2024-06-12 23:04:04 +04:00

93 lines
3.5 KiB
Swift

import Foundation
import UIKit
public final class List<ChildEnvironment: Equatable>: CombinedComponent {
public enum Direction {
case horizontal
case vertical
}
public typealias EnvironmentType = ChildEnvironment
private let items: [AnyComponentWithIdentity<ChildEnvironment>]
private let direction: Direction
private let centerAlignment: Bool
private let appear: ComponentTransition.Appear
public init(_ items: [AnyComponentWithIdentity<ChildEnvironment>], direction: Direction = .vertical, centerAlignment: Bool = false, appear: ComponentTransition.Appear = .default()) {
self.items = items
self.direction = direction
self.centerAlignment = centerAlignment
self.appear = appear
}
public static func ==(lhs: List<ChildEnvironment>, rhs: List<ChildEnvironment>) -> Bool {
if lhs.items != rhs.items {
return false
}
if lhs.direction != rhs.direction {
return false
}
if lhs.centerAlignment != rhs.centerAlignment {
return false
}
return true
}
public static var body: Body {
let children = ChildMap(environment: ChildEnvironment.self, keyedBy: AnyHashable.self)
return { context in
let updatedChildren = context.component.items.map { item in
return children[item.id].update(
component: item.component, environment: {
context.environment[ChildEnvironment.self]
},
availableSize: context.availableSize,
transition: context.transition
)
}
let maxWidth: CGFloat = updatedChildren.reduce(CGFloat(0.0)) { partialResult, child in
return max(partialResult, child.size.width)
}
var nextOrigin: CGFloat = 0.0
for child in updatedChildren {
let position: CGPoint
switch context.component.direction {
case .horizontal:
position = CGPoint(x: nextOrigin + child.size.width / 2.0, y: child.size.height / 2.0)
nextOrigin += child.size.width
case .vertical:
let originX: CGFloat
if context.component.centerAlignment {
originX = maxWidth / 2.0
} else {
originX = child.size.width / 2.0
}
position = CGPoint(x: originX, y: nextOrigin + child.size.height / 2.0)
nextOrigin += child.size.height
}
context.add(child
.position(position)
.appear(context.component.appear)
)
}
switch context.component.direction {
case .horizontal:
return CGSize(width: min(context.availableSize.width, nextOrigin), height: context.availableSize.height)
case .vertical:
let width: CGFloat
if context.component.centerAlignment {
width = maxWidth
} else {
width = context.availableSize.width
}
return CGSize(width: width, height: min(context.availableSize.height, nextOrigin))
}
}
}
}