Peter 9bc996374f Add 'submodules/AsyncDisplayKit/' from commit '02bedc12816e251ad71777f9d2578329b6d2bef6'
git-subtree-dir: submodules/AsyncDisplayKit
git-subtree-mainline: d06f423e0ed3df1fed9bd10d79ee312a9179b632
git-subtree-split: 02bedc12816e251ad71777f9d2578329b6d2bef6
2019-06-11 18:42:43 +01:00

97 lines
3.6 KiB
Objective-C

//
// ASViewController.h
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#ifndef MINIMAL_ASDK
#import <UIKit/UIKit.h>
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASVisibilityProtocols.h>
@class ASTraitCollection;
NS_ASSUME_NONNULL_BEGIN
typedef ASTraitCollection * _Nonnull (^ASDisplayTraitsForTraitCollectionBlock)(UITraitCollection *traitCollection);
typedef ASTraitCollection * _Nonnull (^ASDisplayTraitsForTraitWindowSizeBlock)(CGSize windowSize);
/**
* ASViewController allows you to have a completely node backed hierarchy. It automatically
* handles @c ASVisibilityDepth, automatic range mode and propogating @c ASDisplayTraits to contained nodes.
*
* You can opt-out of node backed hierarchy and use it like a normal UIViewController.
* More importantly, you can use it as a base class for all of your view controllers among which some use a node hierarchy and some don't.
* See examples/ASDKgram project for actual implementation.
*/
@interface ASViewController<__covariant DisplayNodeType : ASDisplayNode *> : UIViewController <ASVisibilityDepth>
/**
* ASViewController initializer.
*
* @param node An ASDisplayNode which will provide the root view (self.view)
* @return An ASViewController instance whose root view will be backed by the provided ASDisplayNode.
*
* @see ASVisibilityDepth
*/
- (instancetype)initWithNode:(DisplayNodeType)node NS_DESIGNATED_INITIALIZER;
NS_ASSUME_NONNULL_END
/**
* @return node Returns the ASDisplayNode which provides the backing view to the view controller.
*/
@property (nonatomic, readonly, null_unspecified) DisplayNodeType node;
NS_ASSUME_NONNULL_BEGIN
/**
* Set this block to customize the ASDisplayTraits returned when the VC transitions to the given traitCollection.
*/
@property (nonatomic, copy) ASDisplayTraitsForTraitCollectionBlock overrideDisplayTraitsWithTraitCollection;
/**
* Set this block to customize the ASDisplayTraits returned when the VC transitions to the given window size.
*/
@property (nonatomic, copy) ASDisplayTraitsForTraitWindowSizeBlock overrideDisplayTraitsWithWindowSize ASDISPLAYNODE_DEPRECATED_MSG("This property is actually never accessed inside the framework");
/**
* @abstract Passthrough property to the the .interfaceState of the node.
* @return The current ASInterfaceState of the node, indicating whether it is visible and other situational properties.
* @see ASInterfaceState
*/
@property (nonatomic, readonly) ASInterfaceState interfaceState;
// AsyncDisplayKit 2.0 BETA: This property is still being tested, but it allows
// blocking as a view controller becomes visible to ensure no placeholders flash onscreen.
// Refer to examples/SynchronousConcurrency, AsyncViewController.m
@property (nonatomic) BOOL neverShowPlaceholders;
/* Custom container UIViewController subclasses can use this property to add to the overlay
that UIViewController calculates for the safeAreaInsets for contained view controllers.
*/
@property(nonatomic) UIEdgeInsets additionalSafeAreaInsets;
@end
@interface ASViewController (ASRangeControllerUpdateRangeProtocol)
/**
* Automatically adjust range mode based on view events. If you set this to YES, the view controller or its node
* must conform to the ASRangeControllerUpdateRangeProtocol.
*
* Default value is YES *if* node or view controller conform to ASRangeControllerUpdateRangeProtocol otherwise it is NO.
*/
@property (nonatomic) BOOL automaticallyAdjustRangeModeBasedOnViewEvents;
@end
NS_ASSUME_NONNULL_END
#endif