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12 lines
313 B
Metal
12 lines
313 B
Metal
#include <metal_stdlib>
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using namespace metal;
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vertex float4 clearVertex(const device float2* vertexArray [[ buffer(0) ]], unsigned int vid [[ vertex_id ]]) {
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return float4(vertexArray[vid], 0.0, 1.0);
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}
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fragment half4 clearFragment(const device float4 &color [[ buffer(0) ]]) {
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return half4(color);
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}
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