Swiftgram/submodules/Display/Source/ContainedViewLayoutTransition.swift
2020-02-18 03:43:19 +04:00

941 lines
40 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
public enum ContainedViewLayoutTransitionCurve {
case easeInOut
case spring
case custom(Float, Float, Float, Float)
public static var slide: ContainedViewLayoutTransitionCurve {
return .custom(0.33, 0.52, 0.25, 0.99)
}
}
public extension ContainedViewLayoutTransitionCurve {
var timingFunction: String {
switch self {
case .easeInOut:
return CAMediaTimingFunctionName.easeInEaseOut.rawValue
case .spring:
return kCAMediaTimingFunctionSpring
case .custom:
return CAMediaTimingFunctionName.easeInEaseOut.rawValue
}
}
var mediaTimingFunction: CAMediaTimingFunction? {
switch self {
case .easeInOut:
return nil
case .spring:
return nil
case let .custom(p1, p2, p3, p4):
return CAMediaTimingFunction(controlPoints: p1, p2, p3, p4)
}
}
#if os(iOS)
var viewAnimationOptions: UIView.AnimationOptions {
switch self {
case .easeInOut:
return [.curveEaseInOut]
case .spring:
return UIView.AnimationOptions(rawValue: 7 << 16)
case .custom:
return []
}
}
#endif
}
public enum ContainedViewLayoutTransition {
case immediate
case animated(duration: Double, curve: ContainedViewLayoutTransitionCurve)
public var isAnimated: Bool {
if case .immediate = self {
return false
} else {
return true
}
}
}
public extension ContainedViewLayoutTransition {
func updateFrame(node: ASDisplayNode, frame: CGRect, force: Bool = false, beginWithCurrentState: Bool = false, completion: ((Bool) -> Void)? = nil) {
if node.frame.equalTo(frame) && !force {
completion?(true)
} else {
switch self {
case .immediate:
node.frame = frame
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousFrame: CGRect
if beginWithCurrentState, let presentation = node.layer.presentation() {
previousFrame = presentation.frame
} else {
previousFrame = node.frame
}
node.frame = frame
node.layer.animateFrame(from: previousFrame, to: frame, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, force: force, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
}
func updateFrameAsPositionAndBounds(node: ASDisplayNode, frame: CGRect, force: Bool = false, beginWithCurrentState: Bool = false, completion: ((Bool) -> Void)? = nil) {
if node.frame.equalTo(frame) && !force {
completion?(true)
} else {
switch self {
case .immediate:
node.position = frame.center
node.bounds = CGRect(origin: CGPoint(), size: frame.size)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousPosition: CGPoint
let previousBounds: CGRect
if beginWithCurrentState, let presentation = node.layer.presentation() {
previousPosition = presentation.position
previousBounds = presentation.bounds
} else {
previousPosition = node.position
previousBounds = node.bounds
}
node.position = frame.center
node.bounds = CGRect(origin: CGPoint(), size: frame.size)
node.layer.animateFrame(from:
CGRect(origin: CGPoint(x: previousPosition.x - previousBounds.width / 2.0, y: previousPosition.y - previousBounds.height / 2.0), size: previousBounds.size), to: frame, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, force: force, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
}
func updateFrameAdditive(node: ASDisplayNode, frame: CGRect, force: Bool = false, completion: ((Bool) -> Void)? = nil) {
if node.frame.equalTo(frame) && !force {
completion?(true)
} else {
switch self {
case .immediate:
node.frame = frame
if let completion = completion {
completion(true)
}
case .animated:
let previousFrame = node.frame
node.frame = frame
self.animatePositionAdditive(node: node, offset: CGPoint(x: previousFrame.minX - frame.minX, y: previousFrame.minY - frame.minY))
}
}
}
func updateFrameAdditiveToCenter(node: ASDisplayNode, frame: CGRect, force: Bool = false, completion: ((Bool) -> Void)? = nil) {
if node.frame.equalTo(frame) && !force {
completion?(true)
} else {
switch self {
case .immediate:
node.position = frame.center
node.bounds = CGRect(origin: node.bounds.origin, size: frame.size)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousBounds = node.bounds
let previousCenter = node.frame.center
node.position = frame.center
node.bounds = CGRect(origin: node.bounds.origin, size: frame.size)
self.animatePositionAdditive(node: node, offset: CGPoint(x: previousCenter.x - frame.midX, y: previousCenter.y - frame.midY))
}
}
}
func updateBounds(node: ASDisplayNode, bounds: CGRect, force: Bool = false, completion: ((Bool) -> Void)? = nil) {
if node.bounds.equalTo(bounds) && !force {
completion?(true)
} else {
switch self {
case .immediate:
node.bounds = bounds
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousBounds = node.bounds
node.bounds = bounds
node.layer.animateBounds(from: previousBounds, to: bounds, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, force: force, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
}
func updateBounds(layer: CALayer, bounds: CGRect, force: Bool = false, completion: ((Bool) -> Void)? = nil) {
if layer.bounds.equalTo(bounds) && !force {
completion?(true)
} else {
switch self {
case .immediate:
layer.bounds = bounds
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousBounds = layer.bounds
layer.bounds = bounds
layer.animateBounds(from: previousBounds, to: bounds, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, force: force, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
}
func updatePosition(node: ASDisplayNode, position: CGPoint, beginWithCurrentState: Bool = false, completion: ((Bool) -> Void)? = nil) {
if node.position.equalTo(position) {
completion?(true)
} else {
switch self {
case .immediate:
node.position = position
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousPosition: CGPoint
if beginWithCurrentState {
previousPosition = node.layer.presentation()?.position ?? node.position
} else {
previousPosition = node.position
}
node.position = position
node.layer.animatePosition(from: previousPosition, to: position, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
}
func updatePosition(layer: CALayer, position: CGPoint, completion: ((Bool) -> Void)? = nil) {
if layer.position.equalTo(position) {
completion?(true)
} else {
switch self {
case .immediate:
layer.position = position
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousPosition = layer.position
layer.position = position
layer.animatePosition(from: previousPosition, to: position, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
}
func animatePosition(node: ASDisplayNode, from position: CGPoint, completion: ((Bool) -> Void)? = nil) {
switch self {
case .immediate:
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
node.layer.animatePosition(from: position, to: node.position, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
func animatePosition(node: ASDisplayNode, to position: CGPoint, removeOnCompletion: Bool = true, completion: ((Bool) -> Void)? = nil) {
if node.position.equalTo(position) {
completion?(true)
} else {
switch self {
case .immediate:
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
node.layer.animatePosition(from: node.position, to: position, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: removeOnCompletion, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
}
func animateFrame(node: ASDisplayNode, from frame: CGRect, to toFrame: CGRect? = nil, removeOnCompletion: Bool = true, additive: Bool = false, completion: ((Bool) -> Void)? = nil) {
switch self {
case .immediate:
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
node.layer.animateFrame(from: frame, to: toFrame ?? node.layer.frame, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: additive, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
func animateBounds(layer: CALayer, from bounds: CGRect, removeOnCompletion: Bool = true, completion: ((Bool) -> Void)? = nil) {
switch self {
case .immediate:
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
layer.animateBounds(from: bounds, to: layer.bounds, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: removeOnCompletion, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
func animateOffsetAdditive(node: ASDisplayNode, offset: CGFloat) {
switch self {
case .immediate:
break
case let .animated(duration, curve):
node.layer.animateBoundsOriginYAdditive(from: offset, to: 0.0, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction)
}
}
func animateHorizontalOffsetAdditive(node: ASDisplayNode, offset: CGFloat) {
switch self {
case .immediate:
break
case let .animated(duration, curve):
node.layer.animateBoundsOriginXAdditive(from: offset, to: 0.0, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction)
}
}
func animateOffsetAdditive(layer: CALayer, offset: CGFloat, completion: (() -> Void)? = nil) {
switch self {
case .immediate:
completion?()
case let .animated(duration, curve):
layer.animateBoundsOriginYAdditive(from: offset, to: 0.0, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { _ in
completion?()
})
}
}
func animatePositionAdditive(node: ASDisplayNode, offset: CGFloat, removeOnCompletion: Bool = true, completion: @escaping (Bool) -> Void) {
switch self {
case .immediate:
completion(true)
case let .animated(duration, curve):
node.layer.animatePosition(from: CGPoint(x: 0.0, y: offset), to: CGPoint(), duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: true, completion: completion)
}
}
func animatePositionAdditive(layer: CALayer, offset: CGFloat, removeOnCompletion: Bool = true, completion: @escaping (Bool) -> Void) {
switch self {
case .immediate:
completion(true)
case let .animated(duration, curve):
layer.animatePosition(from: CGPoint(x: 0.0, y: offset), to: CGPoint(), duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: true, completion: completion)
}
}
func animatePositionAdditive(node: ASDisplayNode, offset: CGPoint, removeOnCompletion: Bool = true, completion: (() -> Void)? = nil) {
switch self {
case .immediate:
completion?()
case let .animated(duration, curve):
node.layer.animatePosition(from: offset, to: CGPoint(), duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: true, completion: { _ in
completion?()
})
}
}
func animatePositionAdditive(layer: CALayer, offset: CGPoint, to toOffset: CGPoint = CGPoint(), removeOnCompletion: Bool = true, completion: (() -> Void)? = nil) {
switch self {
case .immediate:
completion?()
case let .animated(duration, curve):
layer.animatePosition(from: offset, to: toOffset, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: removeOnCompletion, additive: true, completion: { _ in
completion?()
})
}
}
func updateFrame(view: UIView, frame: CGRect, force: Bool = false, completion: ((Bool) -> Void)? = nil) {
if view.frame.equalTo(frame) && !force {
completion?(true)
} else {
switch self {
case .immediate:
view.frame = frame
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousFrame = view.frame
view.frame = frame
view.layer.animateFrame(from: previousFrame, to: frame, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, force: force, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
}
func updateFrame(layer: CALayer, frame: CGRect, completion: ((Bool) -> Void)? = nil) {
if layer.frame.equalTo(frame) {
completion?(true)
} else {
switch self {
case .immediate:
layer.frame = frame
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousFrame = layer.frame
layer.frame = frame
layer.animateFrame(from: previousFrame, to: frame, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
}
func updateAlpha(node: ASDisplayNode, alpha: CGFloat, beginWithCurrentState: Bool = false, completion: ((Bool) -> Void)? = nil) {
if node.alpha.isEqual(to: alpha) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
node.alpha = alpha
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousAlpha: CGFloat
if beginWithCurrentState, let presentation = node.layer.presentation() {
previousAlpha = CGFloat(presentation.opacity)
} else {
previousAlpha = node.alpha
}
node.alpha = alpha
node.layer.animateAlpha(from: previousAlpha, to: alpha, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
func updateAlpha(layer: CALayer, alpha: CGFloat, completion: ((Bool) -> Void)? = nil) {
if layer.opacity.isEqual(to: Float(alpha)) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
layer.opacity = Float(alpha)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousAlpha = layer.opacity
layer.opacity = Float(alpha)
layer.animateAlpha(from: CGFloat(previousAlpha), to: alpha, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
func updateBackgroundColor(node: ASDisplayNode, color: UIColor, completion: ((Bool) -> Void)? = nil) {
if let nodeColor = node.backgroundColor, nodeColor.isEqual(color) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
node.backgroundColor = color
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
if let nodeColor = node.backgroundColor {
node.backgroundColor = color
node.layer.animate(from: nodeColor.cgColor, to: color.cgColor, keyPath: "backgroundColor", timingFunction: curve.timingFunction, duration: duration, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
} else {
node.backgroundColor = color
if let completion = completion {
completion(true)
}
}
}
}
func updateCornerRadius(node: ASDisplayNode, cornerRadius: CGFloat, completion: ((Bool) -> Void)? = nil) {
if node.cornerRadius.isEqual(to: cornerRadius) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
node.cornerRadius = cornerRadius
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousCornerRadius = node.cornerRadius
node.cornerRadius = cornerRadius
node.layer.animate(from: NSNumber(value: Float(previousCornerRadius)), to: NSNumber(value: Float(cornerRadius)), keyPath: "cornerRadius", timingFunction: curve.timingFunction, duration: duration, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
func animateTransformScale(node: ASDisplayNode, from fromScale: CGFloat, completion: ((Bool) -> Void)? = nil) {
let t = node.layer.transform
let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
if currentScale.isEqual(to: fromScale) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
node.layer.animateScale(from: fromScale, to: currentScale, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
func animateTransformScale(view: UIView, from fromScale: CGFloat, completion: ((Bool) -> Void)? = nil) {
let t = view.layer.transform
let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
if currentScale.isEqual(to: fromScale) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
view.layer.animateScale(from: fromScale, to: currentScale, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
func updateTransformScale(node: ASDisplayNode, scale: CGFloat, beginWithCurrentState: Bool = false, completion: ((Bool) -> Void)? = nil) {
let t = node.layer.transform
let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
if currentScale.isEqual(to: scale) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
node.layer.transform = CATransform3DMakeScale(scale, scale, 1.0)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousScale: CGFloat
if beginWithCurrentState, let presentation = node.layer.presentation() {
let t = presentation.transform
previousScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
} else {
previousScale = currentScale
}
node.layer.transform = CATransform3DMakeScale(scale, scale, 1.0)
node.layer.animateScale(from: previousScale, to: scale, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
func updateTransformScale(layer: CALayer, scale: CGFloat, completion: ((Bool) -> Void)? = nil) {
let t = layer.transform
let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
if currentScale.isEqual(to: scale) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
layer.transform = CATransform3DMakeScale(scale, scale, 1.0)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
layer.transform = CATransform3DMakeScale(scale, scale, 1.0)
layer.animateScale(from: currentScale, to: scale, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
func updateSublayerTransformScale(node: ASDisplayNode, scale: CGFloat, completion: ((Bool) -> Void)? = nil) {
if !node.isNodeLoaded {
node.subnodeTransform = CATransform3DMakeScale(scale, scale, 1.0)
completion?(true)
return
}
let t = node.layer.sublayerTransform
let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
if currentScale.isEqual(to: scale) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
node.layer.sublayerTransform = CATransform3DMakeScale(scale, scale, 1.0)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
node.layer.sublayerTransform = CATransform3DMakeScale(scale, scale, 1.0)
node.layer.animate(from: NSValue(caTransform3D: t), to: NSValue(caTransform3D: node.layer.sublayerTransform), keyPath: "sublayerTransform", timingFunction: curve.timingFunction, duration: duration, delay: 0.0, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: true, additive: false, completion: {
result in
if let completion = completion {
completion(result)
}
})
}
}
func updateSublayerTransformScaleAdditive(node: ASDisplayNode, scale: CGFloat, completion: ((Bool) -> Void)? = nil) {
if !node.isNodeLoaded {
node.subnodeTransform = CATransform3DMakeScale(scale, scale, 1.0)
completion?(true)
return
}
let t = node.layer.sublayerTransform
let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
if currentScale.isEqual(to: scale) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
node.layer.sublayerTransform = CATransform3DMakeScale(scale, scale, 1.0)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let t = node.layer.sublayerTransform
let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
node.layer.sublayerTransform = CATransform3DMakeScale(scale, scale, 1.0)
node.layer.animate(from: -(scale - currentScale) as NSNumber, to: 0.0 as NSNumber, keyPath: "sublayerTransform.scale", timingFunction: curve.timingFunction, duration: duration, delay: 0.0, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: true, additive: true, completion: {
result in
if let completion = completion {
completion(result)
}
})
}
}
func updateSublayerTransformScaleAndOffset(node: ASDisplayNode, scale: CGFloat, offset: CGPoint, beginWithCurrentState: Bool = false, completion: ((Bool) -> Void)? = nil) {
if !node.isNodeLoaded {
node.subnodeTransform = CATransform3DMakeScale(scale, scale, 1.0)
completion?(true)
return
}
let t = node.layer.sublayerTransform
let currentScale = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
let currentOffset = CGPoint(x: t.m41 / currentScale, y: t.m42 / currentScale)
if abs(currentScale - scale) <= CGFloat.ulpOfOne && abs(currentOffset.x - offset.x) <= CGFloat.ulpOfOne && abs(currentOffset.y - offset.y) <= CGFloat.ulpOfOne {
if let completion = completion {
completion(true)
}
return
}
let transform = CATransform3DTranslate(CATransform3DMakeScale(scale, scale, 1.0), offset.x, offset.y, 0.0)
switch self {
case .immediate:
node.layer.sublayerTransform = transform
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let initialTransform: CATransform3D
if beginWithCurrentState, node.isNodeLoaded {
initialTransform = node.layer.presentation()?.sublayerTransform ?? t
} else {
initialTransform = t
}
node.layer.sublayerTransform = transform
node.layer.animate(from: NSValue(caTransform3D: initialTransform), to: NSValue(caTransform3D: node.layer.sublayerTransform), keyPath: "sublayerTransform", timingFunction: curve.timingFunction, duration: duration, delay: 0.0, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: true, additive: false, completion: {
result in
if let completion = completion {
completion(result)
}
})
}
}
func updateSublayerTransformScale(node: ASDisplayNode, scale: CGPoint, completion: ((Bool) -> Void)? = nil) {
if !node.isNodeLoaded {
node.subnodeTransform = CATransform3DMakeScale(scale.x, scale.y, 1.0)
completion?(true)
return
}
let t = node.layer.sublayerTransform
let currentScaleX = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
var currentScaleY = sqrt((t.m21 * t.m21) + (t.m22 * t.m22) + (t.m23 * t.m23))
if t.m22 < 0.0 {
currentScaleY = -currentScaleY
}
if CGPoint(x: currentScaleX, y: currentScaleY) == scale {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
node.layer.sublayerTransform = CATransform3DMakeScale(scale.x, scale.y, 1.0)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
node.layer.sublayerTransform = CATransform3DMakeScale(scale.x, scale.y, 1.0)
node.layer.animate(from: NSValue(caTransform3D: t), to: NSValue(caTransform3D: node.layer.sublayerTransform), keyPath: "sublayerTransform", timingFunction: curve.timingFunction, duration: duration, delay: 0.0, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: true, additive: false, completion: {
result in
if let completion = completion {
completion(result)
}
})
}
}
func updateSublayerTransformScale(layer: CALayer, scale: CGPoint, completion: ((Bool) -> Void)? = nil) {
let t = layer.sublayerTransform
let currentScaleX = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
var currentScaleY = sqrt((t.m21 * t.m21) + (t.m22 * t.m22) + (t.m23 * t.m23))
if t.m22 < 0.0 {
currentScaleY = -currentScaleY
}
if CGPoint(x: currentScaleX, y: currentScaleY) == scale {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
layer.sublayerTransform = CATransform3DMakeScale(scale.x, scale.y, 1.0)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
layer.sublayerTransform = CATransform3DMakeScale(scale.x, scale.y, 1.0)
layer.animate(from: NSValue(caTransform3D: t), to: NSValue(caTransform3D: layer.sublayerTransform), keyPath: "sublayerTransform", timingFunction: curve.timingFunction, duration: duration, delay: 0.0, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: true, additive: false, completion: {
result in
if let completion = completion {
completion(result)
}
})
}
}
func updateTransformScale(node: ASDisplayNode, scale: CGPoint, completion: ((Bool) -> Void)? = nil) {
if !node.isNodeLoaded {
node.subnodeTransform = CATransform3DMakeScale(scale.x, scale.y, 1.0)
completion?(true)
return
}
let t = node.layer.transform
let currentScaleX = sqrt((t.m11 * t.m11) + (t.m12 * t.m12) + (t.m13 * t.m13))
var currentScaleY = sqrt((t.m21 * t.m21) + (t.m22 * t.m22) + (t.m23 * t.m23))
if t.m22 < 0.0 {
currentScaleY = -currentScaleY
}
if CGPoint(x: currentScaleX, y: currentScaleY) == scale {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
node.layer.transform = CATransform3DMakeScale(scale.x, scale.y, 1.0)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
node.layer.transform = CATransform3DMakeScale(scale.x, scale.y, 1.0)
node.layer.animate(from: NSValue(caTransform3D: t), to: NSValue(caTransform3D: node.layer.transform), keyPath: "transform", timingFunction: curve.timingFunction, duration: duration, delay: 0.0, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: true, additive: false, completion: {
result in
if let completion = completion {
completion(result)
}
})
}
}
func updateSublayerTransformOffset(layer: CALayer, offset: CGPoint, completion: ((Bool) -> Void)? = nil) {
let t = layer.sublayerTransform
let currentOffset = CGPoint(x: t.m41, y: t.m42)
if currentOffset == offset {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
layer.sublayerTransform = CATransform3DMakeTranslation(offset.x, offset.y, 0.0)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
layer.sublayerTransform = CATransform3DMakeTranslation(offset.x, offset.y, 0.0)
layer.animate(from: NSValue(caTransform3D: t), to: NSValue(caTransform3D: layer.sublayerTransform), keyPath: "sublayerTransform", timingFunction: curve.timingFunction, duration: duration, delay: 0.0, mediaTimingFunction: curve.mediaTimingFunction, removeOnCompletion: true, additive: false, completion: {
result in
if let completion = completion {
completion(result)
}
})
}
}
func updateTransformRotation(node: ASDisplayNode, angle: CGFloat, beginWithCurrentState: Bool = false, completion: ((Bool) -> Void)? = nil) {
let t = node.layer.transform
let currentAngle = atan2(t.m12, t.m11)
if currentAngle.isEqual(to: angle) {
if let completion = completion {
completion(true)
}
return
}
switch self {
case .immediate:
node.layer.transform = CATransform3DMakeRotation(angle, 0.0, 0.0, 1.0)
if let completion = completion {
completion(true)
}
case let .animated(duration, curve):
let previousAngle: CGFloat
if beginWithCurrentState, let presentation = node.layer.presentation() {
let t = presentation.transform
previousAngle = atan2(t.m12, t.m11)
} else {
previousAngle = currentAngle
}
node.layer.transform = CATransform3DMakeRotation(angle, 0.0, 0.0, 1.0)
node.layer.animateRotation(from: previousAngle, to: angle, duration: duration, timingFunction: curve.timingFunction, mediaTimingFunction: curve.mediaTimingFunction, completion: { result in
if let completion = completion {
completion(result)
}
})
}
}
}
#if os(iOS)
public extension ContainedViewLayoutTransition {
func animateView(_ f: @escaping () -> Void) {
switch self {
case .immediate:
f()
case let .animated(duration, curve):
UIView.animate(withDuration: duration, delay: 0.0, options: curve.viewAnimationOptions, animations: {
f()
}, completion: nil)
}
}
}
#endif