Swiftgram/submodules/AnimatedStickerNode/Sources/AnimatedStickerNode.swift
2021-04-16 19:43:53 +04:00

1261 lines
47 KiB
Swift

import Foundation
import SwiftSignalKit
import Compression
import Display
import AsyncDisplayKit
import RLottieBinding
import GZip
import YuvConversion
import MediaResources
private let sharedQueue = Queue()
private let sharedStoreQueue = Queue.concurrentDefaultQueue()
private class AnimatedStickerNodeDisplayEvents: ASDisplayNode {
private var value: Bool = false
var updated: ((Bool) -> Void)?
override init() {
super.init()
self.isLayerBacked = true
}
override func didEnterHierarchy() {
super.didEnterHierarchy()
if !self.value {
self.value = true
self.updated?(true)
}
}
override func didExitHierarchy() {
super.didExitHierarchy()
DispatchQueue.main.async { [weak self] in
guard let strongSelf = self else {
return
}
if !strongSelf.isInHierarchy {
if strongSelf.value {
strongSelf.value = false
strongSelf.updated?(false)
}
}
}
}
}
public enum AnimatedStickerMode {
case cached
case direct(cachePathPrefix: String?)
}
public enum AnimatedStickerPlaybackPosition {
case start
case end
case timestamp(Double)
case frameIndex(Int)
}
public enum AnimatedStickerPlaybackMode {
case once
case count(Int)
case loop
case still(AnimatedStickerPlaybackPosition)
}
public final class AnimatedStickerFrame {
public let data: Data
public let type: AnimationRendererFrameType
public let width: Int
public let height: Int
public let bytesPerRow: Int
let index: Int
let isLastFrame: Bool
let totalFrames: Int
init(data: Data, type: AnimationRendererFrameType, width: Int, height: Int, bytesPerRow: Int, index: Int, isLastFrame: Bool, totalFrames: Int) {
self.data = data
self.type = type
self.width = width
self.height = height
self.bytesPerRow = bytesPerRow
self.index = index
self.isLastFrame = isLastFrame
self.totalFrames = totalFrames
}
}
public protocol AnimatedStickerFrameSource: class {
var frameRate: Int { get }
var frameCount: Int { get }
var frameIndex: Int { get }
func takeFrame(draw: Bool) -> AnimatedStickerFrame?
func skipToEnd()
func skipToFrameIndex(_ index: Int)
}
private final class AnimatedStickerFrameSourceWrapper {
let value: AnimatedStickerFrameSource
init(_ value: AnimatedStickerFrameSource) {
self.value = value
}
}
@available(iOS 9.0, *)
public final class AnimatedStickerCachedFrameSource: AnimatedStickerFrameSource {
private let queue: Queue
private var data: Data
private var dataComplete: Bool
private let notifyUpdated: () -> Void
private var scratchBuffer: Data
let width: Int
let bytesPerRow: Int
let height: Int
public let frameRate: Int
public let frameCount: Int
public var frameIndex: Int
private let initialOffset: Int
private var offset: Int
var decodeBuffer: Data
var frameBuffer: Data
public init?(queue: Queue, data: Data, complete: Bool, notifyUpdated: @escaping () -> Void) {
self.queue = queue
self.data = data
self.dataComplete = complete
self.notifyUpdated = notifyUpdated
self.scratchBuffer = Data(count: compression_decode_scratch_buffer_size(COMPRESSION_LZFSE))
var offset = 0
var width = 0
var height = 0
var bytesPerRow = 0
var frameRate = 0
var frameCount = 0
if !self.data.withUnsafeBytes({ (bytes: UnsafePointer<UInt8>) -> Bool in
var frameRateValue: Int32 = 0
var frameCountValue: Int32 = 0
var widthValue: Int32 = 0
var heightValue: Int32 = 0
var bytesPerRowValue: Int32 = 0
memcpy(&frameRateValue, bytes.advanced(by: offset), 4)
offset += 4
memcpy(&frameCountValue, bytes.advanced(by: offset), 4)
offset += 4
memcpy(&widthValue, bytes.advanced(by: offset), 4)
offset += 4
memcpy(&heightValue, bytes.advanced(by: offset), 4)
offset += 4
memcpy(&bytesPerRowValue, bytes.advanced(by: offset), 4)
offset += 4
frameRate = Int(frameRateValue)
frameCount = Int(frameCountValue)
width = Int(widthValue)
height = Int(heightValue)
bytesPerRow = Int(bytesPerRowValue)
return true
}) {
return nil
}
self.bytesPerRow = bytesPerRow
self.width = width
self.height = height
self.frameRate = frameRate
self.frameCount = frameCount
self.frameIndex = 0
self.initialOffset = offset
self.offset = offset
self.decodeBuffer = Data(count: self.bytesPerRow * height)
self.frameBuffer = Data(count: self.bytesPerRow * height)
let frameBufferLength = self.frameBuffer.count
self.frameBuffer.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
memset(bytes, 0, frameBufferLength)
}
}
deinit {
assert(self.queue.isCurrent())
}
public func takeFrame(draw: Bool) -> AnimatedStickerFrame? {
var frameData: Data?
var isLastFrame = false
let dataLength = self.data.count
let decodeBufferLength = self.decodeBuffer.count
let frameBufferLength = self.frameBuffer.count
let frameIndex = self.frameIndex
self.data.withUnsafeBytes { (bytes: UnsafePointer<UInt8>) -> Void in
if self.offset + 4 > dataLength {
if self.dataComplete {
self.frameIndex = 0
self.offset = self.initialOffset
self.frameBuffer.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
memset(bytes, 0, frameBufferLength)
}
}
return
}
var frameLength: Int32 = 0
memcpy(&frameLength, bytes.advanced(by: self.offset), 4)
if self.offset + 4 + Int(frameLength) > dataLength {
return
}
self.offset += 4
if draw {
self.scratchBuffer.withUnsafeMutableBytes { (scratchBytes: UnsafeMutablePointer<UInt8>) -> Void in
self.decodeBuffer.withUnsafeMutableBytes { (decodeBytes: UnsafeMutablePointer<UInt8>) -> Void in
self.frameBuffer.withUnsafeMutableBytes { (frameBytes: UnsafeMutablePointer<UInt8>) -> Void in
compression_decode_buffer(decodeBytes, decodeBufferLength, bytes.advanced(by: self.offset), Int(frameLength), UnsafeMutableRawPointer(scratchBytes), COMPRESSION_LZFSE)
var lhs = UnsafeMutableRawPointer(frameBytes).assumingMemoryBound(to: UInt64.self)
var rhs = UnsafeRawPointer(decodeBytes).assumingMemoryBound(to: UInt64.self)
for _ in 0 ..< decodeBufferLength / 8 {
lhs.pointee = lhs.pointee ^ rhs.pointee
lhs = lhs.advanced(by: 1)
rhs = rhs.advanced(by: 1)
}
var lhsRest = UnsafeMutableRawPointer(frameBytes).assumingMemoryBound(to: UInt8.self).advanced(by: (decodeBufferLength / 8) * 8)
var rhsRest = UnsafeMutableRawPointer(decodeBytes).assumingMemoryBound(to: UInt8.self).advanced(by: (decodeBufferLength / 8) * 8)
for _ in (decodeBufferLength / 8) * 8 ..< decodeBufferLength {
lhsRest.pointee = rhsRest.pointee ^ lhsRest.pointee
lhsRest = lhsRest.advanced(by: 1)
rhsRest = rhsRest.advanced(by: 1)
}
frameData = Data(bytes: frameBytes, count: decodeBufferLength)
}
}
}
}
self.frameIndex += 1
self.offset += Int(frameLength)
if self.offset == dataLength && self.dataComplete {
isLastFrame = true
self.frameIndex = 0
self.offset = self.initialOffset
self.frameBuffer.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
memset(bytes, 0, frameBufferLength)
}
}
}
if let frameData = frameData, draw {
return AnimatedStickerFrame(data: frameData, type: .yuva, width: self.width, height: self.height, bytesPerRow: self.bytesPerRow, index: frameIndex, isLastFrame: isLastFrame, totalFrames: self.frameCount)
} else {
return nil
}
}
func updateData(data: Data, complete: Bool) {
self.data = data
self.dataComplete = complete
}
public func skipToEnd() {
}
public func skipToFrameIndex(_ index: Int) {
}
}
private func wrappedWrite(_ fd: Int32, _ data: UnsafeRawPointer, _ count: Int) -> Int {
return write(fd, data, count)
}
private func wrappedRead(_ fd: Int32, _ data: UnsafeMutableRawPointer, _ count: Int) -> Int {
return read(fd, data, count)
}
//TODO: separate ManagedFile into its own module
private final class ManagedFileImpl {
enum Mode {
case read
case readwrite
case append
}
private let queue: Queue?
private let fd: Int32
private let mode: Mode
init?(queue: Queue?, path: String, mode: Mode) {
if let queue = queue {
assert(queue.isCurrent())
}
self.queue = queue
self.mode = mode
let fileMode: Int32
let accessMode: UInt16
switch mode {
case .read:
fileMode = O_RDONLY
accessMode = S_IRUSR
case .readwrite:
fileMode = O_RDWR | O_CREAT
accessMode = S_IRUSR | S_IWUSR
case .append:
fileMode = O_WRONLY | O_CREAT | O_APPEND
accessMode = S_IRUSR | S_IWUSR
}
let fd = open(path, fileMode, accessMode)
if fd >= 0 {
self.fd = fd
} else {
return nil
}
}
deinit {
if let queue = self.queue {
assert(queue.isCurrent())
}
close(self.fd)
}
public func write(_ data: UnsafeRawPointer, count: Int) -> Int {
if let queue = self.queue {
assert(queue.isCurrent())
}
return wrappedWrite(self.fd, data, count)
}
public func read(_ data: UnsafeMutableRawPointer, _ count: Int) -> Int {
if let queue = self.queue {
assert(queue.isCurrent())
}
return wrappedRead(self.fd, data, count)
}
public func readData(count: Int) -> Data {
if let queue = self.queue {
assert(queue.isCurrent())
}
var result = Data(count: count)
result.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<Int8>) -> Void in
let readCount = self.read(bytes, count)
assert(readCount == count)
}
return result
}
public func seek(position: Int64) {
if let queue = self.queue {
assert(queue.isCurrent())
}
lseek(self.fd, position, SEEK_SET)
}
public func truncate(count: Int64) {
if let queue = self.queue {
assert(queue.isCurrent())
}
ftruncate(self.fd, count)
}
public func getSize() -> Int? {
if let queue = self.queue {
assert(queue.isCurrent())
}
var value = stat()
if fstat(self.fd, &value) == 0 {
return Int(value.st_size)
} else {
return nil
}
}
public func sync() {
if let queue = self.queue {
assert(queue.isCurrent())
}
fsync(self.fd)
}
}
private func compressFrame(width: Int, height: Int, rgbData: Data) -> Data? {
let bytesPerRow = rgbData.count / height
let yuvaPixelsPerAlphaRow = (Int(width) + 1) & (~1)
assert(yuvaPixelsPerAlphaRow % 2 == 0)
let yuvaLength = Int(width) * Int(height) * 2 + yuvaPixelsPerAlphaRow * Int(height) / 2
var yuvaFrameData = malloc(yuvaLength)!
defer {
free(yuvaFrameData)
}
memset(yuvaFrameData, 0, yuvaLength)
var compressedFrameData = Data(count: yuvaLength)
let compressedFrameDataLength = compressedFrameData.count
let scratchData = malloc(compression_encode_scratch_buffer_size(COMPRESSION_LZFSE))!
defer {
free(scratchData)
}
var rgbData = rgbData
rgbData.withUnsafeMutableBytes { (buffer: UnsafeMutableRawBufferPointer) -> Void in
if let baseAddress = buffer.baseAddress {
encodeRGBAToYUVA(yuvaFrameData.assumingMemoryBound(to: UInt8.self), baseAddress.assumingMemoryBound(to: UInt8.self), Int32(width), Int32(height), Int32(bytesPerRow))
}
}
var maybeResultSize: Int?
compressedFrameData.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
let length = compression_encode_buffer(bytes, compressedFrameDataLength, yuvaFrameData.assumingMemoryBound(to: UInt8.self), yuvaLength, scratchData, COMPRESSION_LZFSE)
maybeResultSize = length
}
guard let resultSize = maybeResultSize else {
return nil
}
compressedFrameData.count = resultSize
return compressedFrameData
}
private final class AnimatedStickerDirectFrameSourceCache {
private let queue: Queue
private let storeQueue: Queue
private let file: ManagedFileImpl
private let frameCount: Int
private let width: Int
private let height: Int
private var isStoringFrames = Set<Int>()
private var scratchBuffer: Data
private var decodeBuffer: Data
init?(queue: Queue, pathPrefix: String, width: Int, height: Int, frameCount: Int, fitzModifier: EmojiFitzModifier?) {
self.queue = queue
self.storeQueue = sharedStoreQueue
self.frameCount = frameCount
self.width = width
self.height = height
let suffix : String
if let fitzModifier = fitzModifier {
suffix = "_fitz\(fitzModifier.rawValue)"
} else {
suffix = ""
}
let path = "\(pathPrefix)_\(width):\(height)\(suffix).stickerframecache"
var file = ManagedFileImpl(queue: queue, path: path, mode: .readwrite)
if let file = file {
self.file = file
} else {
let _ = try? FileManager.default.removeItem(atPath: path)
file = ManagedFileImpl(queue: queue, path: path, mode: .readwrite)
if let file = file {
self.file = file
} else {
return nil
}
}
self.scratchBuffer = Data(count: compression_decode_scratch_buffer_size(COMPRESSION_LZFSE))
let yuvaPixelsPerAlphaRow = (Int(width) + 1) & (~1)
let yuvaLength = Int(width) * Int(height) * 2 + yuvaPixelsPerAlphaRow * Int(height) / 2
self.decodeBuffer = Data(count: yuvaLength)
self.initializeFrameTable()
}
private func initializeFrameTable() {
if let size = self.file.getSize(), size >= self.frameCount * 4 * 2 {
} else {
self.file.truncate(count: 0)
for _ in 0 ..< self.frameCount {
var zero: Int32 = 0
let _ = self.file.write(&zero, count: 4)
let _ = self.file.write(&zero, count: 4)
}
}
}
private func readFrameRange(index: Int) -> Range<Int>? {
if index < 0 || index >= self.frameCount {
return nil
}
self.file.seek(position: Int64(index * 4 * 2))
var offset: Int32 = 0
var length: Int32 = 0
if self.file.read(&offset, 4) != 4 {
return nil
}
if self.file.read(&length, 4) != 4 {
return nil
}
if length == 0 {
return nil
}
if length < 0 || offset < 0 {
return nil
}
return (Int(offset) ..< Int(offset + length))
}
func storeUncompressedRgbFrame(index: Int, rgbData: Data) {
if index < 0 || index >= self.frameCount {
return
}
if self.isStoringFrames.contains(index) {
return
}
self.isStoringFrames.insert(index)
let width = self.width
let height = self.height
let queue = self.queue
self.storeQueue.async { [weak self] in
let compressedData = compressFrame(width: width, height: height, rgbData: rgbData)
queue.async {
guard let strongSelf = self else {
return
}
guard let currentSize = strongSelf.file.getSize() else {
return
}
guard let compressedData = compressedData else {
return
}
strongSelf.file.seek(position: Int64(index * 4 * 2))
var offset = Int32(currentSize)
var length = Int32(compressedData.count)
let _ = strongSelf.file.write(&offset, count: 4)
let _ = strongSelf.file.write(&length, count: 4)
strongSelf.file.seek(position: Int64(currentSize))
compressedData.withUnsafeBytes { (buffer: UnsafeRawBufferPointer) -> Void in
if let baseAddress = buffer.baseAddress {
let _ = strongSelf.file.write(baseAddress, count: Int(length))
}
}
}
}
}
func readUncompressedYuvFrame(index: Int) -> Data? {
if index < 0 || index >= self.frameCount {
return nil
}
guard let range = self.readFrameRange(index: index) else {
return nil
}
self.file.seek(position: Int64(range.lowerBound))
let length = range.upperBound - range.lowerBound
let compressedData = self.file.readData(count: length)
if compressedData.count != length {
return nil
}
var frameData: Data?
let decodeBufferLength = self.decodeBuffer.count
compressedData.withUnsafeBytes { (bytes: UnsafePointer<UInt8>) -> Void in
self.scratchBuffer.withUnsafeMutableBytes { (scratchBytes: UnsafeMutablePointer<UInt8>) -> Void in
self.decodeBuffer.withUnsafeMutableBytes { (decodeBytes: UnsafeMutablePointer<UInt8>) -> Void in
let resultLength = compression_decode_buffer(decodeBytes, decodeBufferLength, bytes, length, UnsafeMutableRawPointer(scratchBytes), COMPRESSION_LZFSE)
frameData = Data(bytes: decodeBytes, count: resultLength)
}
}
}
return frameData
}
}
private final class AnimatedStickerDirectFrameSource: AnimatedStickerFrameSource {
private let queue: Queue
private let data: Data
private let width: Int
private let height: Int
private let cache: AnimatedStickerDirectFrameSourceCache?
private let bytesPerRow: Int
let frameCount: Int
let frameRate: Int
fileprivate var currentFrame: Int
private let animation: LottieInstance
var frameIndex: Int {
return self.currentFrame % self.frameCount
}
init?(queue: Queue, data: Data, width: Int, height: Int, cachePathPrefix: String?, fitzModifier: EmojiFitzModifier?) {
self.queue = queue
self.data = data
self.width = width
self.height = height
self.bytesPerRow = (4 * Int(width) + 15) & (~15)
self.currentFrame = 0
let rawData = TGGUnzipData(data, 8 * 1024 * 1024) ?? data
let decompressedData = transformedWithFitzModifier(data: rawData, fitzModifier: fitzModifier)
guard let animation = LottieInstance(data: decompressedData, cacheKey: "") else {
return nil
}
self.animation = animation
let frameCount = Int(animation.frameCount)
self.frameCount = frameCount
self.frameRate = Int(animation.frameRate)
self.cache = cachePathPrefix.flatMap { cachePathPrefix in
AnimatedStickerDirectFrameSourceCache(queue: queue, pathPrefix: cachePathPrefix, width: width, height: height, frameCount: frameCount, fitzModifier: fitzModifier)
}
}
deinit {
assert(self.queue.isCurrent())
}
func takeFrame(draw: Bool) -> AnimatedStickerFrame? {
let frameIndex = self.currentFrame % self.frameCount
self.currentFrame += 1
if draw {
if let cache = self.cache, let yuvData = cache.readUncompressedYuvFrame(index: frameIndex) {
return AnimatedStickerFrame(data: yuvData, type: .yuva, width: self.width, height: self.height, bytesPerRow: 0, index: frameIndex, isLastFrame: frameIndex == self.frameCount - 1, totalFrames: self.frameCount)
} else {
var frameData = Data(count: self.bytesPerRow * self.height)
frameData.withUnsafeMutableBytes { (bytes: UnsafeMutablePointer<UInt8>) -> Void in
memset(bytes, 0, self.bytesPerRow * self.height)
self.animation.renderFrame(with: Int32(frameIndex), into: bytes, width: Int32(self.width), height: Int32(self.height), bytesPerRow: Int32(self.bytesPerRow))
}
if let cache = self.cache {
cache.storeUncompressedRgbFrame(index: frameIndex, rgbData: frameData)
}
return AnimatedStickerFrame(data: frameData, type: .argb, width: self.width, height: self.height, bytesPerRow: self.bytesPerRow, index: frameIndex, isLastFrame: frameIndex == self.frameCount - 1, totalFrames: self.frameCount)
}
} else {
return nil
}
}
func skipToEnd() {
self.currentFrame = self.frameCount - 1
}
func skipToFrameIndex(_ index: Int) {
self.currentFrame = index
}
}
public final class AnimatedStickerFrameQueue {
private let queue: Queue
private let length: Int
private let source: AnimatedStickerFrameSource
private var frames: [AnimatedStickerFrame] = []
public init(queue: Queue, length: Int, source: AnimatedStickerFrameSource) {
self.queue = queue
self.length = length
self.source = source
}
deinit {
assert(self.queue.isCurrent())
}
public func take(draw: Bool) -> AnimatedStickerFrame? {
if self.frames.isEmpty {
if let frame = self.source.takeFrame(draw: draw) {
self.frames.append(frame)
}
}
if !self.frames.isEmpty {
let frame = self.frames.removeFirst()
return frame
} else {
return nil
}
}
public func generateFramesIfNeeded() {
if self.frames.isEmpty {
if let frame = self.source.takeFrame(draw: true) {
self.frames.append(frame)
}
}
}
}
public struct AnimatedStickerStatus: Equatable {
public let playing: Bool
public let duration: Double
public let timestamp: Double
public init(playing: Bool, duration: Double, timestamp: Double) {
self.playing = playing
self.duration = duration
self.timestamp = timestamp
}
}
public protocol AnimatedStickerNodeSource {
var fitzModifier: EmojiFitzModifier? { get }
func cachedDataPath(width: Int, height: Int) -> Signal<(String, Bool), NoError>
func directDataPath() -> Signal<String, NoError>
}
public final class AnimatedStickerNodeLocalFileSource: AnimatedStickerNodeSource {
public var fitzModifier: EmojiFitzModifier? = nil
public let path: String
public init(path: String) {
self.path = path
}
public func directDataPath() -> Signal<String, NoError> {
return .single(self.path)
}
public func cachedDataPath(width: Int, height: Int) -> Signal<(String, Bool), NoError> {
return .never()
}
}
public final class AnimatedStickerNode: ASDisplayNode {
private let queue: Queue
private let disposable = MetaDisposable()
private let fetchDisposable = MetaDisposable()
private let eventsNode: AnimatedStickerNodeDisplayEvents
public var automaticallyLoadFirstFrame: Bool = false
public var playToCompletionOnStop: Bool = false
public var started: () -> Void = {}
private var reportedStarted = false
public var completed: (Bool) -> Void = { _ in }
public var frameUpdated: (Int, Int) -> Void = { _, _ in }
public private(set) var currentFrameIndex: Int = 0
private var playFromIndex: Int?
private let timer = Atomic<SwiftSignalKit.Timer?>(value: nil)
private let frameSource = Atomic<QueueLocalObject<AnimatedStickerFrameSourceWrapper>?>(value: nil)
private var directData: (Data, String, Int, Int, String?, EmojiFitzModifier?)?
private var cachedData: (Data, Bool, EmojiFitzModifier?)?
private var renderer: (AnimationRenderer & ASDisplayNode)?
public var isPlaying: Bool = false
private var currentLoopCount: Int = 0
private var canDisplayFirstFrame: Bool = false
private var playbackMode: AnimatedStickerPlaybackMode = .loop
public var stopAtNearestLoop: Bool = false
private let playbackStatus = Promise<AnimatedStickerStatus>()
public var status: Signal<AnimatedStickerStatus, NoError> {
return self.playbackStatus.get()
}
public var autoplay = false
public var visibility = false {
didSet {
if self.visibility != oldValue {
self.updateIsPlaying()
}
}
}
private var isDisplaying = false {
didSet {
if self.isDisplaying != oldValue {
self.updateIsPlaying()
}
}
}
override public init() {
self.queue = sharedQueue
self.eventsNode = AnimatedStickerNodeDisplayEvents()
super.init()
self.eventsNode.updated = { [weak self] value in
guard let strongSelf = self else {
return
}
strongSelf.isDisplaying = value
}
self.addSubnode(self.eventsNode)
}
deinit {
self.disposable.dispose()
self.fetchDisposable.dispose()
self.timer.swap(nil)?.invalidate()
}
override public func didLoad() {
super.didLoad()
#if targetEnvironment(simulator)
self.renderer = SoftwareAnimationRenderer()
#else
self.renderer = SoftwareAnimationRenderer()
//self.renderer = MetalAnimationRenderer()
#endif
self.renderer?.frame = CGRect(origin: CGPoint(), size: self.bounds.size)
self.addSubnode(self.renderer!)
}
public func setup(source: AnimatedStickerNodeSource, width: Int, height: Int, playbackMode: AnimatedStickerPlaybackMode = .loop, mode: AnimatedStickerMode) {
if width < 2 || height < 2 {
return
}
self.playbackMode = playbackMode
switch mode {
case let .direct(cachePathPrefix):
let f: (String) -> Void = { [weak self] path in
guard let strongSelf = self else {
return
}
if let directData = try? Data(contentsOf: URL(fileURLWithPath: path), options: [.mappedRead]) {
strongSelf.directData = (directData, path, width, height, cachePathPrefix, source.fitzModifier)
}
if case let .still(position) = playbackMode {
strongSelf.seekTo(position)
} else if strongSelf.isPlaying || strongSelf.autoplay {
if strongSelf.autoplay {
strongSelf.isSetUpForPlayback = false
strongSelf.isPlaying = true
}
var fromIndex = strongSelf.playFromIndex
strongSelf.playFromIndex = nil
strongSelf.play(fromIndex: fromIndex)
} else if strongSelf.canDisplayFirstFrame {
strongSelf.play(firstFrame: true)
}
}
self.disposable.set((source.directDataPath()
|> deliverOnMainQueue).start(next: { path in
f(path)
}))
case .cached:
self.disposable.set((source.cachedDataPath(width: width, height: height)
|> deliverOnMainQueue).start(next: { [weak self] path, complete in
guard let strongSelf = self else {
return
}
if let data = try? Data(contentsOf: URL(fileURLWithPath: path), options: [.mappedRead]) {
if let (_, currentComplete, _) = strongSelf.cachedData {
if !currentComplete {
strongSelf.cachedData = (data, complete, source.fitzModifier)
strongSelf.frameSource.with { frameSource in
frameSource?.with { frameSource in
if let frameSource = frameSource.value as? AnimatedStickerCachedFrameSource {
frameSource.updateData(data: data, complete: complete)
}
}
}
}
} else {
strongSelf.cachedData = (data, complete, source.fitzModifier)
if strongSelf.isPlaying {
strongSelf.play()
} else if strongSelf.canDisplayFirstFrame {
strongSelf.play(firstFrame: true)
}
}
}
}))
}
}
public func reset() {
self.disposable.set(nil)
self.fetchDisposable.set(nil)
}
private func updateIsPlaying() {
guard !self.autoplay else {
return
}
let isPlaying = self.visibility && self.isDisplaying
if self.isPlaying != isPlaying {
self.isPlaying = isPlaying
if isPlaying {
self.play()
} else{
self.pause()
}
}
let canDisplayFirstFrame = self.automaticallyLoadFirstFrame && self.isDisplaying
if self.canDisplayFirstFrame != canDisplayFirstFrame {
self.canDisplayFirstFrame = canDisplayFirstFrame
if canDisplayFirstFrame {
self.play(firstFrame: true)
}
}
}
private var isSetUpForPlayback = false
public func play(firstFrame: Bool = false, fromIndex: Int? = nil) {
switch self.playbackMode {
case .once:
self.isPlaying = true
case .count:
self.currentLoopCount = 0
self.isPlaying = true
default:
break
}
if self.isSetUpForPlayback {
let directData = self.directData
let cachedData = self.cachedData
let queue = self.queue
let timerHolder = self.timer
let frameSourceHolder = self.frameSource
self.queue.async { [weak self] in
var maybeFrameSource: AnimatedStickerFrameSource? = frameSourceHolder.with { $0 }?.syncWith { $0 }?.value
if maybeFrameSource == nil {
let notifyUpdated: (() -> Void)? = nil
if let directData = directData {
maybeFrameSource = AnimatedStickerDirectFrameSource(queue: queue, data: directData.0, width: directData.2, height: directData.3, cachePathPrefix: directData.4, fitzModifier: directData.5)
} else if let (cachedData, cachedDataComplete, _) = cachedData {
if #available(iOS 9.0, *) {
maybeFrameSource = AnimatedStickerCachedFrameSource(queue: queue, data: cachedData, complete: cachedDataComplete, notifyUpdated: {
notifyUpdated?()
})
}
}
let _ = frameSourceHolder.swap(maybeFrameSource.flatMap { maybeFrameSource in
return QueueLocalObject(queue: queue, generate: {
return AnimatedStickerFrameSourceWrapper(maybeFrameSource)
})
})
}
guard let frameSource = maybeFrameSource else {
return
}
if let fromIndex = fromIndex {
frameSource.skipToFrameIndex(fromIndex)
}
let frameQueue = QueueLocalObject<AnimatedStickerFrameQueue>(queue: queue, generate: {
return AnimatedStickerFrameQueue(queue: queue, length: 1, source: frameSource)
})
timerHolder.swap(nil)?.invalidate()
let duration: Double = frameSource.frameRate > 0 ? Double(frameSource.frameCount) / Double(frameSource.frameRate) : 0
let frameRate = frameSource.frameRate
let timer = SwiftSignalKit.Timer(timeout: 1.0 / Double(frameRate), repeat: !firstFrame, completion: {
let maybeFrame = frameQueue.syncWith { frameQueue in
return frameQueue.take(draw: true)
}
if let maybeFrame = maybeFrame, let frame = maybeFrame {
Queue.mainQueue().async {
guard let strongSelf = self else {
return
}
strongSelf.renderer?.render(queue: strongSelf.queue, width: frame.width, height: frame.height, bytesPerRow: frame.bytesPerRow, data: frame.data, type: frame.type, completion: {
guard let strongSelf = self else {
return
}
if !strongSelf.reportedStarted {
strongSelf.reportedStarted = true
strongSelf.started()
}
})
strongSelf.frameUpdated(frame.index, frame.totalFrames)
strongSelf.currentFrameIndex = frame.index
if frame.isLastFrame {
var stopped = false
var stopNow = false
if case .once = strongSelf.playbackMode {
stopNow = true
} else if case let .count(count) = strongSelf.playbackMode {
strongSelf.currentLoopCount += 1
if count <= strongSelf.currentLoopCount {
stopNow = true
}
} else if strongSelf.stopAtNearestLoop {
stopNow = true
}
if stopNow {
strongSelf.stop()
strongSelf.isPlaying = false
stopped = true
}
strongSelf.completed(stopped)
}
let timestamp: Double = frameRate > 0 ? Double(frame.index) / Double(frameRate) : 0
strongSelf.playbackStatus.set(.single(AnimatedStickerStatus(playing: strongSelf.isPlaying, duration: duration, timestamp: timestamp)))
}
}
frameQueue.with { frameQueue in
frameQueue.generateFramesIfNeeded()
}
}, queue: queue)
let _ = timerHolder.swap(timer)
timer.start()
}
} else {
self.isSetUpForPlayback = true
let directData = self.directData
let cachedData = self.cachedData
if directData == nil && cachedData == nil {
self.playFromIndex = fromIndex
}
let queue = self.queue
let timerHolder = self.timer
let frameSourceHolder = self.frameSource
self.queue.async { [weak self] in
var maybeFrameSource: AnimatedStickerFrameSource?
let notifyUpdated: (() -> Void)? = nil
if let directData = directData {
maybeFrameSource = AnimatedStickerDirectFrameSource(queue: queue, data: directData.0, width: directData.2, height: directData.3, cachePathPrefix: directData.4, fitzModifier: directData.5)
} else if let (cachedData, cachedDataComplete, _) = cachedData {
if #available(iOS 9.0, *) {
maybeFrameSource = AnimatedStickerCachedFrameSource(queue: queue, data: cachedData, complete: cachedDataComplete, notifyUpdated: {
notifyUpdated?()
})
}
}
let _ = frameSourceHolder.swap(maybeFrameSource.flatMap { maybeFrameSource in
return QueueLocalObject(queue: queue, generate: {
return AnimatedStickerFrameSourceWrapper(maybeFrameSource)
})
})
guard let frameSource = maybeFrameSource else {
return
}
if let fromIndex = fromIndex {
frameSource.skipToFrameIndex(fromIndex)
}
let frameQueue = QueueLocalObject<AnimatedStickerFrameQueue>(queue: queue, generate: {
return AnimatedStickerFrameQueue(queue: queue, length: 1, source: frameSource)
})
timerHolder.swap(nil)?.invalidate()
let duration: Double = frameSource.frameRate > 0 ? Double(frameSource.frameCount) / Double(frameSource.frameRate) : 0
let frameRate = frameSource.frameRate
let timer = SwiftSignalKit.Timer(timeout: 1.0 / Double(frameRate), repeat: !firstFrame, completion: {
let maybeFrame = frameQueue.syncWith { frameQueue in
return frameQueue.take(draw: true)
}
if let maybeFrame = maybeFrame, let frame = maybeFrame {
Queue.mainQueue().async {
guard let strongSelf = self else {
return
}
strongSelf.renderer?.render(queue: strongSelf.queue, width: frame.width, height: frame.height, bytesPerRow: frame.bytesPerRow, data: frame.data, type: frame.type, completion: {
guard let strongSelf = self else {
return
}
if !strongSelf.reportedStarted {
strongSelf.reportedStarted = true
strongSelf.started()
}
})
strongSelf.frameUpdated(frame.index, frame.totalFrames)
strongSelf.currentFrameIndex = frame.index
if frame.isLastFrame {
var stopped = false
var stopNow = false
if case .once = strongSelf.playbackMode {
stopNow = true
} else if case let .count(count) = strongSelf.playbackMode {
strongSelf.currentLoopCount += 1
if count <= strongSelf.currentLoopCount {
stopNow = true
}
} else if strongSelf.stopAtNearestLoop {
stopNow = true
}
if stopNow {
strongSelf.stop()
strongSelf.isPlaying = false
stopped = true
}
strongSelf.completed(stopped)
}
let timestamp: Double = frameRate > 0 ? Double(frame.index) / Double(frameRate) : 0
strongSelf.playbackStatus.set(.single(AnimatedStickerStatus(playing: strongSelf.isPlaying, duration: duration, timestamp: timestamp)))
}
}
frameQueue.with { frameQueue in
frameQueue.generateFramesIfNeeded()
}
}, queue: queue)
let _ = timerHolder.swap(timer)
timer.start()
}
}
}
public func pause() {
self.timer.swap(nil)?.invalidate()
}
public func stop() {
self.isSetUpForPlayback = false
self.reportedStarted = false
self.timer.swap(nil)?.invalidate()
if self.playToCompletionOnStop {
self.seekTo(.start)
}
}
public func seekTo(_ position: AnimatedStickerPlaybackPosition) {
self.isPlaying = false
let directData = self.directData
let cachedData = self.cachedData
let queue = self.queue
let frameSourceHolder = self.frameSource
let timerHolder = self.timer
self.queue.async { [weak self] in
var maybeFrameSource: AnimatedStickerFrameSource? = frameSourceHolder.with { $0 }?.syncWith { $0 }?.value
if case .timestamp = position {
} else {
if let directData = directData {
maybeFrameSource = AnimatedStickerDirectFrameSource(queue: queue, data: directData.0, width: directData.2, height: directData.3, cachePathPrefix: directData.4, fitzModifier: directData.5)
if case .end = position {
maybeFrameSource?.skipToEnd()
}
} else if let (cachedData, cachedDataComplete, _) = cachedData {
if #available(iOS 9.0, *) {
maybeFrameSource = AnimatedStickerCachedFrameSource(queue: queue, data: cachedData, complete: cachedDataComplete, notifyUpdated: {})
}
}
}
guard let frameSource = maybeFrameSource else {
return
}
let frameQueue = QueueLocalObject<AnimatedStickerFrameQueue>(queue: queue, generate: {
return AnimatedStickerFrameQueue(queue: queue, length: 1, source: frameSource)
})
timerHolder.swap(nil)?.invalidate()
let duration: Double = frameSource.frameRate > 0 ? Double(frameSource.frameCount) / Double(frameSource.frameRate) : 0
var maybeFrame: AnimatedStickerFrame??
if case let .timestamp(timestamp) = position {
var stickerTimestamp = timestamp
while stickerTimestamp > duration {
stickerTimestamp -= duration
}
let targetFrame = Int(stickerTimestamp / duration * Double(frameSource.frameCount))
if targetFrame == frameSource.frameIndex {
return
}
var delta = targetFrame - frameSource.frameIndex
if delta < 0 {
delta = frameSource.frameCount + delta
}
for i in 0 ..< delta {
maybeFrame = frameQueue.syncWith { frameQueue in
return frameQueue.take(draw: i == delta - 1)
}
}
} else if case let .frameIndex(frameIndex) = position {
let targetFrame = frameIndex
if targetFrame == frameSource.frameIndex {
return
}
var delta = targetFrame - frameSource.frameIndex
if delta < 0 {
delta = frameSource.frameCount + delta
}
for i in 0 ..< delta {
maybeFrame = frameQueue.syncWith { frameQueue in
return frameQueue.take(draw: i == delta - 1)
}
}
} else {
maybeFrame = frameQueue.syncWith { frameQueue in
return frameQueue.take(draw: true)
}
}
if let maybeFrame = maybeFrame, let frame = maybeFrame {
Queue.mainQueue().async {
guard let strongSelf = self else {
return
}
strongSelf.renderer?.render(queue: strongSelf.queue, width: frame.width, height: frame.height, bytesPerRow: frame.bytesPerRow, data: frame.data, type: frame.type, completion: {
guard let strongSelf = self else {
return
}
if !strongSelf.reportedStarted {
strongSelf.reportedStarted = true
strongSelf.started()
}
})
strongSelf.playbackStatus.set(.single(AnimatedStickerStatus(playing: false, duration: duration, timestamp: 0.0)))
}
}
frameQueue.with { frameQueue in
frameQueue.generateFramesIfNeeded()
}
}
}
public func playIfNeeded() -> Bool {
if !self.isPlaying {
self.isPlaying = true
self.play()
return true
}
return false
}
public func updateLayout(size: CGSize) {
self.renderer?.frame = CGRect(origin: CGPoint(), size: size)
}
public func setOverlayColor(_ color: UIColor?, animated: Bool) {
self.renderer?.setOverlayColor(color, animated: animated)
}
}