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- ASRelativeSize and ASRelativeSizeRange are used only by ASStaticLayoutNode. They are declared in a standalone header. - ASDimension contains a minimal set of new size types required to use the common layouts. Thus minimize the learning curve.
129 lines
4.3 KiB
Plaintext
129 lines
4.3 KiB
Plaintext
/*
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* Copyright (c) 2014-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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#import "ASDimension.h"
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#import "ASAssert.h"
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ASRelativeDimension const ASRelativeDimensionUnconstrained = {};
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#pragma mark ASRelativeDimension
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ASRelativeDimension ASRelativeDimensionMake(ASRelativeDimensionType type, CGFloat value)
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{
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if (type == ASRelativeDimensionTypePoints) { ASDisplayNodeCAssertPositiveReal(@"Points", value); }
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ASRelativeDimension dimension; dimension.type = type; dimension.value = value; return dimension;
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}
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ASRelativeDimension ASRelativeDimensionMakeWithPoints(CGFloat points)
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{
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return ASRelativeDimensionMake(ASRelativeDimensionTypePoints, points);
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}
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ASRelativeDimension ASRelativeDimensionMakeWithPercent(CGFloat percent)
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{
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return ASRelativeDimensionMake(ASRelativeDimensionTypePercent, percent);
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}
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ASRelativeDimension ASRelativeDimensionCopy(ASRelativeDimension aDimension)
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{
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return ASRelativeDimensionMake(aDimension.type, aDimension.value);
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}
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BOOL ASRelativeDimensionEqualToRelativeDimension(ASRelativeDimension lhs, ASRelativeDimension rhs)
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{
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return lhs.type == rhs.type && lhs.value == rhs.value;
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}
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NSString *NSStringFromASRelativeDimension(ASRelativeDimension dimension)
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{
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switch (dimension.type) {
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case ASRelativeDimensionTypePoints:
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return [NSString stringWithFormat:@"%.0fpt", dimension.value];
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case ASRelativeDimensionTypePercent:
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return [NSString stringWithFormat:@"%.0f%%", dimension.value * 100.0];
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}
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}
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CGFloat ASRelativeDimensionResolve(ASRelativeDimension dimension, CGFloat parent)
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{
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switch (dimension.type) {
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case ASRelativeDimensionTypePoints:
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return dimension.value;
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case ASRelativeDimensionTypePercent:
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return round(dimension.value * parent);
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}
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}
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#pragma mark -
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#pragma mark ASSizeRange
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ASSizeRange ASSizeRangeMake(CGSize min, CGSize max)
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{
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ASDisplayNodeCAssertPositiveReal(@"Range min width", min.width);
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ASDisplayNodeCAssertPositiveReal(@"Range min height", min.height);
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ASDisplayNodeCAssertInfOrPositiveReal(@"Range max width", max.width);
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ASDisplayNodeCAssertInfOrPositiveReal(@"Range max height", max.height);
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ASDisplayNodeCAssert(min.width <= max.width,
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@"Range min width (%f) must not be larger than max width (%f).", min.width, max.width);
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ASDisplayNodeCAssert(min.height <= max.height,
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@"Range min height (%f) must not be larger than max height (%f).", min.height, max.height);
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ASSizeRange sizeRange; sizeRange.min = min; sizeRange.max = max; return sizeRange;
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}
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CGSize ASSizeRangeClamp(ASSizeRange sizeRange, CGSize size)
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{
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return CGSizeMake(MAX(sizeRange.min.width, MIN(sizeRange.max.width, size.width)),
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MAX(sizeRange.min.height, MIN(sizeRange.max.height, size.height)));
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}
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struct _Range {
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CGFloat min;
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CGFloat max;
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/**
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Intersects another dimension range. If the other range does not overlap, this size range "wins" by returning a
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single point within its own range that is closest to the non-overlapping range.
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*/
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_Range intersect(const _Range &other) const
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{
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CGFloat newMin = MAX(min, other.min);
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CGFloat newMax = MIN(max, other.max);
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if (!(newMin > newMax)) {
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return {newMin, newMax};
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} else {
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// No intersection. If we're before the other range, return our max; otherwise our min.
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if (min < other.min) {
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return {max, max};
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} else {
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return {min, min};
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}
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}
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}
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};
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ASSizeRange ASSizeRangeIntersect(ASSizeRange sizeRange, ASSizeRange otherSizeRange)
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{
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auto w = _Range({sizeRange.min.width, sizeRange.max.width}).intersect({otherSizeRange.min.width, otherSizeRange.max.width});
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auto h = _Range({sizeRange.min.height, sizeRange.max.height}).intersect({otherSizeRange.min.height, otherSizeRange.max.height});
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return {{w.min, h.min}, {w.max, h.max}};
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}
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BOOL ASSizeRangeEqualToSizeRange(ASSizeRange lhs, ASSizeRange rhs)
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{
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return CGSizeEqualToSize(lhs.min, rhs.min) && CGSizeEqualToSize(lhs.max, rhs.max);
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}
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NSString * NSStringFromASSizeRange(ASSizeRange sizeRange)
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{
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return [NSString stringWithFormat:@"<ASSizeRange: min=%@, max=%@>",
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NSStringFromCGSize(sizeRange.min),
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NSStringFromCGSize(sizeRange.max)];
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}
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