Swiftgram/Source/ASRunLoopQueue.mm
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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//
// ASRunLoopQueue.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASAvailability.h>
#import <AsyncDisplayKit/ASConfigurationInternal.h>
#import <AsyncDisplayKit/ASLog.h>
#import <AsyncDisplayKit/ASObjectDescriptionHelpers.h>
#import <AsyncDisplayKit/ASRunLoopQueue.h>
#import <AsyncDisplayKit/ASThread.h>
#import <AsyncDisplayKit/ASSignpost.h>
#import <QuartzCore/QuartzCore.h>
#import <cstdlib>
#import <deque>
#import <vector>
#define ASRunLoopQueueLoggingEnabled 0
#define ASRunLoopQueueVerboseLoggingEnabled 0
static void runLoopSourceCallback(void *info) {
// No-op
#if ASRunLoopQueueVerboseLoggingEnabled
NSLog(@"<%@> - Called runLoopSourceCallback", info);
#endif
}
#pragma mark - ASDeallocQueue
@interface ASDeallocQueueV1 : ASDeallocQueue
@end
@interface ASDeallocQueueV2 : ASDeallocQueue
@end
@implementation ASDeallocQueue
+ (ASDeallocQueue *)sharedDeallocationQueue NS_RETURNS_RETAINED
{
static ASDeallocQueue *deallocQueue = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
if (ASActivateExperimentalFeature(ASExperimentalDeallocQueue)) {
deallocQueue = [[ASDeallocQueueV2 alloc] init];
} else {
deallocQueue = [[ASDeallocQueueV1 alloc] init];
}
});
return deallocQueue;
}
- (void)releaseObjectInBackground:(id _Nullable __strong *)objectPtr
{
ASDisplayNodeFailAssert(@"Abstract method.");
}
- (void)drain
{
ASDisplayNodeFailAssert(@"Abstract method.");
}
@end
@implementation ASDeallocQueueV1 {
NSThread *_thread;
NSCondition *_condition;
std::deque<id> _queue;
ASDN::RecursiveMutex _queueLock;
}
- (void)releaseObjectInBackground:(id _Nullable __strong *)objectPtr
{
if (objectPtr != NULL && *objectPtr != nil) {
ASDN::MutexLocker l(_queueLock);
_queue.push_back(*objectPtr);
*objectPtr = nil;
}
}
- (void)threadMain
{
@autoreleasepool {
__unsafe_unretained __typeof__(self) weakSelf = self;
// 100ms timer. No resources are wasted in between, as the thread sleeps, and each check is fast.
// This time is fast enough for most use cases without excessive churn.
CFRunLoopTimerRef timer = CFRunLoopTimerCreateWithHandler(NULL, -1, 0.1, 0, 0, ^(CFRunLoopTimerRef timer) {
weakSelf->_queueLock.lock();
if (weakSelf->_queue.size() == 0) {
weakSelf->_queueLock.unlock();
return;
}
// The scope below is entered while already locked. @autorelease is crucial here; see PR 2890.
__unused NSInteger count; // Prevent static analyzer warning if release build
@autoreleasepool {
#if ASRunLoopQueueLoggingEnabled
NSLog(@"ASDeallocQueue Processing: %lu objects destroyed", weakSelf->_queue.size());
#endif
// Sometimes we release 10,000 objects at a time. Don't hold the lock while releasing.
std::deque<id> currentQueue = weakSelf->_queue;
count = currentQueue.size();
ASSignpostStartCustom(ASSignpostDeallocQueueDrain, self, count);
weakSelf->_queue = std::deque<id>();
weakSelf->_queueLock.unlock();
currentQueue.clear();
}
ASSignpostEndCustom(ASSignpostDeallocQueueDrain, self, count, ASSignpostColorDefault);
});
CFRunLoopRef runloop = CFRunLoopGetCurrent();
CFRunLoopAddTimer(runloop, timer, kCFRunLoopCommonModes);
[_condition lock];
[_condition signal];
// At this moment, -init is signalled that the thread is guaranteed to be finished starting.
[_condition unlock];
// Keep processing events until the runloop is stopped.
CFRunLoopRun();
CFRunLoopTimerInvalidate(timer);
CFRunLoopRemoveTimer(runloop, timer, kCFRunLoopCommonModes);
CFRelease(timer);
[_condition lock];
[_condition signal];
// At this moment, -stop is signalled that the thread is guaranteed to be finished exiting.
[_condition unlock];
}
}
- (instancetype)init
{
if ((self = [super init])) {
_condition = [[NSCondition alloc] init];
_thread = [[NSThread alloc] initWithTarget:self selector:@selector(threadMain) object:nil];
_thread.name = @"ASDeallocQueue";
// Use condition to ensure NSThread has finished starting.
[_condition lock];
[_thread start];
[_condition wait];
[_condition unlock];
}
return self;
}
- (void)stop
{
if (!_thread) {
return;
}
[_condition lock];
[self performSelector:@selector(_stop) onThread:_thread withObject:nil waitUntilDone:NO];
[_condition wait];
// At this moment, the thread is guaranteed to be finished running.
[_condition unlock];
_thread = nil;
}
- (void)drain
{
[self performSelector:@selector(_drain) onThread:_thread withObject:nil waitUntilDone:YES];
}
- (void)_drain
{
while (true) {
@autoreleasepool {
_queueLock.lock();
std::deque<id> currentQueue = _queue;
_queue = std::deque<id>();
_queueLock.unlock();
if (currentQueue.empty()) {
return;
} else {
currentQueue.clear();
}
}
}
}
- (void)_stop
{
CFRunLoopStop(CFRunLoopGetCurrent());
}
- (void)dealloc
{
[self stop];
}
@end
@implementation ASDeallocQueueV2 {
std::vector<CFTypeRef> _queue;
ASDN::Mutex _lock;
}
- (void)dealloc
{
ASDisplayNodeFailAssert(@"Singleton should not dealloc.");
}
- (void)releaseObjectInBackground:(id _Nullable __strong *)objectPtr
{
NSParameterAssert(objectPtr != NULL);
// Cast to CFType so we can manipulate retain count manually.
let cfPtr = (CFTypeRef *)(void *)objectPtr;
if (!cfPtr || !*cfPtr) {
return;
}
_lock.lock();
let isFirstEntry = _queue.empty();
// Push the pointer into our queue and clear their pointer.
// This "steals" the +1 from ARC and nils their pointer so they can't
// access or release the object.
_queue.push_back(*cfPtr);
*cfPtr = NULL;
_lock.unlock();
if (isFirstEntry) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.100 * NSEC_PER_SEC)), dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0), ^{
[self drain];
});
}
}
- (void)drain
{
_lock.lock();
let q = std::move(_queue);
_lock.unlock();
for (let ref : q) {
// NOTE: Could check that retain count is 1 and retry later if not.
CFRelease(ref);
}
}
@end
@implementation ASAbstractRunLoopQueue
- (instancetype)init
{
self = [super init];
if (self == nil) {
return nil;
}
ASDisplayNodeAssert(self.class != [ASAbstractRunLoopQueue class], @"Should never create instances of abstract class ASAbstractRunLoopQueue.");
return self;
}
@end
#pragma mark - ASRunLoopQueue
@interface ASRunLoopQueue () {
CFRunLoopRef _runLoop;
CFRunLoopSourceRef _runLoopSource;
CFRunLoopObserverRef _runLoopObserver;
NSPointerArray *_internalQueue; // Use NSPointerArray so we can decide __strong or __weak per-instance.
ASDN::RecursiveMutex _internalQueueLock;
// In order to not pollute the top-level activities, each queue has 1 root activity.
os_activity_t _rootActivity;
#if ASRunLoopQueueLoggingEnabled
NSTimer *_runloopQueueLoggingTimer;
#endif
}
@property (nonatomic) void (^queueConsumer)(id dequeuedItem, BOOL isQueueDrained);
@end
@implementation ASRunLoopQueue
- (instancetype)initWithRunLoop:(CFRunLoopRef)runloop retainObjects:(BOOL)retainsObjects handler:(void (^)(id _Nullable, BOOL))handlerBlock
{
if (self = [super init]) {
_runLoop = runloop;
NSPointerFunctionsOptions options = retainsObjects ? NSPointerFunctionsStrongMemory : NSPointerFunctionsWeakMemory;
_internalQueue = [[NSPointerArray alloc] initWithOptions:options];
_queueConsumer = handlerBlock;
_batchSize = 1;
_ensureExclusiveMembership = YES;
// We don't want to pollute the top-level app activities with run loop batches, so we create one top-level
// activity per queue, and each batch activity joins that one instead.
_rootActivity = as_activity_create("Process run loop queue items", OS_ACTIVITY_NONE, OS_ACTIVITY_FLAG_DEFAULT);
{
// Log a message identifying this queue into the queue's root activity.
as_activity_scope_verbose(_rootActivity);
as_log_verbose(ASDisplayLog(), "Created run loop queue: %@", self);
}
// Self is guaranteed to outlive the observer. Without the high cost of a weak pointer,
// __unsafe_unretained allows us to avoid flagging the memory cycle detector.
__unsafe_unretained __typeof__(self) weakSelf = self;
void (^handlerBlock) (CFRunLoopObserverRef observer, CFRunLoopActivity activity) = ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
[weakSelf processQueue];
};
_runLoopObserver = CFRunLoopObserverCreateWithHandler(NULL, kCFRunLoopBeforeWaiting, true, 0, handlerBlock);
CFRunLoopAddObserver(_runLoop, _runLoopObserver, kCFRunLoopCommonModes);
// It is not guaranteed that the runloop will turn if it has no scheduled work, and this causes processing of
// the queue to stop. Attaching a custom loop source to the run loop and signal it if new work needs to be done
CFRunLoopSourceContext sourceContext = {};
sourceContext.perform = runLoopSourceCallback;
#if ASRunLoopQueueLoggingEnabled
sourceContext.info = (__bridge void *)self;
#endif
_runLoopSource = CFRunLoopSourceCreate(NULL, 0, &sourceContext);
CFRunLoopAddSource(runloop, _runLoopSource, kCFRunLoopCommonModes);
#if ASRunLoopQueueLoggingEnabled
_runloopQueueLoggingTimer = [NSTimer timerWithTimeInterval:1.0 target:self selector:@selector(checkRunLoop) userInfo:nil repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:_runloopQueueLoggingTimer forMode:NSRunLoopCommonModes];
#endif
}
return self;
}
- (void)dealloc
{
if (CFRunLoopContainsSource(_runLoop, _runLoopSource, kCFRunLoopCommonModes)) {
CFRunLoopRemoveSource(_runLoop, _runLoopSource, kCFRunLoopCommonModes);
}
CFRelease(_runLoopSource);
_runLoopSource = nil;
if (CFRunLoopObserverIsValid(_runLoopObserver)) {
CFRunLoopObserverInvalidate(_runLoopObserver);
}
CFRelease(_runLoopObserver);
_runLoopObserver = nil;
}
#if ASRunLoopQueueLoggingEnabled
- (void)checkRunLoop
{
NSLog(@"<%@> - Jobs: %ld", self, _internalQueue.size());
}
#endif
- (void)processQueue
{
BOOL hasExecutionBlock = (_queueConsumer != nil);
// If we have an execution block, this vector will be populated, otherwise remains empty.
// This is to avoid needlessly retaining/releasing the objects if we don't have a block.
std::vector<id> itemsToProcess;
BOOL isQueueDrained = NO;
{
ASDN::MutexLocker l(_internalQueueLock);
NSInteger internalQueueCount = _internalQueue.count;
// Early-exit if the queue is empty.
if (internalQueueCount == 0) {
return;
}
ASSignpostStart(ASSignpostRunLoopQueueBatch);
// Snatch the next batch of items.
NSInteger maxCountToProcess = MIN(internalQueueCount, self.batchSize);
/**
* For each item in the next batch, if it's non-nil then NULL it out
* and if we have an execution block then add it in.
* This could be written a bunch of different ways but
* this particular one nicely balances readability, safety, and efficiency.
*/
NSInteger foundItemCount = 0;
for (NSInteger i = 0; i < internalQueueCount && foundItemCount < maxCountToProcess; i++) {
/**
* It is safe to use unsafe_unretained here. If the queue is weak, the
* object will be added to the autorelease pool. If the queue is strong,
* it will retain the object until we transfer it (retain it) in itemsToProcess.
*/
__unsafe_unretained id ptr = (__bridge id)[_internalQueue pointerAtIndex:i];
if (ptr != nil) {
foundItemCount++;
if (hasExecutionBlock) {
itemsToProcess.push_back(ptr);
}
[_internalQueue replacePointerAtIndex:i withPointer:NULL];
}
}
if (foundItemCount == 0) {
// If _internalQueue holds weak references, and all of them just become NULL, then the array
// is never marked as needsCompletion, and compact will return early, not removing the NULL's.
// Inserting a NULL here ensures the compaction will take place.
// See http://www.openradar.me/15396578 and https://stackoverflow.com/a/40274426/1136669
[_internalQueue addPointer:NULL];
}
[_internalQueue compact];
if (_internalQueue.count == 0) {
isQueueDrained = YES;
}
}
// itemsToProcess will be empty if _queueConsumer == nil so no need to check again.
let count = itemsToProcess.size();
if (count > 0) {
as_activity_scope_verbose(as_activity_create("Process run loop queue batch", _rootActivity, OS_ACTIVITY_FLAG_DEFAULT));
let itemsEnd = itemsToProcess.cend();
for (var iterator = itemsToProcess.begin(); iterator < itemsEnd; iterator++) {
__unsafe_unretained id value = *iterator;
_queueConsumer(value, isQueueDrained && iterator == itemsEnd - 1);
as_log_verbose(ASDisplayLog(), "processed %@", value);
}
if (count > 1) {
as_log_verbose(ASDisplayLog(), "processed %lu items", (unsigned long)count);
}
}
// If the queue is not fully drained yet force another run loop to process next batch of items
if (!isQueueDrained) {
CFRunLoopSourceSignal(_runLoopSource);
CFRunLoopWakeUp(_runLoop);
}
ASSignpostEnd(ASSignpostRunLoopQueueBatch);
}
- (void)enqueue:(id)object
{
if (!object) {
return;
}
ASDN::MutexLocker l(_internalQueueLock);
// Check if the object exists.
BOOL foundObject = NO;
if (_ensureExclusiveMembership) {
for (id currentObject in _internalQueue) {
if (currentObject == object) {
foundObject = YES;
break;
}
}
}
if (!foundObject) {
[_internalQueue addPointer:(__bridge void *)object];
CFRunLoopSourceSignal(_runLoopSource);
CFRunLoopWakeUp(_runLoop);
}
}
- (BOOL)isEmpty
{
ASDN::MutexLocker l(_internalQueueLock);
return _internalQueue.count == 0;
}
ASSynthesizeLockingMethodsWithMutex(_internalQueueLock)
@end
#pragma mark - ASCATransactionQueue
@interface ASCATransactionQueue () {
CFRunLoopRef _runLoop;
CFRunLoopSourceRef _runLoopSource;
CFRunLoopObserverRef _preTransactionObserver;
CFRunLoopObserverRef _postTransactionObserver;
NSPointerArray *_internalQueue;
ASDN::RecursiveMutex _internalQueueLock;
BOOL _CATransactionCommitInProgress;
// In order to not pollute the top-level activities, each queue has 1 root activity.
os_activity_t _rootActivity;
#if ASRunLoopQueueLoggingEnabled
NSTimer *_runloopQueueLoggingTimer;
#endif
}
@end
@implementation ASCATransactionQueue
// CoreAnimation commit order is 2000000, the goal of this is to process shortly beforehand
// but after most other scheduled work on the runloop has processed.
static int const kASASCATransactionQueueOrder = 1000000;
// This will mark the end of current loop and any node enqueued between kASASCATransactionQueueOrder
// and kASASCATransactionQueuePostOrder will apply interface change immediately.
static int const kASASCATransactionQueuePostOrder = 3000000;
+ (ASCATransactionQueue *)sharedQueue NS_RETURNS_RETAINED
{
static dispatch_once_t onceToken;
static ASCATransactionQueue *sharedQueue;
dispatch_once(&onceToken, ^{
sharedQueue = [[ASCATransactionQueue alloc] init];
});
return sharedQueue;
}
- (instancetype)init
{
if (self = [super init]) {
_runLoop = CFRunLoopGetMain();
NSPointerFunctionsOptions options = NSPointerFunctionsStrongMemory;
_internalQueue = [[NSPointerArray alloc] initWithOptions:options];
// We don't want to pollute the top-level app activities with run loop batches, so we create one top-level
// activity per queue, and each batch activity joins that one instead.
_rootActivity = as_activity_create("Process run loop queue items", OS_ACTIVITY_NONE, OS_ACTIVITY_FLAG_DEFAULT);
{
// Log a message identifying this queue into the queue's root activity.
as_activity_scope_verbose(_rootActivity);
as_log_verbose(ASDisplayLog(), "Created run loop queue: %@", self);
}
// Self is guaranteed to outlive the observer. Without the high cost of a weak pointer,
// __unsafe_unretained allows us to avoid flagging the memory cycle detector.
__unsafe_unretained __typeof__(self) weakSelf = self;
void (^handlerBlock) (CFRunLoopObserverRef observer, CFRunLoopActivity activity) = ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
[weakSelf processQueue];
};
void (^postHandlerBlock) (CFRunLoopObserverRef observer, CFRunLoopActivity activity) = ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
ASDN::MutexLocker l(_internalQueueLock);
_CATransactionCommitInProgress = NO;
};
_preTransactionObserver = CFRunLoopObserverCreateWithHandler(NULL, kCFRunLoopBeforeWaiting, true, kASASCATransactionQueueOrder, handlerBlock);
_postTransactionObserver = CFRunLoopObserverCreateWithHandler(NULL, kCFRunLoopBeforeWaiting, true, kASASCATransactionQueuePostOrder, postHandlerBlock);
CFRunLoopAddObserver(_runLoop, _preTransactionObserver, kCFRunLoopCommonModes);
CFRunLoopAddObserver(_runLoop, _postTransactionObserver, kCFRunLoopCommonModes);
// It is not guaranteed that the runloop will turn if it has no scheduled work, and this causes processing of
// the queue to stop. Attaching a custom loop source to the run loop and signal it if new work needs to be done
CFRunLoopSourceContext sourceContext = {};
sourceContext.perform = runLoopSourceCallback;
#if ASRunLoopQueueLoggingEnabled
sourceContext.info = (__bridge void *)self;
#endif
_runLoopSource = CFRunLoopSourceCreate(NULL, 0, &sourceContext);
CFRunLoopAddSource(_runLoop, _runLoopSource, kCFRunLoopCommonModes);
#if ASRunLoopQueueLoggingEnabled
_runloopQueueLoggingTimer = [NSTimer timerWithTimeInterval:1.0 target:self selector:@selector(checkRunLoop) userInfo:nil repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:_runloopQueueLoggingTimer forMode:NSRunLoopCommonModes];
#endif
}
return self;
}
- (void)dealloc
{
CFRunLoopRemoveSource(_runLoop, _runLoopSource, kCFRunLoopCommonModes);
CFRelease(_runLoopSource);
_runLoopSource = nil;
if (CFRunLoopObserverIsValid(_preTransactionObserver)) {
CFRunLoopObserverInvalidate(_preTransactionObserver);
}
if (CFRunLoopObserverIsValid(_postTransactionObserver)) {
CFRunLoopObserverInvalidate(_postTransactionObserver);
}
CFRelease(_preTransactionObserver);
CFRelease(_postTransactionObserver);
_preTransactionObserver = nil;
_postTransactionObserver = nil;
}
#if ASRunLoopQueueLoggingEnabled
- (void)checkRunLoop
{
NSLog(@"<%@> - Jobs: %ld", self, _internalQueue.size());
}
#endif
- (void)processQueue
{
// If we have an execution block, this vector will be populated, otherwise remains empty.
// This is to avoid needlessly retaining/releasing the objects if we don't have a block.
std::vector<id> itemsToProcess;
{
ASDN::MutexLocker l(_internalQueueLock);
// Mark the queue will end coalescing shortly until after CATransactionCommit.
// This will give the queue a chance to apply any further interfaceState changes/enqueue
// immediately within current runloop instead of pushing the work to next runloop cycle.
_CATransactionCommitInProgress = YES;
NSInteger internalQueueCount = _internalQueue.count;
// Early-exit if the queue is empty.
if (internalQueueCount == 0) {
return;
}
ASSignpostStart(ASSignpostRunLoopQueueBatch);
/**
* For each item in the next batch, if it's non-nil then NULL it out
* and if we have an execution block then add it in.
* This could be written a bunch of different ways but
* this particular one nicely balances readability, safety, and efficiency.
*/
NSInteger foundItemCount = 0;
for (NSInteger i = 0; i < internalQueueCount && foundItemCount < internalQueueCount; i++) {
/**
* It is safe to use unsafe_unretained here. If the queue is weak, the
* object will be added to the autorelease pool. If the queue is strong,
* it will retain the object until we transfer it (retain it) in itemsToProcess.
*/
__unsafe_unretained id ptr = (__bridge id)[_internalQueue pointerAtIndex:i];
if (ptr != nil) {
foundItemCount++;
itemsToProcess.push_back(ptr);
[_internalQueue replacePointerAtIndex:i withPointer:NULL];
}
}
[_internalQueue compact];
}
// itemsToProcess will be empty if _queueConsumer == nil so no need to check again.
let count = itemsToProcess.size();
if (count > 0) {
as_activity_scope_verbose(as_activity_create("Process run loop queue batch", _rootActivity, OS_ACTIVITY_FLAG_DEFAULT));
let itemsEnd = itemsToProcess.cend();
for (var iterator = itemsToProcess.begin(); iterator < itemsEnd; iterator++) {
__unsafe_unretained id value = *iterator;
[value prepareForCATransactionCommit];
as_log_verbose(ASDisplayLog(), "processed %@", value);
}
if (count > 1) {
as_log_verbose(ASDisplayLog(), "processed %lu items", (unsigned long)count);
}
}
ASSignpostEnd(ASSignpostRunLoopQueueBatch);
}
- (void)enqueue:(id<ASCATransactionQueueObserving>)object
{
if (!object) {
return;
}
if (!self.enabled || _CATransactionCommitInProgress) {
[object prepareForCATransactionCommit];
return;
}
ASDN::MutexLocker l(_internalQueueLock);
// Check if the object exists.
BOOL foundObject = NO;
for (id currentObject in _internalQueue) {
if (currentObject == object) {
foundObject = YES;
break;
}
}
if (!foundObject) {
[_internalQueue addPointer:(__bridge void *)object];
CFRunLoopSourceSignal(_runLoopSource);
CFRunLoopWakeUp(_runLoop);
}
}
- (BOOL)isEmpty
{
ASDN::MutexLocker l(_internalQueueLock);
return _internalQueue.count == 0;
}
- (BOOL)isEnabled
{
return ASActivateExperimentalFeature(ASExperimentalInterfaceStateCoalescing);
}
@end