Swiftgram/AsyncDisplayKit/Details/ASRangeController.mm
Michael Schneider 3668f45286 Prevent deallocation of asyncDataSource and asyncDelegate in ASCollectionView and ASTableView
Grab a strong reference for asyncDataSource and asyncDelegate in ASCollectionView and ASTableView before executing the range update to be sure they are not going away while executing the range update. This can happen in range updates while going back in the view controller hierarchy
2016-03-22 08:09:59 -07:00

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/* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "ASRangeController.h"
#import "ASAssert.h"
#import "ASWeakSet.h"
#import "ASDisplayNodeExtras.h"
#import "ASDisplayNodeInternal.h"
#import "ASMultiDimensionalArrayUtils.h"
#import "ASInternalHelpers.h"
#import "ASDisplayNode+FrameworkPrivate.h"
@interface ASRangeController ()
{
BOOL _rangeIsValid;
BOOL _queuedRangeUpdate;
BOOL _layoutControllerImplementsSetVisibleIndexPaths;
ASScrollDirection _scrollDirection;
NSSet<NSIndexPath *> *_allPreviousIndexPaths;
ASLayoutRangeMode _currentRangeMode;
BOOL _didUpdateCurrentRange;
BOOL _didRegisterForNotifications;
CFAbsoluteTime _pendingDisplayNodesTimestamp;
NSMutableArray *_scheduledRangeUpdateCompletionBlocks;
}
@end
static UIApplicationState __ApplicationState = UIApplicationStateActive;
@implementation ASRangeController
#pragma mark - Lifecycle
- (instancetype)init
{
if (!(self = [super init])) {
return nil;
}
_rangeIsValid = YES;
_currentRangeMode = ASLayoutRangeModeInvalid;
_didUpdateCurrentRange = NO;
_scheduledRangeUpdateCompletionBlocks = [NSMutableArray array];
[[[self class] allRangeControllersWeakSet] addObject:self];
return self;
}
- (void)dealloc
{
if (_didRegisterForNotifications) {
[[NSNotificationCenter defaultCenter] removeObserver:self name:ASRenderingEngineDidDisplayScheduledNodesNotification object:nil];
}
}
#pragma mark - Core visible node range management API
+ (BOOL)isFirstRangeUpdateForRangeMode:(ASLayoutRangeMode)rangeMode
{
return (rangeMode == ASLayoutRangeModeInvalid);
}
+ (ASLayoutRangeMode)rangeModeForInterfaceState:(ASInterfaceState)interfaceState
currentRangeMode:(ASLayoutRangeMode)currentRangeMode
{
BOOL isVisible = (ASInterfaceStateIncludesVisible(interfaceState));
BOOL isFirstRangeUpdate = [self isFirstRangeUpdateForRangeMode:currentRangeMode];
if (!isVisible || isFirstRangeUpdate) {
return ASLayoutRangeModeMinimum;
}
return ASLayoutRangeModeFull;
}
- (ASInterfaceState)interfaceState
{
ASInterfaceState selfInterfaceState = ASInterfaceStateNone;
if (_dataSource) {
selfInterfaceState = [_dataSource interfaceStateForRangeController:self];
}
if (__ApplicationState == UIApplicationStateBackground) {
// If the app is background, pretend to be invisible so that we inform each cell it is no longer being viewed by the user
selfInterfaceState &= ~(ASInterfaceStateVisible);
}
return selfInterfaceState;
}
- (void)visibleNodeIndexPathsDidChangeWithScrollDirection:(ASScrollDirection)scrollDirection
{
_scrollDirection = scrollDirection;
// Perform update immediately, so that cells receive a visibilityDidChange: call before their first pixel is visible.
[self scheduleRangeUpdate];
}
- (void)updateCurrentRangeWithMode:(ASLayoutRangeMode)rangeMode
{
if (_currentRangeMode != rangeMode) {
_currentRangeMode = rangeMode;
_didUpdateCurrentRange = YES;
[self scheduleRangeUpdate];
}
}
- (void)scheduleRangeUpdate
{
[self scheduleRangeUpdateCompletion:nil];
}
- (void)scheduleRangeUpdateCompletion:(void (^)(void))completion
{
if (completion) {
[_scheduledRangeUpdateCompletionBlocks addObject:completion];
}
if (_queuedRangeUpdate) {
return;
}
// coalesce these events -- handling them multiple times per runloop is noisy and expensive
_queuedRangeUpdate = YES;
__block id<ASRangeControllerDataSource> dataSource = _dataSource;
__block id<ASRangeControllerDelegate> delegate = _delegate;
dispatch_async(dispatch_get_main_queue(), ^{
[self _updateVisibleNodeIndexPaths];
dataSource = nil;
delegate = nil;
});
}
- (void)performRangeUpdate
{
// Call this version if you want the update to occur immediately, such as on app suspend, as another runloop may not occur.
ASDisplayNodeAssertMainThread();
_queuedRangeUpdate = YES; // For now, set this flag as _update... expects it and clears it.
[self _updateVisibleNodeIndexPaths];
}
- (void)setLayoutController:(id<ASLayoutController>)layoutController
{
_layoutController = layoutController;
_layoutControllerImplementsSetVisibleIndexPaths = [_layoutController respondsToSelector:@selector(setVisibleNodeIndexPaths:)];
if (_layoutController && _queuedRangeUpdate) {
[self performRangeUpdate];
}
}
- (void)setDataSource:(id<ASRangeControllerDataSource>)dataSource
{
_dataSource = dataSource;
if (_dataSource && _queuedRangeUpdate) {
[self performRangeUpdate];
}
}
- (void)_updateVisibleNodeIndexPaths
{
ASDisplayNodeAssert(_layoutController, @"An ASLayoutController is required by ASRangeController");
if (!_queuedRangeUpdate || !_layoutController || !_dataSource) {
return;
}
// allNodes is a 2D array: it contains arrays for each section, each containing nodes.
NSArray<NSArray *> *allNodes = [_dataSource completedNodes];
NSUInteger numberOfSections = [allNodes count];
// TODO: Consider if we need to use this codepath, or can rely on something more similar to the data & display ranges
// Example: ... = [_layoutController indexPathsForScrolling:_scrollDirection rangeType:ASLayoutRangeTypeVisible];
NSArray<NSIndexPath *> *visibleNodePaths = [_dataSource visibleNodeIndexPathsForRangeController:self];
if (visibleNodePaths.count == 0) { // if we don't have any visibleNodes currently (scrolled before or after content)...
_queuedRangeUpdate = NO;
return; // don't do anything for this update, but leave _rangeIsValid == NO to make sure we update it later
}
[_layoutController setViewportSize:[_dataSource viewportSizeForRangeController:self]];
// the layout controller needs to know what the current visible indices are to calculate range offsets
if (_layoutControllerImplementsSetVisibleIndexPaths) {
[_layoutController setVisibleNodeIndexPaths:visibleNodePaths];
}
NSArray<ASDisplayNode *> *currentSectionNodes = nil;
NSInteger currentSectionIndex = -1; // Set to -1 so we don't match any indexPath.section on the first iteration.
NSUInteger numberOfNodesInSection = 0;
NSSet<NSIndexPath *> *visibleIndexPaths = [NSSet setWithArray:visibleNodePaths];
NSSet<NSIndexPath *> *displayIndexPaths = nil;
NSSet<NSIndexPath *> *fetchDataIndexPaths = nil;
// Prioritize the order in which we visit each. Visible nodes should be updated first so they are enqueued on
// the network or display queues before preloading (offscreen) nodes are enqueued.
NSMutableOrderedSet<NSIndexPath *> *allIndexPaths = [[NSMutableOrderedSet alloc] initWithSet:visibleIndexPaths];
ASInterfaceState selfInterfaceState = [self interfaceState];
ASLayoutRangeMode rangeMode = _currentRangeMode;
// If the range mode is explicitly set via updateCurrentRangeWithMode: it will last in that mode until the
// range controller becomes visible again or explicitly changes the range mode again
if ((!_didUpdateCurrentRange && ASInterfaceStateIncludesVisible(selfInterfaceState)) || [[self class] isFirstRangeUpdateForRangeMode:rangeMode]) {
rangeMode = [ASRangeController rangeModeForInterfaceState:selfInterfaceState currentRangeMode:_currentRangeMode];
}
ASRangeTuningParameters parametersFetchData = [_layoutController tuningParametersForRangeMode:rangeMode
rangeType:ASLayoutRangeTypeFetchData];
if (ASRangeTuningParametersEqualToRangeTuningParameters(parametersFetchData, ASRangeTuningParametersZero)) {
fetchDataIndexPaths = visibleIndexPaths;
} else {
fetchDataIndexPaths = [_layoutController indexPathsForScrolling:_scrollDirection
rangeMode:rangeMode
rangeType:ASLayoutRangeTypeFetchData];
}
ASRangeTuningParameters parametersDisplay = [_layoutController tuningParametersForRangeMode:rangeMode
rangeType:ASLayoutRangeTypeDisplay];
if (rangeMode == ASLayoutRangeModeLowMemory) {
displayIndexPaths = [NSSet set];
} else if (ASRangeTuningParametersEqualToRangeTuningParameters(parametersDisplay, ASRangeTuningParametersZero)) {
displayIndexPaths = visibleIndexPaths;
} else if (ASRangeTuningParametersEqualToRangeTuningParameters(parametersDisplay, parametersFetchData)) {
displayIndexPaths = fetchDataIndexPaths;
} else {
displayIndexPaths = [_layoutController indexPathsForScrolling:_scrollDirection
rangeMode:rangeMode
rangeType:ASLayoutRangeTypeDisplay];
}
// Typically the fetchDataIndexPaths will be the largest, and be a superset of the others, though it may be disjoint.
// Because allIndexPaths is an NSMutableOrderedSet, this adds the non-duplicate items /after/ the existing items.
// This means that during iteration, we will first visit visible, then display, then fetch data nodes.
[allIndexPaths unionSet:displayIndexPaths];
[allIndexPaths unionSet:fetchDataIndexPaths];
// Add anything we had applied interfaceState to in the last update, but is no longer in range, so we can clear any
// range flags it still has enabled. Most of the time, all but a few elements are equal; a large programmatic
// scroll or major main thread stall could cause entirely disjoint sets. In either case we must visit all.
// Calling "-set" on NSMutableOrderedSet just references the underlying mutable data store, so we must copy it.
NSSet<NSIndexPath *> *allCurrentIndexPaths = [[allIndexPaths set] copy];
[allIndexPaths unionSet:_allPreviousIndexPaths];
_allPreviousIndexPaths = allCurrentIndexPaths;
_currentRangeMode = rangeMode;
_didUpdateCurrentRange = NO;
if (!_rangeIsValid) {
[allIndexPaths addObjectsFromArray:ASIndexPathsForTwoDimensionalArray(allNodes)];
}
// TODO Don't register for notifications if this range update doesn't cause any node to enter rendering pipeline.
// This can be done once there is an API to observe to (or be notified upon) interface state changes or pipeline enterings
[self registerForNotificationsForInterfaceStateIfNeeded:selfInterfaceState];
#if ASRangeControllerLoggingEnabled
ASDisplayNodeAssertTrue([visibleIndexPaths isSubsetOfSet:displayIndexPaths]);
NSMutableArray<NSIndexPath *> *modifiedIndexPaths = (ASRangeControllerLoggingEnabled ? [NSMutableArray array] : nil);
#endif
for (NSIndexPath *indexPath in allIndexPaths) {
// Before a node / indexPath is exposed to ASRangeController, ASDataController should have already measured it.
// For consistency, make sure each node knows that it should measure itself if something changes.
ASInterfaceState interfaceState = ASInterfaceStateMeasureLayout;
if (ASInterfaceStateIncludesVisible(selfInterfaceState)) {
if ([visibleIndexPaths containsObject:indexPath]) {
interfaceState |= (ASInterfaceStateVisible | ASInterfaceStateDisplay | ASInterfaceStateFetchData);
} else {
if ([fetchDataIndexPaths containsObject:indexPath]) {
interfaceState |= ASInterfaceStateFetchData;
}
if ([displayIndexPaths containsObject:indexPath]) {
interfaceState |= ASInterfaceStateDisplay;
}
}
} else {
// If selfInterfaceState isn't visible, then visibleIndexPaths represents what /will/ be immediately visible at the
// instant we come onscreen. So, fetch data and display all of those things, but don't waste resources preloading yet.
// We handle this as a separate case to minimize set operations for offscreen preloading, including containsObject:.
if ([allCurrentIndexPaths containsObject:indexPath]) {
// DO NOT set Visible: even though these elements are in the visible range / "viewport",
// our overall container object is itself not visible yet. The moment it becomes visible, we will run the condition above
// Set Layout, Fetch Data
interfaceState |= ASInterfaceStateFetchData;
if (rangeMode != ASLayoutRangeModeLowMemory) {
// Add Display.
// We might be looking at an indexPath that was previously in-range, but now we need to clear it.
// In that case we'll just set it back to MeasureLayout. Only set Display | FetchData if in allCurrentIndexPaths.
interfaceState |= ASInterfaceStateDisplay;
}
}
}
NSInteger section = indexPath.section;
NSInteger row = indexPath.row;
if (section >= 0 && row >= 0 && section < numberOfSections) {
if (section != currentSectionIndex) {
// Often we'll be dealing with indexPaths in the same section, but the set isn't sorted and we may even bounce
// between the same ones. Still, this saves dozens of method calls to access the inner array and count.
currentSectionNodes = allNodes[section];
numberOfNodesInSection = [currentSectionNodes count];
currentSectionIndex = section;
}
if (row < numberOfNodesInSection) {
ASDisplayNode *node = currentSectionNodes[row];
ASDisplayNodeAssert(node.hierarchyState & ASHierarchyStateRangeManaged, @"All nodes reaching this point should be range-managed, or interfaceState may be incorrectly reset.");
// Skip the many method calls of the recursive operation if the top level cell node already has the right interfaceState.
if (node.interfaceState != interfaceState) {
#if ASRangeControllerLoggingEnabled
[modifiedIndexPaths addObject:indexPath];
#endif
[node recursivelySetInterfaceState:interfaceState];
}
}
}
}
if (_didRegisterForNotifications) {
_pendingDisplayNodesTimestamp = CFAbsoluteTimeGetCurrent();
}
_rangeIsValid = YES;
_queuedRangeUpdate = NO;
for (void (^completionBlock)(void) in _scheduledRangeUpdateCompletionBlocks) {
completionBlock();
}
[_scheduledRangeUpdateCompletionBlocks removeAllObjects];
#if ASRangeControllerLoggingEnabled
// NSSet *visibleNodePathsSet = [NSSet setWithArray:visibleNodePaths];
// BOOL setsAreEqual = [visibleIndexPaths isEqualToSet:visibleNodePathsSet];
// NSLog(@"visible sets are equal: %d", setsAreEqual);
// if (!setsAreEqual) {
// NSLog(@"standard: %@", visibleIndexPaths);
// NSLog(@"custom: %@", visibleNodePathsSet);
// }
[modifiedIndexPaths sortUsingSelector:@selector(compare:)];
NSLog(@"Range update complete; modifiedIndexPaths: %@", [self descriptionWithIndexPaths:modifiedIndexPaths]);
#endif
}
#pragma mark - Notification observers
- (void)registerForNotificationsForInterfaceStateIfNeeded:(ASInterfaceState)interfaceState
{
if (!_didRegisterForNotifications) {
ASLayoutRangeMode nextRangeMode = [ASRangeController rangeModeForInterfaceState:interfaceState
currentRangeMode:_currentRangeMode];
if (_currentRangeMode != nextRangeMode) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(scheduledNodesDidDisplay:)
name:ASRenderingEngineDidDisplayScheduledNodesNotification
object:nil];
_didRegisterForNotifications = YES;
}
}
}
- (void)scheduledNodesDidDisplay:(NSNotification *)notification
{
CFAbsoluteTime notificationTimestamp = ((NSNumber *) notification.userInfo[ASRenderingEngineDidDisplayNodesScheduledBeforeTimestamp]).doubleValue;
if (_pendingDisplayNodesTimestamp < notificationTimestamp) {
// The rendering engine has processed all the nodes this range controller scheduled. Let's schedule a range update
[[NSNotificationCenter defaultCenter] removeObserver:self name:ASRenderingEngineDidDisplayScheduledNodesNotification object:nil];
_didRegisterForNotifications = NO;
[self scheduleRangeUpdate];
}
}
#pragma mark - Cell node view handling
- (void)configureContentView:(UIView *)contentView forCellNode:(ASCellNode *)node
{
ASDisplayNodeAssertMainThread();
ASDisplayNodeAssert(node, @"Cannot move a nil node to a view");
ASDisplayNodeAssert(contentView, @"Cannot move a node to a non-existent view");
if (node.view.superview == contentView) {
// this content view is already correctly configured
return;
}
// clean the content view
for (UIView *view in contentView.subviews) {
[view removeFromSuperview];
}
[contentView addSubview:node.view];
}
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
{
[_layoutController setTuningParameters:tuningParameters forRangeMode:rangeMode rangeType:rangeType];
}
- (ASRangeTuningParameters)tuningParametersForRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
{
return [_layoutController tuningParametersForRangeMode:rangeMode rangeType:rangeType];
}
#pragma mark - ASDataControllerDelegete
- (void)dataControllerBeginUpdates:(ASDataController *)dataController
{
ASPerformBlockOnMainThread(^{
[_delegate didBeginUpdatesInRangeController:self];
});
}
- (void)dataController:(ASDataController *)dataController endUpdatesAnimated:(BOOL)animated completion:(void (^)(BOOL))completion
{
ASPerformBlockOnMainThread(^{
[_delegate rangeController:self didEndUpdatesAnimated:animated completion:completion];
});
}
- (void)dataController:(ASDataController *)dataController didInsertNodes:(NSArray *)nodes atIndexPaths:(NSArray *)indexPaths withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
{
ASDisplayNodeAssert(nodes.count == indexPaths.count, @"Invalid index path");
ASPerformBlockOnMainThread(^{
_rangeIsValid = NO;
[_delegate rangeController:self didInsertNodes:nodes atIndexPaths:indexPaths withAnimationOptions:animationOptions];
});
}
- (void)dataController:(ASDataController *)dataController didDeleteNodes:(NSArray *)nodes atIndexPaths:(NSArray *)indexPaths withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
{
ASPerformBlockOnMainThread(^{
_rangeIsValid = NO;
[_delegate rangeController:self didDeleteNodes:nodes atIndexPaths:indexPaths withAnimationOptions:animationOptions];
});
}
- (void)dataController:(ASDataController *)dataController didInsertSections:(NSArray *)sections atIndexSet:(NSIndexSet *)indexSet withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
{
ASDisplayNodeAssert(sections.count == indexSet.count, @"Invalid sections");
ASPerformBlockOnMainThread(^{
_rangeIsValid = NO;
[_delegate rangeController:self didInsertSectionsAtIndexSet:indexSet withAnimationOptions:animationOptions];
});
}
- (void)dataController:(ASDataController *)dataController didDeleteSectionsAtIndexSet:(NSIndexSet *)indexSet withAnimationOptions:(ASDataControllerAnimationOptions)animationOptions
{
ASPerformBlockOnMainThread(^{
_rangeIsValid = NO;
[_delegate rangeController:self didDeleteSectionsAtIndexSet:indexSet withAnimationOptions:animationOptions];
});
}
#pragma mark - Memory Management
// Skip the many method calls of the recursive operation if the top level cell node already has the right interfaceState.
- (void)clearContents
{
for (NSArray *section in [_dataSource completedNodes]) {
for (ASDisplayNode *node in section) {
if (ASInterfaceStateIncludesDisplay(node.interfaceState)) {
[node exitInterfaceState:ASInterfaceStateDisplay];
}
}
}
}
- (void)clearFetchedData
{
for (NSArray *section in [_dataSource completedNodes]) {
for (ASDisplayNode *node in section) {
if (ASInterfaceStateIncludesFetchData(node.interfaceState)) {
[node exitInterfaceState:ASInterfaceStateFetchData];
}
}
}
}
#pragma mark - Class Methods (Application Notification Handlers)
+ (ASWeakSet *)allRangeControllersWeakSet
{
static ASWeakSet<ASRangeController *> *__allRangeControllersWeakSet;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
__allRangeControllersWeakSet = [[ASWeakSet alloc] init];
[self registerSharedApplicationNotifications];
});
return __allRangeControllersWeakSet;
}
+ (void)registerSharedApplicationNotifications
{
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
#if ASRangeControllerAutomaticLowMemoryHandling
[center addObserver:self selector:@selector(didReceiveMemoryWarning:) name:UIApplicationDidReceiveMemoryWarningNotification object:nil];
#endif
[center addObserver:self selector:@selector(didEnterBackground:) name:UIApplicationDidEnterBackgroundNotification object:nil];
[center addObserver:self selector:@selector(willEnterForeground:) name:UIApplicationWillEnterForegroundNotification object:nil];
}
static ASLayoutRangeMode __rangeModeForMemoryWarnings = ASLayoutRangeModeVisibleOnly;
+ (void)setRangeModeForMemoryWarnings:(ASLayoutRangeMode)rangeMode
{
ASDisplayNodeAssert(rangeMode == ASLayoutRangeModeVisibleOnly || rangeMode == ASLayoutRangeModeLowMemory, @"It is highly inadvisable to engage a larger range mode when a memory warning occurs, as this will almost certainly cause app eviction");
__rangeModeForMemoryWarnings = rangeMode;
}
+ (void)didReceiveMemoryWarning:(NSNotification *)notification
{
NSArray *allRangeControllers = [[self allRangeControllersWeakSet] allObjects];
for (ASRangeController *rangeController in allRangeControllers) {
BOOL isDisplay = ASInterfaceStateIncludesDisplay([rangeController interfaceState]);
[rangeController updateCurrentRangeWithMode:isDisplay ? ASLayoutRangeModeMinimum : __rangeModeForMemoryWarnings];
[rangeController performRangeUpdate];
}
#if ASRangeControllerLoggingEnabled
NSLog(@"+[ASRangeController didReceiveMemoryWarning] with controllers: %@", allRangeControllers);
#endif
}
+ (void)didEnterBackground:(NSNotification *)notification
{
NSArray *allRangeControllers = [[self allRangeControllersWeakSet] allObjects];
for (ASRangeController *rangeController in allRangeControllers) {
// We do not want to fully collapse the Display ranges of any visible range controllers so that flashes can be avoided when
// the app is resumed. Non-visible controllers can be more aggressively culled to the LowMemory state (see definitions for documentation)
BOOL isVisible = ASInterfaceStateIncludesVisible([rangeController interfaceState]);
[rangeController updateCurrentRangeWithMode:isVisible ? ASLayoutRangeModeVisibleOnly : ASLayoutRangeModeLowMemory];
}
// Because -interfaceState checks __ApplicationState and always clears the "visible" bit if Backgrounded, we must set this after updating the range mode.
__ApplicationState = UIApplicationStateBackground;
for (ASRangeController *rangeController in allRangeControllers) {
// Trigger a range update immediately, as we may not be allowed by the system to run the update block scheduled by changing range mode.
[rangeController performRangeUpdate];
}
#if ASRangeControllerLoggingEnabled
NSLog(@"+[ASRangeController didEnterBackground] with controllers, after backgrounding: %@", allRangeControllers);
#endif
}
+ (void)willEnterForeground:(NSNotification *)notification
{
NSArray *allRangeControllers = [[self allRangeControllersWeakSet] allObjects];
__ApplicationState = UIApplicationStateActive;
for (ASRangeController *rangeController in allRangeControllers) {
BOOL isVisible = ASInterfaceStateIncludesVisible([rangeController interfaceState]);
[rangeController updateCurrentRangeWithMode:isVisible ? ASLayoutRangeModeMinimum : ASLayoutRangeModeVisibleOnly];
[rangeController performRangeUpdate];
}
#if ASRangeControllerLoggingEnabled
NSLog(@"+[ASRangeController willEnterForeground] with controllers, after foregrounding: %@", allRangeControllers);
#endif
}
#pragma mark - Debugging
- (NSString *)descriptionWithIndexPaths:(NSArray<NSIndexPath *> *)indexPaths
{
NSMutableString *description = [NSMutableString stringWithFormat:@"%@ %@", [super description], @" allPreviousIndexPaths:\n"];
for (NSIndexPath *indexPath in indexPaths) {
ASDisplayNode *node = [_dataSource rangeController:self nodeAtIndexPath:indexPath];
ASInterfaceState interfaceState = node.interfaceState;
BOOL inVisible = ASInterfaceStateIncludesVisible(interfaceState);
BOOL inDisplay = ASInterfaceStateIncludesDisplay(interfaceState);
BOOL inFetchData = ASInterfaceStateIncludesFetchData(interfaceState);
[description appendFormat:@"indexPath %@, Visible: %d, Display: %d, FetchData: %d\n", indexPath, inVisible, inDisplay, inFetchData];
}
return description;
}
- (NSString *)description
{
NSArray<NSIndexPath *> *indexPaths = [[_allPreviousIndexPaths allObjects] sortedArrayUsingSelector:@selector(compare:)];
return [self descriptionWithIndexPaths:indexPaths];
}
@end