Swiftgram/TelegramUI/ChatListTypingNode.swift
Ilya Laktyushin 47d146b229 Added online statuses in chat list and share menu
Added recent stickers clearing
Added sending logs via email
Added forward recipient change on forward acccessory panel tap
Tweaked undo panel design
Various UI fixes
2019-04-09 23:49:26 +04:00

131 lines
6.7 KiB
Swift

import Foundation
import AsyncDisplayKit
import Postbox
import TelegramCore
import Display
import SwiftSignalKit
private let textFont = Font.regular(15.0)
final class ChatListInputActivitiesNode: ASDisplayNode {
private let activityNode: ChatTitleActivityNode
override init() {
self.activityNode = ChatTitleActivityNode()
super.init()
self.addSubnode(self.activityNode)
}
func asyncLayout() -> (CGSize, PresentationStrings, UIColor, PeerId, [(Peer, PeerInputActivity)]) -> (CGSize, () -> Void) {
return { [weak self] boundingSize, strings, color, peerId, activities in
var state = ChatTitleActivityNodeState.none
if !activities.isEmpty {
var commonKey: Int32? = activities[0].1.key
for i in 1 ..< activities.count {
if activities[i].1.key != commonKey {
commonKey = nil
break
}
}
if activities.count == 1 {
if activities[0].0.id == peerId {
let text: String
switch activities[0].1 {
case .uploadingVideo:
text = strings.Activity_UploadingVideo
case .uploadingInstantVideo:
text = strings.Activity_UploadingVideoMessage
case .uploadingPhoto:
text = strings.Activity_UploadingPhoto
case .uploadingFile:
text = strings.Activity_UploadingDocument
case .recordingVoice:
text = strings.Activity_RecordingAudio
case .recordingInstantVideo:
text = strings.Activity_RecordingVideoMessage
case .playingGame:
text = strings.Activity_PlayingGame
case .typingText:
text = strings.DialogList_Typing
}
let string = NSAttributedString(string: text, font: textFont, textColor: color)
switch activities[0].1 {
case .typingText:
state = .typingText(string, color)
case .recordingVoice:
state = .recordingVoice(string, color)
case .recordingInstantVideo:
state = .recordingVideo(string, color)
case .uploadingFile, .uploadingInstantVideo, .uploadingPhoto, .uploadingVideo:
state = .uploading(string, color)
case .playingGame:
state = .playingGame(string, color)
}
} else {
let text: String
if let _ = commonKey {
let peerTitle = activities[0].0.compactDisplayTitle
switch activities[0].1 {
case .uploadingVideo:
text = strings.DialogList_SingleUploadingVideoSuffix(peerTitle).0
case .uploadingInstantVideo:
text = strings.DialogList_SingleUploadingVideoSuffix(peerTitle).0
case .uploadingPhoto:
text = strings.DialogList_SingleUploadingPhotoSuffix(peerTitle).0
case .uploadingFile:
text = strings.DialogList_SingleUploadingFileSuffix(peerTitle).0
case .recordingVoice:
text = strings.DialogList_SingleRecordingAudioSuffix(peerTitle).0
case .recordingInstantVideo:
text = strings.DialogList_SingleRecordingVideoMessageSuffix(peerTitle).0
case .playingGame:
text = strings.DialogList_SinglePlayingGameSuffix(peerTitle).0
case .typingText:
text = strings.DialogList_SingleTypingSuffix(peerTitle).0
}
} else {
text = activities[0].0.compactDisplayTitle
}
let string = NSAttributedString(string: text, font: textFont, textColor: color)
switch activities[0].1 {
case .typingText:
state = .typingText(string, color)
case .recordingVoice:
state = .recordingVoice(string, color)
case .recordingInstantVideo:
state = .recordingVideo(string, color)
case .uploadingFile, .uploadingInstantVideo, .uploadingPhoto, .uploadingVideo:
state = .uploading(string, color)
case .playingGame:
state = .playingGame(string, color)
}
}
} else {
let string: NSAttributedString
if activities.count > 1 {
let peerTitle = activities[0].0.compactDisplayTitle
string = NSAttributedString(string: strings.DialogList_MultipleTyping(peerTitle, strings.DialogList_MultipleTypingSuffix(activities.count - 1).0).0, font: textFont, textColor: color)
} else {
string = NSAttributedString(string: strings.DialogList_MultipleTypingSuffix(activities.count).0, font: textFont, textColor: color)
}
state = .typingText(string, color)
}
}
return (boundingSize, {
if let strongSelf = self {
let _ = strongSelf.activityNode.transitionToState(state, animation: .none)
let size = strongSelf.activityNode.updateLayout(CGSize(width: boundingSize.width - 12.0, height: boundingSize.height), alignment: .left)
strongSelf.activityNode.frame = CGRect(origin: CGPoint(x: -3.0, y: 1.0), size: size)
}
})
}
}
}