2024-07-24 01:56:34 +08:00

431 lines
16 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import ComponentFlow
/*open class SpaceWarpView: UIView {
private final class WarpPartView: UIView {
let cloneView: PortalView
init?(contentView: PortalSourceView) {
guard let cloneView = PortalView(matchPosition: false) else {
return nil
}
self.cloneView = cloneView
super.init(frame: CGRect())
self.layer.anchorPoint = CGPoint(x: 0.5, y: 0.0)
self.clipsToBounds = true
self.addSubview(cloneView.view)
contentView.addPortal(view: cloneView)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func update(containerSize: CGSize, rect: CGRect, transition: ComponentTransition) {
transition.setFrame(view: self.cloneView.view, frame: CGRect(origin: CGPoint(x: -rect.minX, y: -rect.minY), size: CGSize(width: containerSize.width, height: containerSize.height)))
}
}
public var contentView: UIView {
return self.contentViewImpl
}
let contentViewImpl: PortalSourceView
private var warpViews: [WarpPartView] = []
override public init(frame: CGRect) {
self.contentViewImpl = PortalSourceView()
super.init(frame: frame)
self.addSubview(self.contentView)
self.contentView.alpha = 0.1
for _ in 0 ..< 8 {
if let warpView = WarpPartView(contentView: self.contentViewImpl) {
self.warpViews.append(warpView)
self.addSubview(warpView)
}
}
}
required public init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public func update(size: CGSize, warpHeight: CGFloat, transition: ComponentTransition) {
transition.setFrame(view: self.contentView, frame: CGRect(origin: CGPoint(), size: size))
let allItemsHeight = warpHeight * 0.5
for i in 0 ..< self.warpViews.count {
let itemHeight = warpHeight / CGFloat(self.warpViews.count)
let itemFraction = CGFloat(i + 1) / CGFloat(self.warpViews.count)
let _ = itemHeight
let da = CGFloat.pi * 0.5 / CGFloat(self.warpViews.count)
let alpha = CGFloat.pi * 0.5 - itemFraction * CGFloat.pi * 0.5
let endPoint = CGPoint(x: cos(alpha), y: sin(alpha))
let prevAngle = alpha + da
let prevPt = CGPoint(x: cos(prevAngle), y: sin(prevAngle))
var angle: CGFloat
angle = -atan2(endPoint.y - prevPt.y, endPoint.x - prevPt.x)
let itemLengthVector = CGPoint(x: endPoint.x - prevPt.x, y: endPoint.y - prevPt.y)
let itemLength = sqrt(itemLengthVector.x * itemLengthVector.x + itemLengthVector.y * itemLengthVector.y) * warpHeight * 0.5
let _ = itemLength
var transform: CATransform3D
transform = CATransform3DIdentity
transform.m34 = 1.0 / 240.0
transform = CATransform3DTranslate(transform, 0.0, prevPt.x * allItemsHeight, (1.0 - prevPt.y) * allItemsHeight)
transform = CATransform3DRotate(transform, angle, 1.0, 0.0, 0.0)
let positionY = size.height - allItemsHeight + 4.0 + CGFloat(i) * itemLength
let rect = CGRect(origin: CGPoint(x: 0.0, y: positionY), size: CGSize(width: size.width, height: itemLength))
transition.setPosition(view: self.warpViews[i], position: CGPoint(x: rect.midX, y: 4.0))
transition.setBounds(view: self.warpViews[i], bounds: CGRect(origin: CGPoint(), size: CGSize(width: size.width, height: itemLength)))
transition.setTransform(view: self.warpViews[i], transform: transform)
self.warpViews[i].update(containerSize: size, rect: rect, transition: transition)
}
}
override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
return self.contentView.hitTest(point, with: event)
}
}*/
private extension CGPoint {
static func -(lhs: CGPoint, rhs: CGPoint) -> CGPoint {
return CGPoint(x: lhs.x - rhs.x, y: lhs.y - rhs.y)
}
static func +(lhs: CGPoint, rhs: CGPoint) -> CGPoint {
return CGPoint(x: lhs.x + rhs.x, y: lhs.y + rhs.y)
}
static func *(lhs: CGPoint, rhs: CGFloat) -> CGPoint {
return CGPoint(x: lhs.x * rhs, y: lhs.y * rhs)
}
}
private func length(_ v: CGPoint) -> CGFloat {
return sqrt(v.x * v.x + v.y * v.y)
}
private func normalize(_ v: CGPoint) -> CGPoint {
let len = length(v)
return CGPoint(x: v.x / len, y: v.y / len)
}
private struct RippleParams {
var amplitude: CGFloat
var frequency: CGFloat
var decay: CGFloat
var speed: CGFloat
init(amplitude: CGFloat, frequency: CGFloat, decay: CGFloat, speed: CGFloat) {
self.amplitude = amplitude
self.frequency = frequency
self.decay = decay
self.speed = speed
}
}
private func transformCoordinate(
position: CGPoint,
origin: CGPoint,
time: CGFloat,
params: RippleParams
) -> CGPoint {
// The distance of the current pixel position from `origin`.
let distance = length(position - origin)
if distance < 10.0 {
return position
}
// The amount of time it takes for the ripple to arrive at the current pixel position.
let delay = distance / params.speed
// Adjust for delay, clamp to 0.
var time = time
time -= delay
time = max(0.0, time)
// The ripple is a sine wave that Metal scales by an exponential decay
// function.
let rippleAmount = params.amplitude * sin(params.frequency * time) * exp(-params.decay * time)
// A vector of length `amplitude` that points away from position.
let n = normalize(position - origin)
// Scale `n` by the ripple amount at the current pixel position and add it
// to the current pixel position.
//
// This new position moves toward or away from `origin` based on the
// sign and magnitude of `rippleAmount`.
let newPosition = position + n * rippleAmount
return newPosition
}
private func rectToQuad(
rect: CGRect,
quadTL: CGPoint,
quadTR: CGPoint,
quadBL: CGPoint,
quadBR: CGPoint
) -> CATransform3D {
let x1a = quadTL.x
let y1a = quadTL.y
let x2a = quadTR.x
let y2a = quadTR.y
let x3a = quadBL.x
let y3a = quadBL.y
let x4a = quadBR.x
let y4a = quadBR.y
let X = rect.origin.x
let Y = rect.origin.y
let W = rect.size.width
let H = rect.size.height
let y21 = y2a - y1a
let y32 = y3a - y2a
let y43 = y4a - y3a
let y14 = y1a - y4a
let y31 = y3a - y1a
let y42 = y4a - y2a
let a = -H*(x2a*x3a*y14 + x2a*x4a*y31 - x1a*x4a*y32 + x1a*x3a*y42)
let b = W*(x2a*x3a*y14 + x3a*x4a*y21 + x1a*x4a*y32 + x1a*x2a*y43)
let c = H*X*(x2a*x3a*y14 + x2a*x4a*y31 - x1a*x4a*y32 + x1a*x3a*y42) - H*W*x1a*(x4a*y32 - x3a*y42 + x2a*y43) - W*Y*(x2a*x3a*y14 + x3a*x4a*y21 + x1a*x4a*y32 + x1a*x2a*y43)
let d = H*(-x4a*y21*y3a + x2a*y1a*y43 - x1a*y2a*y43 - x3a*y1a*y4a + x3a*y2a*y4a)
let e = W*(x4a*y2a*y31 - x3a*y1a*y42 - x2a*y31*y4a + x1a*y3a*y42)
let f = -(W*(x4a*(Y*y2a*y31 + H*y1a*y32) - x3a*(H + Y)*y1a*y42 + H*x2a*y1a*y43 + x2a*Y*(y1a - y3a)*y4a + x1a*Y*y3a*(-y2a + y4a)) - H*X*(x4a*y21*y3a - x2a*y1a*y43 + x3a*(y1a - y2a)*y4a + x1a*y2a*(-y3a + y4a)))
let g = H*(x3a*y21 - x4a*y21 + (-x1a + x2a)*y43)
let h = W*(-x2a*y31 + x4a*y31 + (x1a - x3a)*y42)
var i = W*Y*(x2a*y31 - x4a*y31 - x1a*y42 + x3a*y42) + H*(X*(-(x3a*y21) + x4a*y21 + x1a*y43 - x2a*y43) + W*(-(x3a*y2a) + x4a*y2a + x2a*y3a - x4a*y3a - x2a*y4a + x3a*y4a))
let kEpsilon = 0.0001
if fabs(i) < kEpsilon {
i = kEpsilon * (i > 0 ? 1.0 : -1.0)
}
//CATransform3D transform = {a/i, d/i, 0, g/i, b/i, e/i, 0, h/i, 0, 0, 1, 0, c/i, f/i, 0, 1.0}
let transform = CATransform3D(m11: a/i, m12: d/i, m13: 0, m14: g/i, m21: b/i, m22: e/i, m23: 0, m24: h/i, m31: 0, m32: 0, m33: 1, m34: 0, m41: c/i, m42: f/i, m43: 0, m44: 1.0)
return transform
}
open class SpaceWarpView: UIView {
private final class GridView: UIView {
let cloneView: PortalView
let gridPosition: CGPoint
init?(contentView: PortalSourceView, gridPosition: CGPoint) {
self.gridPosition = gridPosition
guard let cloneView = PortalView(matchPosition: false) else {
return nil
}
self.cloneView = cloneView
super.init(frame: CGRect())
self.layer.anchorPoint = CGPoint(x: 0.0, y: 0.0)
self.clipsToBounds = true
self.isUserInteractionEnabled = false
self.addSubview(cloneView.view)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func updateIsActive(contentView: PortalSourceView, isActive: Bool) {
if isActive {
contentView.addPortal(view: self.cloneView)
} else {
contentView.removePortal(view: self.cloneView)
}
}
func update(containerSize: CGSize, rect: CGRect, transition: ComponentTransition) {
transition.setFrame(view: self.cloneView.view, frame: CGRect(origin: CGPoint(x: -rect.minX - containerSize.width * 0.5, y: -rect.minY - containerSize.height * 0.5), size: CGSize(width: containerSize.width, height: containerSize.height)))
}
}
private var gridViews: [GridView] = []
public var contentView: UIView {
return self.contentViewImpl
}
let contentViewImpl: PortalSourceView
private var link: SharedDisplayLinkDriver.Link?
private var startPoint: CGPoint?
private var timeValue: CGFloat = 0.0
private var currentActiveViews: Int = 0
private var resolution: (x: Int, y: Int)?
private var size: CGSize?
override public init(frame: CGRect) {
self.contentViewImpl = PortalSourceView()
super.init(frame: frame)
self.addSubview(self.contentView)
}
required public init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public func trigger(at point: CGPoint) {
self.startPoint = point
self.timeValue = 0.0
if self.link == nil {
self.link = SharedDisplayLinkDriver.shared.add(framesPerSecond: .max, { [weak self] deltaTime in
guard let self else {
return
}
self.timeValue += deltaTime * (1.0 / CGFloat(UIView.animationDurationFactor()))
if let size = self.size {
self.update(size: size, transition: .immediate)
}
})
}
}
private func updateGrid(resolutionX: Int, resolutionY: Int) {
if let resolution = self.resolution, resolution.x == resolutionX, resolution.y == resolutionY {
return
}
self.resolution = (resolutionX, resolutionY)
for gridView in self.gridViews {
gridView.removeFromSuperview()
}
var gridViews: [GridView] = []
for y in 0 ..< resolutionY {
for x in 0 ..< resolutionX {
if let gridView = GridView(contentView: self.contentViewImpl, gridPosition: CGPoint(x: CGFloat(x) / CGFloat(resolutionX), y: CGFloat(y) / CGFloat(resolutionY))) {
gridView.isUserInteractionEnabled = false
gridViews.append(gridView)
self.addSubview(gridView)
}
}
}
self.gridViews = gridViews
}
public func update(size: CGSize, transition: ComponentTransition) {
self.size = size
if size.width <= 0.0 || size.height <= 0.0 {
return
}
self.updateGrid(resolutionX: max(2, Int(size.width / 100.0)), resolutionY: max(2, Int(size.height / 100.0)))
guard let resolution = self.resolution else {
return
}
//let pixelStep = CGPoint(x: CGFloat(resolution.x) * 0.33, y: CGFloat(resolution.y) * 0.33)
let pixelStep = CGPoint()
let itemSize = CGSize(width: size.width / CGFloat(resolution.x), height: size.height / CGFloat(resolution.y))
let params = RippleParams(amplitude: 22.0, frequency: 15.0, decay: 8.0, speed: 1400.0)
var activeViews = 0
for gridView in self.gridViews {
let sourceRect = CGRect(origin: CGPoint(x: gridView.gridPosition.x * (size.width + pixelStep.x), y: gridView.gridPosition.y * (size.height + pixelStep.y)), size: itemSize)
gridView.bounds = CGRect(origin: CGPoint(), size: sourceRect.size)
gridView.update(containerSize: size, rect: sourceRect, transition: transition)
let initialTopLeft = CGPoint(x: sourceRect.minX, y: sourceRect.minY)
let initialTopRight = CGPoint(x: sourceRect.maxX, y: sourceRect.minY)
let initialBottomLeft = CGPoint(x: sourceRect.minX, y: sourceRect.maxY)
let initialBottomRight = CGPoint(x: sourceRect.maxX, y: sourceRect.maxY)
var topLeft = initialTopLeft
var topRight = initialTopRight
var bottomLeft = initialBottomLeft
var bottomRight = initialBottomRight
if let startPoint = self.startPoint {
topLeft = transformCoordinate(position: topLeft, origin: startPoint, time: self.timeValue, params: params)
topRight = transformCoordinate(position: topRight, origin: startPoint, time: self.timeValue, params: params)
bottomLeft = transformCoordinate(position: bottomLeft, origin: startPoint, time: self.timeValue, params: params)
bottomRight = transformCoordinate(position: bottomRight, origin: startPoint, time: self.timeValue, params: params)
}
let distanceTopLeft = length(topLeft - initialTopLeft)
let distanceTopRight = length(topRight - initialTopRight)
let distanceBottomLeft = length(bottomLeft - initialBottomLeft)
let distanceBottomRight = length(bottomRight - initialBottomRight)
var maxDistance = max(distanceTopLeft, distanceTopRight)
maxDistance = max(maxDistance, distanceBottomLeft)
maxDistance = max(maxDistance, distanceBottomRight)
let isActive: Bool
if maxDistance <= 0.5 {
gridView.layer.transform = CATransform3DIdentity
isActive = false
} else {
let transform = rectToQuad(rect: CGRect(origin: CGPoint(), size: itemSize), quadTL: topLeft, quadTR: topRight, quadBL: bottomLeft, quadBR: bottomRight)
gridView.layer.transform = transform
isActive = true
activeViews += 1
}
if gridView.isHidden != !isActive {
gridView.isHidden = !isActive
gridView.updateIsActive(contentView: self.contentViewImpl, isActive: isActive)
}
}
if self.currentActiveViews != activeViews {
self.currentActiveViews = activeViews
#if DEBUG
print("SpaceWarpView: activeViews = \(activeViews)")
#endif
}
}
override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
if self.alpha.isZero || self.isHidden || !self.isUserInteractionEnabled {
return nil
}
for view in self.contentView.subviews.reversed() {
if let result = view.hitTest(self.convert(point, to: view), with: event), result.isUserInteractionEnabled {
return result
}
}
let result = super.hitTest(point, with: event)
if result != self {
return result
} else {
return nil
}
}
}