Scott Goodson 08e31e1c37 Created ASCollectionNode with new example project.
Eases support for nesting horizontally scrolling elements within a vertical scroller.

Further changes will improve the API, and optimize handling of the nested working ranges.
2015-09-07 12:54:42 -07:00

101 lines
3.0 KiB
Plaintext

/* This file provided by Facebook is for non-commercial testing and evaluation
* purposes only. Facebook reserves all rights not expressly granted.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#import "HorizontalScrollCellNode.h"
#import "RandomCoreGraphicsNode.h"
#import "AppDelegate.h"
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
#import <AsyncDisplayKit/ASStackLayoutSpec.h>
#import <AsyncDisplayKit/ASInsetLayoutSpec.h>
static const CGFloat kOuterPadding = 16.0f;
static const CGFloat kInnerPadding = 10.0f;
@interface HorizontalScrollCellNode ()
{
ASCollectionNode *_collectionNode;
CGSize _elementSize;
ASDisplayNode *_divider;
}
@end
@implementation HorizontalScrollCellNode
- (instancetype)initWithElementSize:(CGSize)size
{
if (!(self = [super init]))
return nil;
_elementSize = size;
UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init];
flowLayout.scrollDirection = UICollectionViewScrollDirectionHorizontal;
flowLayout.itemSize = _elementSize;
flowLayout.minimumInteritemSpacing = kInnerPadding;
_collectionNode = [[ASCollectionNode alloc] initWithCollectionViewLayout:flowLayout];
[self addSubnode:_collectionNode];
// hairline cell separator
_divider = [[ASDisplayNode alloc] init];
_divider.backgroundColor = [UIColor lightGrayColor];
[self addSubnode:_divider];
return self;
}
- (void)didLoad
{
[super didLoad];
_collectionNode.view.asyncDelegate = self;
_collectionNode.view.asyncDataSource = self;
}
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section
{
return 5;
}
- (ASCellNode *)collectionView:(ASCollectionView *)collectionView nodeForItemAtIndexPath:(NSIndexPath *)indexPath
{
RandomCoreGraphicsNode *elementNode = [[RandomCoreGraphicsNode alloc] init];
elementNode.preferredFrameSize = _elementSize;
return elementNode;
}
- (ASLayoutSpec *)layoutSpecThatFits:(ASSizeRange)constrainedSize
{
_collectionNode.preferredFrameSize = CGSizeMake(self.bounds.size.width, _elementSize.height);
ASInsetLayoutSpec *insetSpec = [[ASInsetLayoutSpec alloc] init];
insetSpec.insets = UIEdgeInsetsMake(kOuterPadding, 0.0, kOuterPadding, 0.0);
insetSpec.child = _collectionNode;
return insetSpec;
}
// With box model, you don't need to override this method, unless you want to add custom logic.
- (void)layout
{
[super layout];
_collectionNode.view.contentInset = UIEdgeInsetsMake(0.0, kOuterPadding, 0.0, kOuterPadding);
// Manually layout the divider.
CGFloat pixelHeight = 1.0f / [[UIScreen mainScreen] scale];
_divider.frame = CGRectMake(0.0f, 0.0f, self.calculatedSize.width, pixelHeight);
}
@end