mirror of
https://github.com/Swiftgram/Telegram-iOS.git
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177 lines
6.0 KiB
Swift
177 lines
6.0 KiB
Swift
import Foundation
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import UIKit
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import Display
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import ComponentFlow
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import PagerComponent
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import ComponentDisplayAdapters
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import BundleIconComponent
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import GlassBackgroundComponent
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import AppBundle
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final class EntityKeyboardBottomPanelButton: Component {
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let icon: String
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let color: UIColor
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let action: () -> Void
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let holdAction: (() -> Void)?
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init(
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icon: String,
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color: UIColor,
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action: @escaping () -> Void,
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holdAction: (() -> Void)? = nil
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) {
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self.icon = icon
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self.color = color
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self.action = action
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self.holdAction = holdAction
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}
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static func ==(lhs: EntityKeyboardBottomPanelButton, rhs: EntityKeyboardBottomPanelButton) -> Bool {
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if lhs.icon != rhs.icon {
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return false
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}
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if lhs.color != rhs.color {
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return false
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}
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if (lhs.holdAction == nil) != (rhs.holdAction == nil) {
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return false
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}
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return true
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}
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final class View: HighlightTrackingButton {
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let iconView: GlassBackgroundView.ContentImageView
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let tintMaskContainer: UIView
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private var holdActionTriggerred: Bool = false
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private var holdActionTimer: Timer?
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var component: EntityKeyboardBottomPanelButton?
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private var currentIsHighlighted: Bool = false {
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didSet {
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if self.currentIsHighlighted != oldValue {
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self.updateAlpha(transition: .immediate)
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}
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}
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}
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override init(frame: CGRect) {
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self.iconView = GlassBackgroundView.ContentImageView()
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self.iconView.isUserInteractionEnabled = false
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self.tintMaskContainer = UIView()
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self.tintMaskContainer.addSubview(self.iconView.tintMask)
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super.init(frame: frame)
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self.addSubview(self.iconView)
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self.addTarget(self, action: #selector(self.pressed), for: .touchUpInside)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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deinit {
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self.holdActionTimer?.invalidate()
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}
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@objc private func pressed() {
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if self.holdActionTriggerred {
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self.holdActionTriggerred = false
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} else {
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self.component?.action()
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}
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}
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override public func beginTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
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self.currentIsHighlighted = true
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self.holdActionTriggerred = false
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if self.component?.holdAction != nil {
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self.holdActionTriggerred = true
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self.component?.action()
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self.holdActionTimer?.invalidate()
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let holdActionTimer = Timer(timeInterval: 0.5, repeats: false, block: { [weak self] _ in
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guard let strongSelf = self else {
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return
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}
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strongSelf.holdActionTimer?.invalidate()
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strongSelf.component?.holdAction?()
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strongSelf.beginExecuteHoldActionTimer()
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})
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self.holdActionTimer = holdActionTimer
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RunLoop.main.add(holdActionTimer, forMode: .common)
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}
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return super.beginTracking(touch, with: event)
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}
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private func beginExecuteHoldActionTimer() {
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self.holdActionTimer?.invalidate()
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let holdActionTimer = Timer(timeInterval: 0.1, repeats: true, block: { [weak self] _ in
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guard let strongSelf = self else {
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return
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}
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strongSelf.component?.holdAction?()
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})
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self.holdActionTimer = holdActionTimer
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RunLoop.main.add(holdActionTimer, forMode: .common)
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}
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override public func endTracking(_ touch: UITouch?, with event: UIEvent?) {
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self.currentIsHighlighted = false
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self.holdActionTimer?.invalidate()
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self.holdActionTimer = nil
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super.endTracking(touch, with: event)
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}
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override public func cancelTracking(with event: UIEvent?) {
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self.currentIsHighlighted = false
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self.holdActionTimer?.invalidate()
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self.holdActionTimer = nil
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super.cancelTracking(with: event)
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}
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private func updateAlpha(transition: ComponentTransition) {
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let alpha: CGFloat = self.currentIsHighlighted ? 0.6 : 1.0
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transition.setAlpha(view: self.iconView, alpha: alpha)
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}
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func update(component: EntityKeyboardBottomPanelButton, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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if self.component?.icon != component.icon {
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self.iconView.image = UIImage(bundleImageName: component.icon)?.withRenderingMode(.alwaysTemplate)
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}
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self.component = component
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self.iconView.tintColor = component.color
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let size = CGSize(width: 38.0, height: 38.0)
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if let image = self.iconView.image {
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let iconFrame = CGRect(origin: CGPoint(x: floor((size.width - image.size.width) * 0.5), y: floor((size.height - image.size.height) * 0.5)), size: image.size)
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self.iconView.frame = iconFrame
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}
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return size
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}
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}
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func makeView() -> View {
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return View(frame: CGRect())
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}
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func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: ComponentTransition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
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}
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}
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