2025-08-05 17:43:59 +02:00

451 lines
20 KiB
Swift

import Foundation
import UIKit
import Display
import ComponentFlow
import MultilineTextComponent
import Svg
private func generateNumberOffsets() -> [CGPoint] {
return [
CGPoint(x: 0.25, y: -0.33),
CGPoint(x: 0.24749999999999983, y: -0.495),
CGPoint(x: 0.0, y: -1.4025),
CGPoint(x: 0.33, y: -0.495),
CGPoint(x: 0.33, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 0.49500000000000005, y: 0.0),
CGPoint(x: 0.66, y: 0.0),
CGPoint(x: 0.66, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 0.165, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 0.66, y: 0.0),
CGPoint(x: 0.66, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 0.495, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 0.7425, y: 0.0),
CGPoint(x: 0.49500000000000005, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 0.66, y: 0.0),
CGPoint(x: 0.41250000000000003, y: 0.0),
CGPoint(x: 0.49500000000000005, y: 0.0),
CGPoint(x: 0.2475, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 1.2375, y: 0.0),
CGPoint(x: 1.0725, y: 0.0),
CGPoint(x: 0.7425, y: 0.0),
CGPoint(x: 0.7425, y: 0.0),
CGPoint(x: 1.32, y: 0.0),
CGPoint(x: 0.9900000000000001, y: 0.0),
CGPoint(x: 1.5675000000000001, y: 0.0),
CGPoint(x: 0.9075000000000001, y: 0.0),
CGPoint(x: 1.155, y: 0.0),
CGPoint(x: 1.155, y: 0.0),
CGPoint(x: 0.8250000000000001, y: 0.41250000000000003),
CGPoint(x: 0.66, y: 1.32),
CGPoint(x: 0.33, y: 1.32),
CGPoint(x: 0.41250000000000003, y: 0.41250000000000003),
CGPoint(x: 0.49500000000000005, y: 0.2475),
CGPoint(x: 0.41250000000000003, y: 0.33),
CGPoint(x: 0.5775, y: 0.49500000000000005),
CGPoint(x: 0.7425, y: 0.9075000000000001),
CGPoint(x: 0.41250000000000003, y: 0.49500000000000005),
CGPoint(x: 0.5775, y: 0.5775),
CGPoint(x: 1.32, y: -0.9075),
CGPoint(x: 0.49500000000000005, y: -0.41250000000000003),
CGPoint(x: 0.2475, y: -0.9075),
CGPoint(x: 0.7425, y: -0.66),
CGPoint(x: 0.9075000000000001, y: -0.49500000000000005),
CGPoint(x: 0.66, y: -0.165),
CGPoint(x: 1.155, y: -0.16499999999999998),
CGPoint(x: 0.9075000000000001, y: 0.0),
CGPoint(x: 0.8250000000000001, y: 0.0),
CGPoint(x: 0.9900000000000001, y: -0.0825),
CGPoint(x: 0.8250000000000001, y: 0.08249999999999998),
CGPoint(x: 0.41250000000000003, y: 0.0),
CGPoint(x: 0.41250000000000003, y: 0.0),
CGPoint(x: 1.2375, y: 0.0),
CGPoint(x: 0.9900000000000001, y: 0.0),
CGPoint(x: 0.9900000000000001, y: 0.0),
CGPoint(x: 1.0725, y: 0.0),
CGPoint(x: 0.8250000000000001, y: 0.0),
CGPoint(x: 0.8250000000000001, y: 0.0),
CGPoint(x: 0.7425, y: 0.0),
CGPoint(x: 0.9075000000000001, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 0.7425, y: 0.0),
CGPoint(x: 0.7425, y: 0.0),
CGPoint(x: 0.7425, y: 0.0),
CGPoint(x: 0.7425, y: 0.0),
CGPoint(x: 0.99, y: 0.0),
CGPoint(x: 0.41250000000000003, y: 0.0),
CGPoint(x: 0.66, y: 0.0),
CGPoint(x: 0.7425, y: 0.0),
CGPoint(x: 0.9900000000000001, y: 0.0),
CGPoint(x: 0.66, y: 0.0),
CGPoint(x: 0.5775, y: 0.0),
CGPoint(x: 1.2375, y: 0.0),
CGPoint(x: 0.9900000000000001, y: 0.0),
CGPoint(x: 1.32, y: 0.0),
CGPoint(x: 1.155, y: 0.0),
CGPoint(x: 0.9900000000000001, y: 0.0),
CGPoint(x: 1.0725, y: 0.0),
CGPoint(x: 1.2375, y: 0.0),
CGPoint(x: 0.8250000000000001, y: 0.0),
CGPoint(x: 1.0725, y: 0.0),
CGPoint(x: 0.9075000000000001, y: 0.0),
CGPoint(x: 1.155, y: 0.0),
CGPoint(x: 0.8250000000000001, y: 0.0),
CGPoint(x: 1.155, y: 0.0),
CGPoint(x: 1.0725, y: 0.0),
CGPoint(x: 1.2375, y: 0.0),
CGPoint(x: 1.155, y: 0.0),
CGPoint(x: 1.32, y: 0.0),
]
}
let numberOffsets: [CGPoint] = generateNumberOffsets()
public final class PeerInfoRatingComponent: Component {
let backgroundColor: UIColor
let borderColor: UIColor
let foregroundColor: UIColor
let level: Int
let action: () -> Void
let debugLevel: Bool
public init(
backgroundColor: UIColor,
borderColor: UIColor,
foregroundColor: UIColor,
level: Int,
action: @escaping () -> Void,
debugLevel: Bool = false
) {
self.backgroundColor = backgroundColor
self.borderColor = borderColor
self.foregroundColor = foregroundColor
self.level = level
self.action = action
self.debugLevel = debugLevel
}
public static func ==(lhs: PeerInfoRatingComponent, rhs: PeerInfoRatingComponent) -> Bool {
if lhs.backgroundColor != rhs.backgroundColor {
return false
}
if lhs.borderColor != rhs.borderColor {
return false
}
if lhs.foregroundColor != rhs.foregroundColor {
return false
}
if lhs.level != rhs.level {
return false
}
if lhs.debugLevel != rhs.debugLevel {
return false
}
return true
}
private struct TextLayout {
var size: CGSize
var opticalBounds: CGRect
init(size: CGSize, opticalBounds: CGRect) {
self.size = size
self.opticalBounds = opticalBounds
}
}
public final class View: UIView {
private let borderLayer: SimpleLayer
private let backgroundLayer: SimpleLayer
private var debugLevel: Int = 1
private var component: PeerInfoRatingComponent?
private weak var state: EmptyComponentState?
override public init(frame: CGRect) {
self.borderLayer = SimpleLayer()
self.backgroundLayer = SimpleLayer()
super.init(frame: frame)
self.layer.addSublayer(self.borderLayer)
self.layer.addSublayer(self.backgroundLayer)
self.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.onTapGesture(_:))))
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@objc private func onTapGesture(_ recognizer: UITapGestureRecognizer) {
guard let component = self.component else {
return
}
if case .ended = recognizer.state {
if component.debugLevel {
if self.debugLevel < 10 {
self.debugLevel += 1
} else {
self.debugLevel += 10
}
if self.debugLevel >= 110 {
self.debugLevel = 1
}
self.state?.updated(transition: .immediate)
} else {
self.component?.action()
}
}
}
func update(component: PeerInfoRatingComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
let size = CGSize(width: 30.0, height: 30.0)
let alphaTransition: ComponentTransition = transition.animation.isImmediate ? .immediate : .easeInOut(duration: 0.2)
let previousComponent = self.component
self.component = component
self.state = state
let level: Int
if component.debugLevel {
level = self.debugLevel
} else {
level = component.level
}
let iconSize = CGSize(width: 26.0, height: 26.0)
let alwaysRedraw: Bool = component.debugLevel
if previousComponent?.level != level || previousComponent?.borderColor != component.borderColor || previousComponent?.foregroundColor != component.foregroundColor || previousComponent?.backgroundColor != component.backgroundColor || alwaysRedraw {
let weight: CGFloat = UIFont.Weight.semibold.rawValue
let width: CGFloat = -0.1
let descriptor: UIFontDescriptor
if #available(iOS 14.0, *) {
descriptor = UIFont.systemFont(ofSize: 10.0).fontDescriptor
} else {
descriptor = UIFont.systemFont(ofSize: 10.0, weight: UIFont.Weight.semibold).fontDescriptor
}
let symbolicTraits = descriptor.symbolicTraits
var updatedDescriptor: UIFontDescriptor? = descriptor.withSymbolicTraits(symbolicTraits)
updatedDescriptor = updatedDescriptor?.withDesign(.default)
if #available(iOS 14.0, *) {
updatedDescriptor = updatedDescriptor?.addingAttributes([
UIFontDescriptor.AttributeName.traits: [UIFontDescriptor.TraitKey.weight: weight]
])
}
if #available(iOS 16.0, *) {
updatedDescriptor = updatedDescriptor?.addingAttributes([
UIFontDescriptor.AttributeName.traits: [UIFontDescriptor.TraitKey.width: width]
])
}
let font: UIFont
if let updatedDescriptor {
font = UIFont(descriptor: updatedDescriptor, size: 10.0)
} else {
font = UIFont(descriptor: descriptor, size: 10.0)
}
let attributedText = NSAttributedString(string: "\(level)", attributes: [
NSAttributedString.Key.font: font,
NSAttributedString.Key.foregroundColor: component.foregroundColor
])
var boundingRect = attributedText.boundingRect(with: CGSize(width: 100.0, height: 100.0), options: .usesLineFragmentOrigin, context: nil)
boundingRect.size.width = ceil(boundingRect.size.width)
boundingRect.size.height = ceil(boundingRect.size.height)
var textLayout: TextLayout?
if let context = DrawingContext(size: boundingRect.size, scale: 0.0, opaque: false, clear: true) {
context.withContext { c in
UIGraphicsPushContext(c)
defer {
UIGraphicsPopContext()
}
attributedText.draw(at: CGPoint())
}
var minFilledLineY = Int(context.scaledSize.height) - 1
var maxFilledLineY = 0
var minFilledLineX = Int(context.scaledSize.width) - 1
var maxFilledLineX = 0
for y in 0 ..< Int(context.scaledSize.height) {
let linePtr = context.bytes.advanced(by: max(0, y) * context.bytesPerRow).assumingMemoryBound(to: UInt32.self)
for x in 0 ..< Int(context.scaledSize.width) {
let pixelPtr = linePtr.advanced(by: x)
if pixelPtr.pointee != 0 {
minFilledLineY = min(y, minFilledLineY)
maxFilledLineY = max(y, maxFilledLineY)
minFilledLineX = min(x, minFilledLineX)
maxFilledLineX = max(x, maxFilledLineX)
}
}
}
var opticalBounds = CGRect()
if minFilledLineX <= maxFilledLineX && minFilledLineY <= maxFilledLineY {
opticalBounds.origin.x = CGFloat(minFilledLineX) / context.scale
opticalBounds.origin.y = CGFloat(minFilledLineY) / context.scale
opticalBounds.size.width = CGFloat(maxFilledLineX - minFilledLineX) / context.scale
opticalBounds.size.height = CGFloat(maxFilledLineY - minFilledLineY) / context.scale
}
textLayout = TextLayout(size: boundingRect.size, opticalBounds: opticalBounds)
}
let levelIndex: Int
if level < 0 {
levelIndex = 1
} else if level <= 10 {
levelIndex = max(1, level)
} else if level <= 90 {
levelIndex = (level / 10) * 10
} else {
levelIndex = 90
}
let backgroundOffsetsY: [Int: CGFloat] = [
3: -0.8250000000000001,
7: 0.33,
40: 1.0,
60: 0.2475,
70: 0.33,
80: 0.2475,
]
let borderImage = generateImage(iconSize, rotatedContext: { size, context in
UIGraphicsPushContext(context)
defer {
UIGraphicsPopContext()
}
context.clear(CGRect(origin: CGPoint(), size: size))
if level < 0 {
return
}
if let url = Bundle.main.url(forResource: "profile_level\(levelIndex)_outer", withExtension: "svg"), let data = try? Data(contentsOf: url) {
if let image = generateTintedImage(image: drawSvgImage(data, size, nil, nil, 0.0, false), color: component.borderColor) {
image.draw(in: CGRect(origin: CGPoint(x: 0.0, y: backgroundOffsetsY[levelIndex] ?? 0.0), size: size), blendMode: .normal, alpha: 1.0)
}
}
})
if let previousContents = self.borderLayer.contents, CFGetTypeID(previousContents as CFTypeRef) == CGImage.typeID {
self.borderLayer.contents = borderImage!.cgImage
alphaTransition.animateContentsImage(layer: self.borderLayer, from: previousContents as! CGImage, to: borderImage!.cgImage!, duration: 0.2, curve: .easeInOut)
} else {
self.borderLayer.contents = borderImage!.cgImage
}
let backgroundImage = generateImage(iconSize, rotatedContext: { size, context in
UIGraphicsPushContext(context)
defer {
UIGraphicsPopContext()
}
context.clear(CGRect(origin: CGPoint(), size: size))
if level < 0 {
if let image = generateTintedImage(image: UIImage(bundleImageName: "Peer Info/InlineRatingWarning"), color: component.backgroundColor) {
image.draw(in: CGRect(origin: CGPoint(x: floorToScreenPixels((size.width - image.size.width) * 0.5), y: floorToScreenPixels((size.height - image.size.height) * 0.5)), size: image.size))
}
return
}
if let url = Bundle.main.url(forResource: "profile_level\(levelIndex)_inner", withExtension: "svg"), let data = try? Data(contentsOf: url) {
if let image = generateTintedImage(image: drawSvgImage(data, size, nil, nil, 0.0, false), color: component.backgroundColor) {
image.draw(in: CGRect(origin: CGPoint(x: 0.0, y: backgroundOffsetsY[levelIndex] ?? 0.0), size: size), blendMode: .normal, alpha: 1.0)
}
}
if component.foregroundColor.alpha < 1.0 {
context.setBlendMode(.copy)
} else {
context.setBlendMode(.normal)
}
if let textLayout {
let titleScale: CGFloat
if level < 0 {
if abs(level) < 10 {
titleScale = 0.8
} else if abs(level) < 100 {
titleScale = 0.6
} else {
titleScale = 0.4
}
} else if level < 10 {
titleScale = 1.0
} else if level < 100 {
titleScale = 0.8
} else {
titleScale = 0.6
}
let textFrame = CGRect(origin: CGPoint(x: (size.width - textLayout.size.width) * 0.5, y: (size.height - textLayout.size.height) * 0.5), size: textLayout.size)
context.saveGState()
context.translateBy(x: textFrame.midX, y: textFrame.midY)
context.scaleBy(x: titleScale, y: titleScale)
context.translateBy(x: -textFrame.midX, y: -textFrame.midY)
var drawPoint: CGPoint
drawPoint = textFrame.origin
if level >= 1 && level <= 99 {
let numberOffset = numberOffsets[level - 1]
drawPoint.x += numberOffset.x
drawPoint.y += numberOffset.y
} else {
drawPoint.x += -UIScreenPixel + -textLayout.opticalBounds.minX + (textFrame.width - textLayout.opticalBounds.width) * 0.5
}
attributedText.draw(at: drawPoint)
context.restoreGState()
}
})
if let previousContents = self.backgroundLayer.contents, CFGetTypeID(previousContents as CFTypeRef) == CGImage.typeID {
self.backgroundLayer.contents = backgroundImage!.cgImage
alphaTransition.animateContentsImage(layer: self.backgroundLayer, from: previousContents as! CGImage, to: backgroundImage!.cgImage!, duration: 0.2, curve: .easeInOut)
} else {
self.backgroundLayer.contents = backgroundImage!.cgImage
}
}
let backgroundFrame = CGRect(origin: CGPoint(x: floorToScreenPixels((size.width - iconSize.width) * 0.5), y: floorToScreenPixels((size.height - iconSize.height) * 0.5)), size: iconSize)
transition.setFrame(layer: self.backgroundLayer, frame: backgroundFrame)
transition.setFrame(layer: self.borderLayer, frame: backgroundFrame)
return size
}
}
public func makeView() -> View {
return View(frame: CGRect())
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}