Swiftgram/Source/Private/ASPendingStateController.mm
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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//
// ASPendingStateController.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASPendingStateController.h>
#import <AsyncDisplayKit/ASThread.h>
#import <AsyncDisplayKit/ASWeakSet.h>
#import <AsyncDisplayKit/ASDisplayNodeInternal.h> // Required for -applyPendingViewState; consider moving this to +FrameworkPrivate
@interface ASPendingStateController()
{
ASDN::Mutex _lock;
struct ASPendingStateControllerFlags {
unsigned pendingFlush:1;
} _flags;
}
@property (nonatomic, readonly) ASWeakSet<ASDisplayNode *> *dirtyNodes;
@end
@implementation ASPendingStateController
#pragma mark Lifecycle & Singleton
- (instancetype)init
{
self = [super init];
if (self) {
_dirtyNodes = [[ASWeakSet alloc] init];
}
return self;
}
+ (ASPendingStateController *)sharedInstance
{
static dispatch_once_t onceToken;
static ASPendingStateController *controller = nil;
dispatch_once(&onceToken, ^{
controller = [[ASPendingStateController alloc] init];
});
return controller;
}
#pragma mark External API
- (void)registerNode:(ASDisplayNode *)node
{
ASDisplayNodeAssert(node.nodeLoaded, @"Expected display node to be loaded before it was registered with ASPendingStateController. Node: %@", node);
ASDN::MutexLocker l(_lock);
[_dirtyNodes addObject:node];
[self scheduleFlushIfNeeded];
}
- (void)flush
{
ASDisplayNodeAssertMainThread();
_lock.lock();
ASWeakSet *dirtyNodes = _dirtyNodes;
_dirtyNodes = [[ASWeakSet alloc] init];
_flags.pendingFlush = NO;
_lock.unlock();
for (ASDisplayNode *node in dirtyNodes) {
[node applyPendingViewState];
}
}
#pragma mark Private Methods
/**
This method is assumed to be called with the lock held.
*/
- (void)scheduleFlushIfNeeded
{
if (_flags.pendingFlush) {
return;
}
_flags.pendingFlush = YES;
dispatch_async(dispatch_get_main_queue(), ^{
[self flush];
});
}
@end
@implementation ASPendingStateController (Testing)
- (BOOL)test_isFlushScheduled
{
return _flags.pendingFlush;
}
@end