2023-10-14 23:50:34 +04:00

56 lines
1.8 KiB
Swift

import Foundation
import UIKit
public class ChatSwipeToReplyRecognizer: UIPanGestureRecognizer {
public var validatedGesture = false
public var firstLocation: CGPoint = CGPoint()
public var allowBothDirections: Bool = true
public var shouldBegin: (() -> Bool)?
override public init(target: Any?, action: Selector?) {
super.init(target: target, action: action)
self.maximumNumberOfTouches = 1
}
override public func reset() {
super.reset()
self.validatedGesture = false
}
override public func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesBegan(touches, with: event)
if let shouldBegin = self.shouldBegin, !shouldBegin() {
self.state = .failed
} else {
let touch = touches.first!
self.firstLocation = touch.location(in: self.view)
}
}
override public func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
let location = touches.first!.location(in: self.view)
let translation = CGPoint(x: location.x - firstLocation.x, y: location.y - firstLocation.y)
let absTranslationX: CGFloat = abs(translation.x)
let absTranslationY: CGFloat = abs(translation.y)
if !self.validatedGesture {
if !self.allowBothDirections && translation.x > 0.0 {
self.state = .failed
} else if absTranslationY > 2.0 && absTranslationY > absTranslationX * 2.0 {
self.state = .failed
} else if absTranslationX > 2.0 && absTranslationY * 2.0 < absTranslationX {
self.validatedGesture = true
}
}
if self.validatedGesture {
super.touchesMoved(touches, with: event)
}
}
}