Swiftgram/submodules/MetalEngine/Sources/MetalEngineShaders.metal
2023-12-30 08:56:58 +04:00

12 lines
313 B
Metal

#include <metal_stdlib>
using namespace metal;
vertex float4 clearVertex(const device float2* vertexArray [[ buffer(0) ]], unsigned int vid [[ vertex_id ]]) {
return float4(vertexArray[vid], 0.0, 1.0);
}
fragment half4 clearFragment(const device float4 &color [[ buffer(0) ]]) {
return half4(color);
}