mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-16 05:55:20 +00:00
168 lines
7.3 KiB
Swift
168 lines
7.3 KiB
Swift
import Foundation
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import UIKit
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import Display
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import ComponentFlow
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import AppBundle
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public final class MessageInputActionButtonComponent: Component {
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public enum Mode {
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case send
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case voiceInput
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case videoInput
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}
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public let mode: Mode
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public let action: () -> Void
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public init(
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mode: Mode,
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action: @escaping () -> Void
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) {
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self.mode = mode
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self.action = action
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}
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public static func ==(lhs: MessageInputActionButtonComponent, rhs: MessageInputActionButtonComponent) -> Bool {
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if lhs.mode != rhs.mode {
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return false
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}
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return true
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}
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public final class View: HighlightTrackingButton {
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private let microphoneIconView: UIImageView
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private let cameraIconView: UIImageView
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private let sendIconView: UIImageView
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private var component: MessageInputActionButtonComponent?
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private weak var componentState: EmptyComponentState?
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override init(frame: CGRect) {
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self.microphoneIconView = UIImageView()
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self.cameraIconView = UIImageView()
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self.sendIconView = UIImageView()
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super.init(frame: frame)
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self.isMultipleTouchEnabled = false
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self.addSubview(self.microphoneIconView)
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self.addSubview(self.cameraIconView)
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self.addSubview(self.sendIconView)
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self.highligthedChanged = { [weak self] highlighted in
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guard let self else {
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return
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}
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let scale: CGFloat = highlighted ? 0.6 : 1.0
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let transition = Transition(animation: .curve(duration: highlighted ? 0.5 : 0.3, curve: .spring))
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transition.setSublayerTransform(view: self, transform: CATransform3DMakeScale(scale, scale, 1.0))
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}
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self.addTarget(self, action: #selector(self.pressed), for: .touchUpInside)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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@objc private func pressed() {
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self.component?.action()
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}
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override public func continueTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
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return super.continueTracking(touch, with: event)
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}
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func update(component: MessageInputActionButtonComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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self.component = component
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self.componentState = state
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if self.microphoneIconView.image == nil {
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self.microphoneIconView.image = UIImage(bundleImageName: "Chat/Input/Text/IconMicrophone")?.withRenderingMode(.alwaysTemplate)
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self.microphoneIconView.tintColor = .white
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}
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if self.cameraIconView.image == nil {
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self.cameraIconView.image = UIImage(bundleImageName: "Chat/Input/Text/IconVideo")?.withRenderingMode(.alwaysTemplate)
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self.cameraIconView.tintColor = .white
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}
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if self.sendIconView.image == nil {
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self.sendIconView.image = generateImage(CGSize(width: 33.0, height: 33.0), rotatedContext: { size, context in
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context.clear(CGRect(origin: CGPoint(), size: size))
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context.setFillColor(UIColor.white.cgColor)
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context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
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context.setBlendMode(.copy)
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context.setStrokeColor(UIColor.clear.cgColor)
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context.setLineWidth(2.0)
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context.setLineCap(.round)
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context.setLineJoin(.round)
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context.translateBy(x: 5.45, y: 4.0)
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context.saveGState()
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context.translateBy(x: 4.0, y: 4.0)
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let _ = try? drawSvgPath(context, path: "M1,7 L7,1 L13,7 S ")
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context.restoreGState()
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context.saveGState()
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context.translateBy(x: 10.0, y: 4.0)
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let _ = try? drawSvgPath(context, path: "M1,16 V1 S ")
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context.restoreGState()
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})
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}
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var sendAlpha: CGFloat = 0.0
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var microphoneAlpha: CGFloat = 0.0
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var cameraAlpha: CGFloat = 0.0
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switch component.mode {
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case .send:
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sendAlpha = 1.0
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case .videoInput:
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cameraAlpha = 1.0
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case .voiceInput:
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microphoneAlpha = 1.0
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}
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transition.setAlpha(view: self.sendIconView, alpha: sendAlpha)
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transition.setScale(view: self.sendIconView, scale: sendAlpha == 0.0 ? 0.01 : 1.0)
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transition.setAlpha(view: self.cameraIconView, alpha: cameraAlpha)
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transition.setScale(view: self.cameraIconView, scale: cameraAlpha == 0.0 ? 0.01 : 1.0)
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transition.setAlpha(view: self.microphoneIconView, alpha: microphoneAlpha)
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transition.setScale(view: self.microphoneIconView, scale: microphoneAlpha == 0.0 ? 0.01 : 1.0)
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if let image = self.sendIconView.image {
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let iconFrame = CGRect(origin: CGPoint(x: floorToScreenPixels((availableSize.width - image.size.width) * 0.5), y: floorToScreenPixels((availableSize.height - image.size.height) * 0.5)), size: image.size)
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transition.setPosition(view: self.sendIconView, position: iconFrame.center)
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transition.setBounds(view: self.sendIconView, bounds: CGRect(origin: CGPoint(), size: iconFrame.size))
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}
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if let image = self.cameraIconView.image {
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let iconFrame = CGRect(origin: CGPoint(x: floorToScreenPixels((availableSize.width - image.size.width) * 0.5), y: floorToScreenPixels((availableSize.height - image.size.height) * 0.5)), size: image.size)
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transition.setPosition(view: self.cameraIconView, position: iconFrame.center)
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transition.setBounds(view: self.cameraIconView, bounds: CGRect(origin: CGPoint(), size: iconFrame.size))
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}
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if let image = self.microphoneIconView.image {
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let iconFrame = CGRect(origin: CGPoint(x: floorToScreenPixels((availableSize.width - image.size.width) * 0.5), y: floorToScreenPixels((availableSize.height - image.size.height) * 0.5)), size: image.size)
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transition.setPosition(view: self.microphoneIconView, position: iconFrame.center)
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transition.setBounds(view: self.microphoneIconView, bounds: CGRect(origin: CGPoint(), size: iconFrame.size))
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}
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return availableSize
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}
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}
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public func makeView() -> View {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
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}
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}
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