appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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Objective-C

//
// ViewController.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "ViewController.h"
#import <AsyncDisplayKit/AsyncDisplayKit.h>
#import "DetailViewController.h"
@interface ViewController () <ASTableDataSource, ASTableDelegate>
@property (nonatomic, copy) NSArray *imageCategories;
@property (nonatomic, strong, readonly) ASTableNode *tableNode;
@end
@implementation ViewController
#pragma mark - Lifecycle
- (instancetype)init
{
self = [super initWithNode:[ASTableNode new]];
if (self == nil) { return self; }
_imageCategories = @[@"abstract", @"animals", @"business", @"cats", @"city", @"food", @"nightlife", @"fashion", @"people", @"nature", @"sports", @"technics", @"transport"];
return self;
}
- (void)dealloc
{
self.node.delegate = nil;
self.node.dataSource = nil;
}
#pragma mark - UIViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.title = @"Image Categories";
self.node.delegate = self;
self.node.dataSource = self;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self.node deselectRowAtIndexPath:self.node.indexPathForSelectedRow animated:YES];
}
#pragma mark - ASTableDataSource / ASTableDelegate
- (NSInteger)tableNode:(ASTableNode *)tableNode numberOfRowsInSection:(NSInteger)section
{
return self.imageCategories.count;
}
- (ASCellNodeBlock)tableNode:(ASTableNode *)tableNode nodeBlockForRowAtIndexPath:(NSIndexPath *)indexPath
{
// As the block is executed on a background thread we need to cache the image category string outside
NSString *imageCategory = self.imageCategories[indexPath.row];
return ^{
ASTextCellNode *textCellNode = [ASTextCellNode new];
textCellNode.text = [imageCategory capitalizedString];
return textCellNode;
};
}
- (void)tableNode:(ASTableNode *)tableNode didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *imageCategory = self.imageCategories[indexPath.row];
DetailRootNode *detailRootNode = [[DetailRootNode alloc] initWithImageCategory:imageCategory];
DetailViewController *detailViewController = [[DetailViewController alloc] initWithNode:detailRootNode];
detailViewController.title = [imageCategory capitalizedString];
[self.navigationController pushViewController:detailViewController animated:YES];
}
@end