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git-subtree-dir: submodules/HockeySDK-iOS git-subtree-mainline: 085acd26c4432939403765234266e3c1be0f3dd9 git-subtree-split: c7d0c7026303253e2ac576c02655691e5d314fe2
216 lines
7.2 KiB
Objective-C
216 lines
7.2 KiB
Objective-C
/*
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* Author: Moritz Haarmann <post@moritzhaarmann.de>
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*
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* Copyright (c) 2012-2014 HockeyApp, Bit Stadium GmbH.
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#import "HockeySDK.h"
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#if HOCKEYSDK_FEATURE_FEEDBACK
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#import "BITArrowImageAnnotation.h"
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#import <tgmath.h>
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#define kArrowPointCount 7
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@interface BITArrowImageAnnotation()
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@property (nonatomic, strong) CAShapeLayer *shapeLayer;
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@property (nonatomic, strong) CAShapeLayer *strokeLayer;
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@end
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@implementation BITArrowImageAnnotation
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- (instancetype)initWithFrame:(CGRect)frame {
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self = [super initWithFrame:frame];
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if (self) {
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self.shapeLayer = [CAShapeLayer layer];
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self.shapeLayer.strokeColor = [UIColor whiteColor].CGColor;
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self.shapeLayer.lineWidth = 5;
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self.shapeLayer.fillColor = [UIColor redColor].CGColor;
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self.strokeLayer = [CAShapeLayer layer];
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self.strokeLayer.strokeColor = [UIColor redColor].CGColor;
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self.strokeLayer.lineWidth = 10;
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self.strokeLayer.fillColor = [UIColor clearColor].CGColor;
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[self.layer addSublayer:self.strokeLayer];
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[self.layer addSublayer:self.shapeLayer];
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}
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return self;
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}
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- (void)buildShape {
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CGFloat baseWidth = MAX(self.frame.size.width, self.frame.size.height);
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CGFloat topHeight = MAX(baseWidth / 3,10);
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CGFloat lineWidth = MAX(baseWidth / 10,3);
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CGFloat startX, startY, endX, endY;
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CGRect boundRect = CGRectInset(self.bounds, 0, 0);
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CGFloat arrowLength= sqrt(pow(CGRectGetWidth(boundRect), (CGFloat)2) + pow(CGRectGetHeight(boundRect), (CGFloat)2));
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if (0 < arrowLength && arrowLength < 30){
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CGFloat factor = 30 / arrowLength;
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boundRect = CGRectApplyAffineTransform(boundRect, CGAffineTransformMakeScale(factor,factor));
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}
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if ( self.movedDelta.width < 0){
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startX = CGRectGetMinX(boundRect);
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endX = CGRectGetMaxX(boundRect);
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} else {
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startX = CGRectGetMaxX(boundRect);
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endX = CGRectGetMinX(boundRect);
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}
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if ( self.movedDelta.height < 0){
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startY = CGRectGetMinY(boundRect);
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endY = CGRectGetMaxY(boundRect);
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} else {
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startY = CGRectGetMaxY(boundRect);
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endY = CGRectGetMinY(boundRect);
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}
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if (fabs(CGRectGetWidth(boundRect)) < 30 || fabs(CGRectGetHeight(boundRect)) < 30){
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CGFloat smallerOne = MIN(fabs(CGRectGetHeight(boundRect)), fabs(CGRectGetWidth(boundRect)));
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CGFloat factor = smallerOne / 30;
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CGRectApplyAffineTransform(boundRect, CGAffineTransformMakeScale(factor,factor));
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}
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UIBezierPath *path = [self bezierPathWithArrowFromPoint:CGPointMake(endX, endY) toPoint:CGPointMake(startX, startY) tailWidth:lineWidth headWidth:topHeight headLength:topHeight];
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self.shapeLayer.path = path.CGPath;
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self.strokeLayer.path = path.CGPath;
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[CATransaction begin];
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[CATransaction setAnimationDuration:0];
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self.strokeLayer.lineWidth = lineWidth / (CGFloat)1.5;
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self.shapeLayer.lineWidth = lineWidth / 3;
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[CATransaction commit];
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}
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- (UIBezierPath *)bezierPathWithArrowFromPoint:(CGPoint)startPoint
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toPoint:(CGPoint)endPoint
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tailWidth:(CGFloat)tailWidth
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headWidth:(CGFloat)headWidth
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headLength:(CGFloat)headLength {
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CGFloat length = hypot(endPoint.x - startPoint.x, endPoint.y - startPoint.y);
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CGPoint points[kArrowPointCount];
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[self getAxisAlignedArrowPoints:points
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forLength:length
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tailWidth:tailWidth
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headWidth:headWidth
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headLength:headLength];
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CGAffineTransform transform = [self transformForStartPoint:startPoint
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endPoint:endPoint
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length:length];
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CGMutablePathRef cgPath = CGPathCreateMutable();
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CGPathAddLines(cgPath, &transform, points, sizeof points / sizeof *points);
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CGPathCloseSubpath(cgPath);
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UIBezierPath *uiPath = [UIBezierPath bezierPathWithCGPath:cgPath];
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CGPathRelease(cgPath);
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return uiPath;
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}
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- (void)getAxisAlignedArrowPoints:(CGPoint[kArrowPointCount])points
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forLength:(CGFloat)length
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tailWidth:(CGFloat)tailWidth
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headWidth:(CGFloat)headWidth
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headLength:(CGFloat)headLength {
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CGFloat tailLength = length - headLength;
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points[0] = CGPointMake(0, tailWidth / 2);
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points[1] = CGPointMake(tailLength, tailWidth / 2);
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points[2] = CGPointMake(tailLength, headWidth / 2);
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points[3] = CGPointMake(length, 0);
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points[4] = CGPointMake(tailLength, -headWidth / 2);
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points[5] = CGPointMake(tailLength, -tailWidth / 2);
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points[6] = CGPointMake(0, -tailWidth / 2);
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}
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+ (CGAffineTransform)dqd_transformForStartPoint:(CGPoint)startPoint
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endPoint:(CGPoint)endPoint
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length:(CGFloat)length {
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CGFloat cosine = (endPoint.x - startPoint.x) / length;
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CGFloat sine = (endPoint.y - startPoint.y) / length;
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return (CGAffineTransform){ cosine, sine, -sine, cosine, startPoint.x, startPoint.y };
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}
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- (CGAffineTransform)transformForStartPoint:(CGPoint)startPoint
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endPoint:(CGPoint)endPoint
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length:(CGFloat)length {
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if (CGPointEqualToPoint(startPoint, CGPointZero) && (length == 0)) {
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return CGAffineTransformIdentity;
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}
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CGFloat cosine = (endPoint.x - startPoint.x) / length;
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CGFloat sine = (endPoint.y - startPoint.y) / length;
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return (CGAffineTransform){ cosine, sine, -sine, cosine, startPoint.x, startPoint.y };
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}
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#pragma mark - UIView
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- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *) __unused event {
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CGPathRef strokePath = CGPathCreateCopyByStrokingPath(self.shapeLayer.path, NULL, fmax(90.0f, self.shapeLayer.lineWidth), kCGLineCapRound,kCGLineJoinMiter,0);
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BOOL containsPoint = CGPathContainsPoint(strokePath, NULL, point, NO);
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CGPathRelease(strokePath);
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if (containsPoint){
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return self;
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} else {
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return nil;
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}
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}
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- (void)layoutSubviews{
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[super layoutSubviews];
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[self buildShape];
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}
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@end
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#endif /* HOCKEYSDK_FEATURE_FEEDBACK */
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