2020-02-13 02:29:16 +01:00

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//
// ASInternalHelpers.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASInternalHelpers.h>
#import <UIKit/UIKit.h>
#import <objc/runtime.h>
#import <cmath>
#import <AsyncDisplayKit/ASConfigurationInternal.h>
#import <AsyncDisplayKit/ASRunLoopQueue.h>
#import <AsyncDisplayKit/ASThread.h>
static NSNumber *allowsGroupOpacityFromUIKitOrNil;
static NSNumber *allowsEdgeAntialiasingFromUIKitOrNil;
BOOL ASDefaultAllowsGroupOpacity()
{
static BOOL groupOpacity;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
NSNumber *groupOpacityObj = allowsGroupOpacityFromUIKitOrNil ?: [NSBundle.mainBundle objectForInfoDictionaryKey:@"UIViewGroupOpacity"];
groupOpacity = groupOpacityObj ? groupOpacityObj.boolValue : YES;
});
return groupOpacity;
}
BOOL ASDefaultAllowsEdgeAntialiasing()
{
static BOOL edgeAntialiasing;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
NSNumber *antialiasingObj = allowsEdgeAntialiasingFromUIKitOrNil ?: [NSBundle.mainBundle objectForInfoDictionaryKey:@"UIViewEdgeAntialiasing"];
edgeAntialiasing = antialiasingObj ? antialiasingObj.boolValue : NO;
});
return edgeAntialiasing;
}
void ASInitializeFrameworkMainThread(void)
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
ASDisplayNodeCAssertMainThread();
// Ensure these values are cached on the main thread before needed in the background.
if (ASActivateExperimentalFeature(ASExperimentalLayerDefaults)) {
// Nop. We will gather default values on-demand in ASDefaultAllowsGroupOpacity and ASDefaultAllowsEdgeAntialiasing
} else {
CALayer *layer = [[[UIView alloc] init] layer];
allowsGroupOpacityFromUIKitOrNil = @(layer.allowsGroupOpacity);
allowsEdgeAntialiasingFromUIKitOrNil = @(layer.allowsEdgeAntialiasing);
}
ASNotifyInitialized();
});
}
BOOL ASSubclassOverridesSelector(Class superclass, Class subclass, SEL selector)
{
if (superclass == subclass) return NO; // Even if the class implements the selector, it doesn't override itself.
Method superclassMethod = class_getInstanceMethod(superclass, selector);
Method subclassMethod = class_getInstanceMethod(subclass, selector);
return (superclassMethod != subclassMethod);
}
BOOL ASSubclassOverridesClassSelector(Class superclass, Class subclass, SEL selector)
{
if (superclass == subclass) return NO; // Even if the class implements the selector, it doesn't override itself.
Method superclassMethod = class_getClassMethod(superclass, selector);
Method subclassMethod = class_getClassMethod(subclass, selector);
return (superclassMethod != subclassMethod);
}
IMP ASReplaceMethodWithBlock(Class c, SEL origSEL, id block)
{
NSCParameterAssert(block);
// Get original method
Method origMethod = class_getInstanceMethod(c, origSEL);
NSCParameterAssert(origMethod);
// Convert block to IMP trampoline and replace method implementation
IMP newIMP = imp_implementationWithBlock(block);
// Try adding the method if not yet in the current class
if (!class_addMethod(c, origSEL, newIMP, method_getTypeEncoding(origMethod))) {
return method_setImplementation(origMethod, newIMP);
} else {
return method_getImplementation(origMethod);
}
}
void ASPerformBlockOnMainThread(void (^block)(void))
{
if (block == nil){
return;
}
if (ASDisplayNodeThreadIsMain()) {
block();
} else {
dispatch_async(dispatch_get_main_queue(), block);
}
}
void ASPerformBlockOnBackgroundThread(void (^block)(void))
{
if (block == nil){
return;
}
if (ASDisplayNodeThreadIsMain()) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block);
} else {
block();
}
}
void ASPerformBackgroundDeallocation(id __strong _Nullable * _Nonnull object)
{
[[ASDeallocQueue sharedDeallocationQueue] releaseObjectInBackground:object];
}
Class _Nullable ASGetClassFromType(const char * _Nullable type)
{
// Class types all start with @"
if (type == NULL || strncmp(type, "@\"", 2) != 0) {
return Nil;
}
// Ensure length >= 3
size_t typeLength = strlen(type);
if (typeLength < 3) {
ASDisplayNodeCFailAssert(@"Got invalid type-encoding: %s", type);
return Nil;
}
// Copy type[2..(end-1)]. So @"UIImage" -> UIImage
size_t resultLength = typeLength - 3;
char className[resultLength + 1];
strncpy(className, type + 2, resultLength);
className[resultLength] = '\0';
return objc_getClass(className);
}
CGFloat ASScreenScale()
{
static CGFloat __scale = 0.0;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
UIGraphicsBeginImageContextWithOptions(CGSizeMake(1, 1), YES, 0);
__scale = CGContextGetCTM(UIGraphicsGetCurrentContext()).a;
UIGraphicsEndImageContext();
});
return __scale;
}
CGSize ASFloorSizeValues(CGSize s)
{
return CGSizeMake(ASFloorPixelValue(s.width), ASFloorPixelValue(s.height));
}
// See ASCeilPixelValue for a more thoroguh explanation of (f + FLT_EPSILON),
// but here is some quick math:
//
// Imagine a layout that comes back with a height of 100.66666666663
// for a 3x deice:
// 100.66666666663 * 3 = 301.99999999988995
// floor(301.99999999988995) = 301
// 301 / 3 = 100.333333333
//
// If we add FLT_EPSILON to normalize the garbage at the end we get:
// po (100.66666666663 + FLT_EPSILON) * 3 = 302.00000035751782
// floor(302.00000035751782) = 302
// 302/3 = 100.66666666
CGFloat ASFloorPixelValue(CGFloat f)
{
CGFloat scale = ASScreenScale();
return floor((f + FLT_EPSILON) * scale) / scale;
}
CGPoint ASCeilPointValues(CGPoint p)
{
return CGPointMake(ASCeilPixelValue(p.x), ASCeilPixelValue(p.y));
}
CGSize ASCeilSizeValues(CGSize s)
{
return CGSizeMake(ASCeilPixelValue(s.width), ASCeilPixelValue(s.height));
}
// With 3x devices layouts will often to compute to pixel bounds but
// include garbage values beyond the precision of a float/double.
// This garbage can result in a pixel value being rounded up when it isn't
// necessary.
//
// For example, imagine a layout that comes back with a height of 100.666666666669
// for a 3x device:
// 100.666666666669 * 3 = 302.00000000000699
// ceil(302.00000000000699) = 303
// 303/3 = 101
//
// If we use FLT_EPSILON to get rid of the garbage at the end of the value,
// things work as expected:
// (100.666666666669 - FLT_EPSILON) * 3 = 301.99999964237912
// ceil(301.99999964237912) = 302
// 302/3 = 100.666666666
//
// For even more conversation around this, see:
// https://github.com/TextureGroup/Texture/issues/838
CGFloat ASCeilPixelValue(CGFloat f)
{
CGFloat scale = ASScreenScale();
return ceil((f - FLT_EPSILON) * scale) / scale;
}
CGFloat ASRoundPixelValue(CGFloat f)
{
CGFloat scale = ASScreenScale();
return round(f * scale) / scale;
}
@implementation NSIndexPath (ASInverseComparison)
- (NSComparisonResult)asdk_inverseCompare:(NSIndexPath *)otherIndexPath
{
return [otherIndexPath compare:self];
}
@end