Swiftgram/Source/Private/ASLayoutTransition.h
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

96 lines
2.5 KiB
Objective-C

//
// ASLayoutTransition.h
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASDimension.h>
#import <AsyncDisplayKit/_ASTransitionContext.h>
#import <AsyncDisplayKit/ASDisplayNodeLayout.h>
#import <AsyncDisplayKit/ASBaseDefines.h>
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASLayoutSpec.h>
#import <memory>
NS_ASSUME_NONNULL_BEGIN
#pragma mark - ASLayoutElementTransition
/**
* Objects conform to this project returns if it's possible to layout asynchronous
*/
@protocol ASLayoutElementTransition <NSObject>
/**
* @abstract Returns if the layoutElement can be used to layout in an asynchronous way on a background thread.
*/
@property (nonatomic, readonly) BOOL canLayoutAsynchronous;
@end
@interface ASDisplayNode () <ASLayoutElementTransition>
@end
@interface ASLayoutSpec () <ASLayoutElementTransition>
@end
#pragma mark - ASLayoutTransition
AS_SUBCLASSING_RESTRICTED
@interface ASLayoutTransition : NSObject <_ASTransitionContextLayoutDelegate>
/**
* Node to apply layout transition on
*/
@property (nonatomic, weak, readonly) ASDisplayNode *node;
/**
* Previous layout to transition from
*/
@property (nonatomic, readonly) std::shared_ptr<ASDisplayNodeLayout> previousLayout;
/**
* Pending layout to transition to
*/
@property (nonatomic, readonly) std::shared_ptr<ASDisplayNodeLayout> pendingLayout;
/**
* Returns if the layout transition needs to happen synchronously
*/
@property (nonatomic, readonly) BOOL isSynchronous;
/**
* Returns a newly initialized layout transition
*/
- (instancetype)initWithNode:(ASDisplayNode *)node
pendingLayout:(std::shared_ptr<ASDisplayNodeLayout>)pendingLayout
previousLayout:(std::shared_ptr<ASDisplayNodeLayout>)previousLayout NS_DESIGNATED_INITIALIZER;
/**
* Insert and remove subnodes that were added or removed between the previousLayout and the pendingLayout
*/
- (void)commitTransition;
/**
* Insert all new subnodes that were added and move the subnodes that moved between the previous layout and
* the pending layout.
*/
- (void)applySubnodeInsertionsAndMoves;
/**
* Remove all subnodes that are removed between the previous layout and the pending layout
*/
- (void)applySubnodeRemovals;
- (instancetype)init NS_UNAVAILABLE;
- (instancetype)new NS_UNAVAILABLE;
@end
NS_ASSUME_NONNULL_END