Swiftgram/submodules/Display/Source/ContextControllerSourceNode.swift
2020-03-31 16:12:06 +04:00

98 lines
4.8 KiB
Swift

import Foundation
import AsyncDisplayKit
public final class ContextControllerSourceNode: ASDisplayNode {
private var contextGesture: ContextGesture?
public var isGestureEnabled: Bool = true {
didSet {
self.contextGesture?.isEnabled = self.isGestureEnabled
}
}
public var activated: ((ContextGesture, CGPoint) -> Void)?
public var shouldBegin: ((CGPoint) -> Bool)?
public var customActivationProgress: ((CGFloat, ContextGestureTransition) -> Void)?
public var targetNodeForActivationProgress: ASDisplayNode?
public var targetNodeForActivationProgressContentRect: CGRect?
public func cancelGesture() {
self.contextGesture?.cancel()
self.contextGesture?.isEnabled = false
self.contextGesture?.isEnabled = self.isGestureEnabled
}
override public func didLoad() {
super.didLoad()
let contextGesture = ContextGesture(target: self, action: nil)
self.contextGesture = contextGesture
self.view.addGestureRecognizer(contextGesture)
contextGesture.shouldBegin = { [weak self] point in
guard let strongSelf = self, !strongSelf.bounds.width.isZero else {
return false
}
return strongSelf.shouldBegin?(point) ?? true
}
contextGesture.activationProgress = { [weak self] progress, update in
guard let strongSelf = self, !strongSelf.bounds.width.isZero else {
return
}
if let customActivationProgress = strongSelf.customActivationProgress {
customActivationProgress(progress, update)
} else {
let targetNode: ASDisplayNode
let targetContentRect: CGRect
if let targetNodeForActivationProgress = strongSelf.targetNodeForActivationProgress {
targetNode = targetNodeForActivationProgress
if let targetNodeForActivationProgressContentRect = strongSelf.targetNodeForActivationProgressContentRect {
targetContentRect = targetNodeForActivationProgressContentRect
} else {
targetContentRect = CGRect(origin: CGPoint(), size: targetNode.bounds.size)
}
} else {
targetNode = strongSelf
targetContentRect = CGRect(origin: CGPoint(), size: targetNode.bounds.size)
}
let scaleSide = targetContentRect.width
let minScale: CGFloat = max(0.7, (scaleSide - 15.0) / scaleSide)
let currentScale = 1.0 * (1.0 - progress) + minScale * progress
let originalCenterOffsetX: CGFloat = targetNode.bounds.width / 2.0 - targetContentRect.midX
let scaledCaneterOffsetX: CGFloat = originalCenterOffsetX * currentScale
let originalCenterOffsetY: CGFloat = targetNode.bounds.height / 2.0 - targetContentRect.midY
let scaledCaneterOffsetY: CGFloat = originalCenterOffsetY * currentScale
let scaleMidX: CGFloat = scaledCaneterOffsetX - originalCenterOffsetX
let scaleMidY: CGFloat = scaledCaneterOffsetY - originalCenterOffsetY
switch update {
case .update:
let sublayerTransform = CATransform3DTranslate(CATransform3DScale(CATransform3DIdentity, currentScale, currentScale, 1.0), scaleMidX, scaleMidY, 0.0)
targetNode.layer.sublayerTransform = sublayerTransform
case .begin:
let sublayerTransform = CATransform3DTranslate(CATransform3DScale(CATransform3DIdentity, currentScale, currentScale, 1.0), scaleMidX, scaleMidY, 0.0)
targetNode.layer.sublayerTransform = sublayerTransform
case .ended:
let sublayerTransform = CATransform3DTranslate(CATransform3DScale(CATransform3DIdentity, currentScale, currentScale, 1.0), scaleMidX, scaleMidY, 0.0)
let previousTransform = targetNode.layer.sublayerTransform
targetNode.layer.sublayerTransform = sublayerTransform
targetNode.layer.animate(from: NSValue(caTransform3D: previousTransform), to: NSValue(caTransform3D: sublayerTransform), keyPath: "sublayerTransform", timingFunction: CAMediaTimingFunctionName.easeOut.rawValue, duration: 0.2)
}
}
}
contextGesture.activated = { [weak self] gesture, location in
if let activated = self?.activated {
activated(gesture, location)
} else {
gesture.cancel()
}
}
contextGesture.isEnabled = self.isGestureEnabled
}
}