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* Implement ASCollectionGalleryLayoutDelegate - It arranges items of the same size into a multi-line stack (say photo gallery or pager). It takes advantage of the fact that its items always have a fixed size to measure as few items as possible while still being able to track their positions at all time. This helps reduce startup/reloadData time, as well as memory footprint. - It then uses a measure range, which also works as a allocate range, to figure out which items to measure ahead of time. And it guarantees that each item is scheduled to measure only once. - Lastly, ASCollectionLayoutDelegate has some new methods that allow delegates to hook up and stay ahead of layout attributes requests from the backing view. ASCollectionGalleryLayoutDelegate for example uses these methods to ensure elements that have their layout attributes requested are always ready for consumption, and to measure more elements in the background. * Handle items that span multiple pages and other improvements in gallery delegate * Minor fixes * Fix failing tests * Fix custom collection example * Implement missing method in gallery layout delegate * Fix warnings * Some improvements - Collection layout delegates must have a crollable directions property. - Simplify gallery delegate by not storing unmeasured attributes since calling measure on already measured elements should be cache hits and super fast. - Abstact some code in gallery delegate to ASCollectionLayoutState+Private and _ASCollectionGalleryLayoutItem. - Other improvements in gallery delegate * Fix file licenses * Move measure range logic to ASCollectionLayout * Track unmeasured elements * Remove pending layout in ASCollectionLayout * Get back pending layout because the timing to latch new data is not ideal * Add ASCollectionLayoutCache * Fix file licenses * Fix xcodeproj * Add async collection layout to examples/ASCollectionView * Measure method in ASCollectionLayout to be a class method * Encourage more immutable states - Make -calculateLayoutWithContext: to be class methods in ASDataControllerLayoutDelegate and ASCollectionLayoutDelegate. - Add layout delegate class and layout cache to ASCollectionLayoutContext+Private, to be use by ASCollectionLayout only. - ASDataController no longer allocates all nodes but lets ASCollectionLayout determine. - Add scrollableDirections to the layout context since it's often needed by the layout pass. Otherwise users have to wrap it in an info object. - Update built-in layout delegates and CustomCollectionView example. - Publish ASHashing. It might be helpful for clients that implement custom collection info objects. * Remove additionalInfo property in ASCollectionLayoutState * ASCollectionLayoutState to correctly filter unmeasured elements * Add ASHashing to umbrella header * Fix file licenses * Add ASDispatchAsync and use it in ASCollectionLayout * Improve code comment in ASCollectionLayoutState
841 lines
25 KiB
Plaintext
841 lines
25 KiB
Plaintext
//
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// ASCollectionNode.mm
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASCollectionNode.h>
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#import <AsyncDisplayKit/ASCollectionNode+Beta.h>
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#import <AsyncDisplayKit/ASCollectionElement.h>
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#import <AsyncDisplayKit/ASElementMap.h>
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#import <AsyncDisplayKit/ASCollectionInternal.h>
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#import <AsyncDisplayKit/ASCollectionLayout.h>
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#import <AsyncDisplayKit/ASCollectionViewLayoutFacilitatorProtocol.h>
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#import <AsyncDisplayKit/ASDisplayNode+Beta.h>
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#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
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#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
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#import <AsyncDisplayKit/ASInternalHelpers.h>
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#import <AsyncDisplayKit/ASCellNode+Internal.h>
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#import <AsyncDisplayKit/_ASHierarchyChangeSet.h>
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#import <AsyncDisplayKit/AsyncDisplayKit+Debug.h>
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#import <AsyncDisplayKit/ASSectionContext.h>
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#import <AsyncDisplayKit/ASDataController.h>
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#import <AsyncDisplayKit/ASCollectionView+Undeprecated.h>
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#import <AsyncDisplayKit/ASThread.h>
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#import <AsyncDisplayKit/ASRangeController.h>
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#pragma mark - _ASCollectionPendingState
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@interface _ASCollectionPendingState : NSObject
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@property (weak, nonatomic) id <ASCollectionDelegate> delegate;
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@property (weak, nonatomic) id <ASCollectionDataSource> dataSource;
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@property (strong, nonatomic) UICollectionViewLayout *collectionViewLayout;
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@property (nonatomic, assign) ASLayoutRangeMode rangeMode;
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@property (nonatomic, assign) BOOL allowsSelection; // default is YES
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@property (nonatomic, assign) BOOL allowsMultipleSelection; // default is NO
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@property (nonatomic, assign) BOOL inverted; //default is NO
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@property (nonatomic, assign) BOOL usesSynchronousDataLoading;
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@property (nonatomic, assign) CGFloat leadingScreensForBatching;
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@property (weak, nonatomic) id <ASCollectionViewLayoutInspecting> layoutInspector;
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@end
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@implementation _ASCollectionPendingState
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- (instancetype)init
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{
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self = [super init];
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if (self) {
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_rangeMode = ASLayoutRangeModeUnspecified;
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_allowsSelection = YES;
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_allowsMultipleSelection = NO;
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_inverted = NO;
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}
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return self;
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}
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@end
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// TODO: Add support for tuning parameters in the pending state
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#if 0 // This is not used yet, but will provide a way to avoid creating the view to set range values.
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@implementation _ASCollectionPendingState {
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std::vector<std::vector<ASRangeTuningParameters>> _tuningParameters;
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}
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- (instancetype)init
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{
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self = [super init];
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if (self) {
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_tuningParameters = std::vector<std::vector<ASRangeTuningParameters>> (ASLayoutRangeModeCount, std::vector<ASRangeTuningParameters> (ASLayoutRangeTypeCount));
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_rangeMode = ASLayoutRangeModeUnspecified;
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}
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return self;
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}
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- (ASRangeTuningParameters)tuningParametersForRangeType:(ASLayoutRangeType)rangeType
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{
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return [self tuningParametersForRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
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}
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- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeType:(ASLayoutRangeType)rangeType
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{
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return [self setTuningParameters:tuningParameters forRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
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}
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- (ASRangeTuningParameters)tuningParametersForRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
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{
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ASDisplayNodeAssert(rangeMode < _tuningParameters.size() && rangeType < _tuningParameters[rangeMode].size(), @"Requesting a range that is OOB for the configured tuning parameters");
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return _tuningParameters[rangeMode][rangeType];
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}
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- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
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{
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ASDisplayNodeAssert(rangeMode < _tuningParameters.size() && rangeType < _tuningParameters[rangeMode].size(), @"Setting a range that is OOB for the configured tuning parameters");
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_tuningParameters[rangeMode][rangeType] = tuningParameters;
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}
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@end
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#endif
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#pragma mark - ASCollectionNode
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@interface ASCollectionNode ()
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{
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ASDN::RecursiveMutex _environmentStateLock;
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Class _collectionViewClass;
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id<ASBatchFetchingDelegate> _batchFetchingDelegate;
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}
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@property (nonatomic) _ASCollectionPendingState *pendingState;
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@end
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@implementation ASCollectionNode
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#pragma mark Lifecycle
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- (Class)collectionViewClass
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{
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return _collectionViewClass ? : [ASCollectionView class];
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}
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- (void)setCollectionViewClass:(Class)collectionViewClass
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{
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if (_collectionViewClass != collectionViewClass) {
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ASDisplayNodeAssert([collectionViewClass isSubclassOfClass:[ASCollectionView class]] || collectionViewClass == Nil, @"ASCollectionNode requires that .collectionViewClass is an ASCollectionView subclass");
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ASDisplayNodeAssert([self isNodeLoaded] == NO, @"ASCollectionNode's .collectionViewClass cannot be changed after the view is loaded");
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_collectionViewClass = collectionViewClass;
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}
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}
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- (instancetype)initWithCollectionViewLayout:(UICollectionViewLayout *)layout
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{
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return [self initWithFrame:CGRectZero collectionViewLayout:layout layoutFacilitator:nil];
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}
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- (instancetype)initWithFrame:(CGRect)frame collectionViewLayout:(UICollectionViewLayout *)layout
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{
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return [self initWithFrame:frame collectionViewLayout:layout layoutFacilitator:nil];
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}
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- (instancetype)initWithLayoutDelegate:(id<ASCollectionLayoutDelegate>)layoutDelegate layoutFacilitator:(id<ASCollectionViewLayoutFacilitatorProtocol>)layoutFacilitator
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{
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return [self initWithFrame:CGRectZero collectionViewLayout:[[ASCollectionLayout alloc] initWithLayoutDelegate:layoutDelegate] layoutFacilitator:layoutFacilitator];
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}
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- (instancetype)initWithFrame:(CGRect)frame collectionViewLayout:(UICollectionViewLayout *)layout layoutFacilitator:(id<ASCollectionViewLayoutFacilitatorProtocol>)layoutFacilitator
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{
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if (self = [super init]) {
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// Must call the setter here to make sure pendingState is created and the layout is configured.
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[self setCollectionViewLayout:layout];
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__weak __typeof__(self) weakSelf = self;
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[self setViewBlock:^{
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__typeof__(self) strongSelf = weakSelf;
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return [[[strongSelf collectionViewClass] alloc] _initWithFrame:frame collectionViewLayout:strongSelf->_pendingState.collectionViewLayout layoutFacilitator:layoutFacilitator owningNode:strongSelf eventLog:ASDisplayNodeGetEventLog(strongSelf)];
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}];
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}
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return self;
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}
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#pragma mark ASDisplayNode
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- (void)didLoad
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{
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[super didLoad];
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ASCollectionView *view = self.view;
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view.collectionNode = self;
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if (_pendingState) {
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_ASCollectionPendingState *pendingState = _pendingState;
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view.asyncDelegate = pendingState.delegate;
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view.asyncDataSource = pendingState.dataSource;
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view.inverted = pendingState.inverted;
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view.allowsSelection = pendingState.allowsSelection;
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view.allowsMultipleSelection = pendingState.allowsMultipleSelection;
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view.usesSynchronousDataLoading = pendingState.usesSynchronousDataLoading;
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view.layoutInspector = pendingState.layoutInspector;
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self.pendingState = nil;
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if (pendingState.rangeMode != ASLayoutRangeModeUnspecified) {
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[view.rangeController updateCurrentRangeWithMode:pendingState.rangeMode];
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}
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// Don't need to set collectionViewLayout to the view as the layout was already used to init the view in view block.
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}
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}
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- (ASCollectionView *)view
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{
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return (ASCollectionView *)[super view];
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}
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- (void)clearContents
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{
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[super clearContents];
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[self.rangeController clearContents];
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}
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- (void)interfaceStateDidChange:(ASInterfaceState)newState fromState:(ASInterfaceState)oldState
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{
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[super interfaceStateDidChange:newState fromState:oldState];
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[ASRangeController layoutDebugOverlayIfNeeded];
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}
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- (void)didEnterPreloadState
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{
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[super didEnterPreloadState];
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// Intentionally allocate the view here and trigger a layout pass on it, which in turn will trigger the intial data load.
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// We can get rid of this call later when ASDataController, ASRangeController and ASCollectionLayout can operate without the view.
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// TODO (ASCL) If this node supports async layout, kick off the initial data load without allocating the view
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[[self view] layoutIfNeeded];
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}
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#if ASRangeControllerLoggingEnabled
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- (void)didEnterVisibleState
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{
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[super didEnterVisibleState];
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NSLog(@"%@ - visible: YES", self);
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}
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- (void)didExitVisibleState
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{
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[super didExitVisibleState];
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NSLog(@"%@ - visible: NO", self);
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}
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#endif
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- (void)didExitPreloadState
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{
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[super didExitPreloadState];
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[self.rangeController clearPreloadedData];
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}
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#pragma mark Setter / Getter
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// TODO: Implement this without the view. Then revisit ASLayoutElementCollectionTableSetTraitCollection
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- (ASDataController *)dataController
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{
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return self.view.dataController;
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}
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// TODO: Implement this without the view.
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- (ASRangeController *)rangeController
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{
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return self.view.rangeController;
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}
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- (_ASCollectionPendingState *)pendingState
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{
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if (!_pendingState && ![self isNodeLoaded]) {
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self.pendingState = [[_ASCollectionPendingState alloc] init];
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}
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ASDisplayNodeAssert(![self isNodeLoaded] || !_pendingState, @"ASCollectionNode should not have a pendingState once it is loaded");
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return _pendingState;
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}
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- (void)setInverted:(BOOL)inverted
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{
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self.transform = inverted ? CATransform3DMakeScale(1, -1, 1) : CATransform3DIdentity;
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if ([self pendingState]) {
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_pendingState.inverted = inverted;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
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self.view.inverted = inverted;
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}
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}
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- (BOOL)inverted
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{
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if ([self pendingState]) {
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return _pendingState.inverted;
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} else {
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return self.view.inverted;
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}
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}
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- (void)setLayoutInspector:(id<ASCollectionViewLayoutInspecting>)layoutInspector
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{
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if ([self pendingState]) {
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_pendingState.layoutInspector = layoutInspector;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
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self.view.layoutInspector = layoutInspector;
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}
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}
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- (id<ASCollectionViewLayoutInspecting>)layoutInspector
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{
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if ([self pendingState]) {
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return _pendingState.layoutInspector;
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} else {
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return self.view.layoutInspector;
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}
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}
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- (void)setLeadingScreensForBatching:(CGFloat)leadingScreensForBatching
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{
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if ([self pendingState]) {
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_pendingState.leadingScreensForBatching = leadingScreensForBatching;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
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self.view.leadingScreensForBatching = leadingScreensForBatching;
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}
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}
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- (CGFloat)leadingScreensForBatching
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{
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if ([self pendingState]) {
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return _pendingState.leadingScreensForBatching;
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} else {
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return self.view.leadingScreensForBatching;
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}
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}
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- (void)setDelegate:(id <ASCollectionDelegate>)delegate
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{
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if ([self pendingState]) {
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_pendingState.delegate = delegate;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
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// Manually trampoline to the main thread. The view requires this be called on main
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// and asserting here isn't an option – it is a common pattern for users to clear
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// the delegate/dataSource in dealloc, which may be running on a background thread.
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// It is important that we avoid retaining self in this block, so that this method is dealloc-safe.
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ASCollectionView *view = self.view;
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ASPerformBlockOnMainThread(^{
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view.asyncDelegate = delegate;
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});
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}
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}
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- (id <ASCollectionDelegate>)delegate
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{
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if ([self pendingState]) {
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return _pendingState.delegate;
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} else {
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return self.view.asyncDelegate;
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}
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}
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- (void)setDataSource:(id <ASCollectionDataSource>)dataSource
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{
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if ([self pendingState]) {
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_pendingState.dataSource = dataSource;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
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// Manually trampoline to the main thread. The view requires this be called on main
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// and asserting here isn't an option – it is a common pattern for users to clear
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// the delegate/dataSource in dealloc, which may be running on a background thread.
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// It is important that we avoid retaining self in this block, so that this method is dealloc-safe.
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ASCollectionView *view = self.view;
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ASPerformBlockOnMainThread(^{
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view.asyncDataSource = dataSource;
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});
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}
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}
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- (id <ASCollectionDataSource>)dataSource
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{
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if ([self pendingState]) {
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return _pendingState.dataSource;
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} else {
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return self.view.asyncDataSource;
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}
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}
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- (void)setAllowsSelection:(BOOL)allowsSelection
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{
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if ([self pendingState]) {
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_pendingState.allowsSelection = allowsSelection;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
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self.view.allowsSelection = allowsSelection;
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}
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}
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- (BOOL)allowsSelection
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{
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if ([self pendingState]) {
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return _pendingState.allowsSelection;
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} else {
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return self.view.allowsSelection;
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}
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}
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- (void)setAllowsMultipleSelection:(BOOL)allowsMultipleSelection
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{
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if ([self pendingState]) {
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_pendingState.allowsMultipleSelection = allowsMultipleSelection;
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} else {
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ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
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self.view.allowsMultipleSelection = allowsMultipleSelection;
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}
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}
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- (BOOL)allowsMultipleSelection
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{
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if ([self pendingState]) {
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return _pendingState.allowsMultipleSelection;
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} else {
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return self.view.allowsMultipleSelection;
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}
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}
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- (void)setCollectionViewLayout:(UICollectionViewLayout *)layout
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{
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if ([self pendingState]) {
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[self _configureCollectionViewLayout:layout];
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_pendingState.collectionViewLayout = layout;
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} else {
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[self _configureCollectionViewLayout:layout];
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self.view.collectionViewLayout = layout;
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}
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}
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- (UICollectionViewLayout *)collectionViewLayout
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{
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if ([self pendingState]) {
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return _pendingState.collectionViewLayout;
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} else {
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return self.view.collectionViewLayout;
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}
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}
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- (ASScrollDirection)scrollDirection
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{
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return [self isNodeLoaded] ? self.view.scrollDirection : ASScrollDirectionNone;
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}
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- (ASScrollDirection)scrollableDirections
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{
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return [self isNodeLoaded] ? self.view.scrollableDirections : ASScrollDirectionNone;
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}
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- (ASElementMap *)visibleElements
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{
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ASDisplayNodeAssertMainThread();
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// TODO Own the data controller when view is not yet loaded
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return self.dataController.visibleMap;
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}
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- (id<ASCollectionLayoutDelegate>)layoutDelegate
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{
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UICollectionViewLayout *layout = self.collectionViewLayout;
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if ([layout isKindOfClass:[ASCollectionLayout class]]) {
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return ((ASCollectionLayout *)layout).layoutDelegate;
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}
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return nil;
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}
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- (void)setBatchFetchingDelegate:(id<ASBatchFetchingDelegate>)batchFetchingDelegate
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{
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_batchFetchingDelegate = batchFetchingDelegate;
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}
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- (id<ASBatchFetchingDelegate>)batchFetchingDelegate
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{
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return _batchFetchingDelegate;
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}
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- (BOOL)usesSynchronousDataLoading
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{
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if ([self pendingState]) {
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return _pendingState.usesSynchronousDataLoading;
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} else {
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return self.view.usesSynchronousDataLoading;
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}
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}
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- (void)setUsesSynchronousDataLoading:(BOOL)usesSynchronousDataLoading
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{
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if ([self pendingState]) {
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_pendingState.usesSynchronousDataLoading = usesSynchronousDataLoading;
|
||
} else {
|
||
self.view.usesSynchronousDataLoading = usesSynchronousDataLoading;
|
||
}
|
||
}
|
||
|
||
#pragma mark - Range Tuning
|
||
|
||
- (ASRangeTuningParameters)tuningParametersForRangeType:(ASLayoutRangeType)rangeType
|
||
{
|
||
return [self.rangeController tuningParametersForRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
|
||
}
|
||
|
||
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeType:(ASLayoutRangeType)rangeType
|
||
{
|
||
[self.rangeController setTuningParameters:tuningParameters forRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
|
||
}
|
||
|
||
- (ASRangeTuningParameters)tuningParametersForRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
|
||
{
|
||
return [self.rangeController tuningParametersForRangeMode:rangeMode rangeType:rangeType];
|
||
}
|
||
|
||
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
|
||
{
|
||
return [self.rangeController setTuningParameters:tuningParameters forRangeMode:rangeMode rangeType:rangeType];
|
||
}
|
||
|
||
#pragma mark - Selection
|
||
|
||
- (NSArray<NSIndexPath *> *)indexPathsForSelectedItems
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
ASCollectionView *view = self.view;
|
||
return [view convertIndexPathsToCollectionNode:view.indexPathsForSelectedItems];
|
||
}
|
||
|
||
- (void)selectItemAtIndexPath:(nullable NSIndexPath *)indexPath animated:(BOOL)animated scrollPosition:(UICollectionViewScrollPosition)scrollPosition
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
ASCollectionView *collectionView = self.view;
|
||
|
||
indexPath = [collectionView convertIndexPathFromCollectionNode:indexPath waitingIfNeeded:YES];
|
||
|
||
if (indexPath != nil) {
|
||
[collectionView selectItemAtIndexPath:indexPath animated:animated scrollPosition:scrollPosition];
|
||
} else {
|
||
NSLog(@"Failed to select item at index path %@ because the item never reached the view.", indexPath);
|
||
}
|
||
}
|
||
|
||
- (void)deselectItemAtIndexPath:(NSIndexPath *)indexPath animated:(BOOL)animated
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
ASCollectionView *collectionView = self.view;
|
||
|
||
indexPath = [collectionView convertIndexPathFromCollectionNode:indexPath waitingIfNeeded:YES];
|
||
|
||
if (indexPath != nil) {
|
||
[collectionView deselectItemAtIndexPath:indexPath animated:animated];
|
||
} else {
|
||
NSLog(@"Failed to deselect item at index path %@ because the item never reached the view.", indexPath);
|
||
}
|
||
}
|
||
|
||
- (void)scrollToItemAtIndexPath:(NSIndexPath *)indexPath atScrollPosition:(UICollectionViewScrollPosition)scrollPosition animated:(BOOL)animated
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
ASCollectionView *collectionView = self.view;
|
||
|
||
indexPath = [collectionView convertIndexPathFromCollectionNode:indexPath waitingIfNeeded:YES];
|
||
|
||
if (indexPath != nil) {
|
||
[collectionView scrollToItemAtIndexPath:indexPath atScrollPosition:scrollPosition animated:animated];
|
||
} else {
|
||
NSLog(@"Failed to scroll to item at index path %@ because the item never reached the view.", indexPath);
|
||
}
|
||
}
|
||
|
||
#pragma mark - Querying Data
|
||
|
||
- (void)reloadDataInitiallyIfNeeded
|
||
{
|
||
if (!self.dataController.initialReloadDataHasBeenCalled) {
|
||
[self reloadData];
|
||
}
|
||
}
|
||
|
||
- (NSInteger)numberOfItemsInSection:(NSInteger)section
|
||
{
|
||
[self reloadDataInitiallyIfNeeded];
|
||
return [self.dataController.pendingMap numberOfItemsInSection:section];
|
||
}
|
||
|
||
- (NSInteger)numberOfSections
|
||
{
|
||
[self reloadDataInitiallyIfNeeded];
|
||
return self.dataController.pendingMap.numberOfSections;
|
||
}
|
||
|
||
- (NSArray<__kindof ASCellNode *> *)visibleNodes
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
return self.isNodeLoaded ? [self.view visibleNodes] : @[];
|
||
}
|
||
|
||
- (ASCellNode *)nodeForItemAtIndexPath:(NSIndexPath *)indexPath
|
||
{
|
||
[self reloadDataInitiallyIfNeeded];
|
||
return [self.dataController.pendingMap elementForItemAtIndexPath:indexPath].node;
|
||
}
|
||
|
||
- (id)viewModelForItemAtIndexPath:(NSIndexPath *)indexPath
|
||
{
|
||
[self reloadDataInitiallyIfNeeded];
|
||
return [self.dataController.pendingMap elementForItemAtIndexPath:indexPath].viewModel;
|
||
}
|
||
|
||
- (NSIndexPath *)indexPathForNode:(ASCellNode *)cellNode
|
||
{
|
||
return [self.dataController.pendingMap indexPathForElement:cellNode.collectionElement];
|
||
}
|
||
|
||
- (NSArray<NSIndexPath *> *)indexPathsForVisibleItems
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
NSMutableArray *indexPathsArray = [NSMutableArray new];
|
||
for (ASCellNode *cell in [self visibleNodes]) {
|
||
NSIndexPath *indexPath = [self indexPathForNode:cell];
|
||
if (indexPath) {
|
||
[indexPathsArray addObject:indexPath];
|
||
}
|
||
}
|
||
return indexPathsArray;
|
||
}
|
||
|
||
- (nullable NSIndexPath *)indexPathForItemAtPoint:(CGPoint)point
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
ASCollectionView *collectionView = self.view;
|
||
|
||
NSIndexPath *indexPath = [collectionView indexPathForItemAtPoint:point];
|
||
if (indexPath != nil) {
|
||
return [collectionView convertIndexPathToCollectionNode:indexPath];
|
||
}
|
||
return indexPath;
|
||
}
|
||
|
||
- (nullable UICollectionViewCell *)cellForItemAtIndexPath:(NSIndexPath *)indexPath
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
ASCollectionView *collectionView = self.view;
|
||
|
||
indexPath = [collectionView convertIndexPathFromCollectionNode:indexPath waitingIfNeeded:YES];
|
||
if (indexPath == nil) {
|
||
return nil;
|
||
}
|
||
return [collectionView cellForItemAtIndexPath:indexPath];
|
||
}
|
||
|
||
- (id<ASSectionContext>)contextForSection:(NSInteger)section
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
return [self.dataController.pendingMap contextForSection:section];
|
||
}
|
||
|
||
#pragma mark - Editing
|
||
|
||
- (void)registerSupplementaryNodeOfKind:(NSString *)elementKind
|
||
{
|
||
[self.view registerSupplementaryNodeOfKind:elementKind];
|
||
}
|
||
|
||
- (void)performBatchAnimated:(BOOL)animated updates:(void (^)())updates completion:(void (^)(BOOL))completion
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view performBatchAnimated:animated updates:updates completion:completion];
|
||
} else {
|
||
if (updates) {
|
||
updates();
|
||
}
|
||
if (completion) {
|
||
completion(YES);
|
||
}
|
||
}
|
||
}
|
||
|
||
- (void)performBatchUpdates:(void (^)())updates completion:(void (^)(BOOL))completion
|
||
{
|
||
[self performBatchAnimated:UIView.areAnimationsEnabled updates:updates completion:completion];
|
||
}
|
||
|
||
- (void)waitUntilAllUpdatesAreCommitted
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view waitUntilAllUpdatesAreCommitted];
|
||
}
|
||
}
|
||
|
||
- (void)reloadDataWithCompletion:(void (^)())completion
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (!self.nodeLoaded) {
|
||
return;
|
||
}
|
||
|
||
[self performBatchUpdates:^{
|
||
[self.view.changeSet reloadData];
|
||
} completion:^(BOOL finished){
|
||
if (completion) {
|
||
completion();
|
||
}
|
||
}];
|
||
}
|
||
|
||
- (void)reloadData
|
||
{
|
||
[self reloadDataWithCompletion:nil];
|
||
}
|
||
|
||
- (void)reloadDataImmediately
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
[self reloadData];
|
||
[self waitUntilAllUpdatesAreCommitted];
|
||
}
|
||
|
||
- (void)relayoutItems
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view relayoutItems];
|
||
}
|
||
}
|
||
|
||
- (void)beginUpdates
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view beginUpdates];
|
||
}
|
||
}
|
||
|
||
- (void)endUpdatesAnimated:(BOOL)animated
|
||
{
|
||
[self endUpdatesAnimated:animated completion:nil];
|
||
}
|
||
|
||
- (void)endUpdatesAnimated:(BOOL)animated completion:(void (^)(BOOL))completion
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view endUpdatesAnimated:animated completion:completion];
|
||
}
|
||
}
|
||
|
||
- (void)insertSections:(NSIndexSet *)sections
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view insertSections:sections];
|
||
}
|
||
}
|
||
|
||
- (void)deleteSections:(NSIndexSet *)sections
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view deleteSections:sections];
|
||
}
|
||
}
|
||
|
||
- (void)reloadSections:(NSIndexSet *)sections
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view reloadSections:sections];
|
||
}
|
||
}
|
||
|
||
- (void)moveSection:(NSInteger)section toSection:(NSInteger)newSection
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view moveSection:section toSection:newSection];
|
||
}
|
||
}
|
||
|
||
- (void)insertItemsAtIndexPaths:(NSArray *)indexPaths
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view insertItemsAtIndexPaths:indexPaths];
|
||
}
|
||
}
|
||
|
||
- (void)deleteItemsAtIndexPaths:(NSArray *)indexPaths
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view deleteItemsAtIndexPaths:indexPaths];
|
||
}
|
||
}
|
||
|
||
- (void)reloadItemsAtIndexPaths:(NSArray *)indexPaths
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view reloadItemsAtIndexPaths:indexPaths];
|
||
}
|
||
}
|
||
|
||
- (void)moveItemAtIndexPath:(NSIndexPath *)indexPath toIndexPath:(NSIndexPath *)newIndexPath
|
||
{
|
||
ASDisplayNodeAssertMainThread();
|
||
if (self.nodeLoaded) {
|
||
[self.view moveItemAtIndexPath:indexPath toIndexPath:newIndexPath];
|
||
}
|
||
}
|
||
|
||
#pragma mark - ASRangeControllerUpdateRangeProtocol
|
||
|
||
- (void)updateCurrentRangeWithMode:(ASLayoutRangeMode)rangeMode;
|
||
{
|
||
if ([self pendingState]) {
|
||
_pendingState.rangeMode = rangeMode;
|
||
} else {
|
||
[self.rangeController updateCurrentRangeWithMode:rangeMode];
|
||
}
|
||
}
|
||
|
||
#pragma mark - ASPrimitiveTraitCollection
|
||
|
||
ASLayoutElementCollectionTableSetTraitCollection(_environmentStateLock)
|
||
|
||
#pragma mark - Debugging (Private)
|
||
|
||
- (NSMutableArray<NSDictionary *> *)propertiesForDebugDescription
|
||
{
|
||
NSMutableArray<NSDictionary *> *result = [super propertiesForDebugDescription];
|
||
[result addObject:@{ @"dataSource" : ASObjectDescriptionMakeTiny(self.dataSource) }];
|
||
[result addObject:@{ @"delegate" : ASObjectDescriptionMakeTiny(self.delegate) }];
|
||
return result;
|
||
}
|
||
|
||
#pragma mark - Private methods
|
||
|
||
- (void)_configureCollectionViewLayout:(UICollectionViewLayout *)layout
|
||
{
|
||
if ([layout isKindOfClass:[ASCollectionLayout class]]) {
|
||
ASCollectionLayout *collectionLayout = (ASCollectionLayout *)layout;
|
||
collectionLayout.collectionNode = self;
|
||
}
|
||
}
|
||
|
||
@end
|