2016-06-10 12:43:46 -07:00

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/*
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#import "ASLayout.h"
#import "ASAssert.h"
#import "ASLayoutSpecUtilities.h"
#import "ASInternalHelpers.h"
#import "ASDimension.h"
#import <queue>
CGPoint const CGPointNull = {NAN, NAN};
extern BOOL CGPointIsNull(CGPoint point)
{
return isnan(point.x) && isnan(point.y);
}
@implementation ASLayout
@dynamic frame;
+ (instancetype)layoutWithLayoutableObject:(id<ASLayoutable>)layoutableObject
constrainedSizeRange:(ASSizeRange)sizeRange
size:(CGSize)size
position:(CGPoint)position
sublayouts:(NSArray *)sublayouts
flattened:(BOOL)flattened
{
ASDisplayNodeAssert(layoutableObject, @"layoutableObject is required.");
#if DEBUG
for (ASLayout *sublayout in sublayouts) {
ASDisplayNodeAssert(!CGPointIsNull(sublayout.position), @"Invalid position is not allowed in sublayout.");
}
#endif
ASLayout *l = [super new];
if (l) {
l->_layoutableObject = layoutableObject;
if (!isValidForLayout(size.width) || !isValidForLayout(size.height)) {
ASDisplayNodeAssert(NO, @"layoutSize is invalid and unsafe to provide to Core Animation! Production will force to 0, 0. Size = %@, node = %@", NSStringFromCGSize(size), layoutableObject);
size = CGSizeZero;
} else {
size = CGSizeMake(ASCeilPixelValue(size.width), ASCeilPixelValue(size.height));
}
l->_constrainedSizeRange = sizeRange;
l->_size = size;
l->_dirty = NO;
if (CGPointIsNull(position) == NO) {
l->_position = CGPointMake(ASCeilPixelValue(position.x), ASCeilPixelValue(position.y));
} else {
l->_position = position;
}
l->_sublayouts = [sublayouts copy];
l->_flattened = flattened;
NSMutableArray<ASLayout *> *result = [NSMutableArray array];
for (ASLayout *sublayout in l->_sublayouts) {
if (!sublayout.isFlattened) {
[result addObject:sublayout];
}
}
l->_immediateSublayouts = result;
}
return l;
}
+ (instancetype)layoutWithLayoutableObject:(id<ASLayoutable>)layoutableObject
constrainedSizeRange:(ASSizeRange)sizeRange
size:(CGSize)size
sublayouts:(NSArray *)sublayouts
{
return [self layoutWithLayoutableObject:layoutableObject
constrainedSizeRange:sizeRange
size:size
position:CGPointNull
sublayouts:sublayouts
flattened:NO];
}
+ (instancetype)layoutWithLayoutableObject:(id<ASLayoutable>)layoutableObject
constrainedSizeRange:(ASSizeRange)sizeRange
size:(CGSize)size
{
return [self layoutWithLayoutableObject:layoutableObject
constrainedSizeRange:sizeRange
size:size
sublayouts:nil];
}
+ (instancetype)flattenedLayoutWithLayoutableObject:(id<ASLayoutable>)layoutableObject
constrainedSizeRange:(ASSizeRange)sizeRange
size:(CGSize)size
sublayouts:(nullable NSArray<ASLayout *> *)sublayouts
{
return [self layoutWithLayoutableObject:layoutableObject
constrainedSizeRange:sizeRange
size:size
position:CGPointNull
sublayouts:sublayouts
flattened:YES];
}
- (ASLayout *)flattenedLayoutUsingPredicateBlock:(BOOL (^)(ASLayout *))predicateBlock
{
NSMutableArray *flattenedSublayouts = [NSMutableArray array];
struct Context {
ASLayout *layout;
CGPoint relativePosition;
BOOL flattened;
};
// Queue used to keep track of sublayouts while traversing this layout in a BFS fashion.
std::queue<Context> queue;
queue.push({self, CGPointMake(0, 0), NO});
while (!queue.empty()) {
Context context = queue.front();
queue.pop();
if (predicateBlock(context.layout)) {
[flattenedSublayouts addObject:[ASLayout layoutWithLayoutableObject:context.layout.layoutableObject
constrainedSizeRange:context.layout.constrainedSizeRange
size:context.layout.size
position:context.relativePosition
sublayouts:nil
flattened:context.flattened]];
}
for (ASLayout *sublayout in context.layout.sublayouts) {
// Mark layout trees that have already been flattened for future identification of immediate sublayouts
BOOL flattened = context.flattened ? : context.layout.flattened;
queue.push({sublayout, context.relativePosition + sublayout.position, flattened});
}
}
return [ASLayout flattenedLayoutWithLayoutableObject:_layoutableObject
constrainedSizeRange:_constrainedSizeRange
size:_size
sublayouts:flattenedSublayouts];
}
- (CGRect)frame
{
CGRect subnodeFrame = CGRectZero;
CGPoint adjustedOrigin = _position;
if (isfinite(adjustedOrigin.x) == NO) {
ASDisplayNodeAssert(0, @"Layout has an invalid position");
adjustedOrigin.x = 0;
}
if (isfinite(adjustedOrigin.y) == NO) {
ASDisplayNodeAssert(0, @"Layout has an invalid position");
adjustedOrigin.y = 0;
}
subnodeFrame.origin = adjustedOrigin;
CGSize adjustedSize = _size;
if (isfinite(adjustedSize.width) == NO) {
ASDisplayNodeAssert(0, @"Layout has an invalid size");
adjustedSize.width = 0;
}
if (isfinite(adjustedSize.height) == NO) {
ASDisplayNodeAssert(0, @"Layout has an invalid position");
adjustedSize.height = 0;
}
subnodeFrame.size = adjustedSize;
return subnodeFrame;
}
@end