2022-02-26 02:22:10 +04:00

108 lines
4.3 KiB
Swift

import Foundation
import ComponentFlow
import Lottie
import AppBundle
public final class LottieAnimationComponent: Component {
public struct Animation: Equatable {
public var name: String
public var loop: Bool
public var colors: [String: UIColor]
public init(name: String, colors: [String: UIColor], loop: Bool) {
self.name = name
self.colors = colors
self.loop = loop
}
}
public let animation: Animation
public let size: CGSize?
public init(animation: Animation, size: CGSize?) {
self.animation = animation
self.size = size
}
public static func ==(lhs: LottieAnimationComponent, rhs: LottieAnimationComponent) -> Bool {
if lhs.animation != rhs.animation {
return false
}
if lhs.size != rhs.size {
return false
}
return true
}
public final class View: UIView {
private var currentAnimation: Animation?
private var colorCallbacks: [LOTColorValueCallback] = []
private var animationView: LOTAnimationView?
func update(component: LottieAnimationComponent, availableSize: CGSize, transition: Transition) -> CGSize {
if self.currentAnimation != component.animation {
if let animationView = self.animationView, animationView.isAnimationPlaying {
animationView.completionBlock = { [weak self] _ in
guard let strongSelf = self else {
return
}
let _ = strongSelf.update(component: component, availableSize: availableSize, transition: transition)
}
animationView.loopAnimation = false
} else {
self.currentAnimation = component.animation
self.animationView?.removeFromSuperview()
if let url = getAppBundle().url(forResource: component.animation.name, withExtension: "json"), let composition = LOTComposition(filePath: url.path) {
let view = LOTAnimationView(model: composition, in: getAppBundle())
view.loopAnimation = component.animation.loop
view.animationSpeed = 1.0
view.backgroundColor = .clear
view.isOpaque = false
for (key, value) in component.animation.colors {
let colorCallback = LOTColorValueCallback(color: value.cgColor)
self.colorCallbacks.append(colorCallback)
view.setValueDelegate(colorCallback, for: LOTKeypath(string: "\(key).Color"))
}
self.animationView = view
self.addSubview(view)
}
}
}
var animationSize = CGSize()
if let animationView = self.animationView, let sceneModel = animationView.sceneModel {
animationSize = sceneModel.compBounds.size
}
if let customSize = component.size {
animationSize = customSize
}
let size = CGSize(width: min(animationSize.width, availableSize.width), height: min(animationSize.height, availableSize.height))
if let animationView = self.animationView {
animationView.frame = CGRect(origin: CGPoint(x: floor((size.width - animationSize.width) / 2.0), y: floor((size.height - animationSize.height) / 2.0)), size: animationSize)
if !animationView.isAnimationPlaying {
animationView.play { _ in
}
}
}
return size
}
}
public func makeView() -> View {
return View()
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
return view.update(component: self, availableSize: availableSize, transition: transition)
}
}