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https://github.com/Swiftgram/Telegram-iOS.git
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258 lines
11 KiB
Swift
258 lines
11 KiB
Swift
import Foundation
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import UIKit
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import Display
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import ComponentFlow
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import AnimatedStickerComponent
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import ButtonComponent
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import TelegramPresentationData
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import AccountContext
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import MultilineTextComponent
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public final class EmptyStateIndicatorComponent: Component {
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public let context: AccountContext
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public let theme: PresentationTheme
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public let animationName: String
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public let title: String
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public let text: String
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public let actionTitle: String?
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public let action: () -> Void
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public let additionalActionTitle: String?
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public let additionalAction: () -> Void
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public init(
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context: AccountContext,
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theme: PresentationTheme,
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animationName: String,
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title: String,
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text: String,
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actionTitle: String?,
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action: @escaping () -> Void,
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additionalActionTitle: String?,
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additionalAction: @escaping () -> Void
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) {
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self.context = context
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self.theme = theme
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self.animationName = animationName
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self.title = title
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self.text = text
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self.actionTitle = actionTitle
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self.action = action
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self.additionalActionTitle = additionalActionTitle
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self.additionalAction = additionalAction
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}
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public static func ==(lhs: EmptyStateIndicatorComponent, rhs: EmptyStateIndicatorComponent) -> Bool {
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if lhs.context !== rhs.context {
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return false
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}
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if lhs.theme !== rhs.theme {
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return false
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}
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if lhs.animationName != rhs.animationName {
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return false
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}
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if lhs.title != rhs.title {
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return false
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}
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if lhs.text != rhs.text {
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return false
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}
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if lhs.actionTitle != rhs.actionTitle {
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return false
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}
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if lhs.additionalActionTitle != rhs.additionalActionTitle {
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return false
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}
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return true
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}
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public final class View: UIView {
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private var component: EmptyStateIndicatorComponent?
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private weak var componentState: EmptyComponentState?
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private let animation = ComponentView<Empty>()
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private let title = ComponentView<Empty>()
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private let text = ComponentView<Empty>()
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private var button: ComponentView<Empty>?
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private var additionalButton: ComponentView<Empty>?
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override public init(frame: CGRect) {
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super.init(frame: frame)
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}
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required public init(coder: NSCoder) {
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preconditionFailure()
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}
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public func update(component: EmptyStateIndicatorComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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self.component = component
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self.componentState = state
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let animationSize = self.animation.update(
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transition: transition,
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component: AnyComponent(AnimatedStickerComponent(
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account: component.context.account,
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animation: AnimatedStickerComponent.Animation(source: .bundle(name: component.animationName), loop: true),
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size: CGSize(width: 120.0, height: 120.0)
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)),
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environment: {},
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containerSize: CGSize(width: 120.0, height: 120.0)
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)
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let titleSize = self.title.update(
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transition: .immediate,
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component: AnyComponent(MultilineTextComponent(
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text: .plain(NSAttributedString(string: component.title, font: Font.semibold(17.0), textColor: component.theme.list.itemPrimaryTextColor)),
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horizontalAlignment: .center,
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maximumNumberOfLines: 0
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)),
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environment: {},
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containerSize: CGSize(width: min(300.0, availableSize.width - 16.0 * 2.0), height: 1000.0)
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)
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let textSize = self.text.update(
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transition: .immediate,
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component: AnyComponent(MultilineTextComponent(
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text: .plain(NSAttributedString(string: component.text, font: Font.regular(15.0), textColor: component.theme.list.itemSecondaryTextColor)),
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horizontalAlignment: .center,
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maximumNumberOfLines: 0
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)),
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environment: {},
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containerSize: CGSize(width: min(300.0, availableSize.width - 16.0 * 2.0), height: 1000.0)
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)
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var buttonSize: CGSize?
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if let actionTitle = component.actionTitle {
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let button: ComponentView<Empty>
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if let current = self.button {
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button = current
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} else {
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button = ComponentView()
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self.button = button
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}
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buttonSize = button.update(
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transition: transition,
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component: AnyComponent(ButtonComponent(
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background: ButtonComponent.Background(
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color: component.theme.list.itemCheckColors.fillColor,
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foreground: component.theme.list.itemCheckColors.foregroundColor,
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pressedColor: component.theme.list.itemCheckColors.fillColor.withMultipliedAlpha(0.9)
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),
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content: AnyComponentWithIdentity(id: 0, component: AnyComponent(
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Text(text: actionTitle, font: Font.semibold(17.0), color: component.theme.list.itemCheckColors.foregroundColor)
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)),
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isEnabled: true,
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displaysProgress: false,
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action: { [weak self] in
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guard let self, let component = self.component else {
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return
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}
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component.action()
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}
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)),
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environment: {},
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containerSize: CGSize(width: 260.0, height: 50.0)
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)
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} else {
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if let button = self.button {
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self.button = nil
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button.view?.removeFromSuperview()
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}
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}
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var additionalButtonSize: CGSize?
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if let additionalActionTitle = component.additionalActionTitle {
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let additionalButton: ComponentView<Empty>
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if let current = self.additionalButton {
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additionalButton = current
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} else {
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additionalButton = ComponentView()
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self.additionalButton = additionalButton
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}
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additionalButtonSize = additionalButton.update(
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transition: transition,
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component: AnyComponent(Button(
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content: AnyComponent(Text(
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text: additionalActionTitle, font:
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Font.regular(17.0),
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color: component.theme.list.itemAccentColor)
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),
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action: { [weak self] in
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guard let self, let component = self.component else {
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return
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}
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component.additionalAction()
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}
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)),
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environment: {},
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containerSize: CGSize(width: 262.0, height: 50.0)
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)
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} else {
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if let additionalButton = self.additionalButton {
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self.additionalButton = nil
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additionalButton.view?.removeFromSuperview()
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}
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}
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let animationSpacing: CGFloat = 11.0
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let titleSpacing: CGFloat = 17.0
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let buttonSpacing: CGFloat = 21.0
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var totalHeight: CGFloat = animationSize.height + animationSpacing + titleSize.height + titleSpacing + textSize.height
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if let buttonSize {
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totalHeight += buttonSpacing + buttonSize.height
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}
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if let additionalButtonSize {
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totalHeight += buttonSpacing + additionalButtonSize.height
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}
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var contentY = floor((availableSize.height - totalHeight) * 0.5)
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if let animationView = self.animation.view {
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if animationView.superview == nil {
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self.addSubview(animationView)
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}
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transition.setFrame(view: animationView, frame: CGRect(origin: CGPoint(x: floor((availableSize.width - animationSize.width) * 0.5), y: contentY), size: animationSize))
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contentY += animationSize.height + animationSpacing
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}
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if let titleView = self.title.view {
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if titleView.superview == nil {
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self.addSubview(titleView)
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}
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transition.setFrame(view: titleView, frame: CGRect(origin: CGPoint(x: floor((availableSize.width - titleSize.width) * 0.5), y: contentY), size: titleSize))
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contentY += titleSize.height + titleSpacing
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}
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if let textView = self.text.view {
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if textView.superview == nil {
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self.addSubview(textView)
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}
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transition.setFrame(view: textView, frame: CGRect(origin: CGPoint(x: floor((availableSize.width - textSize.width) * 0.5), y: contentY), size: textSize))
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contentY += textSize.height + buttonSpacing
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}
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if let buttonSize, let buttonView = self.button?.view {
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if buttonView.superview == nil {
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self.addSubview(buttonView)
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}
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transition.setFrame(view: buttonView, frame: CGRect(origin: CGPoint(x: floor((availableSize.width - buttonSize.width) * 0.5), y: contentY), size: buttonSize))
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contentY += buttonSize.height + buttonSpacing
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}
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if let additionalButtonSize, let additionalButtonView = self.additionalButton?.view {
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if additionalButtonView.superview == nil {
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self.addSubview(additionalButtonView)
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}
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transition.setFrame(view: additionalButtonView, frame: CGRect(origin: CGPoint(x: floor((availableSize.width - additionalButtonSize.width) * 0.5), y: contentY), size: additionalButtonSize))
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contentY += additionalButtonSize.height
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}
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return availableSize
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}
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}
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public func makeView() -> View {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
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}
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}
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