2017-07-28 17:11:10 -07:00

58 lines
1.2 KiB
Objective-C

//
// LOTAsset.m
// Pods
//
// Created by Brandon Withrow on 2/16/17.
//
//
#import "LOTAsset.h"
#import "LOTLayer.h"
#import "LOTLayerGroup.h"
#import "LOTAssetGroup.h"
@implementation LOTAsset
- (instancetype)initWithJSON:(NSDictionary *)jsonDictionary
withAssetGroup:(LOTAssetGroup * _Nullable)assetGroup
withAssetBundle:(NSBundle *_Nonnull)bundle {
self = [super init];
if (self) {
_assetBundle = bundle;
[self _mapFromJSON:jsonDictionary
withAssetGroup:assetGroup];
}
return self;
}
- (void)_mapFromJSON:(NSDictionary *)jsonDictionary
withAssetGroup:(LOTAssetGroup * _Nullable)assetGroup{
_referenceID = [jsonDictionary[@"id"] copy];
if (jsonDictionary[@"w"]) {
_assetWidth = [jsonDictionary[@"w"] copy];
}
if (jsonDictionary[@"h"]) {
_assetHeight = [jsonDictionary[@"h"] copy];
}
if (jsonDictionary[@"u"]) {
_imageDirectory = [jsonDictionary[@"u"] copy];
}
if (jsonDictionary[@"p"]) {
_imageName = [jsonDictionary[@"p"] copy];
}
NSArray *layersJSON = jsonDictionary[@"layers"];
if (layersJSON) {
_layerGroup = [[LOTLayerGroup alloc] initWithLayerJSON:layersJSON
withAssetGroup:assetGroup];
}
}
@end