Swiftgram/AsyncDisplayKit/Layout/ASLayoutablePrivate.h
Hannah Troisi c857e809f4 Clean up header comments (for consistent Facebook licensing info) (#1741)
[Licensing] Clean up header comments (for consistent Facebook licensing info)
2016-06-11 23:31:39 -07:00

234 lines
6.7 KiB
Objective-C

//
// ASLayoutablePrivate.h
// AsyncDisplayKit
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import <Foundation/Foundation.h>
@class ASLayoutSpec;
@protocol ASLayoutable;
struct ASLayoutableContext {
int32_t transitionID;
BOOL needsVisualizeNode;
};
extern int32_t const ASLayoutableContextInvalidTransitionID;
extern int32_t const ASLayoutableContextDefaultTransitionID;
extern struct ASLayoutableContext const ASLayoutableContextNull;
extern BOOL ASLayoutableContextIsNull(struct ASLayoutableContext context);
extern struct ASLayoutableContext ASLayoutableContextMake(int32_t transitionID, BOOL needsVisualizeNode);
extern void ASLayoutableSetCurrentContext(struct ASLayoutableContext context);
extern struct ASLayoutableContext ASLayoutableGetCurrentContext();
extern void ASLayoutableClearCurrentContext();
/**
* The base protocol for ASLayoutable. Generally the methods/properties in this class do not need to be
* called by the end user and are only called internally. However, there may be a case where the methods are useful.
*/
@protocol ASLayoutablePrivate <NSObject>
/**
* @abstract This method can be used to give the user a chance to wrap an ASLayoutable in an ASLayoutSpec
* just before it is added to a parent ASLayoutSpec. For example, if you wanted an ASTextNode that was always
* inside of an ASInsetLayoutSpec, you could subclass ASTextNode and implement finalLayoutable so that it wraps
* itself in an inset spec.
*
* Note that any ASLayoutable other than self that is returned MUST set isFinalLayoutable to YES. Make sure
* to do this BEFORE adding a child to the ASLayoutable.
*
* @return The layoutable that will be added to the parent layout spec. Defaults to self.
*/
- (id<ASLayoutable>)finalLayoutable;
/**
* A flag to indicate that this ASLayoutable was created in finalLayoutable. This MUST be set to YES
* before adding a child to this layoutable.
*/
@property (nonatomic, assign) BOOL isFinalLayoutable;
@end
#pragma mark - ASLayoutOptionsForwarding
/**
* Both an ASDisplayNode and an ASLayoutSpec conform to ASLayoutable. There are several properties
* in ASLayoutable that are used when a node or spec is used in a layout spec.
* These properties are provided for convenience, as they are forwards to the node or spec's
* properties. Instead of duplicating the property forwarding in both classes, we
* create a define that allows us to easily implement the forwards in one place.
*
* If you create a custom layout spec, we recommend this stragety if you decide to extend
* ASDisplayNode and ASLayoutSpec to provide convenience properties for any options that your
* layoutSpec may require.
*/
#define ASEnvironmentLayoutOptionsForwarding \
- (void)propagateUpLayoutOptionsState\
{\
if (!ASEnvironmentStatePropagationEnabled()) {\
return;\
}\
id<ASEnvironment> parent = [self parent];\
if ([parent supportsUpwardPropagation]) {\
ASEnvironmentStatePropagateUp(parent, _environmentState.layoutOptionsState);\
}\
}\
\
- (CGFloat)spacingAfter\
{\
return _environmentState.layoutOptionsState.spacingAfter;\
}\
\
- (void)setSpacingAfter:(CGFloat)spacingAfter\
{\
_environmentState.layoutOptionsState.spacingAfter = spacingAfter;\
[self propagateUpLayoutOptionsState];\
}\
\
- (CGFloat)spacingBefore\
{\
return _environmentState.layoutOptionsState.spacingBefore;\
}\
\
- (void)setSpacingBefore:(CGFloat)spacingBefore\
{\
_environmentState.layoutOptionsState.spacingBefore = spacingBefore;\
[self propagateUpLayoutOptionsState];\
}\
\
- (BOOL)flexGrow\
{\
return _environmentState.layoutOptionsState.flexGrow;\
}\
\
- (void)setFlexGrow:(BOOL)flexGrow\
{\
_environmentState.layoutOptionsState.flexGrow = flexGrow;\
[self propagateUpLayoutOptionsState];\
}\
\
- (BOOL)flexShrink\
{\
return _environmentState.layoutOptionsState.flexShrink;\
}\
\
- (void)setFlexShrink:(BOOL)flexShrink\
{\
_environmentState.layoutOptionsState.flexShrink = flexShrink;\
[self propagateUpLayoutOptionsState];\
}\
\
- (ASRelativeDimension)flexBasis\
{\
return _environmentState.layoutOptionsState.flexBasis;\
}\
\
- (void)setFlexBasis:(ASRelativeDimension)flexBasis\
{\
_environmentState.layoutOptionsState.flexBasis = flexBasis;\
[self propagateUpLayoutOptionsState];\
}\
\
- (ASStackLayoutAlignSelf)alignSelf\
{\
return _environmentState.layoutOptionsState.alignSelf;\
}\
\
- (void)setAlignSelf:(ASStackLayoutAlignSelf)alignSelf\
{\
_environmentState.layoutOptionsState.alignSelf = alignSelf;\
[self propagateUpLayoutOptionsState];\
}\
\
- (CGFloat)ascender\
{\
return _environmentState.layoutOptionsState.ascender;\
}\
\
- (void)setAscender:(CGFloat)ascender\
{\
_environmentState.layoutOptionsState.ascender = ascender;\
[self propagateUpLayoutOptionsState];\
}\
\
- (CGFloat)descender\
{\
return _environmentState.layoutOptionsState.descender;\
}\
\
- (void)setDescender:(CGFloat)descender\
{\
_environmentState.layoutOptionsState.descender = descender;\
[self propagateUpLayoutOptionsState];\
}\
\
- (ASRelativeSizeRange)sizeRange\
{\
return _environmentState.layoutOptionsState.sizeRange;\
}\
\
- (void)setSizeRange:(ASRelativeSizeRange)sizeRange\
{\
_environmentState.layoutOptionsState.sizeRange = sizeRange;\
[self propagateUpLayoutOptionsState];\
}\
\
- (CGPoint)layoutPosition\
{\
return _environmentState.layoutOptionsState.layoutPosition;\
}\
\
- (void)setLayoutPosition:(CGPoint)layoutPosition\
{\
_environmentState.layoutOptionsState.layoutPosition = layoutPosition;\
[self propagateUpLayoutOptionsState];\
}\
#pragma mark - ASLayoutableExtensibility
#define ASEnvironmentLayoutExtensibilityForwarding \
- (void)setLayoutOptionExtensionBool:(BOOL)value atIndex:(int)idx\
{\
_ASEnvironmentLayoutOptionsExtensionSetBoolAtIndex(self, idx, value);\
}\
\
- (BOOL)layoutOptionExtensionBoolAtIndex:(int)idx\
{\
return _ASEnvironmentLayoutOptionsExtensionGetBoolAtIndex(self, idx);\
}\
\
- (void)setLayoutOptionExtensionInteger:(NSInteger)value atIndex:(int)idx\
{\
_ASEnvironmentLayoutOptionsExtensionSetIntegerAtIndex(self, idx, value);\
}\
\
- (NSInteger)layoutOptionExtensionIntegerAtIndex:(int)idx\
{\
return _ASEnvironmentLayoutOptionsExtensionGetIntegerAtIndex(self, idx);\
}\
\
- (void)setLayoutOptionExtensionEdgeInsets:(UIEdgeInsets)value atIndex:(int)idx\
{\
_ASEnvironmentLayoutOptionsExtensionSetEdgeInsetsAtIndex(self, idx, value);\
}\
\
- (UIEdgeInsets)layoutOptionExtensionEdgeInsetsAtIndex:(int)idx\
{\
return _ASEnvironmentLayoutOptionsExtensionGetEdgeInsetsAtIndex(self, idx);\
}\