Swiftgram/Source/ASNodeController+Beta.h
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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Objective-C

//
// ASNodeController+Beta.h
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h> // for ASInterfaceState protocol
/* ASNodeController is currently beta and open to change in the future */
@interface ASNodeController<__covariant DisplayNodeType : ASDisplayNode *> : NSObject <ASInterfaceStateDelegate>
@property (nonatomic, strong /* may be weak! */) DisplayNodeType node;
// Until an ASNodeController can be provided in place of an ASCellNode, some apps may prefer to have
// nodes keep their controllers alive (and a weak reference from controller to node)
@property (nonatomic) BOOL shouldInvertStrongReference;
- (void)loadNode;
// for descriptions see <ASInterfaceState> definition
- (void)nodeDidLoad ASDISPLAYNODE_REQUIRES_SUPER;
- (void)nodeDidLayout ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didEnterVisibleState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didExitVisibleState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didEnterDisplayState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didExitDisplayState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didEnterPreloadState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didExitPreloadState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)interfaceStateDidChange:(ASInterfaceState)newState
fromState:(ASInterfaceState)oldState ASDISPLAYNODE_REQUIRES_SUPER;
@end
@interface ASDisplayNode (ASNodeController)
@property(nonatomic, readonly) ASNodeController *nodeController;
@end