2024-02-27 10:38:24 +04:00

258 lines
11 KiB
Swift

import Foundation
import UIKit
import Display
import ComponentFlow
import AnimatedStickerComponent
import ButtonComponent
import TelegramPresentationData
import AccountContext
import MultilineTextComponent
public final class EmptyStateIndicatorComponent: Component {
public let context: AccountContext
public let theme: PresentationTheme
public let animationName: String
public let title: String
public let text: String
public let actionTitle: String?
public let action: () -> Void
public let additionalActionTitle: String?
public let additionalAction: () -> Void
public init(
context: AccountContext,
theme: PresentationTheme,
animationName: String,
title: String,
text: String,
actionTitle: String?,
action: @escaping () -> Void,
additionalActionTitle: String?,
additionalAction: @escaping () -> Void
) {
self.context = context
self.theme = theme
self.animationName = animationName
self.title = title
self.text = text
self.actionTitle = actionTitle
self.action = action
self.additionalActionTitle = additionalActionTitle
self.additionalAction = additionalAction
}
public static func ==(lhs: EmptyStateIndicatorComponent, rhs: EmptyStateIndicatorComponent) -> Bool {
if lhs.context !== rhs.context {
return false
}
if lhs.theme !== rhs.theme {
return false
}
if lhs.animationName != rhs.animationName {
return false
}
if lhs.title != rhs.title {
return false
}
if lhs.text != rhs.text {
return false
}
if lhs.actionTitle != rhs.actionTitle {
return false
}
if lhs.additionalActionTitle != rhs.additionalActionTitle {
return false
}
return true
}
public final class View: UIView {
private var component: EmptyStateIndicatorComponent?
private weak var componentState: EmptyComponentState?
private let animation = ComponentView<Empty>()
private let title = ComponentView<Empty>()
private let text = ComponentView<Empty>()
private var button: ComponentView<Empty>?
private var additionalButton: ComponentView<Empty>?
override public init(frame: CGRect) {
super.init(frame: frame)
}
required public init(coder: NSCoder) {
preconditionFailure()
}
public func update(component: EmptyStateIndicatorComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
self.component = component
self.componentState = state
let animationSize = self.animation.update(
transition: transition,
component: AnyComponent(AnimatedStickerComponent(
account: component.context.account,
animation: AnimatedStickerComponent.Animation(source: .bundle(name: component.animationName), loop: true),
size: CGSize(width: 120.0, height: 120.0)
)),
environment: {},
containerSize: CGSize(width: 120.0, height: 120.0)
)
let titleSize = self.title.update(
transition: .immediate,
component: AnyComponent(MultilineTextComponent(
text: .plain(NSAttributedString(string: component.title, font: Font.semibold(17.0), textColor: component.theme.list.itemPrimaryTextColor)),
horizontalAlignment: .center,
maximumNumberOfLines: 0
)),
environment: {},
containerSize: CGSize(width: min(300.0, availableSize.width - 16.0 * 2.0), height: 1000.0)
)
let textSize = self.text.update(
transition: .immediate,
component: AnyComponent(MultilineTextComponent(
text: .plain(NSAttributedString(string: component.text, font: Font.regular(15.0), textColor: component.theme.list.itemSecondaryTextColor)),
horizontalAlignment: .center,
maximumNumberOfLines: 0
)),
environment: {},
containerSize: CGSize(width: min(300.0, availableSize.width - 16.0 * 2.0), height: 1000.0)
)
var buttonSize: CGSize?
if let actionTitle = component.actionTitle {
let button: ComponentView<Empty>
if let current = self.button {
button = current
} else {
button = ComponentView()
self.button = button
}
buttonSize = button.update(
transition: transition,
component: AnyComponent(ButtonComponent(
background: ButtonComponent.Background(
color: component.theme.list.itemCheckColors.fillColor,
foreground: component.theme.list.itemCheckColors.foregroundColor,
pressedColor: component.theme.list.itemCheckColors.fillColor.withMultipliedAlpha(0.9)
),
content: AnyComponentWithIdentity(id: 0, component: AnyComponent(
Text(text: actionTitle, font: Font.semibold(17.0), color: component.theme.list.itemCheckColors.foregroundColor)
)),
isEnabled: true,
displaysProgress: false,
action: { [weak self] in
guard let self, let component = self.component else {
return
}
component.action()
}
)),
environment: {},
containerSize: CGSize(width: 260.0, height: 50.0)
)
} else {
if let button = self.button {
self.button = nil
button.view?.removeFromSuperview()
}
}
var additionalButtonSize: CGSize?
if let additionalActionTitle = component.additionalActionTitle {
let additionalButton: ComponentView<Empty>
if let current = self.additionalButton {
additionalButton = current
} else {
additionalButton = ComponentView()
self.additionalButton = additionalButton
}
additionalButtonSize = additionalButton.update(
transition: transition,
component: AnyComponent(Button(
content: AnyComponent(Text(
text: additionalActionTitle, font:
Font.regular(17.0),
color: component.theme.list.itemAccentColor)
),
action: { [weak self] in
guard let self, let component = self.component else {
return
}
component.additionalAction()
}
)),
environment: {},
containerSize: CGSize(width: 262.0, height: 50.0)
)
} else {
if let additionalButton = self.additionalButton {
self.additionalButton = nil
additionalButton.view?.removeFromSuperview()
}
}
let animationSpacing: CGFloat = 11.0
let titleSpacing: CGFloat = 17.0
let buttonSpacing: CGFloat = 21.0
var totalHeight: CGFloat = animationSize.height + animationSpacing + titleSize.height + titleSpacing + textSize.height
if let buttonSize {
totalHeight += buttonSpacing + buttonSize.height
}
if let additionalButtonSize {
totalHeight += buttonSpacing + additionalButtonSize.height
}
var contentY = floor((availableSize.height - totalHeight) * 0.5)
if let animationView = self.animation.view {
if animationView.superview == nil {
self.addSubview(animationView)
}
transition.setFrame(view: animationView, frame: CGRect(origin: CGPoint(x: floor((availableSize.width - animationSize.width) * 0.5), y: contentY), size: animationSize))
contentY += animationSize.height + animationSpacing
}
if let titleView = self.title.view {
if titleView.superview == nil {
self.addSubview(titleView)
}
transition.setFrame(view: titleView, frame: CGRect(origin: CGPoint(x: floor((availableSize.width - titleSize.width) * 0.5), y: contentY), size: titleSize))
contentY += titleSize.height + titleSpacing
}
if let textView = self.text.view {
if textView.superview == nil {
self.addSubview(textView)
}
transition.setFrame(view: textView, frame: CGRect(origin: CGPoint(x: floor((availableSize.width - textSize.width) * 0.5), y: contentY), size: textSize))
contentY += textSize.height + buttonSpacing
}
if let buttonSize, let buttonView = self.button?.view {
if buttonView.superview == nil {
self.addSubview(buttonView)
}
transition.setFrame(view: buttonView, frame: CGRect(origin: CGPoint(x: floor((availableSize.width - buttonSize.width) * 0.5), y: contentY), size: buttonSize))
contentY += buttonSize.height + buttonSpacing
}
if let additionalButtonSize, let additionalButtonView = self.additionalButton?.view {
if additionalButtonView.superview == nil {
self.addSubview(additionalButtonView)
}
transition.setFrame(view: additionalButtonView, frame: CGRect(origin: CGPoint(x: floor((availableSize.width - additionalButtonSize.width) * 0.5), y: contentY), size: additionalButtonSize))
contentY += additionalButtonSize.height
}
return availableSize
}
}
public func makeView() -> View {
return View(frame: CGRect())
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}