mirror of
https://github.com/Swiftgram/Telegram-iOS.git
synced 2025-06-16 05:55:20 +00:00
210 lines
8.9 KiB
Swift
210 lines
8.9 KiB
Swift
import Foundation
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import UIKit
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import ComponentFlow
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import AppBundle
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import Display
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import TelegramPresentationData
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import LottieAnimationComponent
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public final class AudioTranscriptionButtonComponent: Component {
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public enum Theme: Equatable {
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public static func == (lhs: AudioTranscriptionButtonComponent.Theme, rhs: AudioTranscriptionButtonComponent.Theme) -> Bool {
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switch lhs {
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case let .bubble(lhsTheme):
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if case let .bubble(rhsTheme) = rhs {
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return lhsTheme === rhsTheme
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} else {
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return false
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}
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case let .freeform(lhsFreeform):
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if case let .freeform(rhsFreeform) = rhs, lhsFreeform == rhsFreeform {
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return true
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} else {
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return false
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}
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}
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}
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case bubble(PresentationThemePartedColors)
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case freeform((UIColor, Bool))
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}
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public enum TranscriptionState {
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case inProgress
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case expanded
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case collapsed
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}
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public let theme: AudioTranscriptionButtonComponent.Theme
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public let transcriptionState: TranscriptionState
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public let pressed: () -> Void
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public init(
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theme: AudioTranscriptionButtonComponent.Theme,
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transcriptionState: TranscriptionState,
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pressed: @escaping () -> Void
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) {
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self.theme = theme
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self.transcriptionState = transcriptionState
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self.pressed = pressed
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}
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public static func ==(lhs: AudioTranscriptionButtonComponent, rhs: AudioTranscriptionButtonComponent) -> Bool {
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if lhs.theme != rhs.theme {
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return false
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}
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if lhs.transcriptionState != rhs.transcriptionState {
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return false
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}
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return true
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}
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public final class View: UIButton {
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private var component: AudioTranscriptionButtonComponent?
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private let blurredBackgroundNode: NavigationBackgroundNode
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private let backgroundLayer: SimpleLayer
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private let animationView: ComponentHostView<Empty>
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private var progressAnimationView: ComponentHostView<Empty>?
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override init(frame: CGRect) {
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self.blurredBackgroundNode = NavigationBackgroundNode(color: .clear)
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self.backgroundLayer = SimpleLayer()
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self.animationView = ComponentHostView<Empty>()
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super.init(frame: frame)
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self.backgroundLayer.masksToBounds = true
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self.backgroundLayer.cornerRadius = 10.0
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self.layer.addSublayer(self.backgroundLayer)
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self.animationView.isUserInteractionEnabled = false
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self.addSubview(self.animationView)
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self.addTarget(self, action: #selector(self.pressed), for: .touchUpInside)
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}
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required public init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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@objc private func pressed() {
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self.component?.pressed()
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}
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func update(component: AudioTranscriptionButtonComponent, availableSize: CGSize, transition: Transition) -> CGSize {
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let size = CGSize(width: 30.0, height: 30.0)
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let foregroundColor: UIColor
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let backgroundColor: UIColor
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switch component.theme {
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case let .bubble(theme):
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foregroundColor = theme.bubble.withWallpaper.reactionActiveBackground
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backgroundColor = theme.bubble.withWallpaper.reactionInactiveBackground
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case let .freeform(colorAndBlur):
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foregroundColor = UIColor.white
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backgroundColor = .clear
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if self.blurredBackgroundNode.view.superview == nil {
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self.insertSubview(self.blurredBackgroundNode.view, at: 0)
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}
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self.blurredBackgroundNode.updateColor(color: colorAndBlur.0, enableBlur: colorAndBlur.1, transition: .immediate)
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self.blurredBackgroundNode.update(size: size, cornerRadius: 10.0, transition: .immediate)
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self.blurredBackgroundNode.frame = CGRect(origin: .zero, size: size)
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}
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if self.component?.transcriptionState != component.transcriptionState {
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switch component.transcriptionState {
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case .inProgress:
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if self.progressAnimationView == nil {
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let progressAnimationView = ComponentHostView<Empty>()
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self.progressAnimationView = progressAnimationView
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self.addSubview(progressAnimationView)
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}
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default:
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if let progressAnimationView = self.progressAnimationView {
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self.progressAnimationView = nil
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if case .none = transition.animation {
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progressAnimationView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.15, removeOnCompletion: false, completion: { [weak progressAnimationView] _ in
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progressAnimationView?.removeFromSuperview()
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})
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} else {
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progressAnimationView.removeFromSuperview()
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}
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}
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}
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let animationName: String
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switch component.transcriptionState {
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case .inProgress:
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animationName = "voiceToText"
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case .collapsed:
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animationName = "voiceToText"
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case .expanded:
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animationName = "textToVoice"
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}
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let animationSize = self.animationView.update(
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transition: transition,
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component: AnyComponent(LottieAnimationComponent(
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animation: LottieAnimationComponent.AnimationItem(
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name: animationName,
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mode: .animateTransitionFromPrevious
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),
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colors: [
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"icon.Group 3.Stroke 1": foregroundColor,
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"icon.Group 1.Stroke 1": foregroundColor,
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"icon.Group 4.Stroke 1": foregroundColor,
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"icon.Group 2.Stroke 1": foregroundColor,
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"Artboard Copy 2 Outlines.Group 5.Stroke 1": foregroundColor,
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"Artboard Copy 2 Outlines.Group 1.Stroke 1": foregroundColor,
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"Artboard Copy 2 Outlines.Group 4.Stroke 1": foregroundColor,
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"Artboard Copy Outlines.Group 1.Stroke 1": foregroundColor,
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],
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size: CGSize(width: 30.0, height: 30.0)
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)),
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environment: {},
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containerSize: CGSize(width: 30.0, height: 30.0)
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)
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self.animationView.frame = CGRect(origin: CGPoint(x: floor((size.width - animationSize.width) / 2.0), y: floor((size.width - animationSize.height) / 2.0)), size: animationSize)
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}
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self.backgroundLayer.backgroundColor = backgroundColor.cgColor
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self.component = component
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self.backgroundLayer.frame = CGRect(origin: CGPoint(), size: size)
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if let progressAnimationView = self.progressAnimationView {
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let progressFrame = CGRect(origin: CGPoint(), size: size).insetBy(dx: -1.0, dy: -1.0)
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let _ = progressAnimationView.update(
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transition: transition,
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component: AnyComponent(LottieAnimationComponent(
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animation: LottieAnimationComponent.AnimationItem(
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name: "voicets_progress",
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mode: .animating(loop: true)
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),
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colors: [
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"Rectangle 60.Rectangle 60.Stroke 1": foregroundColor
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],
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size: progressFrame.size
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)),
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environment: {},
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containerSize: progressFrame.size
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)
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progressAnimationView.frame = progressFrame
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}
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return CGSize(width: min(availableSize.width, size.width), height: min(availableSize.height, size.height))
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}
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}
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public func makeView() -> View {
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return View(frame: CGRect())
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}
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public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
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return view.update(component: self, availableSize: availableSize, transition: transition)
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}
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}
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