2023-05-31 15:24:07 +04:00

308 lines
13 KiB
Swift

import Foundation
import ComponentFlow
import Lottie
import AppBundle
import HierarchyTrackingLayer
import Display
public final class LottieAnimationComponent: Component {
public struct AnimationItem: Equatable {
public enum StillPosition {
case begin
case end
}
public enum Mode: Equatable {
case still(position: StillPosition)
case animating(loop: Bool)
case animateTransitionFromPrevious
}
public var name: String
public var mode: Mode
public var range: (CGFloat, CGFloat)?
public var waitForCompletion: Bool
public init(name: String, mode: Mode, range: (CGFloat, CGFloat)? = nil, waitForCompletion: Bool = true) {
self.name = name
self.mode = mode
self.range = range
self.waitForCompletion = waitForCompletion
}
public static func == (lhs: LottieAnimationComponent.AnimationItem, rhs: LottieAnimationComponent.AnimationItem) -> Bool {
if lhs.name != rhs.name {
return false
}
if lhs.mode != rhs.mode {
return false
}
if let lhsRange = lhs.range, let rhsRange = rhs.range, lhsRange != rhsRange {
return false
} else if (lhs.range == nil) != (rhs.range == nil) {
return false
}
return true
}
}
public let animation: AnimationItem
public let colors: [String: UIColor]
public let tag: AnyObject?
public let size: CGSize?
public init(animation: AnimationItem, colors: [String: UIColor], tag: AnyObject? = nil, size: CGSize?) {
self.animation = animation
self.colors = colors
self.tag = tag
self.size = size
}
public func tagged(_ tag: AnyObject?) -> LottieAnimationComponent {
return LottieAnimationComponent(
animation: self.animation,
colors: self.colors,
tag: tag,
size: self.size
)
}
public static func ==(lhs: LottieAnimationComponent, rhs: LottieAnimationComponent) -> Bool {
if lhs.animation != rhs.animation {
return false
}
if lhs.colors != rhs.colors {
return false
}
if lhs.tag !== rhs.tag {
return false
}
if lhs.size != rhs.size {
return false
}
return true
}
public final class View: UIView, ComponentTaggedView {
private var component: LottieAnimationComponent?
//private var colorCallbacks: [LOTColorValueCallback] = []
private var animationView: AnimationView?
private var didPlayToCompletion: Bool = false
private let hierarchyTrackingLayer: HierarchyTrackingLayer
private var currentCompletion: (() -> Void)?
override init(frame: CGRect) {
self.hierarchyTrackingLayer = HierarchyTrackingLayer()
super.init(frame: frame)
self.layer.addSublayer(self.hierarchyTrackingLayer)
self.hierarchyTrackingLayer.didEnterHierarchy = { [weak self] in
guard let strongSelf = self, let animationView = strongSelf.animationView else {
return
}
if case .loop = animationView.loopMode {
animationView.play { _ in
self?.currentCompletion?()
}
}
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public func matches(tag: Any) -> Bool {
if let component = self.component, let componentTag = component.tag {
let tag = tag as AnyObject
if componentTag === tag {
return true
}
}
return false
}
public func playOnce() {
guard let animationView = self.animationView else {
return
}
animationView.stop()
animationView.loopMode = .playOnce
animationView.play { [weak self] _ in
self?.currentCompletion?()
}
}
func update(component: LottieAnimationComponent, availableSize: CGSize, transition: Transition) -> CGSize {
var updatePlayback = false
var updateColors = false
if let currentComponent = self.component, currentComponent.colors != component.colors {
updateColors = true
}
var animateSize = true
var updateComponent = true
if self.component?.animation != component.animation {
if let animationView = self.animationView {
if case .animateTransitionFromPrevious = component.animation.mode, !animationView.isAnimationPlaying, !self.didPlayToCompletion {
updateComponent = false
animationView.play { [weak self] _ in
self?.currentCompletion?()
}
}
}
if let animationView = self.animationView, animationView.isAnimationPlaying && component.animation.waitForCompletion {
updateComponent = false
self.currentCompletion = { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.didPlayToCompletion = true
let _ = strongSelf.update(component: component, availableSize: availableSize, transition: transition)
}
animationView.loopMode = .playOnce
} else {
self.component = component
self.animationView?.removeFromSuperview()
self.didPlayToCompletion = false
self.currentCompletion = nil
if let url = getAppBundle().url(forResource: component.animation.name, withExtension: "json"), let animation = Animation.filepath(url.path) {
let view = AnimationView(animation: animation, configuration: LottieConfiguration(renderingEngine: .mainThread, decodingStrategy: .codable))
switch component.animation.mode {
case .still, .animateTransitionFromPrevious:
view.loopMode = .playOnce
case let .animating(loop):
if loop {
view.loopMode = .loop
} else {
view.loopMode = .playOnce
}
}
view.animationSpeed = 1.0
view.backgroundColor = .clear
view.isOpaque = false
updateColors = true
self.animationView = view
self.addSubview(view)
animateSize = false
updatePlayback = true
}
}
}
if updateComponent {
self.component = component
}
if updateColors, let animationView = self.animationView {
if let value = component.colors["__allcolors__"] {
for keypath in animationView.allKeypaths(predicate: { $0.keys.last == "Color" }) {
animationView.setValueProvider(ColorValueProvider(value.lottieColorValue), keypath: AnimationKeypath(keypath: keypath))
}
}
for (key, value) in component.colors {
if key == "__allcolors__" {
continue
}
animationView.setValueProvider(ColorValueProvider(value.lottieColorValue), keypath: AnimationKeypath(keypath: "\(key).Color"))
}
}
var animationSize = CGSize()
if let animationView = self.animationView, let animation = animationView.animation {
animationSize = animation.size
}
if let customSize = component.size {
animationSize = customSize
}
let size = CGSize(width: min(animationSize.width, availableSize.width), height: min(animationSize.height, availableSize.height))
if let animationView = self.animationView {
let animationFrame = CGRect(origin: CGPoint(x: floor((size.width - animationSize.width) / 2.0), y: floor((size.height - animationSize.height) / 2.0)), size: animationSize)
if animationView.frame != animationFrame {
if !transition.animation.isImmediate && animateSize && !animationView.frame.isEmpty && animationView.frame.size != animationFrame.size {
let previouosAnimationFrame = animationView.frame
if let snapshotView = animationView.snapshotView(afterScreenUpdates: false) {
snapshotView.frame = previouosAnimationFrame
animationView.superview?.insertSubview(snapshotView, belowSubview: animationView)
transition.setPosition(view: snapshotView, position: CGPoint(x: animationFrame.midX, y: animationFrame.midY))
snapshotView.bounds = CGRect(origin: CGPoint(), size: animationFrame.size)
let scaleFactor = previouosAnimationFrame.width / animationFrame.width
transition.animateScale(view: snapshotView, from: scaleFactor, to: 1.0)
snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak snapshotView] _ in
snapshotView?.removeFromSuperview()
})
}
transition.setPosition(view: animationView, position: CGPoint(x: animationFrame.midX, y: animationFrame.midY))
transition.setBounds(view: animationView, bounds: CGRect(origin: CGPoint(), size: animationFrame.size))
transition.animateSublayerScale(view: animationView, from: previouosAnimationFrame.width / animationFrame.width, to: 1.0)
animationView.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.18)
} else if animationView.frame.size == animationFrame.size {
transition.setFrame(view: animationView, frame: animationFrame)
} else {
animationView.frame = animationFrame
}
}
if updatePlayback {
if case .animating = component.animation.mode {
if !animationView.isAnimationPlaying {
if let range = component.animation.range {
animationView.play(fromProgress: range.0, toProgress: range.1, completion: { [weak self] _ in
self?.currentCompletion?()
})
} else {
animationView.play { [weak self] _ in
self?.currentCompletion?()
}
}
}
} else {
if case let .still(position) = component.animation.mode {
switch position {
case .begin:
animationView.currentFrame = 0.0
case .end:
animationView.currentFrame = animationView.animation?.endFrame ?? 0.0
}
}
if animationView.isAnimationPlaying {
animationView.stop()
}
}
}
}
return size
}
}
public func makeView() -> View {
return View(frame: CGRect())
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
return view.update(component: self, availableSize: availableSize, transition: transition)
}
}