2020-02-27 00:02:03 +04:00

57 lines
1.2 KiB
C++

//
// _ASScopeTimer.h
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#pragma once
/**
Must compile as c++ for this to work.
Usage:
// Can be an ivar or local variable
NSTimeInterval placeToStoreTiming;
{
// some scope
AS::ScopeTimer t(placeToStoreTiming);
DoPotentiallySlowWork();
MorePotentiallySlowWork();
}
*/
namespace AS {
struct ScopeTimer {
NSTimeInterval begin;
NSTimeInterval &outT;
ScopeTimer(NSTimeInterval &outRef) : outT(outRef) {
begin = CACurrentMediaTime();
}
~ScopeTimer() {
outT = CACurrentMediaTime() - begin;
}
};
// variant where repeated calls are summed
struct SumScopeTimer {
NSTimeInterval begin;
NSTimeInterval &outT;
BOOL enable;
SumScopeTimer(NSTimeInterval &outRef, BOOL enable = YES) : outT(outRef), enable(enable) {
if (enable) {
begin = CACurrentMediaTime();
}
}
~SumScopeTimer() {
if (enable) {
outT += CACurrentMediaTime() - begin;
}
}
};
}