Files
Swiftgram/src/vector/vdrawhelper.cpp
2019-06-24 14:52:57 +09:00

939 lines
31 KiB
C++

/*
* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "vdrawhelper.h"
#include <climits>
#include <cstring>
#include <mutex>
#include <unordered_map>
#include <algorithm>
class VGradientCache {
public:
struct CacheInfo : public VColorTable {
inline CacheInfo(VGradientStops s) : stops(std::move(s)) {}
VGradientStops stops;
};
using VCacheData = std::shared_ptr<const CacheInfo>;
using VCacheKey = int64_t;
using VGradientColorTableHash = std::unordered_multimap<VCacheKey, VCacheData>;
bool generateGradientColorTable(const VGradientStops &stops, float alpha,
uint32_t *colorTable, int size);
VCacheData getBuffer(const VGradient &gradient)
{
VCacheKey hash_val = 0;
VCacheData info;
const VGradientStops &stops = gradient.mStops;
for (uint i = 0; i < stops.size() && i <= 2; i++)
hash_val += (stops[i].second.premulARGB() * gradient.alpha());
{
std::lock_guard<std::mutex> guard(mMutex);
size_t count = mCache.count(hash_val);
if (!count) {
// key is not present in the hash
info = addCacheElement(hash_val, gradient);
} else if (count == 1) {
auto search = mCache.find(hash_val);
if (search->second->stops == stops) {
info = search->second;
} else {
// didn't find an exact match
info = addCacheElement(hash_val, gradient);
}
} else {
// we have a multiple data with same key
auto range = mCache.equal_range(hash_val);
for (auto it = range.first; it != range.second; ++it) {
if (it->second->stops == stops) {
info = it->second;
break;
}
}
if (!info) {
// didn't find an exact match
info = addCacheElement(hash_val, gradient);
}
}
}
return info;
}
protected:
uint maxCacheSize() const { return 60; }
VCacheData addCacheElement(VCacheKey hash_val, const VGradient &gradient)
{
if (mCache.size() == maxCacheSize()) {
uint count = maxCacheSize()/10;
while (count--) {
mCache.erase(mCache.begin());
}
}
auto cache_entry = std::make_shared<CacheInfo>(gradient.mStops);
cache_entry->alpha = generateGradientColorTable(gradient.mStops,
gradient.alpha(),
cache_entry->buffer32,
VGradient::colorTableSize);
mCache.insert(std::make_pair(hash_val, cache_entry));
return cache_entry;
}
VGradientColorTableHash mCache;
std::mutex mMutex;
};
bool VGradientCache::generateGradientColorTable(const VGradientStops &stops, float opacity,
uint32_t *colorTable, int size)
{
int dist, idist, pos = 0, i;
bool alpha = false;
int stopCount = stops.size();
const VGradientStop *curr, *next, *start;
uint32_t curColor, nextColor;
float delta, t, incr, fpos;
if (!vCompare(opacity, 1.0f)) alpha = true;
start = stops.data();
curr = start;
if (!curr->second.isOpaque()) alpha = true;
curColor = curr->second.premulARGB(opacity);
incr = 1.0 / (float)size;
fpos = 1.5 * incr;
colorTable[pos++] = curColor;
while (fpos <= curr->first) {
colorTable[pos] = colorTable[pos - 1];
pos++;
fpos += incr;
}
for (i = 0; i < stopCount - 1; ++i) {
curr = (start + i);
next = (start + i + 1);
delta = 1 / (next->first - curr->first);
if (!next->second.isOpaque()) alpha = true;
nextColor = next->second.premulARGB(opacity);
while (fpos < next->first && pos < size) {
t = (fpos - curr->first) * delta;
dist = (int)(255 * t);
idist = 255 - dist;
colorTable[pos] =
INTERPOLATE_PIXEL_255(curColor, idist, nextColor, dist);
++pos;
fpos += incr;
}
curColor = nextColor;
}
for (; pos < size; ++pos) colorTable[pos] = curColor;
// Make sure the last color stop is represented at the end of the table
colorTable[size - 1] = curColor;
return alpha;
}
static VGradientCache VGradientCacheInstance;
void VRasterBuffer::clear()
{
memset(mBuffer, 0, mHeight * mBytesPerLine);
}
VBitmap::Format VRasterBuffer::prepare(VBitmap *image)
{
mBuffer = image->data();
mWidth = image->width();
mHeight = image->height();
mBytesPerPixel = 4;
mBytesPerLine = image->stride();
mFormat = image->format();
return mFormat;
}
void VSpanData::init(VRasterBuffer *image)
{
mRasterBuffer = image;
setDrawRegion(VRect(0, 0, image->width(), image->height()));
mType = VSpanData::Type::None;
mBlendFunc = nullptr;
mUnclippedBlendFunc = nullptr;
}
extern CompositionFunction COMP_functionForMode_C[];
extern CompositionFunctionSolid COMP_functionForModeSolid_C[];
static const CompositionFunction * functionForMode = COMP_functionForMode_C;
static const CompositionFunctionSolid *functionForModeSolid =
COMP_functionForModeSolid_C;
/*
* Gradient Draw routines
*
*/
#define FIXPT_BITS 8
#define FIXPT_SIZE (1 << FIXPT_BITS)
static inline void getLinearGradientValues(LinearGradientValues *v,
const VSpanData * data)
{
const VGradientData *grad = &data->mGradient;
v->dx = grad->linear.x2 - grad->linear.x1;
v->dy = grad->linear.y2 - grad->linear.y1;
v->l = v->dx * v->dx + v->dy * v->dy;
v->off = 0;
if (v->l != 0) {
v->dx /= v->l;
v->dy /= v->l;
v->off = -v->dx * grad->linear.x1 - v->dy * grad->linear.y1;
}
}
static inline void getRadialGradientValues(RadialGradientValues *v,
const VSpanData * data)
{
const VGradientData &gradient = data->mGradient;
v->dx = gradient.radial.cx - gradient.radial.fx;
v->dy = gradient.radial.cy - gradient.radial.fy;
v->dr = gradient.radial.cradius - gradient.radial.fradius;
v->sqrfr = gradient.radial.fradius * gradient.radial.fradius;
v->a = v->dr * v->dr - v->dx * v->dx - v->dy * v->dy;
v->inv2a = 1 / (2 * v->a);
v->extended = !vIsZero(gradient.radial.fradius) || v->a <= 0;
}
static inline int gradientClamp(const VGradientData *grad, int ipos)
{
int limit;
if (grad->mSpread == VGradient::Spread::Repeat) {
ipos = ipos % VGradient::colorTableSize;
ipos = ipos < 0 ? VGradient::colorTableSize + ipos : ipos;
} else if (grad->mSpread == VGradient::Spread::Reflect) {
limit = VGradient::colorTableSize * 2;
ipos = ipos % limit;
ipos = ipos < 0 ? limit + ipos : ipos;
ipos = ipos >= VGradient::colorTableSize ? limit - 1 - ipos : ipos;
} else {
if (ipos < 0)
ipos = 0;
else if (ipos >= VGradient::colorTableSize)
ipos = VGradient::colorTableSize - 1;
}
return ipos;
}
static uint32_t gradientPixelFixed(const VGradientData *grad, int fixed_pos)
{
int ipos = (fixed_pos + (FIXPT_SIZE / 2)) >> FIXPT_BITS;
return grad->mColorTable[gradientClamp(grad, ipos)];
}
static inline uint32_t gradientPixel(const VGradientData *grad, float pos)
{
int ipos = (int)(pos * (VGradient::colorTableSize - 1) + (float)(0.5));
return grad->mColorTable[gradientClamp(grad, ipos)];
}
void fetch_linear_gradient(uint32_t *buffer, const Operator *op,
const VSpanData *data, int y, int x, int length)
{
float t, inc;
const VGradientData *gradient = &data->mGradient;
bool affine = true;
float rx = 0, ry = 0;
if (op->linear.l == 0) {
t = inc = 0;
} else {
rx = data->m21 * (y + float(0.5)) + data->m11 * (x + float(0.5)) +
data->dx;
ry = data->m22 * (y + float(0.5)) + data->m12 * (x + float(0.5)) +
data->dy;
t = op->linear.dx * rx + op->linear.dy * ry + op->linear.off;
inc = op->linear.dx * data->m11 + op->linear.dy * data->m12;
affine = !data->m13 && !data->m23;
if (affine) {
t *= (VGradient::colorTableSize - 1);
inc *= (VGradient::colorTableSize - 1);
}
}
const uint32_t *end = buffer + length;
if (affine) {
if (inc > float(-1e-5) && inc < float(1e-5)) {
memfill32(buffer, gradientPixelFixed(gradient, int(t * FIXPT_SIZE)),
length);
} else {
if (t + inc * length < float(INT_MAX >> (FIXPT_BITS + 1)) &&
t + inc * length > float(INT_MIN >> (FIXPT_BITS + 1))) {
// we can use fixed point math
int t_fixed = int(t * FIXPT_SIZE);
int inc_fixed = int(inc * FIXPT_SIZE);
while (buffer < end) {
*buffer = gradientPixelFixed(gradient, t_fixed);
t_fixed += inc_fixed;
++buffer;
}
} else {
// we have to fall back to float math
while (buffer < end) {
*buffer =
gradientPixel(gradient, t / VGradient::colorTableSize);
t += inc;
++buffer;
}
}
}
} else { // fall back to float math here as well
float rw = data->m23 * (y + float(0.5)) + data->m13 * (x + float(0.5)) +
data->m33;
while (buffer < end) {
float x = rx / rw;
float y = ry / rw;
t = (op->linear.dx * x + op->linear.dy * y) + op->linear.off;
*buffer = gradientPixel(gradient, t);
rx += data->m11;
ry += data->m12;
rw += data->m13;
if (!rw) {
rw += data->m13;
}
++buffer;
}
}
}
static inline float radialDeterminant(float a, float b, float c)
{
return (b * b) - (4 * a * c);
}
static void fetch(uint32_t *buffer, uint32_t *end, const Operator *op,
const VSpanData *data, float det, float delta_det,
float delta_delta_det, float b, float delta_b)
{
if (op->radial.extended) {
while (buffer < end) {
uint32_t result = 0;
if (det >= 0) {
float w = std::sqrt(det) - b;
if (data->mGradient.radial.fradius + op->radial.dr * w >= 0)
result = gradientPixel(&data->mGradient, w);
}
*buffer = result;
det += delta_det;
delta_det += delta_delta_det;
b += delta_b;
++buffer;
}
} else {
while (buffer < end) {
*buffer++ = gradientPixel(&data->mGradient, std::sqrt(det) - b);
det += delta_det;
delta_det += delta_delta_det;
b += delta_b;
}
}
}
void fetch_radial_gradient(uint32_t *buffer, const Operator *op,
const VSpanData *data, int y, int x, int length)
{
// avoid division by zero
if (vIsZero(op->radial.a)) {
memfill32(buffer, 0, length);
return;
}
float rx =
data->m21 * (y + float(0.5)) + data->dx + data->m11 * (x + float(0.5));
float ry =
data->m22 * (y + float(0.5)) + data->dy + data->m12 * (x + float(0.5));
bool affine = !data->m13 && !data->m23;
uint32_t *end = buffer + length;
if (affine) {
rx -= data->mGradient.radial.fx;
ry -= data->mGradient.radial.fy;
float inv_a = 1 / float(2 * op->radial.a);
const float delta_rx = data->m11;
const float delta_ry = data->m12;
float b = 2 * (op->radial.dr * data->mGradient.radial.fradius +
rx * op->radial.dx + ry * op->radial.dy);
float delta_b =
2 * (delta_rx * op->radial.dx + delta_ry * op->radial.dy);
const float b_delta_b = 2 * b * delta_b;
const float delta_b_delta_b = 2 * delta_b * delta_b;
const float bb = b * b;
const float delta_bb = delta_b * delta_b;
b *= inv_a;
delta_b *= inv_a;
const float rxrxryry = rx * rx + ry * ry;
const float delta_rxrxryry = delta_rx * delta_rx + delta_ry * delta_ry;
const float rx_plus_ry = 2 * (rx * delta_rx + ry * delta_ry);
const float delta_rx_plus_ry = 2 * delta_rxrxryry;
inv_a *= inv_a;
float det =
(bb - 4 * op->radial.a * (op->radial.sqrfr - rxrxryry)) * inv_a;
float delta_det = (b_delta_b + delta_bb +
4 * op->radial.a * (rx_plus_ry + delta_rxrxryry)) *
inv_a;
const float delta_delta_det =
(delta_b_delta_b + 4 * op->radial.a * delta_rx_plus_ry) * inv_a;
fetch(buffer, end, op, data, det, delta_det, delta_delta_det, b,
delta_b);
} else {
float rw = data->m23 * (y + float(0.5)) + data->m33 +
data->m13 * (x + float(0.5));
while (buffer < end) {
if (rw == 0) {
*buffer = 0;
} else {
float invRw = 1 / rw;
float gx = rx * invRw - data->mGradient.radial.fx;
float gy = ry * invRw - data->mGradient.radial.fy;
float b = 2 * (op->radial.dr * data->mGradient.radial.fradius +
gx * op->radial.dx + gy * op->radial.dy);
float det = radialDeterminant(
op->radial.a, b, op->radial.sqrfr - (gx * gx + gy * gy));
uint32_t result = 0;
if (det >= 0) {
float detSqrt = std::sqrt(det);
float s0 = (-b - detSqrt) * op->radial.inv2a;
float s1 = (-b + detSqrt) * op->radial.inv2a;
float s = vMax(s0, s1);
if (data->mGradient.radial.fradius + op->radial.dr * s >= 0)
result = gradientPixel(&data->mGradient, s);
}
*buffer = result;
}
rx += data->m11;
ry += data->m12;
rw += data->m13;
++buffer;
}
}
}
static inline Operator getOperator(const VSpanData * data,
const VRle::Span *, size_t)
{
Operator op;
bool solidSource = false;
switch (data->mType) {
case VSpanData::Type::Solid:
solidSource = (vAlpha(data->mSolid) == 255);
op.srcFetch = nullptr;
break;
case VSpanData::Type::LinearGradient:
solidSource = false;
getLinearGradientValues(&op.linear, data);
op.srcFetch = &fetch_linear_gradient;
break;
case VSpanData::Type::RadialGradient:
solidSource = false;
getRadialGradientValues(&op.radial, data);
op.srcFetch = &fetch_radial_gradient;
break;
default:
op.srcFetch = nullptr;
break;
}
op.mode = data->mCompositionMode;
if (op.mode == VPainter::CompModeSrcOver && solidSource)
op.mode = VPainter::CompModeSrc;
op.funcSolid = functionForModeSolid[op.mode];
op.func = functionForMode[op.mode];
return op;
}
static void blendColorARGB(size_t count, const VRle::Span *spans, void *userData)
{
VSpanData *data = (VSpanData *)(userData);
Operator op = getOperator(data, spans, count);
const uint color = data->mSolid;
if (op.mode == VPainter::CompModeSrc) {
// inline for performance
while (count--) {
uint *target = data->buffer(spans->x, spans->y);
if (spans->coverage == 255) {
memfill32(target, color, spans->len);
} else {
uint c = BYTE_MUL(color, spans->coverage);
int ialpha = 255 - spans->coverage;
for (int i = 0; i < spans->len; ++i)
target[i] = c + BYTE_MUL(target[i], ialpha);
}
++spans;
}
return;
}
while (count--) {
uint *target = data->buffer(spans->x, spans->y);
op.funcSolid(target, spans->len, color, spans->coverage);
++spans;
}
}
#define BLEND_GRADIENT_BUFFER_SIZE 2048
static void blendGradientARGB(size_t count, const VRle::Span *spans,
void *userData)
{
VSpanData *data = (VSpanData *)(userData);
Operator op = getOperator(data, spans, count);
unsigned int buffer[BLEND_GRADIENT_BUFFER_SIZE];
if (!op.srcFetch) return;
while (count--) {
uint *target = data->buffer(spans->x, spans->y);
int length = spans->len;
while (length) {
int l = std::min(length, BLEND_GRADIENT_BUFFER_SIZE);
op.srcFetch(buffer, &op, data, spans->y, spans->x, l);
op.func(target, buffer, l, spans->coverage);
target += l;
length -= l;
}
++spans;
}
}
template<class T>
constexpr const T& clamp( const T& v, const T& lo, const T& hi)
{
return v < lo ? lo : hi < v ? hi : v;
}
static const int buffer_size = 1024;
static const int fixed_scale = 1 << 16;
static void blend_transformed_argb(size_t count, const VRle::Span *spans, void *userData)
{
VSpanData *data = reinterpret_cast<VSpanData *>(userData);
if (data->mBitmap.format != VBitmap::Format::ARGB32_Premultiplied
&& data->mBitmap.format != VBitmap::Format::ARGB32) {
//@TODO other formats not yet handled.
return;
}
Operator op = getOperator(data, spans, count);
uint buffer[buffer_size];
const int image_x1 = data->mBitmap.x1;
const int image_y1 = data->mBitmap.y1;
const int image_x2 = data->mBitmap.x2 - 1;
const int image_y2 = data->mBitmap.y2 - 1;
if (data->fast_matrix) {
// The increment pr x in the scanline
int fdx = (int)(data->m11 * fixed_scale);
int fdy = (int)(data->m12 * fixed_scale);
while (count--) {
uint *target = data->buffer(spans->x, spans->y);
const float cx = spans->x + float(0.5);
const float cy = spans->y + float(0.5);
int x = int((data->m21 * cy
+ data->m11 * cx + data->dx) * fixed_scale);
int y = int((data->m22 * cy
+ data->m12 * cx + data->dy) * fixed_scale);
int length = spans->len;
const int coverage = (spans->coverage * data->mBitmap.const_alpha) >> 8;
while (length) {
int l = std::min(length, buffer_size);
const uint *end = buffer + l;
uint *b = buffer;
while (b < end) {
int px = clamp(x >> 16, image_x1, image_x2);
int py = clamp(y >> 16, image_y1, image_y2);
*b = reinterpret_cast<const uint *>(data->mBitmap.scanLine(py))[px];
x += fdx;
y += fdy;
++b;
}
op.func(target, buffer, l, coverage);
target += l;
length -= l;
}
++spans;
}
} else {
const float fdx = data->m11;
const float fdy = data->m12;
const float fdw = data->m13;
while (count--) {
uint *target = data->buffer(spans->x, spans->y);
const float cx = spans->x + float(0.5);
const float cy = spans->y + float(0.5);
float x = data->m21 * cy + data->m11 * cx + data->dx;
float y = data->m22 * cy + data->m12 * cx + data->dy;
float w = data->m23 * cy + data->m13 * cx + data->m33;
int length = spans->len;
const int coverage = (spans->coverage * data->mBitmap.const_alpha) >> 8;
while (length) {
int l = std::min(length, buffer_size);
const uint *end = buffer + l;
uint *b = buffer;
while (b < end) {
const float iw = w == 0 ? 1 : 1 / w;
const float tx = x * iw;
const float ty = y * iw;
const int px = clamp(int(tx) - (tx < 0), image_x1, image_x2);
const int py = clamp(int(ty) - (ty < 0), image_y1, image_y2);
*b = reinterpret_cast<const uint *>(data->mBitmap.scanLine(py))[px];
x += fdx;
y += fdy;
w += fdw;
++b;
}
op.func(target, buffer, l, coverage);
target += l;
length -= l;
}
++spans;
}
}
}
static void blend_untransformed_argb(size_t count, const VRle::Span *spans, void *userData)
{
VSpanData *data = reinterpret_cast<VSpanData *>(userData);
if (data->mBitmap.format != VBitmap::Format::ARGB32_Premultiplied
&& data->mBitmap.format != VBitmap::Format::ARGB32) {
//@TODO other formats not yet handled.
return;
}
Operator op = getOperator(data, spans, count);
const int image_width = data->mBitmap.width;
const int image_height = data->mBitmap.height;
int xoff = data->dx;
int yoff = data->dy;
while (count--) {
int x = spans->x;
int length = spans->len;
int sx = xoff + x;
int sy = yoff + spans->y;
if (sy >= 0 && sy < image_height && sx < image_width) {
if (sx < 0) {
x -= sx;
length += sx;
sx = 0;
}
if (sx + length > image_width)
length = image_width - sx;
if (length > 0) {
const int coverage = (spans->coverage * data->mBitmap.const_alpha) >> 8;
const uint *src = (const uint *)data->mBitmap.scanLine(sy) + sx;
uint *dest = data->buffer(x, spans->y);
op.func(dest, src, length, coverage);
}
}
++spans;
}
}
void VSpanData::setup(const VBrush &brush, VPainter::CompositionMode /*mode*/,
int /*alpha*/)
{
transformType = VMatrix::MatrixType::None;
switch (brush.type()) {
case VBrush::Type::NoBrush:
mType = VSpanData::Type::None;
break;
case VBrush::Type::Solid:
mType = VSpanData::Type::Solid;
mSolid = brush.mColor.premulARGB();
break;
case VBrush::Type::LinearGradient: {
mType = VSpanData::Type::LinearGradient;
mColorTable = VGradientCacheInstance.getBuffer(*brush.mGradient);
mGradient.mColorTable = mColorTable->buffer32;
mGradient.mColorTableAlpha = mColorTable->alpha;
mGradient.linear.x1 = brush.mGradient->linear.x1;
mGradient.linear.y1 = brush.mGradient->linear.y1;
mGradient.linear.x2 = brush.mGradient->linear.x2;
mGradient.linear.y2 = brush.mGradient->linear.y2;
mGradient.mSpread = brush.mGradient->mSpread;
setupMatrix(brush.mGradient->mMatrix);
break;
}
case VBrush::Type::RadialGradient: {
mType = VSpanData::Type::RadialGradient;
mColorTable = VGradientCacheInstance.getBuffer(*brush.mGradient);
mGradient.mColorTable = mColorTable->buffer32;
mGradient.mColorTableAlpha = mColorTable->alpha;
mGradient.radial.cx = brush.mGradient->radial.cx;
mGradient.radial.cy = brush.mGradient->radial.cy;
mGradient.radial.fx = brush.mGradient->radial.fx;
mGradient.radial.fy = brush.mGradient->radial.fy;
mGradient.radial.cradius = brush.mGradient->radial.cradius;
mGradient.radial.fradius = brush.mGradient->radial.fradius;
mGradient.mSpread = brush.mGradient->mSpread;
setupMatrix(brush.mGradient->mMatrix);
break;
}
case VBrush::Type::Texture: {
mType = VSpanData::Type::Texture;
initTexture(&brush.mTexture, 255, VBitmapData::Plain,
VRect(0, 0, brush.mTexture.width(), brush.mTexture.height()));
setupMatrix(brush.mMatrix);
break;
}
default:
break;
}
updateSpanFunc();
}
void VSpanData::setupMatrix(const VMatrix &matrix)
{
VMatrix inv = matrix.inverted();
m11 = inv.m11;
m12 = inv.m12;
m13 = inv.m13;
m21 = inv.m21;
m22 = inv.m22;
m23 = inv.m23;
m33 = inv.m33;
dx = inv.mtx;
dy = inv.mty;
transformType = inv.type();
const bool affine = inv.isAffine();
const float f1 = m11 * m11 + m21 * m21;
const float f2 = m12 * m12 + m22 * m22;
fast_matrix = affine
&& f1 < 1e4
&& f2 < 1e4
&& f1 > (1.0 / 65536)
&& f2 > (1.0 / 65536)
&& fabs(dx) < 1e4
&& fabs(dy) < 1e4;
}
void VSpanData::initTexture(const VBitmap *bitmap, int alpha, VBitmapData::Type type, const VRect &sourceRect)
{
mType = VSpanData::Type::Texture;
mBitmap.imageData = bitmap->data();
mBitmap.width = bitmap->width();
mBitmap.height = bitmap->height();
mBitmap.bytesPerLine = bitmap->stride();
mBitmap.format = bitmap->format();
mBitmap.x1 = sourceRect.x();
mBitmap.y1 = sourceRect.y();
mBitmap.x2 = std::min(mBitmap.x1 + sourceRect.width(), mBitmap.width);
mBitmap.y2 = std::min(mBitmap.y1 + sourceRect.height(), mBitmap.height);
mBitmap.const_alpha = alpha;
mBitmap.type = type;
updateSpanFunc();
}
void VSpanData::updateSpanFunc()
{
switch (mType) {
case VSpanData::Type::None:
mUnclippedBlendFunc = nullptr;
break;
case VSpanData::Type::Solid:
mUnclippedBlendFunc = &blendColorARGB;
break;
case VSpanData::Type::LinearGradient:
case VSpanData::Type::RadialGradient: {
mUnclippedBlendFunc = &blendGradientARGB;
break;
}
case VSpanData::Type::Texture: {
//@TODO update proper image function.
if (transformType <= VMatrix::MatrixType::Translate){
mUnclippedBlendFunc = &blend_untransformed_argb;
} else {
mUnclippedBlendFunc = &blend_transformed_argb;
}
break;
}
}
}
#if !defined(__SSE2__) && !defined(__ARM_NEON__)
void memfill32(uint32_t *dest, uint32_t value, int length)
{
int n;
if (length <= 0) return;
// Cute hack to align future memcopy operation
// and do unroll the loop a bit. Not sure it is
// the most efficient, but will do for now.
n = (length + 7) / 8;
switch (length & 0x07) {
case 0:
do {
*dest++ = value;
VECTOR_FALLTHROUGH;
case 7:
*dest++ = value;
VECTOR_FALLTHROUGH;
case 6:
*dest++ = value;
VECTOR_FALLTHROUGH;
case 5:
*dest++ = value;
VECTOR_FALLTHROUGH;
case 4:
*dest++ = value;
VECTOR_FALLTHROUGH;
case 3:
*dest++ = value;
VECTOR_FALLTHROUGH;
case 2:
*dest++ = value;
VECTOR_FALLTHROUGH;
case 1:
*dest++ = value;
} while (--n > 0);
}
}
#endif
void vInitDrawhelperFunctions()
{
vInitBlendFunctions();
#if defined(__ARM_NEON__)
// update fast path for NEON
extern void comp_func_solid_SourceOver_neon(
uint32_t * dest, int length, uint32_t color, uint32_t const_alpha);
COMP_functionForModeSolid_C[VPainter::CompModeSrcOver] =
comp_func_solid_SourceOver_neon;
#endif
#if defined(__SSE2__)
// update fast path for SSE2
extern void comp_func_solid_SourceOver_sse2(
uint32_t * dest, int length, uint32_t color, uint32_t const_alpha);
extern void comp_func_solid_Source_sse2(
uint32_t * dest, int length, uint32_t color, uint32_t const_alpha);
extern void comp_func_Source_sse2(uint32_t * dest, const uint32_t *src,
int length, uint32_t const_alpha);
extern void comp_func_SourceOver_sse2(uint32_t * dest, const uint32_t *src,
int length, uint32_t const_alpha);
COMP_functionForModeSolid_C[VPainter::CompModeSrc] =
comp_func_solid_Source_sse2;
COMP_functionForModeSolid_C[VPainter::CompModeSrcOver] =
comp_func_solid_SourceOver_sse2;
COMP_functionForMode_C[VPainter::CompModeSrc] = comp_func_Source_sse2;
// COMP_functionForMode_C[VPainter::CompModeSrcOver] =
// comp_func_SourceOver_sse2;
#endif
}
V_CONSTRUCTOR_FUNCTION(vInitDrawhelperFunctions)