Swiftgram/Source/Details/ASTraitCollection.h

154 lines
5.4 KiB
Objective-C

//
// ASTraitCollection.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <UIKit/UIKit.h>
#import <AsyncDisplayKit/ASBaseDefines.h>
@class ASTraitCollection;
@protocol ASLayoutElement;
@protocol ASTraitEnvironment;
NS_ASSUME_NONNULL_BEGIN
ASDISPLAYNODE_EXTERN_C_BEGIN
#pragma mark - ASPrimitiveTraitCollection
typedef struct ASPrimitiveTraitCollection {
CGFloat displayScale;
UIUserInterfaceSizeClass horizontalSizeClass;
UIUserInterfaceIdiom userInterfaceIdiom;
UIUserInterfaceSizeClass verticalSizeClass;
UIForceTouchCapability forceTouchCapability;
CGSize containerSize;
} ASPrimitiveTraitCollection;
/**
* Creates ASPrimitiveTraitCollection with default values.
*/
extern ASPrimitiveTraitCollection ASPrimitiveTraitCollectionMakeDefault(void);
/**
* Creates a ASPrimitiveTraitCollection from a given UITraitCollection.
*/
extern ASPrimitiveTraitCollection ASPrimitiveTraitCollectionFromUITraitCollection(UITraitCollection *traitCollection);
/**
* Compares two ASPrimitiveTraitCollection to determine if they are the same.
*/
extern BOOL ASPrimitiveTraitCollectionIsEqualToASPrimitiveTraitCollection(ASPrimitiveTraitCollection lhs, ASPrimitiveTraitCollection rhs);
/**
* Returns a string representation of a ASPrimitiveTraitCollection.
*/
extern NSString *NSStringFromASPrimitiveTraitCollection(ASPrimitiveTraitCollection traits);
/**
* This function will walk the layout element hierarchy and updates the layout element trait collection for every
* layout element within the hierarchy.
*/
extern void ASTraitCollectionPropagateDown(id<ASLayoutElement> element, ASPrimitiveTraitCollection traitCollection);
ASDISPLAYNODE_EXTERN_C_END
/**
* Abstraction on top of UITraitCollection for propagation within AsyncDisplayKit-Layout
*/
@protocol ASTraitEnvironment <NSObject>
/**
* Returns a struct-representation of the environment's ASEnvironmentDisplayTraits. This only exists as a internal
* convenience method. Users should access the trait collections through the NSObject based asyncTraitCollection API
*/
- (ASPrimitiveTraitCollection)primitiveTraitCollection;
/**
* Sets a trait collection on this environment state.
*/
- (void)setPrimitiveTraitCollection:(ASPrimitiveTraitCollection)traitCollection;
/**
*/
- (ASTraitCollection *)asyncTraitCollection;
@end
#define ASPrimitiveTraitCollectionDefaults \
- (ASPrimitiveTraitCollection)primitiveTraitCollection\
{\
return _primitiveTraitCollection.load();\
}\
- (void)setPrimitiveTraitCollection:(ASPrimitiveTraitCollection)traitCollection\
{\
_primitiveTraitCollection = traitCollection;\
}\
#define ASLayoutElementCollectionTableSetTraitCollection(lock) \
- (void)setPrimitiveTraitCollection:(ASPrimitiveTraitCollection)traitCollection\
{\
ASDN::MutexLocker l(lock);\
\
ASPrimitiveTraitCollection oldTraits = self.primitiveTraitCollection;\
[super setPrimitiveTraitCollection:traitCollection];\
\
/* Extra Trait Collection Handling */\
\
/* If the node is not loaded yet don't do anything as otherwise the access of the view will trigger a load */\
if (! self.isNodeLoaded) { return; }\
\
ASPrimitiveTraitCollection currentTraits = self.primitiveTraitCollection;\
if (ASPrimitiveTraitCollectionIsEqualToASPrimitiveTraitCollection(currentTraits, oldTraits) == NO) {\
[self.dataController environmentDidChange];\
}\
}\
#pragma mark - ASTraitCollection
AS_SUBCLASSING_RESTRICTED
@interface ASTraitCollection : NSObject
@property (nonatomic, assign, readonly) CGFloat displayScale;
@property (nonatomic, assign, readonly) UIUserInterfaceSizeClass horizontalSizeClass;
@property (nonatomic, assign, readonly) UIUserInterfaceIdiom userInterfaceIdiom;
@property (nonatomic, assign, readonly) UIUserInterfaceSizeClass verticalSizeClass;
@property (nonatomic, assign, readonly) UIForceTouchCapability forceTouchCapability;
@property (nonatomic, assign, readonly) CGSize containerSize;
+ (ASTraitCollection *)traitCollectionWithASPrimitiveTraitCollection:(ASPrimitiveTraitCollection)traits;
+ (ASTraitCollection *)traitCollectionWithUITraitCollection:(UITraitCollection *)traitCollection
containerSize:(CGSize)windowSize;
+ (ASTraitCollection *)traitCollectionWithDisplayScale:(CGFloat)displayScale
userInterfaceIdiom:(UIUserInterfaceIdiom)userInterfaceIdiom
horizontalSizeClass:(UIUserInterfaceSizeClass)horizontalSizeClass
verticalSizeClass:(UIUserInterfaceSizeClass)verticalSizeClass
forceTouchCapability:(UIForceTouchCapability)forceTouchCapability
containerSize:(CGSize)windowSize;
- (ASPrimitiveTraitCollection)primitiveTraitCollection;
- (BOOL)isEqualToTraitCollection:(ASTraitCollection *)traitCollection;
@end
NS_ASSUME_NONNULL_END