2023-12-19 01:11:40 +04:00

288 lines
11 KiB
Swift

import Foundation
import UIKit
import Display
import ComponentFlow
import AppBundle
final class ButtonGroupView: OverlayMaskContainerView {
final class Button {
enum Content: Equatable {
enum Key: Hashable {
case speaker
case flipCamera
case video
case microphone
case end
}
case speaker(isActive: Bool)
case flipCamera
case video(isActive: Bool)
case microphone(isMuted: Bool)
case end
var key: Key {
switch self {
case .speaker:
return .speaker
case .flipCamera:
return .flipCamera
case .video:
return .video
case .microphone:
return .microphone
case .end:
return .end
}
}
}
let content: Content
let isEnabled: Bool
let action: () -> Void
init(content: Content, isEnabled: Bool, action: @escaping () -> Void) {
self.content = content
self.isEnabled = isEnabled
self.action = action
}
}
final class Notice {
let id: AnyHashable
let icon: String
let text: String
init(id: AnyHashable, icon: String, text: String) {
self.id = id
self.icon = icon
self.text = text
}
}
private var buttons: [Button]?
private var buttonViews: [Button.Content.Key: ContentOverlayButton] = [:]
private var noticeViews: [AnyHashable: NoticeView] = [:]
private var closeButtonView: CloseButtonView?
var closePressed: (() -> Void)?
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
guard let result = super.hitTest(point, with: event) else {
return nil
}
if result === self {
return nil
}
return result
}
func update(size: CGSize, insets: UIEdgeInsets, minWidth: CGFloat, controlsHidden: Bool, displayClose: Bool, buttons: [Button], notices: [Notice], transition: Transition) -> CGFloat {
self.buttons = buttons
let buttonSize: CGFloat = 56.0
let buttonSpacing: CGFloat = 36.0
let buttonNoticeSpacing: CGFloat = 16.0
let controlsHiddenNoticeSpacing: CGFloat = 0.0
var nextNoticeY: CGFloat
if controlsHidden {
nextNoticeY = size.height - insets.bottom - 4.0
} else {
nextNoticeY = size.height - insets.bottom - 52.0 - buttonSize - buttonNoticeSpacing
}
let noticeSpacing: CGFloat = 8.0
var validNoticeIds: [AnyHashable] = []
var noticesHeight: CGFloat = 0.0
for notice in notices {
validNoticeIds.append(notice.id)
let noticeView: NoticeView
var noticeTransition = transition
var animateIn = false
if let current = self.noticeViews[notice.id] {
noticeView = current
} else {
noticeTransition = noticeTransition.withAnimation(.none)
animateIn = true
noticeView = NoticeView()
self.noticeViews[notice.id] = noticeView
self.addSubview(noticeView)
}
if noticesHeight != 0.0 {
noticesHeight += noticeSpacing
} else {
if controlsHidden {
noticesHeight += controlsHiddenNoticeSpacing
} else {
noticesHeight += buttonNoticeSpacing
}
}
let noticeSize = noticeView.update(icon: notice.icon, text: notice.text, constrainedWidth: size.width - insets.left * 2.0 - 16.0 * 2.0, transition: noticeTransition)
let noticeFrame = CGRect(origin: CGPoint(x: floor((size.width - noticeSize.width) * 0.5), y: nextNoticeY - noticeSize.height), size: noticeSize)
noticesHeight += noticeSize.height
nextNoticeY -= noticeSize.height + noticeSpacing
noticeTransition.setFrame(view: noticeView, frame: noticeFrame)
if animateIn, !transition.animation.isImmediate {
noticeView.animateIn()
}
}
if noticesHeight != 0.0 {
noticesHeight += 5.0
}
var removedNoticeIds: [AnyHashable] = []
for (id, noticeView) in self.noticeViews {
if !validNoticeIds.contains(id) {
removedNoticeIds.append(id)
if !transition.animation.isImmediate {
noticeView.animateOut(completion: { [weak noticeView] in
noticeView?.removeFromSuperview()
})
} else {
noticeView.removeFromSuperview()
}
}
}
for id in removedNoticeIds {
self.noticeViews.removeValue(forKey: id)
}
let buttonY: CGFloat
let resultHeight: CGFloat
if controlsHidden {
buttonY = size.height + 12.0
resultHeight = insets.bottom + 4.0 + noticesHeight
} else {
buttonY = size.height - insets.bottom - 52.0 - buttonSize
resultHeight = size.height - buttonY + noticesHeight
}
var buttonX: CGFloat = floor((size.width - buttonSize * CGFloat(buttons.count) - buttonSpacing * CGFloat(buttons.count - 1)) * 0.5)
if displayClose {
let closeButtonView: CloseButtonView
var closeButtonTransition = transition
var animateIn = false
if let current = self.closeButtonView {
closeButtonView = current
} else {
closeButtonTransition = closeButtonTransition.withAnimation(.none)
animateIn = true
closeButtonView = CloseButtonView()
self.closeButtonView = closeButtonView
self.addSubview(closeButtonView)
closeButtonView.pressAction = { [weak self] in
guard let self else {
return
}
self.closePressed?()
}
}
let closeButtonSize = CGSize(width: minWidth, height: buttonSize)
closeButtonView.update(text: "Close", size: closeButtonSize, transition: closeButtonTransition)
closeButtonTransition.setFrame(view: closeButtonView, frame: CGRect(origin: CGPoint(x: floor((size.width - closeButtonSize.width) * 0.5), y: buttonY), size: closeButtonSize))
if animateIn && !transition.animation.isImmediate {
closeButtonView.animateIn()
}
} else {
if let closeButtonView = self.closeButtonView {
self.closeButtonView = nil
if !transition.animation.isImmediate {
closeButtonView.animateOut(completion: { [weak closeButtonView] in
closeButtonView?.removeFromSuperview()
})
} else {
closeButtonView.removeFromSuperview()
}
}
}
for button in buttons {
let title: String
let image: UIImage?
let isActive: Bool
var isDestructive: Bool = false
switch button.content {
case let .speaker(isActiveValue):
title = "speaker"
image = UIImage(bundleImageName: "Call/Speaker")
isActive = isActiveValue
case .flipCamera:
title = "flip"
image = UIImage(bundleImageName: "Call/Flip")
isActive = false
case let .video(isActiveValue):
title = "video"
image = UIImage(bundleImageName: "Call/Video")
isActive = isActiveValue
case let .microphone(isActiveValue):
title = "mute"
image = UIImage(bundleImageName: "Call/Mute")
isActive = isActiveValue
case .end:
title = "end"
image = UIImage(bundleImageName: "Call/End")
isActive = false
isDestructive = true
}
var buttonTransition = transition
let buttonView: ContentOverlayButton
if let current = self.buttonViews[button.content.key] {
buttonView = current
} else {
buttonTransition = transition.withAnimation(.none)
buttonView = ContentOverlayButton(frame: CGRect())
self.addSubview(buttonView)
self.buttonViews[button.content.key] = buttonView
let key = button.content.key
buttonView.action = { [weak self] in
guard let self, let button = self.buttons?.first(where: { $0.content.key == key }) else {
return
}
button.action()
}
Transition.immediate.setScale(view: buttonView, scale: 0.001)
buttonView.alpha = 0.0
transition.setScale(view: buttonView, scale: 1.0)
}
transition.setAlpha(view: buttonView, alpha: displayClose ? 0.0 : 1.0)
buttonTransition.setFrame(view: buttonView, frame: CGRect(origin: CGPoint(x: buttonX, y: buttonY), size: CGSize(width: buttonSize, height: buttonSize)))
buttonView.update(size: CGSize(width: buttonSize, height: buttonSize), image: image, isSelected: isActive, isDestructive: isDestructive, isEnabled: button.isEnabled, title: title, transition: buttonTransition)
buttonX += buttonSize + buttonSpacing
}
var removeKeys: [Button.Content.Key] = []
for (key, buttonView) in self.buttonViews {
if !buttons.contains(where: { $0.content.key == key }) {
removeKeys.append(key)
transition.setScale(view: buttonView, scale: 0.001)
transition.setAlpha(view: buttonView, alpha: 0.0, completion: { [weak buttonView] _ in
buttonView?.removeFromSuperview()
})
}
}
for key in removeKeys {
self.buttonViews.removeValue(forKey: key)
}
return resultHeight
}
}