Swiftgram/Tests/CallUITest/Sources/ViewController.swift
2025-05-05 18:04:32 +02:00

213 lines
9.1 KiB
Swift

import Foundation
import UIKit
import MetalEngine
import Display
import CallScreen
import ComponentFlow
import TelegramPresentationData
private extension UIScreen {
private static let cornerRadiusKey: String = {
let components = ["Radius", "Corner", "display", "_"]
return components.reversed().joined()
}()
var displayCornerRadius: CGFloat {
guard let cornerRadius = self.value(forKey: Self.cornerRadiusKey) as? CGFloat else {
assertionFailure("Failed to detect screen corner radius")
return 0
}
return cornerRadius
}
}
public final class ViewController: UIViewController {
private var callScreenView: PrivateCallScreen?
private var callState: PrivateCallScreen.State = PrivateCallScreen.State(
strings: defaultPresentationStrings,
lifecycleState: .connecting,
name: "Emma Walters",
shortName: "Emma",
avatarImage: UIImage(named: "test"),
audioOutput: .internalSpeaker,
isLocalAudioMuted: false,
isRemoteAudioMuted: false,
localVideo: nil,
remoteVideo: nil,
isRemoteBatteryLow: false,
enableVideoSharpening: false
)
private var currentLayout: (size: CGSize, insets: UIEdgeInsets)?
private var viewLayoutTransition: Transition?
private var audioLevelTimer: Foundation.Timer?
override public func viewDidLoad() {
super.viewDidLoad()
self.view.layer.addSublayer(MetalEngine.shared.rootLayer)
MetalEngine.shared.rootLayer.frame = CGRect(origin: CGPoint(x: 0.0, y: -101.0), size: CGSize(width: 100.0, height: 100.0))
self.view.backgroundColor = .black
SharedDisplayLinkDriver.shared.updateForegroundState(true)
let callScreenView = PrivateCallScreen(frame: self.view.bounds)
self.callScreenView = callScreenView
self.view.addSubview(callScreenView)
callScreenView.speakerAction = { [weak self] in
guard let self else {
return
}
switch self.callState.lifecycleState {
case .requesting:
self.callState.lifecycleState = .ringing
case .ringing:
self.callState.lifecycleState = .connecting
case .connecting:
self.callState.lifecycleState = .active(PrivateCallScreen.State.ActiveState(
startTime: Date().timeIntervalSince1970,
signalInfo: PrivateCallScreen.State.SignalInfo(quality: 1.0),
emojiKey: ["😂", "😘", "😍", "😊"]
))
case var .active(activeState):
activeState.signalInfo.quality = activeState.signalInfo.quality == 1.0 ? 0.1 : 1.0
self.callState.lifecycleState = .active(activeState)
case .reconnecting:
self.callState.lifecycleState = .active(PrivateCallScreen.State.ActiveState(
startTime: Date().timeIntervalSince1970,
signalInfo: PrivateCallScreen.State.SignalInfo(quality: 1.0),
emojiKey: ["😂", "😘", "😍", "😊"]
))
case .terminated:
self.callState.lifecycleState = .active(PrivateCallScreen.State.ActiveState(
startTime: Date().timeIntervalSince1970,
signalInfo: PrivateCallScreen.State.SignalInfo(quality: 1.0),
emojiKey: ["😂", "😘", "😍", "😊"]
))
}
switch self.callState.lifecycleState {
case .terminated:
if let audioLevelTimer = self.audioLevelTimer {
self.audioLevelTimer = nil
audioLevelTimer.invalidate()
}
default:
if self.audioLevelTimer == nil {
let startTime = CFAbsoluteTimeGetCurrent()
self.audioLevelTimer = Foundation.Timer.scheduledTimer(withTimeInterval: 1.0 / 60.0, repeats: true, block: { [weak self] _ in
guard let self, let callScreenView = self.callScreenView else {
return
}
let timestamp = CFAbsoluteTimeGetCurrent() - startTime
let stream1 = sin(timestamp * Double.pi * 2.0)
let stream2 = sin(2.0 * timestamp * Double.pi * 2.0)
let stream3 = sin(3.0 * timestamp * Double.pi * 2.0)
let result = stream1 + stream2 + stream3
callScreenView.addIncomingAudioLevel(value: abs(Float(result)))
})
}
}
self.update(transition: .spring(duration: 0.4))
}
callScreenView.flipCameraAction = { [weak self] in
guard let self else {
return
}
if let input = self.callState.localVideo as? FileVideoSource {
input.sourceId = input.sourceId == 0 ? 1 : 0
//input.fixedRotationAngle = input.sourceId == 0 ? Float.pi * 0.5 : Float.pi * 0.5
//input.sizeMultiplicator = input.sourceId == 0 ? CGPoint(x: 1.0, y: 1.0) : CGPoint(x: 1.0, y: 0.5)
}
}
callScreenView.videoAction = { [weak self] in
guard let self else {
return
}
if self.callState.localVideo == nil {
self.callState.localVideo = FileVideoSource(device: MetalEngine.shared.device, url: Bundle.main.url(forResource: "test3", withExtension: "mp4")!, fixedRotationAngle: Float.pi * 0.5)
} else {
self.callState.localVideo = nil
}
self.update(transition: .spring(duration: 0.4))
}
callScreenView.microhoneMuteAction = {
if self.callState.remoteVideo == nil {
self.callState.remoteVideo = FileVideoSource(device: MetalEngine.shared.device, url: Bundle.main.url(forResource: "test4", withExtension: "mp4")!, fixedRotationAngle: Float.pi * 1.0)
} else {
self.callState.remoteVideo = nil
}
self.update(transition: .spring(duration: 0.4))
}
callScreenView.endCallAction = { [weak self] in
guard let self else {
return
}
self.callState.lifecycleState = .terminated(PrivateCallScreen.State.TerminatedState(duration: 82.0, reason: .hangUp))
self.callState.remoteVideo = nil
self.callState.localVideo = nil
self.callState.isLocalAudioMuted = false
self.callState.isRemoteBatteryLow = false
self.update(transition: .spring(duration: 0.4))
}
callScreenView.backAction = { [weak self] in
guard let self else {
return
}
self.callState.isLocalAudioMuted = !self.callState.isLocalAudioMuted
self.update(transition: .spring(duration: 0.4))
}
callScreenView.closeAction = { [weak self] in
guard let self else {
return
}
self.callScreenView?.speakerAction?()
}
}
private func update(transition: Transition) {
if let (size, insets) = self.currentLayout {
self.update(size: size, insets: insets, interfaceOrientation: self.interfaceOrientation, transition: transition)
}
}
private func update(size: CGSize, insets: UIEdgeInsets, interfaceOrientation: UIInterfaceOrientation, transition: Transition) {
guard let callScreenView = self.callScreenView else {
return
}
transition.setFrame(view: callScreenView, frame: CGRect(origin: CGPoint(), size: size))
callScreenView.update(size: size, insets: insets, interfaceOrientation: interfaceOrientation, screenCornerRadius: UIScreen.main.displayCornerRadius, state: self.callState, transition: transition)
}
override public func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
let safeAreaLayoutGuide = self.view.safeAreaLayoutGuide
let size = self.view.bounds.size
let insets = UIEdgeInsets(top: safeAreaLayoutGuide.layoutFrame.minY, left: safeAreaLayoutGuide.layoutFrame.minX, bottom: size.height - safeAreaLayoutGuide.layoutFrame.maxY, right: safeAreaLayoutGuide.layoutFrame.minX)
let transition = self.viewLayoutTransition ?? .immediate
self.viewLayoutTransition = nil
if let currentLayout = self.currentLayout, currentLayout == (size, insets) {
} else {
self.currentLayout = (size, insets)
self.update(size: size, insets: insets, interfaceOrientation: self.interfaceOrientation, transition: transition)
}
}
override public func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
self.viewLayoutTransition = .easeInOut(duration: 0.3)
}
}