Swiftgram/TelegramUI/ItemListControllerNode.swift
2017-02-22 21:32:39 +03:00

230 lines
9.8 KiB
Swift

import Foundation
import Display
import SwiftSignalKit
import TelegramCore
typealias ItemListSectionId = Int32
protocol ItemListNodeEntry: Equatable, Comparable, Identifiable {
associatedtype ItemGenerationArguments
var section: ItemListSectionId { get }
func item(_ arguments: ItemGenerationArguments) -> ListViewItem
}
private struct ItemListNodeEntryTransition {
let deletions: [ListViewDeleteItem]
let insertions: [ListViewInsertItem]
let updates: [ListViewUpdateItem]
}
private func preparedItemListNodeEntryTransition<Entry: ItemListNodeEntry>(from fromEntries: [Entry], to toEntries: [Entry], arguments: Entry.ItemGenerationArguments) -> ItemListNodeEntryTransition {
let (deleteIndices, indicesAndItems, updateIndices) = mergeListsStableWithUpdates(leftList: fromEntries, rightList: toEntries)
let deletions = deleteIndices.map { ListViewDeleteItem(index: $0, directionHint: nil) }
let insertions = indicesAndItems.map { ListViewInsertItem(index: $0.0, previousIndex: $0.2, item: $0.1.item(arguments), directionHint: nil) }
let updates = updateIndices.map { ListViewUpdateItem(index: $0.0, previousIndex: $0.2, item: $0.1.item(arguments), directionHint: nil) }
return ItemListNodeEntryTransition(deletions: deletions, insertions: insertions, updates: updates)
}
enum ItemListStyle {
case plain
case blocks
}
private struct ItemListNodeTransition {
let entries: ItemListNodeEntryTransition
let updateStyle: ItemListStyle?
let emptyStateItem: ItemListControllerEmptyStateItem?
let firstTime: Bool
let animated: Bool
let animateAlpha: Bool
}
struct ItemListNodeState<Entry: ItemListNodeEntry> {
let entries: [Entry]
let style: ItemListStyle
let emptyStateItem: ItemListControllerEmptyStateItem?
let animateChanges: Bool
init(entries: [Entry], style: ItemListStyle, emptyStateItem: ItemListControllerEmptyStateItem? = nil, animateChanges: Bool = true) {
self.entries = entries
self.style = style
self.emptyStateItem = emptyStateItem
self.animateChanges = animateChanges
}
}
final class ItemListNode<Entry: ItemListNodeEntry>: ASDisplayNode {
private var _ready = ValuePromise<Bool>()
public var ready: Signal<Bool, NoError> {
return self._ready.get()
}
private var didSetReady = false
let listNode: ListView
private var emptyStateItem: ItemListControllerEmptyStateItem?
private var emptyStateNode: ItemListControllerEmptyStateItemNode?
private let transitionDisposable = MetaDisposable()
private var enqueuedTransitions: [ItemListNodeTransition] = []
private var validLayout: (ContainerViewLayout, CGFloat)?
var dismiss: (() -> Void)?
init(state: Signal<(ItemListNodeState<Entry>, Entry.ItemGenerationArguments), NoError>) {
self.listNode = ListView()
super.init(viewBlock: {
return UITracingLayerView()
}, didLoad: nil)
self.addSubnode(self.listNode)
self.backgroundColor = UIColor(0xefeff4)
let previousState = Atomic<ItemListNodeState<Entry>?>(value: nil)
self.transitionDisposable.set(((state |> map { state, arguments -> ItemListNodeTransition in
assert(state.entries == state.entries.sorted())
let previous = previousState.swap(state)
let transition = preparedItemListNodeEntryTransition(from: previous?.entries ?? [], to: state.entries, arguments: arguments)
var updatedStyle: ItemListStyle?
if previous?.style != state.style {
updatedStyle = state.style
}
return ItemListNodeTransition(entries: transition, updateStyle: updatedStyle, emptyStateItem: state.emptyStateItem, firstTime: previous == nil, animated: previous != nil && state.animateChanges, animateAlpha: previous != nil && !state.animateChanges)
}) |> deliverOnMainQueue).start(next: { [weak self] transition in
if let strongSelf = self {
strongSelf.enqueueTransition(transition)
}
}))
}
deinit {
self.transitionDisposable.dispose()
}
func animateIn() {
self.layer.animatePosition(from: CGPoint(x: self.layer.position.x, y: self.layer.position.y + self.layer.bounds.size.height), to: self.layer.position, duration: 0.5, timingFunction: kCAMediaTimingFunctionSpring)
}
func animateOut() {
self.layer.animatePosition(from: self.layer.position, to: CGPoint(x: self.layer.position.x, y: self.layer.position.y + self.layer.bounds.size.height), duration: 0.2, timingFunction: kCAMediaTimingFunctionEaseInEaseOut, removeOnCompletion: false, completion: { [weak self] _ in
if let strongSelf = self {
strongSelf.dismiss?()
}
})
}
func containerLayoutUpdated(_ layout: ContainerViewLayout, navigationBarHeight: CGFloat, transition: ContainedViewLayoutTransition) {
var duration: Double = 0.0
var curve: UInt = 0
switch transition {
case .immediate:
break
case let .animated(animationDuration, animationCurve):
duration = animationDuration
switch animationCurve {
case .easeInOut:
break
case .spring:
curve = 7
}
}
let listViewCurve: ListViewAnimationCurve
if curve == 7 {
listViewCurve = .Spring(duration: duration)
} else {
listViewCurve = .Default
}
var insets = layout.insets(options: [.input])
insets.top += navigationBarHeight
self.listNode.bounds = CGRect(x: 0.0, y: 0.0, width: layout.size.width, height: layout.size.height)
self.listNode.position = CGPoint(x: layout.size.width / 2.0, y: layout.size.height / 2.0)
self.listNode.transaction(deleteIndices: [], insertIndicesAndItems: [], updateIndicesAndItems: [], options: [.Synchronous, .LowLatency], scrollToItem: nil, updateSizeAndInsets: ListViewUpdateSizeAndInsets(size: layout.size, insets: insets, duration: duration, curve: listViewCurve), stationaryItemRange: nil, updateOpaqueState: nil, completion: { _ in })
if let emptyStateNode = self.emptyStateNode {
emptyStateNode.updateLayout(layout: layout, navigationBarHeight: navigationBarHeight, transition: transition)
}
let dequeue = self.validLayout == nil
self.validLayout = (layout, navigationBarHeight)
if dequeue {
self.dequeueTransitions()
}
}
private func enqueueTransition(_ transition: ItemListNodeTransition) {
self.enqueuedTransitions.append(transition)
if self.validLayout != nil {
self.dequeueTransitions()
}
}
private func dequeueTransitions() {
while !self.enqueuedTransitions.isEmpty {
let transition = self.enqueuedTransitions.removeFirst()
if let updateStyle = transition.updateStyle {
switch updateStyle {
case .plain:
self.backgroundColor = .white
case .blocks:
self.backgroundColor = UIColor(0xefeff4)
}
}
var options = ListViewDeleteAndInsertOptions()
if transition.firstTime {
options.insert(.Synchronous)
options.insert(.LowLatency)
} else if transition.animated {
options.insert(.AnimateInsertion)
} else if transition.animateAlpha {
options.insert(.PreferSynchronousResourceLoading)
options.insert(.PreferSynchronousDrawing)
options.insert(.AnimateAlpha)
}
self.listNode.transaction(deleteIndices: transition.entries.deletions, insertIndicesAndItems: transition.entries.insertions, updateIndicesAndItems: transition.entries.updates, options: options, updateOpaqueState: nil, completion: { [weak self] _ in
if let strongSelf = self {
if !strongSelf.didSetReady {
strongSelf.didSetReady = true
strongSelf._ready.set(true)
}
}
})
var updateEmptyStateItem = false
if let emptyStateItem = self.emptyStateItem, let updatedEmptyStateItem = transition.emptyStateItem {
updateEmptyStateItem = !emptyStateItem.isEqual(to: updatedEmptyStateItem)
} else if (self.emptyStateItem != nil) != (transition.emptyStateItem != nil) {
updateEmptyStateItem = true
}
if updateEmptyStateItem {
self.emptyStateItem = transition.emptyStateItem
if let emptyStateItem = transition.emptyStateItem {
let updatedNode = emptyStateItem.node(current: self.emptyStateNode)
if let emptyStateNode = self.emptyStateNode, updatedNode !== emptyStateNode {
emptyStateNode.removeFromSupernode()
}
if self.emptyStateNode !== updatedNode {
self.emptyStateNode = updatedNode
if let validLayout = self.validLayout {
updatedNode.updateLayout(layout: validLayout.0, navigationBarHeight: validLayout.1, transition: .immediate)
}
self.addSubnode(updatedNode)
}
} else if let emptyStateNode = self.emptyStateNode {
emptyStateNode.removeFromSupernode()
self.emptyStateNode = nil
}
}
}
}
}