Scott Goodson 2a0b9c8e14 Substantially improve behavior of nested Table & Collection Nodes
This ensures memory cleanup happens correctly and introduces a new test project
to support developing new features while stressing tough use cases for correctness.
2015-11-14 15:25:35 -08:00

77 lines
2.0 KiB
Plaintext

/* This file provided by Facebook is for non-commercial testing and evaluation
* purposes only. Facebook reserves all rights not expressly granted.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#import "GradientTableNode.h"
#import "RandomCoreGraphicsNode.h"
#import "AppDelegate.h"
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
#import <AsyncDisplayKit/ASStackLayoutSpec.h>
#import <AsyncDisplayKit/ASInsetLayoutSpec.h>
@interface GradientTableNode ()
{
ASTableNode *_tableNode;
CGSize _elementSize;
}
@end
@implementation GradientTableNode
- (instancetype)initWithElementSize:(CGSize)size
{
if (!(self = [super init]))
return nil;
_elementSize = size;
_tableNode = [[ASTableNode alloc] initWithStyle:UITableViewStylePlain];
[self addSubnode:_tableNode];
return self;
}
- (void)didLoad
{
[super didLoad];
_tableNode.view.asyncDelegate = self;
_tableNode.view.asyncDataSource = self;
ASRangeTuningParameters rangeTuningParameters;
rangeTuningParameters.leadingBufferScreenfuls = 1.0;
rangeTuningParameters.trailingBufferScreenfuls = 0.5;
[_tableNode.view setTuningParameters:rangeTuningParameters forRangeType:ASLayoutRangeTypeRender];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 100;
}
- (ASCellNode *)tableView:(ASTableView *)tableView nodeForRowAtIndexPath:(NSIndexPath *)indexPath
{
RandomCoreGraphicsNode *elementNode = [[RandomCoreGraphicsNode alloc] init];
elementNode.preferredFrameSize = _elementSize;
return elementNode;
}
- (void)layout
{
[super layout];
_tableNode.frame = self.bounds;
}
@end