Peter 9bc996374f Add 'submodules/AsyncDisplayKit/' from commit '02bedc12816e251ad71777f9d2578329b6d2bef6'
git-subtree-dir: submodules/AsyncDisplayKit
git-subtree-mainline: d06f423e0ed3df1fed9bd10d79ee312a9179b632
git-subtree-split: 02bedc12816e251ad71777f9d2578329b6d2bef6
2019-06-11 18:42:43 +01:00

104 lines
2.9 KiB
Objective-C

//
// ViewController.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "ViewController.h"
#import <AsyncDisplayKit/AsyncDisplayKit.h>
#import "PostNode.h"
#import "SlowpokeImageNode.h"
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
@interface ViewController ()
{
PostNode *_postNode;
SlowpokeImageNode *_imageNode;
UIButton *_displayButton;
}
@end
@implementation ViewController
#pragma mark -
#pragma mark UIViewController
- (instancetype)init
{
if (!(self = [super init]))
return nil;
_displayButton = [UIButton buttonWithType:UIButtonTypeCustom];
[_displayButton setTitle:@"Display me!" forState:UIControlStateNormal];
[_displayButton addTarget:self action:@selector(onDisplayButton:) forControlEvents:UIControlEventTouchUpInside];
UIColor *tintBlue = [UIColor colorWithRed:0 green:122/255.0 blue:1.0 alpha:1.0];
[_displayButton setTitleColor:tintBlue forState:UIControlStateNormal];
[_displayButton setTitleColor:[tintBlue colorWithAlphaComponent:0.5] forState:UIControlStateHighlighted];
_displayButton.backgroundColor = [UIColor colorWithWhite:0.95 alpha:1.0];
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view addSubview:_displayButton];
}
- (void)viewWillLayoutSubviews
{
CGFloat padding = 20.0;
CGRect bounds = self.view.bounds;
CGFloat constrainedWidth = CGRectGetWidth(bounds);
CGSize constrainedSize = CGSizeMake(constrainedWidth - 2 * padding, CGFLOAT_MAX);
CGSize postSize = [_postNode layoutThatFits:ASSizeRangeMake(CGSizeZero, constrainedSize)].size;
CGSize imageSize = [_imageNode layoutThatFits:ASSizeRangeMake(CGSizeZero, constrainedSize)].size;
_imageNode.frame = (CGRect){padding, padding, imageSize};
_postNode.frame = (CGRect){padding, CGRectGetMaxY(_imageNode.frame) + 10.0, postSize};
CGFloat buttonHeight = 55.0;
_displayButton.frame = (CGRect){0.0, CGRectGetHeight(bounds) - buttonHeight, CGRectGetWidth(bounds), buttonHeight};
}
// this method is pretty gross and just for demonstration :]
- (void)createAndDisplayNodes
{
[_imageNode.view removeFromSuperview];
[_postNode.view removeFromSuperview];
// ASImageNode gets placeholders by default
_imageNode = [[SlowpokeImageNode alloc] init];
_imageNode.image = [UIImage imageNamed:@"logo"];
_postNode = [[PostNode alloc] init];
// change to NO to see text placeholders, change to YES to see the parent placeholder
// this placeholder will cover all subnodes while they are displaying, just a like a stage curtain!
_postNode.placeholderEnabled = NO;
[self.view addSubnode:_imageNode];
[self.view addSubnode:_postNode];
}
#pragma mark -
#pragma mark Actions
- (void)onDisplayButton:(id)sender
{
[self createAndDisplayNodes];
}
@end