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296 lines
13 KiB
Plaintext
296 lines
13 KiB
Plaintext
/* Copyright (c) 2014-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "ASRangeControllerBeta.h"
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#import "ASAssert.h"
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#import "ASDisplayNodeExtras.h"
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#import "ASMultiDimensionalArrayUtils.h"
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#import "ASRangeHandlerVisible.h"
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#import "ASRangeHandlerRender.h"
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#import "ASRangeHandlerPreload.h"
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#import "ASInternalHelpers.h"
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#import "ASDisplayNode+FrameworkPrivate.h"
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@interface ASRangeControllerBeta ()
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{
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BOOL _rangeIsValid;
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BOOL _queuedRangeUpdate;
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BOOL _layoutControllerImplementsSetVisibleIndexPaths;
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ASScrollDirection _scrollDirection;
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NSSet<NSIndexPath *> *_allPreviousIndexPaths;
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}
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@end
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@implementation ASRangeControllerBeta
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- (instancetype)init
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{
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if (!(self = [super init])) {
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return nil;
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}
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_rangeIsValid = YES;
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return self;
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}
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#pragma mark - Core visible node range managment API
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- (void)visibleNodeIndexPathsDidChangeWithScrollDirection:(ASScrollDirection)scrollDirection
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{
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_scrollDirection = scrollDirection;
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if (_queuedRangeUpdate) {
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return;
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}
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// coalesce these events -- handling them multiple times per runloop is noisy and expensive
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_queuedRangeUpdate = YES;
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dispatch_async(dispatch_get_main_queue(), ^{
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[self _updateVisibleNodeIndexPaths];
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});
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}
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- (void)setLayoutController:(id<ASLayoutController>)layoutController
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{
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_layoutController = layoutController;
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_layoutControllerImplementsSetVisibleIndexPaths = [_layoutController respondsToSelector:@selector(setVisibleNodeIndexPaths:)];
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}
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- (void)_updateVisibleNodeIndexPaths
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{
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ASDisplayNodeAssert(_layoutController, @"An ASLayoutController is required by ASRangeController");
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if (!_queuedRangeUpdate || !_layoutController) {
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return;
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}
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// TODO: Consider if we need to use this codepath, or can rely on something more similar to the data & display ranges
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// Example: ... = [_layoutController indexPathsForScrolling:_scrollDirection rangeType:ASLayoutRangeTypeVisible];
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NSArray<NSIndexPath *> *visibleNodePaths = [_dataSource visibleNodeIndexPathsForRangeController:self];
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if (visibleNodePaths.count == 0) { // if we don't have any visibleNodes currently (scrolled before or after content)...
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_queuedRangeUpdate = NO;
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return; // don't do anything for this update, but leave _rangeIsValid == NO to make sure we update it later
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}
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[_layoutController setViewportSize:[_dataSource viewportSizeForRangeController:self]];
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// the layout controller needs to know what the current visible indices are to calculate range offsets
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if (_layoutControllerImplementsSetVisibleIndexPaths) {
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[_layoutController setVisibleNodeIndexPaths:visibleNodePaths];
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}
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// allNodes is a 2D array: it contains arrays for each section, each containing nodes.
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NSArray<NSArray *> *allNodes = [_dataSource completedNodes];
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NSUInteger numberOfSections = [allNodes count];
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NSArray<ASDisplayNode *> *currentSectionNodes = nil;
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NSInteger currentSectionIndex = -1; // Set to -1 so we don't match any indexPath.section on the first iteration.
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NSUInteger numberOfNodesInSection = 0;
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NSSet<NSIndexPath *> *visibleIndexPaths = [NSSet setWithArray:visibleNodePaths];
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NSSet<NSIndexPath *> *displayIndexPaths = nil;
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NSSet<NSIndexPath *> *fetchDataIndexPaths = nil;
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// Prioritize the order in which we visit each. Visible nodes should be updated first so they are enqueued on
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// the network or display queues before preloading (offscreen) nodes are enqueued.
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NSMutableOrderedSet<NSIndexPath *> *allIndexPaths = [[NSMutableOrderedSet alloc] initWithSet:visibleIndexPaths];
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ASInterfaceState selfInterfaceState = [_dataSource interfaceStateForRangeController:self];
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if (ASInterfaceStateIncludesVisible(selfInterfaceState)) {
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// If we are already visible, get busy! Better get started on preloading before the user scrolls more...
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fetchDataIndexPaths = [_layoutController indexPathsForScrolling:_scrollDirection rangeType:ASLayoutRangeTypeFetchData];
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ASRangeTuningParameters parametersFetchData = [_layoutController tuningParametersForRangeType:ASLayoutRangeTypeFetchData];
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ASRangeTuningParameters parametersDisplay = [_layoutController tuningParametersForRangeType:ASLayoutRangeTypeDisplay];
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if (parametersDisplay.leadingBufferScreenfuls == parametersFetchData.leadingBufferScreenfuls &&
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parametersDisplay.trailingBufferScreenfuls == parametersFetchData.trailingBufferScreenfuls) {
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displayIndexPaths = fetchDataIndexPaths;
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} else {
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displayIndexPaths = [_layoutController indexPathsForScrolling:_scrollDirection rangeType:ASLayoutRangeTypeDisplay];
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}
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// Typically the fetchDataIndexPaths will be the largest, and be a superset of the others, though it may be disjoint.
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// Because allIndexPaths is an NSMutableOrderedSet, this adds the non-duplicate items /after/ the existing items.
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// This means that during iteration, we will first visit visible, then display, then fetch data nodes.
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[allIndexPaths unionSet:displayIndexPaths];
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[allIndexPaths unionSet:fetchDataIndexPaths];
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}
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// Add anything we had applied interfaceState to in the last update, but is no longer in range, so we can clear any
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// range flags it still has enabled. Most of the time, all but a few elements are equal; a large programmatic
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// scroll or major main thread stall could cause entirely disjoint sets. In either case we must visit all.
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// Calling "-set" on NSMutableOrderedSet just references the underlying mutable data store, so we must copy it.
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NSSet<NSIndexPath *> *allCurrentIndexPaths = [[allIndexPaths set] copy];
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[allIndexPaths unionSet:_allPreviousIndexPaths];
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_allPreviousIndexPaths = allCurrentIndexPaths;
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if (!_rangeIsValid) {
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[allIndexPaths addObjectsFromArray:ASIndexPathsForMultidimensionalArray(allNodes)];
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}
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// This array is only used if logging is enabled.
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NSMutableArray<NSIndexPath *> *modifiedIndexPaths = (RangeControllerLoggingEnabled ? [NSMutableArray array] : nil);
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for (NSIndexPath *indexPath in allIndexPaths) {
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// Before a node / indexPath is exposed to ASRangeController, ASDataController should have already measured it.
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// For consistency, make sure each node knows that it should measure itself if something changes.
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ASInterfaceState interfaceState = ASInterfaceStateMeasureLayout;
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if (ASInterfaceStateIncludesVisible(selfInterfaceState)) {
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if ([fetchDataIndexPaths containsObject:indexPath]) {
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interfaceState |= ASInterfaceStateFetchData;
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}
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if ([displayIndexPaths containsObject:indexPath]) {
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interfaceState |= ASInterfaceStateDisplay;
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}
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if ([visibleIndexPaths containsObject:indexPath]) {
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interfaceState |= ASInterfaceStateVisible;
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}
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} else {
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// If selfInterfaceState isn't visible, then visibleIndexPaths represents what /will/ be immediately visible at the
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// instant we come onscreen. So, fetch data and display all of those things, but don't waste resources preloading yet.
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// We handle this as a separate case to minimize set operations for offscreen preloading, including containsObject:.
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// Set Layout, Fetch Data, Display. DO NOT set Visible: even though these elements are in the visible range / "viewport",
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// our overall container object is itself not visible yet. The moment it becomes visible, we will run the condition above.
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if ([allCurrentIndexPaths containsObject:indexPath]) {
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// We might be looking at an indexPath that was previously in-range, but now we need to clear it.
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// In that case we'll just set it back to MeasureLayout. Only set Display | FetchData if in allCurrentIndexPaths.
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interfaceState |= ASInterfaceStateDisplay;
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interfaceState |= ASInterfaceStateFetchData;
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}
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}
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NSInteger section = indexPath.section;
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NSInteger row = indexPath.row;
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if (section >= 0 && row >= 0 && section < numberOfSections) {
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if (section != currentSectionIndex) {
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// Often we'll be dealing with indexPaths in the same section, but the set isn't sorted and we may even bounce
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// between the same ones. Still, this saves dozens of method calls to access the inner array and count.
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currentSectionNodes = [allNodes objectAtIndex:section];
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numberOfNodesInSection = [currentSectionNodes count];
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currentSectionIndex = section;
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}
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if (row < numberOfNodesInSection) {
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ASDisplayNode *node = [currentSectionNodes objectAtIndex:row];
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ASDisplayNodeAssert(node.hierarchyState & ASHierarchyStateRangeManaged, @"All nodes reaching this point should be range-managed, or interfaceState may be incorrectly reset.");
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// Skip the many method calls of the recursive operation if the top level cell node already has the right interfaceState.
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if (node.interfaceState != interfaceState) {
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[modifiedIndexPaths addObject:indexPath];
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[node recursivelySetInterfaceState:interfaceState];
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}
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}
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}
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}
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_rangeIsValid = YES;
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_queuedRangeUpdate = NO;
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#if RangeControllerLoggingEnabled
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NSSet *visibleNodePathsSet = [NSSet setWithArray:visibleNodePaths];
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BOOL setsAreEqual = [visibleIndexPaths isEqualToSet:visibleNodePathsSet];
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NSLog(@"visible sets are equal: %d", setsAreEqual);
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if (!setsAreEqual) {
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NSLog(@"standard: %@", visibleIndexPaths);
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NSLog(@"custom: %@", visibleNodePathsSet);
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}
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[modifiedIndexPaths sortUsingSelector:@selector(compare:)];
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for (NSIndexPath *indexPath in modifiedIndexPaths) {
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ASDisplayNode *node = [_dataSource rangeController:self nodeAtIndexPath:indexPath];
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ASInterfaceState interfaceState = node.interfaceState;
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BOOL inVisible = ASInterfaceStateIncludesVisible(interfaceState);
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BOOL inDisplay = ASInterfaceStateIncludesDisplay(interfaceState);
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BOOL inFetchData = ASInterfaceStateIncludesFetchData(interfaceState);
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NSLog(@"indexPath %@, Visible: %d, Display: %d, FetchData: %d", indexPath, inVisible, inDisplay, inFetchData);
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}
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#endif
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}
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#pragma mark - Cell node view handling
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- (void)configureContentView:(UIView *)contentView forCellNode:(ASCellNode *)node
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{
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ASDisplayNodeAssertMainThread();
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ASDisplayNodeAssert(node, @"Cannot move a nil node to a view");
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ASDisplayNodeAssert(contentView, @"Cannot move a node to a non-existent view");
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if (node.view.superview == contentView) {
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// this content view is already correctly configured
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return;
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}
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// clean the content view
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for (UIView *view in contentView.subviews) {
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[view removeFromSuperview];
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}
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[contentView addSubview:node.view];
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}
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#pragma mark - ASDataControllerDelegete
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- (void)dataControllerBeginUpdates:(ASDataController *)dataController
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{
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ASPerformBlockOnMainThread(^{
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[_delegate didBeginUpdatesInRangeController:self];
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});
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}
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- (void)dataController:(ASDataController *)dataController endUpdatesAnimated:(BOOL)animated completion:(void (^)(BOOL))completion
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{
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ASPerformBlockOnMainThread(^{
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[_delegate rangeController:self didEndUpdatesAnimated:animated completion:completion];
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});
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}
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- (void)dataController:(ASDataController *)dataController didInsertNodes:(NSArray *)nodes atIndexPaths:(NSArray *)indexPaths withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
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{
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ASDisplayNodeAssert(nodes.count == indexPaths.count, @"Invalid index path");
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ASPerformBlockOnMainThread(^{
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_rangeIsValid = NO;
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[_delegate rangeController:self didInsertNodes:nodes atIndexPaths:indexPaths withAnimationOptions:animationOptions];
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});
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}
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- (void)dataController:(ASDataController *)dataController didDeleteNodes:(NSArray *)nodes atIndexPaths:(NSArray *)indexPaths withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
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{
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ASPerformBlockOnMainThread(^{
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_rangeIsValid = NO;
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[_delegate rangeController:self didDeleteNodes:nodes atIndexPaths:indexPaths withAnimationOptions:animationOptions];
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});
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}
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- (void)dataController:(ASDataController *)dataController didInsertSections:(NSArray *)sections atIndexSet:(NSIndexSet *)indexSet withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
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{
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ASDisplayNodeAssert(sections.count == indexSet.count, @"Invalid sections");
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ASPerformBlockOnMainThread(^{
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_rangeIsValid = NO;
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[_delegate rangeController:self didInsertSectionsAtIndexSet:indexSet withAnimationOptions:animationOptions];
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});
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}
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- (void)dataController:(ASDataController *)dataController didDeleteSectionsAtIndexSet:(NSIndexSet *)indexSet withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
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{
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ASPerformBlockOnMainThread(^{
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_rangeIsValid = NO;
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[_delegate rangeController:self didDeleteSectionsAtIndexSet:indexSet withAnimationOptions:animationOptions];
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});
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}
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@end
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