Swiftgram/submodules/AnimatedCountLabelNode/Sources/AnimatedCountLabelNode.swift
2022-11-27 15:00:10 +04:00

291 lines
13 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
public class AnimatedCountLabelNode: ASDisplayNode {
public struct Layout {
public var size: CGSize
public var isTruncated: Bool
}
public enum Segment: Equatable {
case number(Int, NSAttributedString)
case text(Int, NSAttributedString)
public static func ==(lhs: Segment, rhs: Segment) -> Bool {
switch lhs {
case let .number(number, text):
if case let .number(rhsNumber, rhsText) = rhs, number == rhsNumber, text.isEqual(to: rhsText) {
return true
} else {
return false
}
case let .text(index, text):
if case let .text(rhsIndex, rhsText) = rhs, index == rhsIndex, text.isEqual(to: rhsText) {
return true
} else {
return false
}
}
}
}
fileprivate enum ResolvedSegment: Equatable {
public enum Key: Hashable {
case number(Int)
case text(Int)
}
case number(id: Int, value: Int, string: NSAttributedString)
case text(id: Int, string: NSAttributedString)
public static func ==(lhs: ResolvedSegment, rhs: ResolvedSegment) -> Bool {
switch lhs {
case let .number(id, number, text):
if case let .number(rhsId, rhsNumber, rhsText) = rhs, id == rhsId, number == rhsNumber, text.isEqual(to: rhsText) {
return true
} else {
return false
}
case let .text(index, text):
if case let .text(rhsIndex, rhsText) = rhs, index == rhsIndex, text.isEqual(to: rhsText) {
return true
} else {
return false
}
}
}
public var attributedText: NSAttributedString {
switch self {
case let .number(_, _, text):
return text
case let .text(_, text):
return text
}
}
var key: Key {
switch self {
case let .number(id, _, _):
return .number(id)
case let .text(index, _):
return .text(index)
}
}
}
fileprivate var resolvedSegments: [ResolvedSegment.Key: (ResolvedSegment, TextNode)] = [:]
public var reverseAnimationDirection: Bool = false
public var alwaysOneDirection: Bool = false
override public init() {
super.init()
}
public func asyncLayout() -> (CGSize, [Segment]) -> (Layout, (Bool) -> Void) {
var segmentLayouts: [ResolvedSegment.Key: (TextNodeLayoutArguments) -> (TextNodeLayout, () -> TextNode)] = [:]
let wasEmpty = self.resolvedSegments.isEmpty
for (segmentKey, segmentAndTextNode) in self.resolvedSegments {
segmentLayouts[segmentKey] = TextNode.asyncLayout(segmentAndTextNode.1)
}
let reverseAnimationDirection = self.reverseAnimationDirection
let alwaysOneDirection = self.alwaysOneDirection
return { [weak self] size, initialSegments in
var segments: [ResolvedSegment] = []
loop: for segment in initialSegments {
switch segment {
case let .number(value, string):
if string.string.isEmpty {
continue loop
}
let attributes = string.attributes(at: 0, longestEffectiveRange: nil, in: NSRange(location: 0, length: 1))
var remainingValue = value
let insertPosition = segments.count
while true {
let digitValue = remainingValue % 10
segments.insert(.number(id: 1000 - segments.count, value: value, string: NSAttributedString(string: "\(digitValue)", attributes: attributes)), at: insertPosition)
remainingValue /= 10
if remainingValue == 0 {
break
}
}
case let .text(id, string):
segments.append(.text(id: id, string: string))
}
}
for segment in segments {
if segmentLayouts[segment.key] == nil {
segmentLayouts[segment.key] = TextNode.asyncLayout(nil)
}
}
var contentSize = CGSize()
var remainingSize = size
var calculatedSegments: [ResolvedSegment.Key: (TextNodeLayout, CGFloat, () -> TextNode)] = [:]
var isTruncated = false
var validKeys: [ResolvedSegment.Key] = []
for segment in segments {
validKeys.append(segment.key)
let (layout, apply) = segmentLayouts[segment.key]!(TextNodeLayoutArguments(attributedString: segment.attributedText, backgroundColor: nil, maximumNumberOfLines: 1, truncationType: .end, constrainedSize: remainingSize, alignment: .left, lineSpacing: 0.0, cutout: nil, insets: UIEdgeInsets(), lineColor: nil, textShadowColor: nil, textStroke: nil))
var effectiveSegmentWidth = layout.size.width
if case .number = segment {
//effectiveSegmentWidth = ceil(effectiveSegmentWidth / 2.0) * 2.0
} else if segment.attributedText.string == " " {
effectiveSegmentWidth = max(effectiveSegmentWidth, 4.0)
}
calculatedSegments[segment.key] = (layout, effectiveSegmentWidth, apply)
contentSize.width += effectiveSegmentWidth
contentSize.height = max(contentSize.height, layout.size.height)
remainingSize.width = max(0.0, remainingSize.width - layout.size.width)
if layout.truncated {
isTruncated = true
}
}
return (Layout(size: contentSize, isTruncated: isTruncated), { animated in
guard let strongSelf = self else {
return
}
let transition: ContainedViewLayoutTransition
if animated && !wasEmpty {
transition = .animated(duration: 0.2, curve: .easeInOut)
} else {
transition = .immediate
}
var currentOffset = CGPoint()
for segment in segments {
var animation: (CGFloat, Double)?
if let (currentSegment, currentTextNode) = strongSelf.resolvedSegments[segment.key] {
if case let .number(_, currentValue, currentString) = currentSegment, case let .number(_, updatedValue, updatedString) = segment, animated, !wasEmpty, currentValue != updatedValue, currentString.string != updatedString.string, let snapshot = currentTextNode.layer.snapshotContentTree() {
var fromAlpha: CGFloat = 1.0
if let presentation = currentTextNode.layer.presentation() {
fromAlpha = CGFloat(presentation.opacity)
}
var offsetY: CGFloat
if currentValue > updatedValue || alwaysOneDirection {
offsetY = -floor(currentTextNode.bounds.height * 0.6)
} else {
offsetY = floor(currentTextNode.bounds.height * 0.6)
}
if reverseAnimationDirection {
offsetY = -offsetY
}
animation = (-offsetY, 0.2)
snapshot.frame = currentTextNode.frame
strongSelf.layer.addSublayer(snapshot)
snapshot.animatePosition(from: CGPoint(), to: CGPoint(x: 0.0, y: offsetY), duration: 0.2, removeOnCompletion: false, additive: true)
snapshot.animateScale(from: 1.0, to: 0.3, duration: 0.2, removeOnCompletion: false)
snapshot.animateAlpha(from: fromAlpha, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak snapshot] _ in
snapshot?.removeFromSuperlayer()
})
}
}
let (layout, effectiveSegmentWidth, apply) = calculatedSegments[segment.key]!
let textNode = apply()
let textFrame = CGRect(origin: currentOffset, size: layout.size)
if textNode.frame.isEmpty {
textNode.frame = textFrame
if animated, !wasEmpty, animation == nil {
textNode.layer.animateScale(from: 0.1, to: 1.0, duration: 0.2)
textNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.2)
}
} else if textNode.frame != textFrame {
transition.updateFrameAdditive(node: textNode, frame: textFrame)
}
currentOffset.x += effectiveSegmentWidth
if let (_, currentTextNode) = strongSelf.resolvedSegments[segment.key] {
if currentTextNode !== textNode {
currentTextNode.removeFromSupernode()
strongSelf.addSubnode(textNode)
}
} else {
strongSelf.addSubnode(textNode)
textNode.displaysAsynchronously = false
textNode.isUserInteractionEnabled = false
}
if let (offset, duration) = animation {
textNode.layer.animatePosition(from: CGPoint(x: 0.0, y: offset), to: CGPoint(), duration: duration, additive: true)
textNode.layer.animateScale(from: 0.3, to: 1.0, duration: duration)
textNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: duration)
}
strongSelf.resolvedSegments[segment.key] = (segment, textNode)
}
var removeKeys: [ResolvedSegment.Key] = []
for key in strongSelf.resolvedSegments.keys {
if !validKeys.contains(key) {
removeKeys.append(key)
}
}
for key in removeKeys {
guard let (_, textNode) = strongSelf.resolvedSegments.removeValue(forKey: key) else {
continue
}
if animated {
textNode.layer.animateScale(from: 1.0, to: 0.1, duration: 0.2, removeOnCompletion: false)
textNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.2, removeOnCompletion: false, completion: { [weak textNode] _ in
textNode?.removeFromSupernode()
})
} else {
textNode.removeFromSupernode()
}
}
})
}
}
}
public final class ImmediateAnimatedCountLabelNode: AnimatedCountLabelNode {
public var segments: [AnimatedCountLabelNode.Segment] = []
private var constrainedSize: CGSize?
public func updateLayout(size: CGSize, animated: Bool) -> CGSize {
self.constrainedSize = size
let makeLayout = self.asyncLayout()
let (layout, apply) = makeLayout(size, self.segments)
let _ = apply(animated)
return layout.size
}
public func makeCopy() -> ASDisplayNode {
let node = ImmediateAnimatedCountLabelNode()
node.frame = self.frame
node.segments = self.segments
if let subnodes = self.subnodes {
for subnode in subnodes {
if let subnode = subnode as? ASImageNode {
let copySubnode = ASImageNode()
copySubnode.isLayerBacked = subnode.isLayerBacked
copySubnode.image = subnode.image
copySubnode.displaysAsynchronously = false
copySubnode.displayWithoutProcessing = true
copySubnode.frame = subnode.frame
copySubnode.alpha = subnode.alpha
node.addSubnode(copySubnode)
}
}
}
if let constrainedSize = self.constrainedSize {
let _ = node.updateLayout(size: constrainedSize, animated: false)
}
return node
}
}