Swiftgram/AsyncDisplayKit/Layout/ASLayoutSpec.mm
Michael Schneider d5cbe33686 Revert "[ASLayoutSpec] Use childrenMap directly to prevent creating an NSArray within ASDK Part 2 (#2021)"
This reverts commit d5a7c195226925e483c74fb210120d15ff423378.
2016-08-02 10:10:36 -07:00

272 lines
7.9 KiB
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//
// ASLayoutSpec.mm
// AsyncDisplayKit
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import "ASLayoutSpec.h"
#import "ASAssert.h"
#import "ASEnvironmentInternal.h"
#import "ASLayout.h"
#import "ASThread.h"
#import "ASTraitCollection.h"
#import <objc/runtime.h>
#import <map>
#import <vector>
typedef std::map<unsigned long, id<ASLayoutable>, std::less<unsigned long>> ASChildMap;
@interface ASLayoutSpec() {
ASEnvironmentState _environmentState;
ASDN::RecursiveMutex __instanceLock__;
ASChildMap _children;
}
@end
@implementation ASLayoutSpec
// these dynamic properties all defined in ASLayoutOptionsPrivate.m
@dynamic spacingAfter, spacingBefore, flexGrow, flexShrink, flexBasis,
alignSelf, ascender, descender, sizeRange, layoutPosition, layoutableType;
@synthesize isFinalLayoutable = _isFinalLayoutable;
- (instancetype)init
{
if (!(self = [super init])) {
return nil;
}
_isMutable = YES;
_environmentState = ASEnvironmentStateMakeDefault();
return self;
}
- (ASLayoutableType)layoutableType
{
return ASLayoutableTypeLayoutSpec;
}
- (BOOL)canLayoutAsynchronous
{
return YES;
}
#pragma mark - Layout
- (ASLayout *)measureWithSizeRange:(ASSizeRange)constrainedSize
{
return [ASLayout layoutWithLayoutableObject:self
constrainedSizeRange:constrainedSize
size:constrainedSize.min];
}
- (id<ASLayoutable>)finalLayoutable
{
return self;
}
- (id<ASLayoutable>)layoutableToAddFromLayoutable:(id<ASLayoutable>)child
{
if (self.isFinalLayoutable == NO) {
// If you are getting recursion crashes here after implementing finalLayoutable, make sure
// that you are setting isFinalLayoutable flag to YES. This must be one BEFORE adding a child
// to the new ASLayoutable.
//
// For example:
//- (id<ASLayoutable>)finalLayoutable
//{
// ASInsetLayoutSpec *insetSpec = [[ASInsetLayoutSpec alloc] init];
// insetSpec.insets = UIEdgeInsetsMake(10,10,10,10);
// insetSpec.isFinalLayoutable = YES;
// [insetSpec setChild:self];
// return insetSpec;
//}
id<ASLayoutable> finalLayoutable = [child finalLayoutable];
if (finalLayoutable != child) {
if (ASEnvironmentStatePropagationEnabled()) {
ASEnvironmentStatePropagateUp(finalLayoutable, child.environmentState.layoutOptionsState);
} else {
// If state propagation is not enabled the layout options state needs to be copied manually
ASEnvironmentState finalLayoutableEnvironmentState = finalLayoutable.environmentState;
finalLayoutableEnvironmentState.layoutOptionsState = child.environmentState.layoutOptionsState;
finalLayoutable.environmentState = finalLayoutableEnvironmentState;
}
return finalLayoutable;
}
}
return child;
}
- (void)setParent:(id<ASLayoutable>)parent
{
// FIXME: Locking should be evaluated here. _parent is not widely used yet, though.
_parent = parent;
if ([parent supportsUpwardPropagation]) {
ASEnvironmentStatePropagateUp(parent, self.environmentState.layoutOptionsState);
}
}
- (void)setChild:(id<ASLayoutable>)child
{
ASDisplayNodeAssert(self.isMutable, @"Cannot set properties when layout spec is not mutable");
if (child) {
id<ASLayoutable> finalLayoutable = [self layoutableToAddFromLayoutable:child];
if (finalLayoutable) {
_children[0] = finalLayoutable;
[self propagateUpLayoutable:finalLayoutable];
}
} else {
_children.erase(0);
}
}
- (void)setChild:(id<ASLayoutable>)child forIndex:(NSUInteger)index
{
ASDisplayNodeAssert(self.isMutable, @"Cannot set properties when layout spec is not mutable");
if (child) {
id<ASLayoutable> finalLayoutable = [self layoutableToAddFromLayoutable:child];
_children[index] = finalLayoutable;
} else {
_children.erase(index);
}
// TODO: Should we propagate up the layoutable at it could happen that multiple children will propagated up their
// layout options and one child will overwrite values from another child
// [self propagateUpLayoutable:finalLayoutable];
}
- (void)setChildren:(NSArray<id<ASLayoutable>> *)children
{
ASDisplayNodeAssert(self.isMutable, @"Cannot set properties when layout spec is not mutable");
_children.clear();
NSUInteger i = 0;
for (id<ASLayoutable> child in children) {
_children[i] = [self layoutableToAddFromLayoutable:child];
i += 1;
}
}
- (id<ASLayoutable>)childForIndex:(NSUInteger)index
{
if (index < _children.size()) {
return _children[index];
}
return nil;
}
- (id<ASLayoutable>)child
{
return _children[0];
}
- (NSArray *)children
{
std::vector<ASLayout *> children;
for (ASChildMap::iterator it = _children.begin(); it != _children.end(); ++it ) {
children.push_back(it->second);
}
return [NSArray arrayWithObjects:&children[0] count:children.size()];
}
#pragma mark - ASEnvironment
- (ASEnvironmentState)environmentState
{
return _environmentState;
}
- (void)setEnvironmentState:(ASEnvironmentState)environmentState
{
_environmentState = environmentState;
}
// Subclasses can override this method to return NO, because upward propagation is not enabled if a layout
// specification has more than one child. Currently ASStackLayoutSpec and ASStaticLayoutSpec are currently
// the specifications that are known to have more than one.
- (BOOL)supportsUpwardPropagation
{
return ASEnvironmentStatePropagationEnabled();
}
- (BOOL)supportsTraitsCollectionPropagation
{
return ASEnvironmentStateTraitCollectionPropagationEnabled();
}
- (void)propagateUpLayoutable:(id<ASLayoutable>)layoutable
{
if ([layoutable isKindOfClass:[ASLayoutSpec class]]) {
[(ASLayoutSpec *)layoutable setParent:self]; // This will trigger upward propogation if needed.
} else if ([self supportsUpwardPropagation]) {
ASEnvironmentStatePropagateUp(self, layoutable.environmentState.layoutOptionsState); // Probably an ASDisplayNode
}
}
- (ASEnvironmentTraitCollection)environmentTraitCollection
{
return _environmentState.environmentTraitCollection;
}
- (void)setEnvironmentTraitCollection:(ASEnvironmentTraitCollection)environmentTraitCollection
{
_environmentState.environmentTraitCollection = environmentTraitCollection;
}
ASEnvironmentLayoutOptionsForwarding
ASEnvironmentLayoutExtensibilityForwarding
- (ASTraitCollection *)asyncTraitCollection
{
ASDN::MutexLocker l(__instanceLock__);
return [ASTraitCollection traitCollectionWithASEnvironmentTraitCollection:self.environmentTraitCollection];
}
@end
@implementation ASLayoutSpec (Debugging)
#pragma mark - ASLayoutableAsciiArtProtocol
+ (NSString *)asciiArtStringForChildren:(NSArray *)children parentName:(NSString *)parentName direction:(ASStackLayoutDirection)direction
{
NSMutableArray *childStrings = [NSMutableArray array];
for (id<ASLayoutableAsciiArtProtocol> layoutChild in children) {
NSString *childString = [layoutChild asciiArtString];
if (childString) {
[childStrings addObject:childString];
}
}
if (direction == ASStackLayoutDirectionHorizontal) {
return [ASAsciiArtBoxCreator horizontalBoxStringForChildren:childStrings parent:parentName];
}
return [ASAsciiArtBoxCreator verticalBoxStringForChildren:childStrings parent:parentName];
}
+ (NSString *)asciiArtStringForChildren:(NSArray *)children parentName:(NSString *)parentName
{
return [self asciiArtStringForChildren:children parentName:parentName direction:ASStackLayoutDirectionHorizontal];
}
- (NSString *)asciiArtString
{
NSArray *children = self.child ? @[self.child] : self.children;
return [ASLayoutSpec asciiArtStringForChildren:children parentName:[self asciiArtName]];
}
- (NSString *)asciiArtName
{
return NSStringFromClass([self class]);
}
@end