mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-16 05:55:20 +00:00
156 lines
5.7 KiB
Swift
156 lines
5.7 KiB
Swift
import Foundation
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import UIKit
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import AsyncDisplayKit
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import Display
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import SwiftSignalKit
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import AccountContext
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private class CallStatusBarBackgroundNodeDrawingState: NSObject {
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let amplitude: CGFloat
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let speaking: Bool
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let transitionArguments: (startTime: Double, duration: Double)?
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init(amplitude: CGFloat, speaking: Bool, transitionArguments: (Double, Double)?) {
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self.amplitude = amplitude
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self.speaking = speaking
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self.transitionArguments = transitionArguments
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}
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}
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private class CallStatusBarBackgroundNode: ASDisplayNode {
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var muted = true
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var audioLevel: Float = 0.0
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var presentationAudioLevel: Float = 0.0
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private var animator: ConstantDisplayLinkAnimator?
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override init() {
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super.init()
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self.isOpaque = false
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self.updateAnimations()
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}
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func updateAnimations() {
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let animator: ConstantDisplayLinkAnimator
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if let current = self.animator {
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animator = current
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} else {
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animator = ConstantDisplayLinkAnimator(update: { [weak self] in
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self?.updateAnimations()
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})
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animator.frameInterval = 2
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self.animator = animator
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}
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animator.isPaused = true
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self.setNeedsDisplay()
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}
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override public func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
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return CallStatusBarBackgroundNodeDrawingState(amplitude: 1.0, speaking: false, transitionArguments: nil)
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}
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@objc override public class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
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let context = UIGraphicsGetCurrentContext()!
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let drawStart = CACurrentMediaTime()
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if !isRasterizing {
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context.setBlendMode(.copy)
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context.setFillColor(UIColor.clear.cgColor)
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context.fill(bounds)
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}
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guard let parameters = parameters as? CallStatusBarBackgroundNodeDrawingState else {
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return
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}
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var locations: [CGFloat] = [0.0, 1.0]
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let colors: [CGColor] = [UIColor(rgb: 0x007fff).cgColor, UIColor(rgb:0x00afff).cgColor]
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let colorSpace = CGColorSpaceCreateDeviceRGB()
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let gradient = CGGradient(colorsSpace: colorSpace, colors: colors as CFArray, locations: &locations)!
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context.drawLinearGradient(gradient, start: CGPoint(x: 0.0, y: 0.0), end: CGPoint(x: bounds.width, y: 0.0), options: CGGradientDrawingOptions())
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}
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}
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public class CallStatusBarNodeImpl: CallStatusBarNode {
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public enum Content {
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case call(PresentationCall)
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case groupCall(PresentationGroupCall)
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}
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private let microphoneNode: VoiceChatMicrophoneNode
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private let backgroundNode: CallStatusBarBackgroundNode
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private let titleNode: ImmediateTextNode
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private let subtitleNode: ImmediateTextNode
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private let audioLevelDisposable = MetaDisposable()
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private var currentSize: CGSize?
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private var currentContent: Content?
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public override init() {
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self.backgroundNode = CallStatusBarBackgroundNode()
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self.microphoneNode = VoiceChatMicrophoneNode()
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self.titleNode = ImmediateTextNode()
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self.subtitleNode = ImmediateTextNode()
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super.init()
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self.addSubnode(self.backgroundNode)
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// self.addSubnode(self.microphoneNode)
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// self.addSubnode(self.titleNode)
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// self.addSubnode(self.subtitleNode)
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}
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deinit {
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self.audioLevelDisposable.dispose()
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}
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public func update(content: Content) {
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self.currentContent = content
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self.update()
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}
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public override func update(size: CGSize) {
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self.currentSize = size
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self.update()
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}
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private func update() {
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guard let size = self.currentSize, let content = self.currentContent else {
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return
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}
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self.titleNode.attributedText = NSAttributedString(string: "Voice Chat", font: Font.semibold(13.0), textColor: .white)
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self.subtitleNode.attributedText = NSAttributedString(string: "2 members", font: Font.regular(13.0), textColor: .white)
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let animationSize: CGFloat = 25.0
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let iconSpacing: CGFloat = 0.0
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let spacing: CGFloat = 5.0
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let titleSize = self.titleNode.updateLayout(CGSize(width: 160.0, height: size.height))
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let subtitleSize = self.subtitleNode.updateLayout(CGSize(width: 160.0, height: size.height))
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let totalWidth = animationSize + iconSpacing + titleSize.width + spacing + subtitleSize.width
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let horizontalOrigin: CGFloat = floor((size.width - totalWidth) / 2.0)
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let contentHeight: CGFloat = 24.0
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let verticalOrigin: CGFloat = size.height - contentHeight
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self.microphoneNode.frame = CGRect(origin: CGPoint(x: horizontalOrigin, y: verticalOrigin + floor((contentHeight - animationSize) / 2.0)), size: CGSize(width: animationSize, height: animationSize))
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self.microphoneNode.update(state: VoiceChatMicrophoneNode.State(muted: true, color: UIColor.white), animated: true)
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self.titleNode.frame = CGRect(origin: CGPoint(x: horizontalOrigin + animationSize + iconSpacing, y: verticalOrigin + floor((contentHeight - titleSize.height) / 2.0)), size: titleSize)
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self.subtitleNode.frame = CGRect(origin: CGPoint(x: horizontalOrigin + animationSize + iconSpacing + titleSize.width + spacing, y: verticalOrigin + floor((contentHeight - subtitleSize.height) / 2.0)), size: subtitleSize)
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self.backgroundNode.frame = CGRect(origin: CGPoint(), size: CGSize(width: size.width, height: size.height))
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}
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}
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