Swiftgram/submodules/DrawingUI/Sources/DrawingVectorEntity.swift
Ilya Laktyushin 1d0f77fc3e Various fixes
2022-12-18 23:39:03 +04:00

402 lines
16 KiB
Swift

import Foundation
import UIKit
import Display
import AccountContext
public final class DrawingVectorEntity: DrawingEntity, Codable {
private enum CodingKeys: String, CodingKey {
case uuid
case type
case color
case lineWidth
case drawingSize
case referenceDrawingSize
case start
case mid
case end
case renderImage
}
public enum VectorType: Codable {
case line
case oneSidedArrow
case twoSidedArrow
}
public let uuid: UUID
public let isAnimated: Bool
var type: VectorType
public var color: DrawingColor
public var lineWidth: CGFloat
public var drawingSize: CGSize
var referenceDrawingSize: CGSize
var start: CGPoint
var mid: (CGFloat, CGFloat)
var end: CGPoint
var _cachedMidPoint: (start: CGPoint, end: CGPoint, midLength: CGFloat, midHeight: CGFloat, midPoint: CGPoint)?
var midPoint: CGPoint {
if let (start, end, midLength, midHeight, midPoint) = self._cachedMidPoint, start == self.start, end == self.end, midLength == self.mid.0, midHeight == self.mid.1 {
return midPoint
} else {
let midPoint = midPointPositionFor(start: self.start, end: self.end, length: self.mid.0, height: self.mid.1)
self._cachedMidPoint = (self.start, self.end, self.mid.0, self.mid.1, midPoint)
return midPoint
}
}
public var center: CGPoint {
return self.start
}
public var renderImage: UIImage?
init(type: VectorType, color: DrawingColor, lineWidth: CGFloat) {
self.uuid = UUID()
self.isAnimated = false
self.type = type
self.color = color
self.lineWidth = lineWidth
self.drawingSize = .zero
self.referenceDrawingSize = .zero
self.start = CGPoint()
self.mid = (0.5, 0.0)
self.end = CGPoint()
}
public init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
self.uuid = try container.decode(UUID.self, forKey: .uuid)
self.isAnimated = false
self.type = try container.decode(VectorType.self, forKey: .type)
self.color = try container.decode(DrawingColor.self, forKey: .color)
self.lineWidth = try container.decode(CGFloat.self, forKey: .lineWidth)
self.drawingSize = try container.decode(CGSize.self, forKey: .drawingSize)
self.referenceDrawingSize = try container.decode(CGSize.self, forKey: .referenceDrawingSize)
self.start = try container.decode(CGPoint.self, forKey: .start)
let mid = try container.decode(CGPoint.self, forKey: .mid)
self.mid = (mid.x, mid.y)
self.end = try container.decode(CGPoint.self, forKey: .end)
if let renderImageData = try? container.decodeIfPresent(Data.self, forKey: .renderImage) {
self.renderImage = UIImage(data: renderImageData)
}
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(self.uuid, forKey: .uuid)
try container.encode(self.type, forKey: .type)
try container.encode(self.color, forKey: .color)
try container.encode(self.lineWidth, forKey: .lineWidth)
try container.encode(self.drawingSize, forKey: .drawingSize)
try container.encode(self.referenceDrawingSize, forKey: .referenceDrawingSize)
try container.encode(self.start, forKey: .start)
try container.encode(CGPoint(x: self.mid.0, y: self.mid.1), forKey: .mid)
try container.encode(self.end, forKey: .end)
if let renderImage, let data = renderImage.pngData() {
try container.encode(data, forKey: .renderImage)
}
}
public func duplicate() -> DrawingEntity {
let newEntity = DrawingVectorEntity(type: self.type, color: self.color, lineWidth: self.lineWidth)
newEntity.drawingSize = self.drawingSize
newEntity.referenceDrawingSize = self.referenceDrawingSize
newEntity.start = self.start
newEntity.mid = self.mid
newEntity.end = self.end
return newEntity
}
public weak var currentEntityView: DrawingEntityView?
public func makeView(context: AccountContext) -> DrawingEntityView {
let entityView = DrawingVectorEntityView(context: context, entity: self)
self.currentEntityView = entityView
return entityView
}
public func prepareForRender() {
self.renderImage = (self.currentEntityView as? DrawingVectorEntityView)?.getRenderImage()
}
}
final class DrawingVectorEntityView: DrawingEntityView {
private var vectorEntity: DrawingVectorEntity {
return self.entity as! DrawingVectorEntity
}
fileprivate let shapeLayer = SimpleShapeLayer()
init(context: AccountContext, entity: DrawingVectorEntity) {
super.init(context: context, entity: entity)
self.layer.addSublayer(self.shapeLayer)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override var selectionBounds: CGRect {
return self.shapeLayer.path?.boundingBox ?? self.bounds
}
private var maxLineWidth: CGFloat {
return max(10.0, max(self.vectorEntity.referenceDrawingSize.width, self.vectorEntity.referenceDrawingSize.height) * 0.1)
}
override func update(animated: Bool) {
self.center = CGPoint(x: self.vectorEntity.drawingSize.width * 0.5, y: self.vectorEntity.drawingSize.height * 0.5)
self.bounds = CGRect(origin: .zero, size: self.vectorEntity.drawingSize)
let minLineWidth = max(10.0, max(self.vectorEntity.referenceDrawingSize.width, self.vectorEntity.referenceDrawingSize.height) * 0.01)
let maxLineWidth = max(10.0, max(self.vectorEntity.referenceDrawingSize.width, self.vectorEntity.referenceDrawingSize.height) * 0.05)
let lineWidth = minLineWidth + (maxLineWidth - minLineWidth) * self.vectorEntity.lineWidth
self.shapeLayer.path = CGPath.curve(
start: self.vectorEntity.start,
end: self.vectorEntity.end,
mid: self.vectorEntity.midPoint,
lineWidth: lineWidth,
arrowSize: self.vectorEntity.type == .line ? nil : CGSize(width: lineWidth * 1.5, height: lineWidth * 3.0),
twoSided: self.vectorEntity.type == .twoSidedArrow
)
self.shapeLayer.fillColor = self.vectorEntity.color.toCGColor()
super.update(animated: animated)
}
override func updateSelectionView() {
guard let selectionView = self.selectionView as? DrawingVectorEntititySelectionView else {
return
}
let scale = self.superview?.superview?.layer.value(forKeyPath: "transform.scale.x") as? CGFloat ?? 1.0
let drawingSize = self.vectorEntity.drawingSize
selectionView.bounds = CGRect(origin: .zero, size: drawingSize)
selectionView.center = CGPoint(x: drawingSize.width * 0.5 * scale, y: drawingSize.height * 0.5 * scale)
selectionView.transform = CGAffineTransform(scaleX: scale, y: scale)
selectionView.scale = scale
}
override func precisePoint(inside point: CGPoint) -> Bool {
if let path = self.shapeLayer.path {
if path.contains(point) {
return true
} else {
let expandedPath = CGPath.curve(
start: self.vectorEntity.start,
end: self.vectorEntity.end,
mid: self.vectorEntity.midPoint,
lineWidth: self.maxLineWidth * 0.8,
arrowSize: nil,
twoSided: false
)
return expandedPath.contains(point)
}
} else {
return super.precisePoint(inside: point)
}
}
override func makeSelectionView() -> DrawingEntitySelectionView {
if let selectionView = self.selectionView {
return selectionView
}
let selectionView = DrawingVectorEntititySelectionView()
selectionView.entityView = self
return selectionView
}
func getRenderImage() -> UIImage? {
let rect = self.bounds
UIGraphicsBeginImageContextWithOptions(rect.size, false, 1.0)
self.drawHierarchy(in: rect, afterScreenUpdates: false)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
private func midPointPositionFor(start: CGPoint, end: CGPoint, length: CGFloat, height: CGFloat) -> CGPoint {
let distance = end.distance(to: start)
let angle = start.angle(to: end)
let p1 = start.pointAt(distance: distance * length, angle: angle)
let p2 = p1.pointAt(distance: distance * height, angle: angle + .pi * 0.5)
return p2
}
final class DrawingVectorEntititySelectionView: DrawingEntitySelectionView, UIGestureRecognizerDelegate {
private let startHandle = SimpleShapeLayer()
private let midHandle = SimpleShapeLayer()
private let endHandle = SimpleShapeLayer()
private var panGestureRecognizer: UIPanGestureRecognizer!
var scale: CGFloat = 1.0 {
didSet {
self.setNeedsLayout()
}
}
override init(frame: CGRect) {
let handleBounds = CGRect(origin: .zero, size: entitySelectionViewHandleSize)
self.startHandle.bounds = handleBounds
self.startHandle.fillColor = UIColor(rgb: 0x0a60ff).cgColor
self.startHandle.strokeColor = UIColor(rgb: 0xffffff).cgColor
self.startHandle.rasterizationScale = UIScreen.main.scale
self.startHandle.shouldRasterize = true
self.midHandle.bounds = handleBounds
self.midHandle.fillColor = UIColor(rgb: 0x00ff00).cgColor
self.midHandle.strokeColor = UIColor(rgb: 0xffffff).cgColor
self.midHandle.rasterizationScale = UIScreen.main.scale
self.midHandle.shouldRasterize = true
self.endHandle.bounds = handleBounds
self.endHandle.fillColor = UIColor(rgb: 0x0a60ff).cgColor
self.endHandle.strokeColor = UIColor(rgb: 0xffffff).cgColor
self.endHandle.rasterizationScale = UIScreen.main.scale
self.endHandle.shouldRasterize = true
super.init(frame: frame)
self.backgroundColor = .clear
self.isOpaque = false
self.layer.addSublayer(self.startHandle)
self.layer.addSublayer(self.midHandle)
self.layer.addSublayer(self.endHandle)
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(self.handlePan(_:)))
panGestureRecognizer.delegate = self
self.addGestureRecognizer(panGestureRecognizer)
self.panGestureRecognizer = panGestureRecognizer
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
private var currentHandle: CALayer?
@objc private func handlePan(_ gestureRecognizer: UIPanGestureRecognizer) {
guard let entityView = self.entityView, let entity = entityView.entity as? DrawingVectorEntity else {
return
}
let location = gestureRecognizer.location(in: self)
switch gestureRecognizer.state {
case .began:
if let sublayers = self.layer.sublayers {
for layer in sublayers {
if layer.frame.contains(location) {
self.currentHandle = layer
return
}
}
}
self.currentHandle = self.layer
case .changed:
let delta = gestureRecognizer.translation(in: entityView)
var updatedStart = entity.start
var updatedMid = entity.mid
var updatedEnd = entity.end
if self.currentHandle === self.startHandle {
updatedStart.x += delta.x
updatedStart.y += delta.y
} else if self.currentHandle === self.endHandle {
updatedEnd.x += delta.x
updatedEnd.y += delta.y
} else if self.currentHandle === self.midHandle {
var updatedMidPoint = entity.midPoint
updatedMidPoint.x += delta.x
updatedMidPoint.y += delta.y
let distance = updatedStart.distance(to: updatedEnd)
let pointOnLine = updatedMidPoint.perpendicularPointOnLine(start: updatedStart, end: updatedEnd)
let angle = updatedStart.angle(to: updatedEnd)
let midAngle = updatedStart.angle(to: updatedMidPoint)
var height = updatedMidPoint.distance(to: pointOnLine) / distance
var deltaAngle = midAngle - angle
if deltaAngle > .pi {
deltaAngle = angle - 2 * .pi
} else if deltaAngle < -.pi {
deltaAngle = angle + 2 * .pi
}
if deltaAngle < 0.0 {
height *= -1.0
}
let length = updatedStart.distance(to: pointOnLine) / distance
updatedMid = (length, height)
} else if self.currentHandle === self.layer {
updatedStart.x += delta.x
updatedStart.y += delta.y
updatedEnd.x += delta.x
updatedEnd.y += delta.y
}
entity.start = updatedStart
entity.mid = updatedMid
entity.end = updatedEnd
entityView.update()
gestureRecognizer.setTranslation(.zero, in: entityView)
case .ended:
break
default:
break
}
}
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
if self.startHandle.frame.contains(point) || self.midHandle.frame.contains(point) || self.endHandle.frame.contains(point) {
return true
} else if let entityView = self.entityView as? DrawingVectorEntityView, let path = entityView.shapeLayer.path {
return path.contains(self.convert(point, to: entityView))
}
return false
}
override func layoutSubviews() {
guard let entityView = self.entityView as? DrawingVectorEntityView, let entity = entityView.entity as? DrawingVectorEntity else {
return
}
let bounds = CGRect(origin: .zero, size: CGSize(width: entitySelectionViewHandleSize.width / self.scale, height: entitySelectionViewHandleSize.height / self.scale))
let handleSize = CGSize(width: 9.0 / self.scale, height: 9.0 / self.scale)
let handlePath = CGPath(ellipseIn: CGRect(origin: CGPoint(x: (bounds.width - handleSize.width) / 2.0, y: (bounds.height - handleSize.height) / 2.0), size: handleSize), transform: nil)
let lineWidth = (1.0 + UIScreenPixel) / self.scale
self.startHandle.path = handlePath
self.startHandle.position = entity.start
self.startHandle.bounds = bounds
self.startHandle.lineWidth = lineWidth
self.midHandle.path = handlePath
self.midHandle.position = entity.midPoint
self.midHandle.bounds = bounds
self.midHandle.lineWidth = lineWidth
self.endHandle.path = handlePath
self.endHandle.position = entity.end
self.endHandle.bounds = bounds
self.endHandle.lineWidth = lineWidth
}
var isTracking: Bool {
return gestureIsTracking(self.panGestureRecognizer)
}
}