appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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1.1 KiB
Swift

//
// ImageCellNode.swift
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
import UIKit
import AsyncDisplayKit
class ImageCellNode: ASCellNode {
let imageNode = ASImageNode()
required init(with image : UIImage) {
super.init()
imageNode.image = image
self.addSubnode(self.imageNode)
}
override func layoutSpecThatFits(_ constrainedSize: ASSizeRange) -> ASLayoutSpec {
var imageRatio: CGFloat = 0.5
if imageNode.image != nil {
imageRatio = (imageNode.image?.size.height)! / (imageNode.image?.size.width)!
}
let imagePlace = ASRatioLayoutSpec(ratio: imageRatio, child: imageNode)
let stackLayout = ASStackLayoutSpec.horizontal()
stackLayout.justifyContent = .start
stackLayout.alignItems = .start
stackLayout.style.flexShrink = 1.0
stackLayout.children = [imagePlace]
return ASInsetLayoutSpec(insets: UIEdgeInsets.zero, child: stackLayout)
}
}