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143 lines
6.8 KiB
Objective-C
143 lines
6.8 KiB
Objective-C
//
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// ASDisplayNode+Deprecated.h
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#pragma once
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#import <AsyncDisplayKit/ASDisplayNode.h>
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@interface ASDisplayNode (Deprecated)
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/**
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* @abstract The name of this node, which will be displayed in `description`. The default value is nil.
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*
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* @deprecated Deprecated in version 2.0: Use .debugName instead. This value will display in
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* results of the -asciiArtString method (@see ASLayoutElementAsciiArtProtocol).
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*/
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@property (nullable, nonatomic, copy) NSString *name ASDISPLAYNODE_DEPRECATED_MSG("Use .debugName instead.");
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/**
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* @abstract Provides a default intrinsic content size for calculateSizeThatFits:. This is useful when laying out
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* a node that either has no intrinsic content size or should be laid out at a different size than its intrinsic content
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* size. For example, this property could be set on an ASImageNode to display at a size different from the underlying
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* image size.
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*
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* @return Try to create a CGSize for preferredFrameSize of this node from the width and height property of this node. It will return CGSizeZero if width and height dimensions are not of type ASDimensionUnitPoints.
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*
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* @deprecated Deprecated in version 2.0: Just calls through to set the height and width property of the node. Convert to use sizing properties instead: height, minHeight, maxHeight, width, minWidth, maxWidth.
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*/
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@property (nonatomic, assign, readwrite) CGSize preferredFrameSize ASDISPLAYNODE_DEPRECATED_MSG("Use .style.preferredSize instead OR set individual values with .style.height and .style.width.");
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/**
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* @abstract Asks the node to measure and return the size that best fits its subnodes.
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*
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* @param constrainedSize The maximum size the receiver should fit in.
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*
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* @return A new size that fits the receiver's subviews.
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*
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* @discussion Though this method does not set the bounds of the view, it does have side effects--caching both the
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* constraint and the result.
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*
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* @warning Subclasses must not override this; it calls -measureWithSizeRange: with zero min size.
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* -measureWithSizeRange: caches results from -calculateLayoutThatFits:. Calling this method may
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* be expensive if result is not cached.
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*
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* @see measureWithSizeRange:
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* @see [ASDisplayNode(Subclassing) calculateLayoutThatFits:]
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*
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* @deprecated Deprecated in version 2.0: Use layoutThatFits: with a constrained size of (CGSizeZero, constrainedSize) and call size on the returned ASLayout
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*/
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- (CGSize)measure:(CGSize)constrainedSize/* ASDISPLAYNODE_DEPRECATED_MSG("Use layoutThatFits: with a constrained size of (CGSizeZero, constrainedSize) and call size on the returned ASLayout.")*/;
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ASLayoutElementStyleForwardingDeclaration
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/**
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* @abstract Called whenever the visiblity of the node changed.
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*
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* @discussion Subclasses may use this to monitor when they become visible.
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*
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* @deprecated @see didEnterVisibleState @see didExitVisibleState
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*/
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- (void)visibilityDidChange:(BOOL)isVisible ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use -didEnterVisibleState / -didExitVisibleState instead.");
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/**
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* @abstract Called whenever the visiblity of the node changed.
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*
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* @discussion Subclasses may use this to monitor when they become visible.
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*
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* @deprecated @see didEnterVisibleState @see didExitVisibleState
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*/
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- (void)visibleStateDidChange:(BOOL)isVisible ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use -didEnterVisibleState / -didExitVisibleState instead.");
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/**
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* @abstract Called whenever the the node has entered or exited the display state.
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*
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* @discussion Subclasses may use this to monitor when a node should be rendering its content.
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*
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* @note This method can be called from any thread and should therefore be thread safe.
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*
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* @deprecated @see didEnterDisplayState @see didExitDisplayState
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*/
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- (void)displayStateDidChange:(BOOL)inDisplayState ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use -didEnterDisplayState / -didExitDisplayState instead.");
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/**
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* @abstract Called whenever the the node has entered or left the load state.
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*
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* @discussion Subclasses may use this to monitor data for a node should be loaded, either from a local or remote source.
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*
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* @note This method can be called from any thread and should therefore be thread safe.
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*
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* @deprecated @see didEnterPreloadState @see didExitPreloadState
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*/
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- (void)loadStateDidChange:(BOOL)inLoadState ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use -didEnterPreloadState / -didExitPreloadState instead.");
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/**
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* @abstract Cancels all performing layout transitions. Can be called on any thread.
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*
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* @deprecated Deprecated in version 2.0: Use cancelLayoutTransition
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*/
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- (void)cancelLayoutTransitionsInProgress ASDISPLAYNODE_DEPRECATED_MSG("Use -cancelLayoutTransition instead.");
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/**
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* @abstract A boolean that shows whether the node automatically inserts and removes nodes based on the presence or
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* absence of the node and its subnodes is completely determined in its layoutSpecThatFits: method.
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*
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* @discussion If flag is YES the node no longer require addSubnode: or removeFromSupernode method calls. The presence
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* or absence of subnodes is completely determined in its layoutSpecThatFits: method.
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*
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* @deprecated Deprecated in version 2.0: Use automaticallyManagesSubnodes
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*/
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@property (nonatomic, assign) BOOL usesImplicitHierarchyManagement ASDISPLAYNODE_DEPRECATED_MSG("Set .automaticallyManagesSubnodes instead.");
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/**
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* @abstract Indicates that the node should fetch any external data, such as images.
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*
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* @discussion Subclasses may override this method to be notified when they should begin to preload. Fetching
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* should be done asynchronously. The node is also responsible for managing the memory of any data.
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* The data may be remote and accessed via the network, but could also be a local database query.
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*/
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- (void)fetchData ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use -didEnterPreloadState instead.");
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/**
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* Provides an opportunity to clear any fetched data (e.g. remote / network or database-queried) on the current node.
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*
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* @discussion This will not clear data recursively for all subnodes. Either call -recursivelyClearPreloadedData or
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* selectively clear fetched data.
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*/
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- (void)clearFetchedData ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use -didExitPreloadState instead.");
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@end
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