Swiftgram/submodules/RadialStatusNode/Sources/RadialCheckContentNode.swift

173 lines
6.2 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import LegacyComponents
import SwiftSignalKit
private final class RadialCheckContentNodeParameters: NSObject {
let color: UIColor
let progress: CGFloat
init(color: UIColor, progress: CGFloat) {
self.color = color
self.progress = progress
super.init()
}
}
final class RadialCheckContentNode: RadialStatusContentNode {
var color: UIColor {
didSet {
self.setNeedsDisplay()
}
}
private var effectiveProgress: CGFloat = 1.0 {
didSet {
self.setNeedsDisplay()
}
}
private var animationCompletionTimer: SwiftSignalKit.Timer?
private var isAnimatingProgress: Bool {
return self.pop_animation(forKey: "progress") != nil || self.animationCompletionTimer != nil
}
private var enqueuedReadyForTransition: (() -> Void)?
init(color: UIColor) {
self.color = color
super.init()
self.displaysAsynchronously = true
self.isOpaque = false
self.isLayerBacked = true
}
func animateProgress(delay: Double) {
self.animationCompletionTimer?.invalidate()
self.animationCompletionTimer = nil
let animation = POPBasicAnimation()
animation.property = (POPAnimatableProperty.property(withName: "progress", initializer: { property in
property?.readBlock = { node, values in
values?.pointee = (node as! RadialCheckContentNode).effectiveProgress
}
property?.writeBlock = { node, values in
(node as! RadialCheckContentNode).effectiveProgress = values!.pointee
}
property?.threshold = 0.01
}) as! POPAnimatableProperty)
animation.fromValue = 0.0 as NSNumber
animation.toValue = 1.0 as NSNumber
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
animation.duration = 0.25
animation.beginTime = delay
animation.completionBlock = { [weak self] _, _ in
if let strongSelf = self {
strongSelf.animationCompletionTimer?.invalidate()
if let strongSelf = self {
strongSelf.animationCompletionTimer = nil
if let enqueuedReadyForTransition = strongSelf.enqueuedReadyForTransition {
strongSelf.enqueuedReadyForTransition = nil
enqueuedReadyForTransition()
}
}
}
}
self.pop_add(animation, forKey: "progress")
}
override func enqueueReadyForTransition(_ f: @escaping () -> Void) {
if self.isAnimatingProgress {
self.enqueuedReadyForTransition = f
} else {
f()
}
}
override func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
return RadialCheckContentNodeParameters(color: self.color, progress: self.effectiveProgress)
}
@objc override class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
let context = UIGraphicsGetCurrentContext()!
if !isRasterizing {
context.setBlendMode(.copy)
context.setFillColor(UIColor.clear.cgColor)
context.fill(bounds)
}
if let parameters = parameters as? RadialCheckContentNodeParameters {
let diameter = bounds.size.width
let progress = parameters.progress
var pathLineWidth: CGFloat = 2.0
if (abs(diameter - 37.0) < 0.1) {
pathLineWidth = 2.5
} else if (abs(diameter - 32.0) < 0.1) {
pathLineWidth = 2.0
} else {
pathLineWidth = 2.5
}
let center = CGPoint(x: diameter / 2.0, y: diameter / 2.0)
let factor: CGFloat = max(0.3, diameter / 50.0)
context.setStrokeColor(parameters.color.cgColor)
context.setLineWidth(max(1.7, pathLineWidth * factor))
context.setLineCap(.round)
context.setLineJoin(.round)
context.setMiterLimit(10.0)
let firstSegment: CGFloat = max(0.0, min(1.0, progress * 3.0))
var s = CGPoint(x: center.x - 10.0 * factor, y: center.y + 1.0 * factor)
var p1 = CGPoint(x: 7.0 * factor, y: 7.0 * factor)
var p2 = CGPoint(x: 13.0 * factor, y: -15.0 * factor)
if diameter < 36.0 {
s = CGPoint(x: center.x - 7.0 * factor, y: center.y + 1.0 * factor)
p1 = CGPoint(x: 4.5 * factor, y: 4.5 * factor)
p2 = CGPoint(x: 10.0 * factor, y: -11.0 * factor)
}
if !firstSegment.isZero {
if firstSegment < 1.0 {
context.move(to: CGPoint(x: s.x + p1.x * firstSegment, y: s.y + p1.y * firstSegment))
context.addLine(to: s)
} else {
let secondSegment = (progress - 0.33) * 1.5
context.move(to: CGPoint(x: s.x + p1.x + p2.x * secondSegment, y: s.y + p1.y + p2.y * secondSegment))
context.addLine(to: CGPoint(x: s.x + p1.x, y: s.y + p1.y))
context.addLine(to: s)
}
}
context.strokePath()
}
}
private let duration: Double = 0.2
override func animateOut(to: RadialStatusNodeState, completion: @escaping () -> Void) {
self.layer.animateAlpha(from: 1.0, to: 0.0, duration: duration, removeOnCompletion: false, completion: { _ in
completion()
})
self.layer.animateScale(from: 1.0, to: 0.6, duration: duration, removeOnCompletion: false)
}
override func animateIn(from: RadialStatusNodeState, delay: Double) {
self.layer.animateAlpha(from: 0.0, to: 1.0, duration: duration, delay: delay)
self.layer.animateScale(from: 0.7, to: 1.0, duration: duration, delay: delay)
self.animateProgress(delay: delay)
}
}