Swiftgram/submodules/PremiumUI/Sources/TodoChecksView.swift
2025-06-20 00:16:21 +02:00

249 lines
9.6 KiB
Swift

import Foundation
import UIKit
import Display
import SwiftSignalKit
final class TodoChecksView: UIView, PhoneDemoDecorationView {
private struct Particle {
var trackIndex: Int
var position: CGPoint
var scale: CGFloat
var alpha: CGFloat
var direction: CGPoint
var velocity: CGFloat
var color: UIColor
var currentTime: CGFloat
var lifeTime: CGFloat
init(
trackIndex: Int,
position: CGPoint,
scale: CGFloat,
alpha: CGFloat,
direction: CGPoint,
velocity: CGFloat,
color: UIColor,
currentTime: CGFloat,
lifeTime: CGFloat
) {
self.trackIndex = trackIndex
self.position = position
self.scale = scale
self.alpha = alpha
self.direction = direction
self.velocity = velocity
self.color = color
self.currentTime = currentTime
self.lifeTime = lifeTime
}
mutating func update(deltaTime: CGFloat) {
var position = self.position
position.x += self.direction.x * self.velocity * deltaTime
position.y += self.direction.y * self.velocity * deltaTime
self.position = position
self.currentTime += deltaTime
}
}
private final class ParticleSet {
private let size: CGSize
private(set) var particles: [Particle] = []
init(size: CGSize, preAdvance: Bool) {
self.size = size
self.generateParticles(preAdvance: preAdvance)
}
private func generateParticles(preAdvance: Bool) {
let maxDirections = 16
if self.particles.count < maxDirections {
var allTrackIndices: [Int] = Array(repeating: 0, count: maxDirections)
for i in 0 ..< maxDirections {
allTrackIndices[i] = i
}
var takenIndexCount = 0
for particle in self.particles {
allTrackIndices[particle.trackIndex] = -1
takenIndexCount += 1
}
var availableTrackIndices: [Int] = []
availableTrackIndices.reserveCapacity(maxDirections - takenIndexCount)
for index in allTrackIndices {
if index != -1 {
availableTrackIndices.append(index)
}
}
if !availableTrackIndices.isEmpty {
availableTrackIndices.shuffle()
for takeIndex in availableTrackIndices {
let directionIndex = takeIndex
var angle = (CGFloat(directionIndex % maxDirections) / CGFloat(maxDirections)) * CGFloat.pi * 2.0
var lifeTimeMultiplier = 1.0
var isUpOrDownSemisphere = false
if angle > CGFloat.pi / 7.0 && angle < CGFloat.pi - CGFloat.pi / 7.0 {
isUpOrDownSemisphere = true
} else if !"".isEmpty, angle > CGFloat.pi + CGFloat.pi / 7.0 && angle < 2.0 * CGFloat.pi - CGFloat.pi / 7.0 {
isUpOrDownSemisphere = true
}
if isUpOrDownSemisphere {
if CGFloat.random(in: 0.0 ... 1.0) < 0.2 {
lifeTimeMultiplier = 0.3
} else {
angle += CGFloat.random(in: 0.0 ... 1.0) > 0.5 ? CGFloat.pi / 1.6 : -CGFloat.pi / 1.6
angle += CGFloat.random(in: -0.2 ... 0.2)
lifeTimeMultiplier = 0.5
}
}
// if self.large {
// angle += CGFloat.random(in: -0.5 ... 0.5)
// }
let direction = CGPoint(x: cos(angle), y: sin(angle))
let velocity = CGFloat.random(in: 15.0 ..< 20.0)
let scale = 1.0
let lifeTime = CGFloat.random(in: 2.0 ... 3.5)
var position = CGPoint(x: self.size.width / 2.0, y: self.size.height / 2.0)
var initialOffset: CGFloat = 0.5
if preAdvance {
initialOffset = CGFloat.random(in: 0.5 ... 1.0)
} else {
let p = CGFloat.random(in: 0.0 ... 1.0)
if p < 0.5 {
initialOffset = CGFloat.random(in: 0.65 ... 1.0)
} else {
initialOffset = 0.5
}
}
position.x += direction.x * initialOffset * 225.0
position.y += direction.y * initialOffset * 225.0
let particle = Particle(
trackIndex: directionIndex,
position: position,
scale: scale,
alpha: 1.0,
direction: direction,
velocity: velocity,
color: .white,
currentTime: 0.0,
lifeTime: lifeTime * lifeTimeMultiplier
)
self.particles.append(particle)
}
}
}
}
func update(deltaTime: CGFloat) {
for i in (0 ..< self.particles.count).reversed() {
self.particles[i].update(deltaTime: deltaTime)
if self.particles[i].currentTime > self.particles[i].lifeTime {
self.particles.remove(at: i)
}
}
self.generateParticles(preAdvance: false)
}
}
private var displayLink: SharedDisplayLinkDriver.Link?
private var particleSet: ParticleSet?
private let particleImage: UIImage
private var particleLayers: [SimpleLayer] = []
private var size: CGSize?
private let large: Bool = false
override init(frame: CGRect) {
// if large {
// self.particleImage = generateTintedImage(image: UIImage(bundleImageName: "Peer Info/PremiumIcon"), color: .white)!.withRenderingMode(.alwaysTemplate)
// } else {
self.particleImage = generateTintedImage(image: UIImage(bundleImageName: "Premium/Stars/Particle"), color: .white)!.withRenderingMode(.alwaysTemplate)
// }
super.init(frame: frame)
self.particleSet = ParticleSet(size: frame.size, preAdvance: true)
self.displayLink = SharedDisplayLinkDriver.shared.add(framesPerSecond: .max, { [weak self] delta in
self?.update(deltaTime: CGFloat(delta))
})
}
required init?(coder: NSCoder) {
preconditionFailure()
}
fileprivate func update(size: CGSize) {
self.size = size
}
private func update(deltaTime: CGFloat) {
guard let particleSet = self.particleSet else {
return
}
particleSet.update(deltaTime: deltaTime)
for i in 0 ..< particleSet.particles.count {
let particle = particleSet.particles[i]
let particleLayer: SimpleLayer
if i < self.particleLayers.count {
particleLayer = self.particleLayers[i]
particleLayer.isHidden = false
} else {
particleLayer = SimpleLayer()
particleLayer.contents = self.particleImage.cgImage
particleLayer.bounds = CGRect(origin: CGPoint(), size: self.particleImage.size)
self.particleLayers.append(particleLayer)
self.layer.addSublayer(particleLayer)
}
particleLayer.layerTintColor = particle.color.cgColor
particleLayer.position = particle.position
particleLayer.opacity = Float(particle.alpha)
let particleScale = min(1.0, particle.currentTime / 0.3) * min(1.0, (particle.lifeTime - particle.currentTime) / 0.2) * particle.scale
particleLayer.transform = CATransform3DMakeScale(particleScale, particleScale, 1.0)
}
if particleSet.particles.count < self.particleLayers.count {
for i in particleSet.particles.count ..< self.particleLayers.count {
self.particleLayers[i].isHidden = true
}
}
}
private var visible = false
func setVisible(_ visible: Bool) {
guard self.visible != visible else {
return
}
self.visible = visible
self.displayLink?.isPaused = !visible
// let transition = ContainedViewLayoutTransition.animated(duration: 0.3, curve: .linear)
// transition.updateAlpha(layer: self.containerView.layer, alpha: visible ? 1.0 : 0.0, completion: { [weak self] finished in
// if let strongSelf = self, finished && !visible && !strongSelf.visible {
// for view in strongSelf.containerView.subviews {
// view.removeFromSuperview()
// }
// }
// })
}
func resetAnimation() {
}
}