Swiftgram/submodules/TelegramUI/Components/EntityKeyboard/Sources/EntityKeyboardBottomPanelButton.swift
2025-10-01 00:10:10 +08:00

177 lines
6.0 KiB
Swift

import Foundation
import UIKit
import Display
import ComponentFlow
import PagerComponent
import ComponentDisplayAdapters
import BundleIconComponent
import GlassBackgroundComponent
import AppBundle
final class EntityKeyboardBottomPanelButton: Component {
let icon: String
let color: UIColor
let action: () -> Void
let holdAction: (() -> Void)?
init(
icon: String,
color: UIColor,
action: @escaping () -> Void,
holdAction: (() -> Void)? = nil
) {
self.icon = icon
self.color = color
self.action = action
self.holdAction = holdAction
}
static func ==(lhs: EntityKeyboardBottomPanelButton, rhs: EntityKeyboardBottomPanelButton) -> Bool {
if lhs.icon != rhs.icon {
return false
}
if lhs.color != rhs.color {
return false
}
if (lhs.holdAction == nil) != (rhs.holdAction == nil) {
return false
}
return true
}
final class View: HighlightTrackingButton {
let iconView: GlassBackgroundView.ContentImageView
let tintMaskContainer: UIView
private var holdActionTriggerred: Bool = false
private var holdActionTimer: Timer?
var component: EntityKeyboardBottomPanelButton?
private var currentIsHighlighted: Bool = false {
didSet {
if self.currentIsHighlighted != oldValue {
self.updateAlpha(transition: .immediate)
}
}
}
override init(frame: CGRect) {
self.iconView = GlassBackgroundView.ContentImageView()
self.iconView.isUserInteractionEnabled = false
self.tintMaskContainer = UIView()
self.tintMaskContainer.addSubview(self.iconView.tintMask)
super.init(frame: frame)
self.addSubview(self.iconView)
self.addTarget(self, action: #selector(self.pressed), for: .touchUpInside)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
self.holdActionTimer?.invalidate()
}
@objc private func pressed() {
if self.holdActionTriggerred {
self.holdActionTriggerred = false
} else {
self.component?.action()
}
}
override public func beginTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
self.currentIsHighlighted = true
self.holdActionTriggerred = false
if self.component?.holdAction != nil {
self.holdActionTriggerred = true
self.component?.action()
self.holdActionTimer?.invalidate()
let holdActionTimer = Timer(timeInterval: 0.5, repeats: false, block: { [weak self] _ in
guard let strongSelf = self else {
return
}
strongSelf.holdActionTimer?.invalidate()
strongSelf.component?.holdAction?()
strongSelf.beginExecuteHoldActionTimer()
})
self.holdActionTimer = holdActionTimer
RunLoop.main.add(holdActionTimer, forMode: .common)
}
return super.beginTracking(touch, with: event)
}
private func beginExecuteHoldActionTimer() {
self.holdActionTimer?.invalidate()
let holdActionTimer = Timer(timeInterval: 0.1, repeats: true, block: { [weak self] _ in
guard let strongSelf = self else {
return
}
strongSelf.component?.holdAction?()
})
self.holdActionTimer = holdActionTimer
RunLoop.main.add(holdActionTimer, forMode: .common)
}
override public func endTracking(_ touch: UITouch?, with event: UIEvent?) {
self.currentIsHighlighted = false
self.holdActionTimer?.invalidate()
self.holdActionTimer = nil
super.endTracking(touch, with: event)
}
override public func cancelTracking(with event: UIEvent?) {
self.currentIsHighlighted = false
self.holdActionTimer?.invalidate()
self.holdActionTimer = nil
super.cancelTracking(with: event)
}
private func updateAlpha(transition: ComponentTransition) {
let alpha: CGFloat = self.currentIsHighlighted ? 0.6 : 1.0
transition.setAlpha(view: self.iconView, alpha: alpha)
}
func update(component: EntityKeyboardBottomPanelButton, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
if self.component?.icon != component.icon {
self.iconView.image = UIImage(bundleImageName: component.icon)?.withRenderingMode(.alwaysTemplate)
}
self.component = component
self.iconView.tintColor = component.color
let size = CGSize(width: 38.0, height: 38.0)
if let image = self.iconView.image {
let iconFrame = CGRect(origin: CGPoint(x: floor((size.width - image.size.width) * 0.5), y: floor((size.height - image.size.height) * 0.5)), size: image.size)
self.iconView.frame = iconFrame
}
return size
}
}
func makeView() -> View {
return View(frame: CGRect())
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}