Peter 9bc996374f Add 'submodules/AsyncDisplayKit/' from commit '02bedc12816e251ad71777f9d2578329b6d2bef6'
git-subtree-dir: submodules/AsyncDisplayKit
git-subtree-mainline: d06f423e0ed3df1fed9bd10d79ee312a9179b632
git-subtree-split: 02bedc12816e251ad71777f9d2578329b6d2bef6
2019-06-11 18:42:43 +01:00

77 lines
2.2 KiB
Objective-C

//
// SlowpokeImageNode.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "SlowpokeImageNode.h"
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
static CGFloat const kASDKLogoAspectRatio = 2.79;
@interface ASImageNode (ForwardWorkaround)
// This is a workaround until subclass overriding of custom drawing class methods is fixed
- (UIImage *)displayWithParameters:(id<NSObject>)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock;
@end
@implementation SlowpokeImageNode
- (UIImage *)displayWithParameters:(id<NSObject>)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock
{
usleep( (long)(0.5 * USEC_PER_SEC) ); // artificial delay of 0.5s
return [super displayWithParameters:parameters isCancelled:isCancelledBlock];
}
- (instancetype)init
{
if (self = [super init]) {
self.placeholderEnabled = YES;
self.placeholderFadeDuration = 0.1;
}
return self;
}
- (CGSize)calculateSizeThatFits:(CGSize)constrainedSize
{
if (constrainedSize.width > 0.0) {
return CGSizeMake(constrainedSize.width, constrainedSize.width / kASDKLogoAspectRatio);
} else if (constrainedSize.height > 0.0) {
return CGSizeMake(constrainedSize.height * kASDKLogoAspectRatio, constrainedSize.height);
}
return CGSizeZero;
}
- (UIImage *)placeholderImage
{
CGSize size = self.calculatedSize;
if (CGSizeEqualToSize(size, CGSizeZero)) {
return nil;
}
UIGraphicsBeginImageContext(size);
[[UIColor whiteColor] setFill];
[[UIColor colorWithWhite:0.9 alpha:1] setStroke];
UIRectFill((CGRect){CGPointZero, size});
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointZero];
[path addLineToPoint:(CGPoint){size.width, size.height}];
[path stroke];
[path moveToPoint:(CGPoint){size.width, 0.0}];
[path addLineToPoint:(CGPoint){0.0, size.height}];
[path stroke];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
@end