Swiftgram/submodules/PremiumUI/Sources/PremiumLimitScreen.swift
2023-09-05 14:07:48 +04:00

1366 lines
63 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import TelegramCore
import SwiftSignalKit
import AccountContext
import TelegramPresentationData
import PresentationDataUtils
import ComponentFlow
import ViewControllerComponent
import SheetComponent
import MultilineTextComponent
import BundleIconComponent
import SolidRoundedButtonComponent
import Markdown
import BalancedTextComponent
func generateCloseButtonImage(backgroundColor: UIColor, foregroundColor: UIColor) -> UIImage? {
return generateImage(CGSize(width: 30.0, height: 30.0), contextGenerator: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.setFillColor(backgroundColor.cgColor)
context.fillEllipse(in: CGRect(origin: CGPoint(), size: size))
context.setLineWidth(2.0)
context.setLineCap(.round)
context.setStrokeColor(foregroundColor.cgColor)
context.move(to: CGPoint(x: 10.0, y: 10.0))
context.addLine(to: CGPoint(x: 20.0, y: 20.0))
context.strokePath()
context.move(to: CGPoint(x: 20.0, y: 10.0))
context.addLine(to: CGPoint(x: 10.0, y: 20.0))
context.strokePath()
})
}
private class PremiumLimitAnimationComponent: Component {
private let iconName: String?
private let inactiveColor: UIColor
private let activeColors: [UIColor]
private let textColor: UIColor
private let badgeText: String?
private let badgePosition: CGFloat
private let badgeGraphPosition: CGFloat
private let invertProgress: Bool
private let isPremiumDisabled: Bool
init(
iconName: String?,
inactiveColor: UIColor,
activeColors: [UIColor],
textColor: UIColor,
badgeText: String?,
badgePosition: CGFloat,
badgeGraphPosition: CGFloat,
invertProgress: Bool,
isPremiumDisabled: Bool
) {
self.iconName = iconName
self.inactiveColor = inactiveColor
self.activeColors = activeColors
self.textColor = textColor
self.badgeText = badgeText
self.badgePosition = badgePosition
self.badgeGraphPosition = badgeGraphPosition
self.invertProgress = invertProgress
self.isPremiumDisabled = isPremiumDisabled
}
static func ==(lhs: PremiumLimitAnimationComponent, rhs: PremiumLimitAnimationComponent) -> Bool {
if lhs.iconName != rhs.iconName {
return false
}
if lhs.inactiveColor != rhs.inactiveColor {
return false
}
if lhs.activeColors != rhs.activeColors {
return false
}
if lhs.textColor != rhs.textColor {
return false
}
if lhs.badgeText != rhs.badgeText {
return false
}
if lhs.badgePosition != rhs.badgePosition {
return false
}
if lhs.badgeGraphPosition != rhs.badgeGraphPosition {
return false
}
if lhs.invertProgress != rhs.invertProgress {
return false
}
if lhs.isPremiumDisabled != rhs.isPremiumDisabled {
return false
}
return true
}
final class View: UIView {
private var component: PremiumLimitAnimationComponent?
private let container: SimpleLayer
private let inactiveBackground: SimpleLayer
private let activeContainer: SimpleLayer
private let activeBackground: SimpleLayer
private let badgeView: UIView
private let badgeMaskView: UIView
private let badgeMaskBackgroundView: UIView
private let badgeMaskArrowView: UIImageView
private let badgeMaskTailView: UIImageView
private let badgeForeground: SimpleLayer
private let badgeIcon: UIImageView
private let badgeCountLabel: RollingLabel
private let hapticFeedback = HapticFeedback()
override init(frame: CGRect) {
self.container = SimpleLayer()
self.container.masksToBounds = true
self.container.cornerRadius = 6.0
self.inactiveBackground = SimpleLayer()
self.activeContainer = SimpleLayer()
self.activeContainer.masksToBounds = true
self.activeBackground = SimpleLayer()
self.activeBackground.anchorPoint = CGPoint()
self.badgeView = UIView()
self.badgeView.alpha = 0.0
self.badgeMaskBackgroundView = UIView()
self.badgeMaskBackgroundView.backgroundColor = .white
self.badgeMaskBackgroundView.layer.cornerRadius = 24.0
self.badgeMaskArrowView = UIImageView()
self.badgeMaskArrowView.image = generateImage(CGSize(width: 44.0, height: 12.0), rotatedContext: { size, context in
context.clear(CGRect(origin: .zero, size: size))
context.setFillColor(UIColor.white.cgColor)
context.scaleBy(x: 3.76, y: 3.76)
context.translateBy(x: -9.3, y: -12.7)
try? drawSvgPath(context, path: "M6.4,0.0 C2.9,0.0 0.0,2.84 0.0,6.35 C0.0,9.86 2.9,12.7 6.4,12.7 H9.302 H11.3 C11.7,12.7 12.1,12.87 12.4,13.17 L14.4,15.13 C14.8,15.54 15.5,15.54 15.9,15.13 L17.8,13.17 C18.1,12.87 18.5,12.7 18.9,12.7 H20.9 H23.6 C27.1,12.7 29.9,9.86 29.9,6.35 C29.9,2.84 27.1,0.0 23.6,0.0 Z ")
})
self.badgeMaskTailView = UIImageView()
self.badgeMaskTailView.isHidden = true
let img = generateImage(CGSize(width: 44.0, height: 36.0), rotatedContext: { size, context in
context.clear(CGRect(origin: .zero, size: size))
context.setFillColor(UIColor.white.cgColor)
context.fill(CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: CGSize(width: 44.0, height: 24.0)))
context.translateBy(x: 22.0, y: 24.0)
try? drawSvgPath(context, path: "M0.0,0.0 H22.0 V4.75736 C22.0,7.43007 18.7686,8.76857 16.8787,6.87868 L11.7574,1.75736 C10.6321,0.632141 9.10602,0.0 7.51472,0.0 H0.0 Z ")
})
self.badgeMaskTailView.image = img
self.badgeMaskView = UIView()
self.badgeMaskView.addSubview(self.badgeMaskBackgroundView)
self.badgeMaskView.addSubview(self.badgeMaskArrowView)
self.badgeMaskView.addSubview(self.badgeMaskTailView)
self.badgeMaskView.layer.rasterizationScale = UIScreenScale
self.badgeMaskView.layer.shouldRasterize = true
self.badgeView.mask = self.badgeMaskView
self.badgeForeground = SimpleLayer()
self.badgeIcon = UIImageView()
self.badgeIcon.contentMode = .center
self.badgeCountLabel = RollingLabel()
self.badgeCountLabel.font = Font.with(size: 24.0, design: .round, weight: .semibold, traits: [])
self.badgeCountLabel.textColor = .white
self.badgeCountLabel.configure(with: "0")
super.init(frame: frame)
self.layer.addSublayer(self.container)
self.container.addSublayer(self.inactiveBackground)
self.container.addSublayer(self.activeContainer)
self.activeContainer.addSublayer(self.activeBackground)
self.addSubview(self.badgeView)
self.badgeView.layer.addSublayer(self.badgeForeground)
self.badgeView.addSubview(self.badgeIcon)
self.badgeView.addSubview(self.badgeCountLabel)
self.isUserInteractionEnabled = false
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private var didPlayAppearanceAnimation = false
func playAppearanceAnimation(component: PremiumLimitAnimationComponent, availableSize: CGSize) {
self.badgeView.layer.animateScale(from: 0.1, to: 1.0, duration: 0.4, timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue)
let positionAnimation = CABasicAnimation(keyPath: "position.x")
positionAnimation.fromValue = NSValue(cgPoint: CGPoint(x: 0.0, y: 0.0))
positionAnimation.toValue = NSValue(cgPoint: self.badgeView.center)
positionAnimation.duration = 0.5
positionAnimation.fillMode = .forwards
self.badgeView.layer.add(positionAnimation, forKey: "appearance1")
Queue.mainQueue().after(0.5, {
let rotateAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
rotateAnimation.fromValue = 0.0 as NSNumber
rotateAnimation.toValue = 0.2 as NSNumber
rotateAnimation.duration = 0.2
rotateAnimation.fillMode = .forwards
rotateAnimation.timingFunction = CAMediaTimingFunction(name: .easeOut)
rotateAnimation.isRemovedOnCompletion = false
self.badgeView.layer.add(rotateAnimation, forKey: "appearance2")
if !self.badgeView.isHidden {
self.hapticFeedback.impact(.light)
}
Queue.mainQueue().after(0.2) {
let returnAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
returnAnimation.fromValue = 0.2 as NSNumber
returnAnimation.toValue = 0.0 as NSNumber
returnAnimation.duration = 0.18
returnAnimation.fillMode = .forwards
returnAnimation.timingFunction = CAMediaTimingFunction(name: .easeIn)
self.badgeView.layer.add(returnAnimation, forKey: "appearance3")
self.badgeView.layer.removeAnimation(forKey: "appearance2")
}
})
self.badgeView.alpha = 1.0
self.badgeView.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.1)
if let badgeText = component.badgeText {
self.badgeCountLabel.configure(with: badgeText)
}
}
var previousAvailableSize: CGSize?
func update(component: PremiumLimitAnimationComponent, availableSize: CGSize, transition: Transition) -> CGSize {
self.component = component
self.inactiveBackground.backgroundColor = component.inactiveColor.cgColor
self.activeBackground.backgroundColor = component.activeColors.last?.cgColor
self.badgeIcon.image = component.iconName.flatMap { UIImage(bundleImageName: $0)?.withRenderingMode(.alwaysTemplate) }
self.badgeIcon.tintColor = component.textColor
self.badgeView.isHidden = self.badgeIcon.image == nil
let lineHeight: CGFloat = 30.0
let containerFrame = CGRect(origin: CGPoint(x: 0.0, y: availableSize.height - lineHeight), size: CGSize(width: availableSize.width, height: lineHeight))
self.container.frame = containerFrame
let activityPosition: CGFloat = floor(containerFrame.width * component.badgeGraphPosition)
let activeWidth: CGFloat = containerFrame.width - activityPosition
if !component.isPremiumDisabled {
if component.invertProgress {
self.inactiveBackground.frame = CGRect(origin: CGPoint(x: activityPosition, y: 0.0), size: CGSize(width: availableSize.width - activityPosition, height: lineHeight))
self.activeContainer.frame = CGRect(origin: .zero, size: CGSize(width: activityPosition, height: lineHeight))
} else {
self.inactiveBackground.frame = CGRect(origin: .zero, size: CGSize(width: activityPosition, height: lineHeight))
self.activeContainer.frame = CGRect(origin: CGPoint(x: activityPosition, y: 0.0), size: CGSize(width: activeWidth, height: lineHeight))
}
self.activeBackground.frame = CGRect(origin: .zero, size: CGSize(width: activeWidth * (1.0 + 0.35), height: lineHeight))
if self.activeBackground.animation(forKey: "movement") == nil {
self.activeBackground.position = CGPoint(x: -self.activeContainer.frame.width * 0.35, y: lineHeight / 2.0)
}
}
let countWidth: CGFloat
if let badgeText = component.badgeText {
switch badgeText.count {
case 1:
countWidth = 20.0
case 2:
countWidth = 35.0
case 3:
countWidth = 51.0
case 4:
countWidth = 60.0
default:
countWidth = 51.0
}
} else {
countWidth = 51.0
}
let badgeWidth: CGFloat = countWidth + 62.0
let badgeSize = CGSize(width: badgeWidth, height: 48.0 + 12.0)
self.badgeMaskView.frame = CGRect(origin: .zero, size: badgeSize)
self.badgeMaskBackgroundView.frame = CGRect(origin: .zero, size: CGSize(width: badgeSize.width, height: 48.0))
self.badgeMaskArrowView.frame = CGRect(origin: CGPoint(x: (badgeSize.width - 44.0) / 2.0, y: badgeSize.height - 12.0), size: CGSize(width: 44.0, height: 12.0))
self.badgeMaskTailView.frame = CGRect(origin: CGPoint(x: badgeSize.width - 44.0, y: badgeSize.height - 36.0), size: CGSize(width: 44.0, height: 36.0))
self.badgeView.bounds = CGRect(origin: .zero, size: badgeSize)
var badgePosition = component.badgePosition
if component.isPremiumDisabled {
badgePosition = 0.5
}
if badgePosition > 1.0 - .ulpOfOne {
self.badgeView.layer.anchorPoint = CGPoint(x: 1.0, y: 1.0)
self.badgeMaskTailView.isHidden = false
self.badgeMaskArrowView.isHidden = true
if let _ = self.badgeView.layer.animation(forKey: "appearance1") {
} else {
self.badgeView.center = CGPoint(x: 3.0 + (availableSize.width - 6.0) * badgePosition + 3.0, y: 82.0)
}
} else {
self.badgeView.layer.anchorPoint = CGPoint(x: 0.5, y: 1.0)
self.badgeMaskTailView.isHidden = true
self.badgeMaskArrowView.isHidden = component.isPremiumDisabled
if let _ = self.badgeView.layer.animation(forKey: "appearance1") {
} else {
self.badgeView.center = CGPoint(x: availableSize.width * badgePosition, y: 82.0)
}
if self.badgeView.frame.maxX > availableSize.width {
let delta = self.badgeView.frame.maxX - availableSize.width - 6.0
if let _ = self.badgeView.layer.animation(forKey: "appearance1") {
} else {
self.badgeView.center = self.badgeView.center.offsetBy(dx: -delta, dy: 0.0)
}
}
}
self.badgeForeground.bounds = CGRect(origin: CGPoint(), size: CGSize(width: badgeSize.width * 3.0, height: badgeSize.height))
if self.badgeForeground.animation(forKey: "movement") == nil {
self.badgeForeground.position = CGPoint(x: badgeSize.width * 3.0 / 2.0 - self.badgeForeground.frame.width * 0.35, y: badgeSize.height / 2.0)
}
self.badgeIcon.frame = CGRect(x: 15.0, y: 9.0, width: 30.0, height: 30.0)
self.badgeCountLabel.frame = CGRect(x: badgeSize.width - countWidth - 11.0, y: 10.0, width: countWidth, height: 48.0)
if component.isPremiumDisabled {
if !self.didPlayAppearanceAnimation {
self.didPlayAppearanceAnimation = true
self.badgeView.alpha = 1.0
if let badgeText = component.badgeText {
self.badgeCountLabel.configure(with: badgeText, duration: 0.3)
}
}
} else if !self.didPlayAppearanceAnimation {
self.didPlayAppearanceAnimation = true
self.playAppearanceAnimation(component: component, availableSize: availableSize)
}
if self.previousAvailableSize != availableSize {
self.previousAvailableSize = availableSize
var locations: [CGFloat] = []
let delta = 1.0 / CGFloat(component.activeColors.count - 1)
for i in 0 ..< component.activeColors.count {
locations.append(delta * CGFloat(i))
}
let gradient = generateGradientImage(size: CGSize(width: 200.0, height: 60.0), colors: component.activeColors, locations: locations, direction: .horizontal)
self.badgeForeground.contentsGravity = .resizeAspectFill
self.badgeForeground.contents = gradient?.cgImage
self.activeBackground.contentsGravity = .resizeAspectFill
self.activeBackground.contents = gradient?.cgImage
self.setupGradientAnimations()
}
return availableSize
}
private func setupGradientAnimations() {
guard let _ = self.component else {
return
}
if let _ = self.badgeForeground.animation(forKey: "movement") {
} else {
CATransaction.begin()
let badgeOffset = (self.badgeForeground.frame.width - self.badgeView.bounds.width) / 2.0
let badgePreviousValue = self.badgeForeground.position.x
var badgeNewValue: CGFloat = badgeOffset
if badgeOffset - badgePreviousValue < self.badgeForeground.frame.width * 0.25 {
badgeNewValue -= self.badgeForeground.frame.width * 0.35
}
self.badgeForeground.position = CGPoint(x: badgeNewValue, y: self.badgeForeground.bounds.size.height / 2.0)
let lineOffset = 0.0
let linePreviousValue = self.activeBackground.position.x
var lineNewValue: CGFloat = lineOffset
if linePreviousValue < 0.0 {
lineNewValue = 0.0
} else {
lineNewValue = -self.activeContainer.bounds.width * 0.35
}
self.activeBackground.position = CGPoint(x: lineNewValue, y: 0.0)
let badgeAnimation = CABasicAnimation(keyPath: "position.x")
badgeAnimation.duration = 4.5
badgeAnimation.fromValue = badgePreviousValue
badgeAnimation.toValue = badgeNewValue
badgeAnimation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
CATransaction.setCompletionBlock { [weak self] in
self?.setupGradientAnimations()
}
self.badgeForeground.add(badgeAnimation, forKey: "movement")
let lineAnimation = CABasicAnimation(keyPath: "position.x")
lineAnimation.duration = 4.5
lineAnimation.fromValue = linePreviousValue
lineAnimation.toValue = lineNewValue
lineAnimation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
self.activeBackground.add(lineAnimation, forKey: "movement")
CATransaction.commit()
}
}
}
func makeView() -> View {
return View(frame: CGRect())
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
return view.update(component: self, availableSize: availableSize, transition: transition)
}
}
public final class PremiumLimitDisplayComponent: CombinedComponent {
let inactiveColor: UIColor
let activeColors: [UIColor]
let inactiveTitle: String
let inactiveValue: String
let inactiveTitleColor: UIColor
let activeTitle: String
let activeValue: String
let activeTitleColor: UIColor
let badgeIconName: String?
let badgeText: String?
let badgePosition: CGFloat
let badgeGraphPosition: CGFloat
let invertProgress: Bool
let isPremiumDisabled: Bool
public init(
inactiveColor: UIColor,
activeColors: [UIColor],
inactiveTitle: String,
inactiveValue: String,
inactiveTitleColor: UIColor,
activeTitle: String,
activeValue: String,
activeTitleColor: UIColor,
badgeIconName: String?,
badgeText: String?,
badgePosition: CGFloat,
badgeGraphPosition: CGFloat,
invertProgress: Bool = false,
isPremiumDisabled: Bool
) {
self.inactiveColor = inactiveColor
self.activeColors = activeColors
self.inactiveTitle = inactiveTitle
self.inactiveValue = inactiveValue
self.inactiveTitleColor = inactiveTitleColor
self.activeTitle = activeTitle
self.activeValue = activeValue
self.activeTitleColor = activeTitleColor
self.badgeIconName = badgeIconName
self.badgeText = badgeText
self.badgePosition = badgePosition
self.badgeGraphPosition = badgeGraphPosition
self.invertProgress = invertProgress
self.isPremiumDisabled = isPremiumDisabled
}
public static func ==(lhs: PremiumLimitDisplayComponent, rhs: PremiumLimitDisplayComponent) -> Bool {
if lhs.inactiveColor != rhs.inactiveColor {
return false
}
if lhs.activeColors != rhs.activeColors {
return false
}
if lhs.inactiveTitle != rhs.inactiveTitle {
return false
}
if lhs.inactiveValue != rhs.inactiveValue {
return false
}
if lhs.inactiveTitleColor != rhs.inactiveTitleColor {
return false
}
if lhs.activeTitle != rhs.activeTitle {
return false
}
if lhs.activeValue != rhs.activeValue {
return false
}
if lhs.activeTitleColor != rhs.activeTitleColor {
return false
}
if lhs.badgeIconName != rhs.badgeIconName {
return false
}
if lhs.badgeText != rhs.badgeText {
return false
}
if lhs.badgePosition != rhs.badgePosition {
return false
}
if lhs.badgeGraphPosition != rhs.badgeGraphPosition {
return false
}
if lhs.invertProgress != rhs.invertProgress {
return false
}
if lhs.isPremiumDisabled != rhs.isPremiumDisabled {
return false
}
return true
}
public static var body: Body {
let inactiveTitle = Child(MultilineTextComponent.self)
let inactiveValue = Child(MultilineTextComponent.self)
let activeTitle = Child(MultilineTextComponent.self)
let activeValue = Child(MultilineTextComponent.self)
let animation = Child(PremiumLimitAnimationComponent.self)
return { context in
let component = context.component
let height: CGFloat = 120.0
let lineHeight: CGFloat = 30.0
let leftTextColor: UIColor
let rightTextColor: UIColor
if component.invertProgress {
leftTextColor = component.activeTitleColor
rightTextColor = component.inactiveTitleColor
} else {
leftTextColor = component.inactiveTitleColor
rightTextColor = component.activeTitleColor
}
let animation = animation.update(
component: PremiumLimitAnimationComponent(
iconName: component.badgeIconName,
inactiveColor: component.inactiveColor,
activeColors: component.activeColors,
textColor: component.activeTitleColor,
badgeText: component.badgeText,
badgePosition: component.badgePosition,
badgeGraphPosition: component.badgeGraphPosition,
invertProgress: component.invertProgress,
isPremiumDisabled: component.isPremiumDisabled
),
availableSize: CGSize(width: context.availableSize.width, height: height),
transition: context.transition
)
context.add(animation
.position(CGPoint(x: context.availableSize.width / 2.0, y: height / 2.0))
)
if !component.isPremiumDisabled {
let inactiveTitle = inactiveTitle.update(
component: MultilineTextComponent(
text: .plain(
NSAttributedString(
string: component.inactiveTitle,
font: Font.semibold(15.0),
textColor: leftTextColor
)
)
),
availableSize: context.availableSize,
transition: context.transition
)
let inactiveValue = inactiveValue.update(
component: MultilineTextComponent(
text: .plain(
NSAttributedString(
string: component.inactiveValue,
font: Font.semibold(15.0),
textColor: leftTextColor
)
)
),
availableSize: context.availableSize,
transition: context.transition
)
let activeTitle = activeTitle.update(
component: MultilineTextComponent(
text: .plain(
NSAttributedString(
string: component.activeTitle,
font: Font.semibold(15.0),
textColor: rightTextColor
)
)
),
availableSize: context.availableSize,
transition: context.transition
)
let activeValue = activeValue.update(
component: MultilineTextComponent(
text: .plain(
NSAttributedString(
string: component.activeValue,
font: Font.semibold(15.0),
textColor: rightTextColor
)
)
),
availableSize: context.availableSize,
transition: context.transition
)
let activityPosition = floor(context.availableSize.width * component.badgeGraphPosition)
var inactiveTitleOpacity: CGFloat = 1.0
var inactiveValueOpacity: CGFloat = 1.0
if 12.0 + inactiveValue.size.width + 4.0 + inactiveTitle.size.width + 12.0 >= activityPosition - 8.0 {
inactiveTitleOpacity = 0.0
if 12.0 + inactiveValue.size.width + 12.0 >= activityPosition - 8.0 {
inactiveValueOpacity = 0.0
}
}
context.add(inactiveTitle
.position(CGPoint(x: inactiveTitle.size.width / 2.0 + 12.0, y: height - lineHeight / 2.0))
.opacity(inactiveTitleOpacity)
)
context.add(inactiveValue
.position(CGPoint(x: activityPosition - inactiveValue.size.width / 2.0 - 12.0, y: height - lineHeight / 2.0))
.opacity(inactiveValueOpacity)
)
context.add(activeTitle
.position(CGPoint(x: activityPosition + activeTitle.size.width / 2.0 + 12.0, y: height - lineHeight / 2.0))
)
context.add(activeValue
.position(CGPoint(x: context.availableSize.width - activeValue.size.width / 2.0 - 12.0, y: height - lineHeight / 2.0))
)
}
return CGSize(width: context.availableSize.width, height: height)
}
}
}
private final class LimitSheetContent: CombinedComponent {
typealias EnvironmentType = ViewControllerComponentContainer.Environment
let context: AccountContext
let subject: PremiumLimitScreen.Subject
let count: Int32
let cancel: () -> Void
let action: () -> Void
let dismiss: () -> Void
init(context: AccountContext, subject: PremiumLimitScreen.Subject, count: Int32, cancel: @escaping () -> Void, action: @escaping () -> Void, dismiss: @escaping () -> Void) {
self.context = context
self.subject = subject
self.count = count
self.cancel = cancel
self.action = action
self.dismiss = dismiss
}
static func ==(lhs: LimitSheetContent, rhs: LimitSheetContent) -> Bool {
if lhs.context !== rhs.context {
return false
}
if lhs.subject != rhs.subject {
return false
}
if lhs.count != rhs.count {
return false
}
return true
}
final class State: ComponentState {
private let context: AccountContext
private var disposable: Disposable?
var initialized = false
var limits: EngineConfiguration.UserLimits
var premiumLimits: EngineConfiguration.UserLimits
var isPremium = false
var cachedCloseImage: (UIImage, PresentationTheme)?
init(context: AccountContext, subject: PremiumLimitScreen.Subject) {
self.context = context
self.limits = EngineConfiguration.UserLimits.defaultValue
self.premiumLimits = EngineConfiguration.UserLimits.defaultValue
super.init()
self.disposable = (context.engine.data.get(
TelegramEngine.EngineData.Item.Configuration.UserLimits(isPremium: false),
TelegramEngine.EngineData.Item.Configuration.UserLimits(isPremium: true),
TelegramEngine.EngineData.Item.Peer.Peer(id: context.account.peerId)
) |> deliverOnMainQueue).start(next: { [weak self] result in
if let strongSelf = self {
let (limits, premiumLimits, accountPeer) = result
strongSelf.initialized = true
strongSelf.limits = limits
strongSelf.premiumLimits = premiumLimits
strongSelf.isPremium = accountPeer?.isPremium ?? false
strongSelf.updated(transition: .immediate)
}
})
}
deinit {
self.disposable?.dispose()
}
}
func makeState() -> State {
return State(context: self.context, subject: self.subject)
}
static var body: Body {
let closeButton = Child(Button.self)
let title = Child(MultilineTextComponent.self)
let text = Child(BalancedTextComponent.self)
let limit = Child(PremiumLimitDisplayComponent.self)
let linkButton = Child(SolidRoundedButtonComponent.self)
let button = Child(SolidRoundedButtonComponent.self)
return { context in
let environment = context.environment[ViewControllerComponentContainer.Environment.self].value
let component = context.component
let theme = environment.theme
let strings = environment.strings
let state = context.state
let subject = component.subject
let premiumConfiguration = PremiumConfiguration.with(appConfiguration: component.context.currentAppConfiguration.with { $0 })
let isPremiumDisabled = premiumConfiguration.isPremiumDisabled
let sideInset: CGFloat = 16.0 + environment.safeInsets.left
let textSideInset: CGFloat = 32.0 + environment.safeInsets.left
let closeImage: UIImage
if let (image, theme) = state.cachedCloseImage, theme === environment.theme {
closeImage = image
} else {
closeImage = generateCloseButtonImage(backgroundColor: UIColor(rgb: 0x808084, alpha: 0.1), foregroundColor: theme.actionSheet.inputClearButtonColor)!
state.cachedCloseImage = (closeImage, theme)
}
let closeButton = closeButton.update(
component: Button(
content: AnyComponent(Image(image: closeImage)),
action: { [weak component] in
component?.dismiss()
component?.cancel()
}
),
availableSize: CGSize(width: 30.0, height: 30.0),
transition: .immediate
)
context.add(closeButton
.position(CGPoint(x: context.availableSize.width - environment.safeInsets.left - closeButton.size.width, y: 28.0))
)
var titleText = strings.Premium_LimitReached
var actionButtonText: String?
var buttonAnimationName: String? = "premium_x2"
var buttonIconName: String?
let iconName: String
var badgeText: String
var string: String
let defaultValue: String
var defaultTitle = strings.Premium_Free
var premiumTitle = strings.Premium_Premium
let premiumValue: String
let badgePosition: CGFloat
let badgeGraphPosition: CGFloat
var invertProgress = false
switch subject {
case .folders:
let limit = state.limits.maxFoldersCount
let premiumLimit = state.premiumLimits.maxFoldersCount
iconName = "Premium/Folder"
badgeText = "\(component.count)"
string = component.count >= premiumLimit ? strings.Premium_MaxFoldersCountFinalText("\(premiumLimit)").string : strings.Premium_MaxFoldersCountText("\(limit)", "\(premiumLimit)").string
defaultValue = component.count > limit ? "\(limit)" : ""
premiumValue = component.count >= premiumLimit ? "" : "\(premiumLimit)"
if component.count >= premiumLimit {
badgeGraphPosition = max(0.15, CGFloat(limit) / CGFloat(premiumLimit))
} else {
badgeGraphPosition = max(0.15, CGFloat(component.count) / CGFloat(premiumLimit))
}
badgePosition = max(0.15, CGFloat(component.count) / CGFloat(premiumLimit))
if !state.isPremium && badgePosition > 0.5 {
string = strings.Premium_MaxFoldersCountText("\(limit)", "\(premiumLimit)").string
}
if isPremiumDisabled {
badgeText = "\(limit)"
string = strings.Premium_MaxFoldersCountNoPremiumText("\(limit)").string
}
case .chatsPerFolder:
let limit = state.limits.maxFolderChatsCount
let premiumLimit = state.premiumLimits.maxFolderChatsCount
iconName = "Premium/Chat"
badgeText = "\(component.count)"
string = component.count >= premiumLimit ? strings.Premium_MaxChatsInFolderFinalText("\(premiumLimit)").string : strings.Premium_MaxChatsInFolderText("\(limit)", "\(premiumLimit)").string
defaultValue = component.count > limit ? "\(limit)" : ""
premiumValue = component.count >= premiumLimit ? "" : "\(premiumLimit)"
badgePosition = CGFloat(component.count) / CGFloat(premiumLimit)
badgeGraphPosition = badgePosition
if isPremiumDisabled {
badgeText = "\(limit)"
string = strings.Premium_MaxChatsInFolderNoPremiumText("\(limit)").string
}
case .channels:
let limit = state.limits.maxChannelsCount
let premiumLimit = state.premiumLimits.maxChannelsCount
iconName = "Premium/Chat"
badgeText = "\(component.count)"
string = component.count >= premiumLimit ? strings.Premium_MaxChannelsFinalText("\(premiumLimit)").string : strings.Premium_MaxChannelsText("\(limit)", "\(premiumLimit)").string
defaultValue = component.count > limit ? "\(limit)" : ""
premiumValue = component.count >= premiumLimit ? "" : "\(premiumLimit)"
if component.count >= premiumLimit {
badgeGraphPosition = max(0.15, CGFloat(limit) / CGFloat(premiumLimit))
} else {
badgeGraphPosition = max(0.15, CGFloat(component.count) / CGFloat(premiumLimit))
}
badgePosition = max(0.15, CGFloat(component.count) / CGFloat(premiumLimit))
if isPremiumDisabled {
badgeText = "\(limit)"
string = strings.Premium_MaxChannelsNoPremiumText("\(limit)").string
}
case .linksPerSharedFolder:
/*let count: Int32 = 5 + Int32("".count)// component.count
let limit: Int32 = 5 + Int32("".count)//state.limits.maxSharedFolderInviteLinks
let premiumLimit: Int32 = 100 + Int32("".count)//state.premiumLimits.maxSharedFolderInviteLinks*/
let count: Int32 = component.count
let limit: Int32 = state.limits.maxSharedFolderInviteLinks
let premiumLimit: Int32 = state.premiumLimits.maxSharedFolderInviteLinks
iconName = "Premium/Link"
badgeText = "\(count)"
string = count >= premiumLimit ? strings.Premium_MaxSharedFolderLinksFinalText("\(premiumLimit)").string : strings.Premium_MaxSharedFolderLinksText("\(limit)", "\(premiumLimit)").string
defaultValue = count > limit ? "\(limit)" : ""
premiumValue = count >= premiumLimit ? "" : "\(premiumLimit)"
if count >= premiumLimit {
badgeGraphPosition = max(0.15, CGFloat(limit) / CGFloat(premiumLimit))
} else {
badgeGraphPosition = max(0.15, CGFloat(count) / CGFloat(premiumLimit))
}
badgePosition = max(0.15, CGFloat(count) / CGFloat(premiumLimit))
if isPremiumDisabled {
badgeText = "\(limit)"
string = strings.Premium_MaxSharedFolderLinksNoPremiumText("\(limit)").string
}
buttonAnimationName = nil
case .membershipInSharedFolders:
let limit = state.limits.maxSharedFolderJoin
let premiumLimit = state.premiumLimits.maxSharedFolderJoin
iconName = "Premium/Folder"
badgeText = "\(component.count)"
string = component.count >= premiumLimit ? strings.Premium_MaxSharedFolderMembershipFinalText("\(premiumLimit)").string : strings.Premium_MaxSharedFolderMembershipText("\(limit)", "\(premiumLimit)").string
defaultValue = component.count > limit ? "\(limit)" : ""
premiumValue = component.count >= premiumLimit ? "" : "\(premiumLimit)"
if component.count >= premiumLimit {
badgeGraphPosition = max(0.15, CGFloat(limit) / CGFloat(premiumLimit))
} else {
badgeGraphPosition = max(0.15, CGFloat(component.count) / CGFloat(premiumLimit))
}
badgePosition = max(0.15, CGFloat(component.count) / CGFloat(premiumLimit))
if isPremiumDisabled {
badgeText = "\(limit)"
string = strings.Premium_MaxSharedFolderMembershipNoPremiumText("\(limit)").string
}
buttonAnimationName = nil
case .pins:
let limit = state.limits.maxPinnedChatCount
let premiumLimit = state.premiumLimits.maxPinnedChatCount
iconName = "Premium/Pin"
badgeText = "\(component.count)"
string = component.count >= premiumLimit ? strings.Premium_MaxPinsFinalText("\(premiumLimit)").string : strings.Premium_MaxPinsText("\(limit)", "\(premiumLimit)").string
defaultValue = component.count > limit ? "\(limit)" : ""
premiumValue = component.count >= premiumLimit ? "" : "\(premiumLimit)"
badgePosition = CGFloat(component.count) / CGFloat(premiumLimit)
badgeGraphPosition = badgePosition
if isPremiumDisabled {
badgeText = "\(limit)"
string = strings.Premium_MaxPinsNoPremiumText("\(limit)").string
}
case .files:
let limit = Int64(state.limits.maxUploadFileParts) * 512 * 1024 + 1024 * 1024 * 100
let premiumLimit = Int64(state.premiumLimits.maxUploadFileParts) * 512 * 1024 + 1024 * 1024 * 100
iconName = "Premium/File"
badgeText = dataSizeString(component.count == 4 ? premiumLimit : limit, formatting: DataSizeStringFormatting(strings: environment.strings, decimalSeparator: environment.dateTimeFormat.decimalSeparator))
string = component.count == 4 ? strings.Premium_MaxFileSizeFinalText(dataSizeString(premiumLimit, formatting: DataSizeStringFormatting(strings: environment.strings, decimalSeparator: environment.dateTimeFormat.decimalSeparator))).string : strings.Premium_MaxFileSizeText(dataSizeString(premiumLimit, formatting: DataSizeStringFormatting(strings: environment.strings, decimalSeparator: environment.dateTimeFormat.decimalSeparator))).string
defaultValue = component.count == 4 ? dataSizeString(limit, formatting: DataSizeStringFormatting(strings: environment.strings, decimalSeparator: environment.dateTimeFormat.decimalSeparator)) : ""
premiumValue = component.count != 4 ? dataSizeString(premiumLimit, formatting: DataSizeStringFormatting(strings: environment.strings, decimalSeparator: environment.dateTimeFormat.decimalSeparator)) : ""
badgePosition = component.count == 4 ? 1.0 : 0.5
badgeGraphPosition = badgePosition
titleText = strings.Premium_FileTooLarge
if isPremiumDisabled {
badgeText = dataSizeString(limit, formatting: DataSizeStringFormatting(strings: environment.strings, decimalSeparator: environment.dateTimeFormat.decimalSeparator))
string = strings.Premium_MaxFileSizeNoPremiumText(dataSizeString(premiumLimit, formatting: DataSizeStringFormatting(strings: environment.strings, decimalSeparator: environment.dateTimeFormat.decimalSeparator))).string
}
case .accounts:
let limit = 3
let premiumLimit = limit + 1
iconName = "Premium/Account"
badgeText = "\(component.count)"
string = component.count >= premiumLimit ? strings.Premium_MaxAccountsFinalText("\(premiumLimit)").string : strings.Premium_MaxAccountsText("\(limit)").string
defaultValue = component.count > limit ? "\(limit)" : ""
premiumValue = component.count >= premiumLimit ? "" : "\(premiumLimit)"
if component.count == limit {
badgePosition = 0.5
} else {
badgePosition = min(1.0, CGFloat(component.count) / CGFloat(premiumLimit))
}
badgeGraphPosition = badgePosition
buttonAnimationName = "premium_addone"
if isPremiumDisabled {
badgeText = "\(limit)"
string = strings.Premium_MaxAccountsNoPremiumText("\(limit)").string
}
case .expiringStories:
let limit = state.limits.maxExpiringStoriesCount
let premiumLimit = state.premiumLimits.maxExpiringStoriesCount
iconName = "Premium/Stories"
badgeText = "\(limit)"
string = component.count >= premiumLimit ? strings.Premium_MaxExpiringStoriesFinalText("\(premiumLimit)").string : strings.Premium_MaxExpiringStoriesText("\(limit)", "\(premiumLimit)").string
defaultValue = ""
premiumValue = component.count >= premiumLimit ? "" : "\(premiumLimit)"
badgePosition = max(0.32, CGFloat(component.count) / CGFloat(premiumLimit))
badgeGraphPosition = badgePosition
if isPremiumDisabled {
badgeText = "\(limit)"
string = strings.Premium_MaxExpiringStoriesNoPremiumText("\(limit)").string
}
buttonAnimationName = nil
case .storiesWeekly:
let limit = state.limits.maxStoriesWeeklyCount
let premiumLimit = state.premiumLimits.maxStoriesWeeklyCount
iconName = "Premium/Stories"
badgeText = "\(limit)"
string = component.count >= premiumLimit ? strings.Premium_MaxStoriesWeeklyFinalText("\(premiumLimit)").string : strings.Premium_MaxStoriesWeeklyText("\(limit)", "\(premiumLimit)").string
defaultValue = ""
premiumValue = component.count >= premiumLimit ? "" : "\(premiumLimit)"
badgePosition = max(0.32, CGFloat(component.count) / CGFloat(premiumLimit))
badgeGraphPosition = badgePosition
if isPremiumDisabled {
badgeText = "\(limit)"
string = strings.Premium_MaxStoriesWeeklyNoPremiumText("\(limit)").string
}
buttonAnimationName = nil
case .storiesMonthly:
let limit = state.limits.maxStoriesMonthlyCount
let premiumLimit = state.premiumLimits.maxStoriesMonthlyCount
iconName = "Premium/Stories"
badgeText = "\(limit)"
string = component.count >= premiumLimit ? strings.Premium_MaxStoriesMonthlyFinalText("\(premiumLimit)").string : strings.Premium_MaxStoriesMonthlyText("\(limit)", "\(premiumLimit)").string
defaultValue = ""
premiumValue = component.count >= premiumLimit ? "" : "\(premiumLimit)"
badgePosition = max(0.32, CGFloat(component.count) / CGFloat(premiumLimit))
badgeGraphPosition = badgePosition
if isPremiumDisabled {
badgeText = "\(limit)"
string = strings.Premium_MaxStoriesMonthlyNoPremiumText("\(limit)").string
}
buttonAnimationName = nil
case let .storiesChannelBoost(level, link):
let limit = 2
// let premiumLimit = 1
iconName = "Premium/Boost"
badgeText = "\(limit)"
if let _ = link {
if level == 0 {
titleText = "Enable Stories"
string = "Your channel needs **2** more boosts to enable posting stories.\n\nAsk your **Premium** subscribers to boost your channel with this link:"
} else {
titleText = "Increase Story Limit"
string = "Your channel needs **1** more boosts to post **2** stories per day.\n\nAsk your **Premium** subscribers to boost your channel with this link:"
}
actionButtonText = "Copy Link"
buttonIconName = "Premium/CopyLink"
} else {
if level == 0 {
titleText = "Enable Stories for Channel"
string = "Channel needs **1** more boosts to enable posting stories. Help make it possible!"
} else {
titleText = "Help Upgrade Channel"
string = "**Channel** needs **2** more boosts to be able to post **2** stories per day."
}
actionButtonText = "Boost Channel"
buttonIconName = "Premium/BoostChannel"
}
buttonAnimationName = nil
defaultTitle = "Level \(level)"
defaultValue = ""
premiumValue = "Level \(level + 1)"
premiumTitle = ""
badgePosition = 0.32
badgeGraphPosition = badgePosition
invertProgress = true
}
var reachedMaximumLimit = badgePosition >= 1.0
if case .folders = subject, !state.isPremium {
reachedMaximumLimit = false
}
let contentSize: CGSize
if state.initialized {
let title = title.update(
component: MultilineTextComponent(
text: .plain(NSAttributedString(
string: titleText,
font: Font.semibold(17.0),
textColor: theme.actionSheet.primaryTextColor,
paragraphAlignment: .center
)),
horizontalAlignment: .center,
maximumNumberOfLines: 1
),
availableSize: CGSize(width: context.availableSize.width - sideInset * 2.0, height: CGFloat.greatestFiniteMagnitude),
transition: .immediate
)
let textFont = Font.regular(15.0)
let boldTextFont = Font.semibold(15.0)
let textColor = theme.actionSheet.primaryTextColor
let markdownAttributes = MarkdownAttributes(body: MarkdownAttributeSet(font: textFont, textColor: textColor), bold: MarkdownAttributeSet(font: boldTextFont, textColor: textColor), link: MarkdownAttributeSet(font: textFont, textColor: textColor), linkAttribute: { _ in
return nil
})
let text = text.update(
component: BalancedTextComponent(
text: .markdown(text: string, attributes: markdownAttributes),
horizontalAlignment: .center,
maximumNumberOfLines: 0,
lineSpacing: 0.0
),
availableSize: CGSize(width: context.availableSize.width - textSideInset * 2.0, height: context.availableSize.height),
transition: .immediate
)
let gradientColors: [UIColor]
if isPremiumDisabled {
gradientColors = [
UIColor(rgb: 0x007afe),
UIColor(rgb: 0x5494ff)
]
} else {
gradientColors = [
UIColor(rgb: 0x0077ff),
UIColor(rgb: 0x6b93ff),
UIColor(rgb: 0x8878ff),
UIColor(rgb: 0xe46ace)
]
}
let limit = limit.update(
component: PremiumLimitDisplayComponent(
inactiveColor: theme.list.itemBlocksSeparatorColor.withAlphaComponent(0.5),
activeColors: gradientColors,
inactiveTitle: defaultTitle,
inactiveValue: defaultValue,
inactiveTitleColor: theme.list.itemPrimaryTextColor,
activeTitle: premiumTitle,
activeValue: premiumValue,
activeTitleColor: .white,
badgeIconName: iconName,
badgeText: badgeText,
badgePosition: badgePosition,
badgeGraphPosition: badgeGraphPosition,
invertProgress: invertProgress,
isPremiumDisabled: isPremiumDisabled
),
availableSize: CGSize(width: context.availableSize.width - sideInset * 2.0, height: context.availableSize.height),
transition: .immediate
)
context.add(limit
.position(CGPoint(x: context.availableSize.width / 2.0, y: limit.size.height / 2.0 + 44.0))
)
let isIncreaseButton = !reachedMaximumLimit && !isPremiumDisabled
let button = button.update(
component: SolidRoundedButtonComponent(
title: actionButtonText ?? (isIncreaseButton ? strings.Premium_IncreaseLimit : strings.Common_OK),
theme: SolidRoundedButtonComponent.Theme(
backgroundColor: .black,
backgroundColors: gradientColors,
foregroundColor: .white
),
font: .bold,
fontSize: 17.0,
height: 50.0,
cornerRadius: 10.0,
gloss: isIncreaseButton,
iconName: buttonIconName,
animationName: isIncreaseButton ? buttonAnimationName : nil,
iconPosition: buttonIconName != nil ? .left : .right,
action: {
component.dismiss()
if isIncreaseButton {
component.action()
}
}
),
availableSize: CGSize(width: context.availableSize.width - sideInset * 2.0, height: 50.0),
transition: context.transition
)
var buttonOffset: CGFloat = 0.0
var textOffset: CGFloat = 228.0
if case let .storiesChannelBoost(level, link) = component.subject {
if let _ = link {
let linkButton = linkButton.update(
component: SolidRoundedButtonComponent(
title: "t.me/channel?boost",
theme: SolidRoundedButtonComponent.Theme(
backgroundColor: UIColor(rgb: 0x343436),
backgroundColors: [],
foregroundColor: .white
),
font: .regular,
fontSize: 17.0,
height: 50.0,
cornerRadius: 10.0,
action: {}
),
availableSize: CGSize(width: context.availableSize.width - sideInset * 2.0, height: 50.0),
transition: context.transition
)
buttonOffset += 66.0
let linkFrame = CGRect(origin: CGPoint(x: sideInset, y: textOffset + ceil(text.size.height / 2.0) + 24.0), size: linkButton.size)
context.add(linkButton
.position(CGPoint(x: linkFrame.midX, y: linkFrame.midY))
)
} else if link == nil, level > 0 {
textOffset -= 26.0
}
}
if isPremiumDisabled {
textOffset -= 68.0
}
context.add(title
.position(CGPoint(x: context.availableSize.width / 2.0, y: 28.0))
)
context.add(text
.position(CGPoint(x: context.availableSize.width / 2.0, y: textOffset))
)
let buttonFrame = CGRect(origin: CGPoint(x: sideInset, y: textOffset + ceil(text.size.height / 2.0) + buttonOffset + 24.0), size: button.size)
context.add(button
.position(CGPoint(x: buttonFrame.midX, y: buttonFrame.midY))
)
contentSize = CGSize(width: context.availableSize.width, height: buttonFrame.maxY + 5.0 + environment.safeInsets.bottom)
} else {
var height: CGFloat = 351.0
if isPremiumDisabled {
height -= 78.0
}
if case let .storiesChannelBoost(_, link) = component.subject {
if link != nil {
height += 66.0
} else {
height -= 53.0
}
}
contentSize = CGSize(width: context.availableSize.width, height: height + environment.safeInsets.bottom)
}
return contentSize
}
}
}
private final class LimitSheetComponent: CombinedComponent {
typealias EnvironmentType = ViewControllerComponentContainer.Environment
let context: AccountContext
let subject: PremiumLimitScreen.Subject
let count: Int32
let cancel: () -> Void
let action: () -> Void
init(context: AccountContext, subject: PremiumLimitScreen.Subject, count: Int32, cancel: @escaping () -> Void, action: @escaping () -> Void) {
self.context = context
self.subject = subject
self.count = count
self.cancel = cancel
self.action = action
}
static func ==(lhs: LimitSheetComponent, rhs: LimitSheetComponent) -> Bool {
if lhs.context !== rhs.context {
return false
}
if lhs.subject != rhs.subject {
return false
}
return true
}
static var body: Body {
let sheet = Child(SheetComponent<EnvironmentType>.self)
let animateOut = StoredActionSlot(Action<Void>.self)
return { context in
let environment = context.environment[EnvironmentType.self]
let controller = environment.controller
let sheet = sheet.update(
component: SheetComponent<EnvironmentType>(
content: AnyComponent<EnvironmentType>(LimitSheetContent(
context: context.component.context,
subject: context.component.subject,
count: context.component.count,
cancel: context.component.cancel,
action: context.component.action,
dismiss: {
animateOut.invoke(Action { _ in
if let controller = controller() {
controller.dismiss(completion: nil)
}
})
}
)),
backgroundColor: .color(environment.theme.actionSheet.opaqueItemBackgroundColor),
animateOut: animateOut
),
environment: {
environment
SheetComponentEnvironment(
isDisplaying: environment.value.isVisible,
isCentered: environment.metrics.widthClass == .regular,
hasInputHeight: !environment.inputHeight.isZero,
regularMetricsSize: nil,
dismiss: { animated in
if animated {
animateOut.invoke(Action { _ in
if let controller = controller() {
controller.dismiss(completion: nil)
}
})
} else {
if let controller = controller() {
controller.dismiss(completion: nil)
}
}
}
)
},
availableSize: context.availableSize,
transition: context.transition
)
context.add(sheet
.position(CGPoint(x: context.availableSize.width / 2.0, y: context.availableSize.height / 2.0))
)
return context.availableSize
}
}
}
public class PremiumLimitScreen: ViewControllerComponentContainer {
public enum Subject: Equatable {
case folders
case chatsPerFolder
case pins
case files
case accounts
case linksPerSharedFolder
case membershipInSharedFolders
case channels
case expiringStories
case storiesWeekly
case storiesMonthly
case storiesChannelBoost(level: Int32, link: String?)
}
public init(context: AccountContext, subject: PremiumLimitScreen.Subject, count: Int32, forceDark: Bool = false, cancel: @escaping () -> Void = {}, action: @escaping () -> Void) {
var actionImpl: (() -> Void)?
super.init(context: context, component: LimitSheetComponent(context: context, subject: subject, count: count, cancel: {}, action: {
actionImpl?()
}), navigationBarAppearance: .none, theme: forceDark ? .dark : .default)
self.navigationPresentation = .flatModal
self.wasDismissed = cancel
actionImpl = { [weak self] in
self?.wasDismissed = nil
action()
}
}
required public init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public override func viewDidLoad() {
super.viewDidLoad()
self.view.disablesInteractiveModalDismiss = true
}
}