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91 lines
2.3 KiB
Swift
91 lines
2.3 KiB
Swift
//
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// PathNodeOutput.swift
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// lottie-swift
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//
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// Created by Brandon Withrow on 1/30/19.
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//
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import CoreGraphics
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import Foundation
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/// A node that has an output of a BezierPath
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class PathOutputNode: NodeOutput {
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// MARK: Lifecycle
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init(parent: NodeOutput?) {
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self.parent = parent
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}
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// MARK: Internal
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let parent: NodeOutput?
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fileprivate(set) var outputPath: CGPath? = nil
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var lastUpdateFrame: CGFloat? = nil
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var lastPathBuildFrame: CGFloat? = nil
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var isEnabled = true
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fileprivate(set) var totalLength: CGFloat = 0
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fileprivate(set) var pathObjects: [CompoundBezierPath] = []
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func hasOutputUpdates(_ forFrame: CGFloat) -> Bool {
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guard isEnabled else {
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let upstreamUpdates = parent?.hasOutputUpdates(forFrame) ?? false
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outputPath = parent?.outputPath
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return upstreamUpdates
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}
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/// Ask if parent was updated
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let upstreamUpdates = parent?.hasOutputUpdates(forFrame) ?? false
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/// If parent was updated and the path hasn't been built for this frame, clear the path.
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if upstreamUpdates && lastPathBuildFrame != forFrame {
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outputPath = nil
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}
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if outputPath == nil {
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/// If the path is clear, build the new path.
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lastPathBuildFrame = forFrame
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let newPath = CGMutablePath()
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if let parentNode = parent, let parentPath = parentNode.outputPath {
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newPath.addPath(parentPath)
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}
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for path in pathObjects {
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for subPath in path.paths {
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newPath.addPath(subPath.cgPath())
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}
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}
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outputPath = newPath
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}
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/// Return true if there were upstream updates or if this node was updated.
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return upstreamUpdates || (lastUpdateFrame == forFrame)
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}
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@discardableResult
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func removePaths(updateFrame: CGFloat?) -> [CompoundBezierPath] {
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lastUpdateFrame = updateFrame
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let returnPaths = pathObjects
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outputPath = nil
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totalLength = 0
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pathObjects = []
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return returnPaths
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}
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func setPath(_ path: BezierPath, updateFrame: CGFloat) {
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lastUpdateFrame = updateFrame
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outputPath = nil
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totalLength = path.length
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pathObjects = [CompoundBezierPath(path: path)]
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}
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func appendPath(_ path: CompoundBezierPath, updateFrame: CGFloat) {
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lastUpdateFrame = updateFrame
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outputPath = nil
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totalLength = totalLength + path.length
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pathObjects.append(path)
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}
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}
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